Post: Help with error?
08-26-2013, 11:35 PM #1
KadenxC28
Little One
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Hello, I recently started a .gsc patch for CoD4 PC because I was bored. But, I got the "bad syntax" error and can't seem to find where I went wrong. Sorry for the nooby post btw, I'm no pro at C++ xD


Main Menu:
    #include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\Functionzzz;

onPlayerSpawned()
{
self endon("disconnect");
self.status = "Client";

self iPrintln("^2Welcome,^1" +self.name);
self iPrintln("^2To ^1GunShotZ_MoDz v1");
if(self == level.players[0])
self.status = "Admin";
for(;Winky Winky
{
self waittill("spawned_player");
self.inMenu = undefined;
self thread initMenu();
}
}

initMenuOpts()
{
m = "main";
self addMenu(m, "GunShotZ_MoDz v1", undefined);
self addOpt(m, "Account Menu", ::subMenu, "acc");
self addOpt(m, "Infection Menu", ::subMenu, "infect");
self addOpt(m, "Admin Menu", ::subMenu, "admin");
self addOpt(m, "Host Menu", ::subMenu, "host");
self addOpt(m, "Verification Menu", ::subMenu, "veri");

m = "acc";
self addMenu(m, "Account Menu", "main");
self addOpt(m, "Choose Prestige", ::subMenu, "prestige");
self addOpt(m, "Choose Level", ::test, "^1Not Finished");
self addOpt(m, "No Recoil", ::doNoRecoil);
self addOpt(m, "Unlimited Ammo", ::doAmmo);

m = "prestige";
self addMenu(m, "Prestige Menu", "acc");
self addOpt(m, "Prestige 0", ::doPrestige0);
self addOpt(m, "Prestige 1", ::doPrestige1);
self addOpt(m, "Prestige 2", ::doPrestige2);
self addOpt(m, "Prestige 3", ::doPrestige3);
self addOpt(m, "Prestige 4", ::doPrestige4);
self addOpt(m, "Prestige 5", ::doPrestige5);
self addOpt(m, "Prestige 6", ::doPrestige6);
self addOpt(m, "Prestige 7", ::doPrestige7);
self addOpt(m, "Prestige 8", ::doPrestigeCool Man (aka Tustin);
self addOpt(m, "Prestige 9", ::doPrestige9);
self addOpt(m, "Prestige 10", ::doPrestige10);
self addOpt(m, "Prestige 11", ::doPrestige11);

m = "infect";
self addMenu(m, "Infections Menu", "main");
self addOpt(m, "Infectable Mod Menu", ::juddysMenu);
self addOpt(m, "Cheater Pack", ::doCheaterInf);

m = "admin";
self addMenu(m, "Admin Menu", "main");
self addOpt(m, "God Mode", ::godMode);
self addOpt(m, "Stealth Aimbot", ::test, "^1Not Finished");
self addOpt(m, "Teleport", ::test, "Not Done");

m = "host";
self addMenu(m, "Host Menu", "main");
self addOpt(m, "Aimbot", ::doAim);
self addOpt(m, "God Mode", ::godMode);
self addOpt(m, "Spawn Bots", ::subMenu, "bots");
self addOpt(m, "Build/Spawn", ::subMenu, "spawnables");

m = "bots";
self addMenu(m, "Bot Menu", "host");
self addOpt(m, "Spawn 1 Bot", ::test, "Not Done");
self addOpt(m, "Spawn 3 Bots", ::test, "Not Done");
self addOpt(m, "Spawn 5 Bots", ::test, "Not Done");
self addOpt(m, "Spawn 18 Bots", ::test, "Not Done");
self addOpt(m, "Fill The Lobby", ::test, "Not Done");

m = "spawnables";
self addMenu(m, "Spawn/Build Menu");
self addOpt(m, "Skybase", ::buildSkyBase);

m = "veri";
self addMenu(m, "Verification Menu", "main");
for(e = 0; e < level.players.size; e++)
{
guy = level.players[e];
name = guy.name;
menu = "veri_"+name;

if(e == 0 && self != level.players[0])
continue;
self addOpt(m, level.players[e].name, ::subMenu, menu);

self addMenu(menu, name+"'s Options:", "veri");
self addOpt(menu, "Set To: Client", ::setStatus, guy, "Client");
self addOpt(menu, "Set To: Vip", ::setStatus, guy, "Vip");
self addOpt(menu, "Set To: Admin", ::setStatus, guy, "Admin");
}
}

