Post: [1.24][C++] MW3 All Client Stats + Everything needed!
02-24-2017, 01:35 AM #1
01cedricv2
NGU Elite Lifetime Mermber
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Hi, NGU members Sal


I'm really sad, that it came so far. Alot of Peoples have this already, so I guess, its ready to be released... Credits at the end! Sal

Anyway, back to Topic... You can edit other Peoples Stats (as always) remove other Peoples Godmode Classes or even edit their Classes Smile
I give you today everything needed (including the Stat Index IDs for Classes & Remove Godmode Class Script)... This works the same way on XBOX too Smile

1) MW3, Ghosts & Advanced Warfare uses the same DVARs for removing the "Checks" (Use those /w CShark on the NotifyID "begin")



\!/MakeDvarServerInfo can be used for creating INFECTIONS! YES! YOU HEARD RIGHT! INNNFFEEECTTTIIIOOOONNNNS!!!\!/

2) MW3 All Client Stats Source (including. Remove Godmode Classes & enum /w Stat Index IDs for it!)





Credits

01cedricv2 - For Releasing this, not gonna like to take credits for this, but idk.
Enstone - For the DVARs he used. lol
Shark - For everything.
Swaqq - Figuring out the DVARs Enstone has used!
Sabotage - PPC God!
ExiLe - being inactive af lately...
OldschoolModz aka Cheating Hax0r *Piiiieeeeep* - Being a good buddy which always helps.
And everyone I've forgot.

[/CENTER]

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/SneakerStreet/, BaSs_HaXoR, Cbuf_AddText, EnzoMezzomo, EternalHabit, Father Luckeyy, HMXOnDex, Hydrogen, joni_djESP, kiwi_modz, Loz, Mango_Knife, mrtn, OG Trojan041, Sabotage, Swaqq, tobi59320, UnholyTalonTSi

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lucasaf01
03-01-2017, 11:18 AM #20
kiwi_modz
I defeated!
Originally posted by tobi59320 View Post
You can put it now? please


    
struct msg_t
{
int overflowed;
int readOnly;
char* data;
char* splitData;
int maxsize;
int cursize;
int splitSize;
int readcount;
int bit;
int lastEntityRef;
int targetLocalNetID;
int useZlib;
};
03-01-2017, 02:41 PM #21
Fuck them leakers, a community is built by people that research, like Cedric, Shark, Sabotage, etc.. Excelent job to all of you!

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lucasaf01, S63
03-02-2017, 10:29 PM #22
It's really weird, I have all the code without error but I can not generate the solution. It puts this error

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But when I remove these codes I can generate the solution
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03-03-2017, 02:54 AM #23
01cedricv2
NGU Elite Lifetime Mermber
Originally posted by tobi59320 View Post
It's really weird, I have all the code without error but I can not generate the solution. It puts this error

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But when I remove these codes I can generate the solution
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You need to add some Additional Dependencies into your Projects Linker. (Project Settings->Linker->Additional Dependencies)
03-03-2017, 09:39 PM #24
my Additional Dependencies = $(SCE_PS3_ROOT)\target\ppu\lib\libc.a;$(SCE_PS3_ROOT)\target\ppu\lib\libc_stub.a;$(SN_PS3_PATH)\ppu\lib\sn\libsn.a;$(SCE_PS3_ROOT)\target\ppu\lib\libm.a;$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a;$(SCE_PS3_ROOT)\target\ppu\lib\libsysutil_stub.a;$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a;$(SCE_PS3_ROOT)\target\ppu\lib\libsyscall.a;$(SCE_PS3_ROOT)\target\ppu\lib\libgcm_sys_stub.a;$(SCE_PS3_ROOT)\host-win32\spu\lib\gcc\spu-lv2\4.1.1\libgcc.a;%(AdditionalDependencies)
03-05-2017, 06:15 AM #25
SC58
Former Staff
Originally posted by tobi59320 View Post
my Additional Dependencies = $(SCE_PS3_ROOT)\target\ppu\lib\libc.a;$(SCE_PS3_ROOT)\target\ppu\lib\libc_stub.a;$(SN_PS3_PATH)\ppu\lib\sn\libsn.a;$(SCE_PS3_ROOT)\target\ppu\lib\libm.a;$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a;$(SCE_PS3_ROOT)\target\ppu\lib\libsysutil_stub.a;$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a;$(SCE_PS3_ROOT)\target\ppu\lib\libsyscall.a;$(SCE_PS3_ROOT)\target\ppu\lib\libgcm_sys_stub.a;$(SCE_PS3_ROOT)\host-win32\spu\lib\gcc\spu-lv2\4.1.1\libgcc.a;%(AdditionalDependencies)


change malloc to _sys_malloc and free to _sys_free

add this code somewhere in your project

    
CDECL_BEGIN
void _sys_free(void *ptr);
void * _sys_malloc(size_t size);
CDECL_END

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03-05-2017, 06:25 AM #26
01cedricv2
NGU Elite Lifetime Mermber
Originally posted by SC58 View Post
change malloc to _sys_malloc and free to _sys_free

add this code somewhere in your project

    
CDECL_BEGIN
void _sys_free(void *ptr);
void * _sys_malloc(size_t size);
CDECL_END


Completely forgot about that, Thanks!
03-05-2017, 10:22 PM #27
tool or menu will be release with thoses dvars for infection Smile ?
03-07-2017, 02:17 AM #28
SC58
Former Staff
If you don't want to use cshark enjoy! (easier to convert to C#)



Call both them function does the same thing only different is a dvar flag check
Last edited by SC58 ; 03-07-2017 at 02:25 AM.

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