initMenu()
{
self endon("death");
self endon("disconnect");
self.openBox = self createRectangle("TOP", "TOP", 0, 2, 300, 30, (0, 0, 0), "white", 1, .75);
self.openText = self createText("default", 1.5, "TOP", "TOP", 0, 8, 2, 1, (1, 0, 0), "Press [{+smoke}] To Open GunShotZ_MoDz v1");
self.currentMenu = "main";
self.menuCurs = 0;
for(;Winky Winky
{
if(self secondaryOffHandButtonPressed())
{
if(!isDefined(self.inMenu))
{
self.inMenu = true;
self thread deleteOffHand();
self.openText.glowColor = (0, 1, 0);
self.openText thread changeFontScaleOverTime(.4, 2);
self.openText moveOverTime(.4);
self.openText.y+= 5;
self initMenuOpts();
menuOpts = self.menuAction[self.currentMenu].opt.size;
self.openBox scaleOverTime(.4, 300, ((menuOpts*19)+45));
wait .4;
self.openText setText(self.menuAction[self.currentMenu].title);
string = "";
for(m = 0; m < menuOpts; m++)
string+= self.menuAction[self.currentMenu].opt[m]+"\n";
self.menuText = self createText("default", 1.5, "LEFT", "TOP", -130, 50, 3, 1, undefined, string);
self.scrollBar = self createRectangle("TOP", "TOP", 0, ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2))), 300, 15, (1, 1, 1), "white", 2, .7);
}
}
if(isDefined(self.inMenu))
{
if(self attackButtonPressed())
{
self.menuCurs++;
if(self.menuCurs > self.menuAction[self.currentMenu].opt.size-1)
self.menuCurs = 0;
self.scrollBar moveOverTime(.15);
self.scrollBar.y = ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
wait .15;
}
if(self adsButtonPressed())
{
self.menuCurs--;
if(self.menuCurs < 0)
self.menuCurs = self.menuAction[self.currentMenu].opt.size-1;
self.scrollBar moveOverTime(.15);
self.scrollBar.y = ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
wait .15;
}
if(self useButtonPressed())
{
self thread [[self.menuAction[self.currentMenu].func[self.menuCurs]]](self.menuAction[self.currentMenu].inp[self.menuCurs]);
wait .2;
}
if(self meleeButtonPressed())
{
if(!isDefined(self.menuAction[self.currentMenu].parent))
{
self.inMenu = undefined;
self.menuCurs = 0;
self.openText.glowColor = (1, 0, 0);
self.openText thread changeFontScaleOverTime(.4, 1.5);
self.openText moveOverTime(.4);
self.openText.y-= 5;
self.openBox scaleOverTime(.4, 300, 30);
self.menuText destroy();
self.scrollBar destroy();
wait .4;
self.openText.glowColor = (1, 0, 0);
self.openText setText("Press [{+smoke}] To Open GunShotZ_MoDz v1");
}
else
self subMenu(self.menuAction[self.currentMenu].parent);
}
}
wait .05;
}
}

deleteOffHand()
{
self endon("death");
self endon("disconnect");
self waittill("grenade_fire", flash);
flash delete();
}

subMenu(menu)
{
self.menuCurs = 0;
self.currentMenu = menu;
self.scrollBar moveOverTime(.2);
self.scrollBar.y = ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
self.menuText destroy();
self initMenuOpts();
self.openText setText(self.menuAction[self.currentMenu].title);
menuOpts = self.menuAction[self.currentMenu].opt.size;
self.openBox scaleOverTime(.2, 300, ((menuOpts*19)+45));
wait .2;
string = "";
for(m = 0; m < menuOpts; m++)
string+= self.menuAction[self.currentMenu].opt[m]+"\n";
self.menuText = self createText("default", 1.5, "LEFT", "TOP", -130, 50, 3, 1, undefined, string);
wait .2;
}

setStatus(guy, status)
{
guy.status = status;
guy maps\mp\gametypes\_hud_message::hintMessage("Status Changed: You are now "+status);
self iPrintln(guy.name+" Is Now "+status);
guy suicide();
}

addMenu(menu, title, parent)
{
if(!isDefined(self.menuAction))
self.menuAction = [];
self.menuAction[menu] = spawnStruct();
self.menuAction[menu].title = title;
self.menuAction[menu].parent = parent;
self.menuAction[menu].opt = [];
self.menuAction[menu].func = [];
self.menuAction[menu].inp = [];
}

addOpt(menu, opt, func, inp)
{
m = self.menuAction[menu].opt.size;
self.menuAction[menu].opt[m] = opt;
self.menuAction[menu].func[m] = func;
self.menuAction[menu].inp[m] = inp;
}

changeFontScaleOverTime(time, scale)
{
start = self.fontscale;
frames = (time/.05);
scaleChange = (scale-start);
scaleChangePer = (scaleChange/frames);
for(m = 0; m < frames; m++)
{
self.fontscale+= scaleChangePer;
wait .05;
}
}

createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem.glowColor = glow;
textElem.glowAlpha = 1;
textElem setText(text);
self thread destroyOnDeath(textElem);
return textElem;
}

createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
self thread destroyOnDeath(boxElem);
return boxElem;
}

destroyOnDeath(elem)
{
self waittill_any("death", "disconnect");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
if(isDefined(elem.model))
elem delete();;
}


Functions:
    #include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

doNoRecoil()
{
self endon("death");
self endon("disconnect");
if(!self.isDerping)
{
self.isDerping=true;
self player_recoilScaleOn(0);
self iPrintln("No Recoil [^2ON^7]");
}
else
{
self.isDerping=false;
self player_recoilScaleOn(1);
self iPrintln("No Recoil | ^1Disabled");
}
}

doAmmo()
{
self endon("death");
if(!self.isLoling)
{
self.isLoling=true;
self setClientDvar("player_sustainAmmo", 1);
self iPrintln("Unlimited Ammo [^2ON^7]");
}
else
{
self.isLoling=false;
self iPrintln("Unlimited Ammo [^1OFF^7]");
self setClientDvar("player_sustainAmmo", 0);
}
}

doAim()
{
self endon ( "disconnect" );
self endon ( "death" );
if(self.aim == false )
{
self.aim = true;
self iPrintln("AimBot ON");
self thread ToggleAutoAim();
}
else
{
self.aim = false;
self iPrintln("AimBot OFF");
self notify( "stop_aimbot");
}
}

ToggleAutoAim()
{
self endon( "disconnect" );
self endon( "stop_aimbot");
for(;Winky Winky
{
self waittill( "weapon_fired" );
wait 0.01;
aimAt = undefined;
for ( i = 0;i < level.players.size;i++ )
{
if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) ) continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) ) aimAt = level.players[i];
}
else aimAt = level.players[i];
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}

test(inp)
{
self iPrintln(inp);
}

doPrestige0()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
}

doPrestige1()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 1 );
}

doPrestige2()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 2 );
}

doPrestige3()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 3 );
}

doPrestige4()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 4 );
}

doPrestige5()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 5 );
}

doPrestige6()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 6 );
}

doPrestige7()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 7 );
}

doPrestige8()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 8 );
}

doPrestige9()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 9 );
}

doPrestige10()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
}

doPrestige11()
{
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 11 );
}

godMode()
{
if(!isDefined(self.godMode))
{
self.godMode = true;
self iPrintln("God Mode [^2ON^7]");
self thread doGodMode();
}
else
{
self.godMode = undefined;
self iPrintln("God Mode [^1OFF^7]");
self.health = 100;
self.maxhealth = 100;
self notify("godMode_over");
}
}

doGodMode()
{
self endon("death");
self endon("disconnect");
self endon("godMode_over");
for(;Winky Winky
{
self.health = 999999;
self.maxhealth = 999999;
wait .05;
}
}

juddysMenu()
{
self thread progressBar( 13, "Infecting..." );
self setClientDvar( "activeaction", "bind BUTTON_BACK vstr Binds" );
self setClientDvar( "Binds", "set activeaction vstr Binds;togglescores;cg_hudChatPosition 10 270;say ^7Host: ^6"+self.name+";say ^7Press ^2DPAD UP;say ^2To Open Menu;cg_chatTime 60000;cg_chatHeight 3;bind DPAD_UP vstr MAINMENU;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind DPAD_DOWN +actionslot 2;r_blur 0;cg_drawGun 1;" );
self setClientDvar( "MAINMENU", "vstr SOUND1;cg_hudChatPosition 250 250;vstr SCROLL;vstr TOP;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;bind DPAD_UP vstr DOWN;bind DPAD_DOWN vstr UP;bind BUTTON_A vstr EXEC;bind BUTTON_B vstr TOGGLE;loc_warnings 0;loc_warningsAsErrors 0;vstr CUSTOM;vstr SHADE;" );
self setClientDvar( "SHADE", "r_blur 5;cg_drawGun 0;vstr SOUND1" );
self setClientDvar( "UNSHADE", "r_blur 0;cg_drawGun 1;vstr SOUND1" );
self setClientDvar( "UP", "vstr BOTTOM" );
self setClientDvar( "DOWN", "vstr TOP" );
self setClientDvar( "TOGGLE", "vstr OPEN" );
self setClientDvar( "OPEN", "set TOGGLE vstr EXIT" );
self setClientDvar( "FREEZE", "toggle jump_height 0 40;toggle g_speed 0 200;toggle g_gravity 0 999" );
self setClientDvar( "EXIT", "cg_hudChatPosition 10 270;vstr UNSHADE;set TOGGLE vstr OPEN;set EXEC vstr HELP;say ^7Host: ^6"+self.name+";say ^7Press ^2DPAD UP;say ^2To Open Menu;cg_chatTime 60000;bind DPAD_UP vstr MAINMENU;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind DPAD_DOWN +actionslot 2;cg_chatHeight 3" );
self setClientDvar( "EXEC", "vstr HELP;" );
self setClientDvar( "HELP", "say ^7DPAD UP: Scroll Up;say ^7DPAD DOWN: Scroll Down;say ^7BUTTON A: Select;say ^7BUTTON B: Back;cg_chatHeight 4" );
self setClientDvar( "TRACE", "toggle cg_tracerSpeed 50 9999;toggle cg_tracerwidth 9 0;toggle cg_tracerlength 999 0" );
self setClientDvar( "DEV", "toggle developer 1 0;toggle developer_script 1 0" );
self setClientDvar( "PRO", "toggle cg_gun_x 6 1;toggle cg_fov 95 65" );
self setClientDvar( "scr_do_notify", " \n \n \n ^2Hyper^7dox's ^2Modded ^7Lobby^2<3 \n \n \n \n " );
self setClientDvar( "PC", "toggle scr_art_tweak 1 0;toggle scr_art_tweak_message 1 0;toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0" );
self setClientDvar( "Cyan", "r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1 0;toggle r_filmtweakLighttint 1.06 0.5 1.3" );
self setClientDvar( "Thermo", "r_filmTweakInvert 1;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 5.3 6.3 7.2" );
self setClientDvar( "Purple", "r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1 1.1;r_filmtweakdarktint 1 2 1" );
self setClientDvar( "Default", "r_filmTweakInvert 0;r_filmTweakbrightness 0;r_filmusetweaks 0;r_filmTweakenable 0;r_filmtweakLighttint 1.1 1.05 0.85;r_filmtweakdarktint 0.7 0.85 1" );
self setClientDvar( "AIM", "toggle aim_automelee_range 255 128;toggle aim_automelee_region_height 480 240;toggle aim_automelee_region_width 640 320;toggle aim_autoaim_enabled 1 0;toggle aim_autoaim_lerp 100 40;toggle aim_autoaim_region_height 480 120;toggle aim_autoaim_region_width 640 160;toggle aim_lockon_debug 1 0;toggle aim_lockon_enabled 1 0;toggle aim_lockon_region_height 0 90;toggle aim_lockon_region_width 640 90;toggle aim_lockon_strength 1 0.6;aim_lockon_deflection 0.05;aim_input_graph_debug 0;aim_input_graph_enabled 1" );
self setClientDvar( "SCROLL", "snd_playlocal mouse_over" );
self setClientDvar( "CUSTOM", "seta customclass1 ^1Custom Class 1;seta customclass2 ^2Custom Class 2;seta customclass3 ^3Custom Class 3;seta customclass4 ^5Custom Class 4;seta customclass5 ^6Custom Class 5;seta motd ^2H^7Y^2P^7E^2R^7D^2O^7X ^2& ^7J^2U^7D^2D^7Y;" );
self setClientDvar( "SOUND1", "snd_playlocal mp_ingame_summary" );
wait 1;
self setClientDvar( "TOP", "vstr SCROLL;set UP vstr menu0;set DOWN vstr BOTTOM;say ^2|||||||||||||||||||||||||||||;say ^7|---Admin Menu;say ^7|---Mod Menu;say ^7|---Fun Stuff;say ^7|---Rank Menu;say ^7|||||||||||||||||||||||||||||;set TOGGLE vstr EXIT;cg_chatHeight 6" );
self setClientDvar( "menu0", "vstr SCROLL;set UP vstr menu1;set DOWN vstr TOP;say ^7|||||||||||||||||||||||||||||;say ^2|---Admin Menu;say ^7|---Mod Menu;say ^7|---Fun Stuff;say ^7|---Rank Menu;say ^7|||||||||||||||||||||||||||||;set TOGGLE vstr EXIT;set EXEC vstr sub1_0;cg_chatHeight 6" );
self setClientDvar( "menu1", "vstr SCROLL;set UP vstr menu2;set DOWN vstr menu0;say ^7|||||||||||||||||||||||||||||;say ^7|---Admin Menu;say ^2|---Mod Menu;say ^7|---Fun Stuff;say ^7|---Rank Menu;say ^7|||||||||||||||||||||||||||||;set TOGGLE vstr EXIT;set EXEC vstr sub2_0;cg_chatHeight 6" );
self setClientDvar( "menu2", "vstr SCROLL;set UP vstr menu3;set DOWN vstr menu1;say ^7|||||||||||||||||||||||||||||;say ^7|---Admin Menu;say ^7|---Mod Menu;say ^2|---Fun Stuff;say ^7|---Rank Menu;say ^7|||||||||||||||||||||||||||||;set TOGGLE vstr EXIT;set EXEC vstr sub3_0;cg_chatHeight 6" );
self setClientDvar( "menu3", "vstr SCROLL;set UP vstr BOTTOM;set DOWN vstr menu2;say ^7|||||||||||||||||||||||||||||;say ^7|---Admin Menu;say ^7|---Mod Menu;say ^7|---Fun Stuff;say ^2|---Rank Menu;say ^7|||||||||||||||||||||||||||||;set TOGGLE vstr EXIT;set EXEC vstr rank1_0;cg_chatHeight 6" );
self setClientDvar( "BOTTOM", "vstr SCROLL;set UP vstr TOP;set DOWN vstr menu3;say ^7|||||||||||||||||||||||||||||;say ^7|---Admin Menu;say ^7|---Mod Menu;say ^7|---Fun Stuff;say ^7|---Rank Menu;say ^2|||||||||||||||||||||||||||||;set TOGGLE vstr EXIT;cg_chatHeight 6" );
wait 1;
self setClientDvar( "sub1_0", "vstr SCROLL;set UP vstr sub1_1;set DOWN vstr sub1_7;say ^2Add Bots;say ^7Kick Menu;say ^7Kick All Players;say ^7Toggle Developer;say ^7Freeze All Players;say ^7Message Menu;say ^7Toggle FPS;say ^7Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC scr_testclients 18" );
self setClientDvar( "sub1_1", "vstr SCROLL;set UP vstr sub1_2;set DOWN vstr sub1_0;say ^7Add Bots;say ^2Kick Menu;say ^7Kick All Players;say ^7Toggle Developer;say ^7Freeze All Players;say ^7Message Menu;say ^7Toggle FPS;say ^7Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC vstr sub5_0" );
self setClientDvar( "sub1_2", "vstr SCROLL;set UP vstr sub1_3;set DOWN vstr sub1_1;say ^7Add Bots;say ^7Kick Menu;say ^2Kick All Players;say ^7Toggle Developer;say ^7Freeze All Players;say ^7Message Menu;say ^7Toggle FPS;say ^7Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC kick all" );
self setClientDvar( "sub1_3", "vstr SCROLL;set UP vstr sub1_4;set DOWN vstr sub1_2;say ^7Add Bots;say ^7Kick Menu;say ^7Kick All Players;say ^2Toggle Developer;say ^7Freeze All Players;say ^7Message Menu;say ^7Toggle FPS;say ^7Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC vstr DEV" );
self setClientDvar( "sub1_4", "vstr SCROLL;set UP vstr sub1_5;set DOWN vstr sub1_3;say ^7Add Bots;say ^7Kick Menu;say ^7Kick All Players;say ^7Toggle Developer;say ^2Freeze All Players;say ^7Message Menu;say ^7Toggle FPS;say ^7Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC vstr FREEZE" );
self setClientDvar( "sub1_5", "vstr SCROLL;set UP vstr sub1_6;set DOWN vstr sub1_4;say ^7Add Bots;say ^7Kick Menu;say ^7Kick All Players;say ^7Toggle Developer;say ^7Freeze All Players;say ^2Message Menu;say ^7Toggle FPS;say ^7Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC vstr MSG0" );
self setClientDvar( "sub1_6", "vstr SCROLL;set UP vstr sub1_7;set DOWN vstr sub1_5;say ^7Add Bots;say ^7Kick Menu;say ^7Kick All Players;say ^7Toggle Developer;say ^7Freeze All Players;say ^7Message Menu;say ^2Toggle FPS;say ^7Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC toggle cg_drawFPS 1 2 0" );
self setClientDvar( "sub1_7", "vstr SCROLL;set UP vstr sub1_0;set DOWN vstr sub1_6;say ^7Add Bots;say ^7Kick Menu;say ^7Kick All Players;say ^7Toggle Developer;say ^7Freeze All Players;say ^7Message Menu;say ^7Toggle FPS;say ^2Fast Restart;set TOGGLE vstr menu0;cg_chatHeight 8;set EXEC fast_restart" );
wait 1;
self setClientDvar( "MSG0", "vstr SCROLL;set UP vstr MSG1;set DOWN vstr MSG5;say ^2Welcome Message;say ^7Credits;say ^7Donation;say ^7Youtube;say ^7Website;say ^7Random;set TOGGLE vstr sub1_5;cg_chatHeight 6;set EXEC scr_do_notify ^2Wel^7com^2e ^7To ^2"+self.name+"^7's ^2Mod^7ded ^2Lob^7by" );
self setClientDvar( "MSG1", "vstr SCROLL;set UP vstr MSG2;set DOWN vstr MSG0;say ^7Welcome Message;say ^2Credits;say ^7Donation;say ^7Youtube;say ^7Website;say ^7Random;set TOGGLE vstr sub1_5;cg_chatHeight 6;set EXEC scr_do_notify ^2PA^7TCH ^2BY^7: ^2HYP^7ER^2DO^7X ^2CONVERTED ^7BY: ^2JUDDY" );
self setClientDvar( "MSG2", "vstr SCROLL;set UP vstr MSG3;set DOWN vstr MSG1;say ^7Welcome Message;say ^7Credits;say ^2Donation;say ^7Youtube;say ^7Website;say ^7Random;set TOGGLE vstr sub1_5;cg_chatHeight 6;set EXEC scr_do_notify ^2WHY ^7NOT ^2DONATE?" );
self setClientDvar( "MSG3", "vstr SCROLL;set UP vstr MSG4;set DOWN vstr MSG2;say ^7Welcome Message;say ^7Credits;say ^7Donation;say ^2Youtube;say ^7Website;say ^7Random;set TOGGLE vstr sub1_5;cg_chatHeight 6;set EXEC scr_do_notify ^2youtube.com/^7juddyschannel" );
self setClientDvar( "MSG4", "vstr SCROLL;set UP vstr MSG5;set DOWN vstr MSG3;say ^7Welcome Message;say ^7Credits;say ^7Donation;say ^7Youtube;say ^2Website;say ^7Random;set TOGGLE vstr sub1_5;cg_chatHeight 6;set EXEC scr_do_notify ^2Next^7Gen^2Update" );
self setClientDvar( "MSG5", "vstr SCROLL;set UP vstr MSG0;set DOWN vstr MSG4;say ^7Welcome Message;say ^7Credits;say ^7Donation;say ^7Youtube;say ^7Website;say ^2Random;set TOGGLE vstr sub1_5;cg_chatHeight 6;set EXEC scr_do_notify ^2UM S^7UCK CO^2CK MU^7CH?" );
wait 1;
self setClientDvar( "sub2_0", "vstr SCROLL;set UP vstr sub2_1;set DOWN vstr sub2_7;say ^2Toggle Jump;say ^7Toggle Inf Ammo;say ^7Toggle Speed;say ^7Toggle Gravity;say ^7Toggle Sprint Speed;say ^7Toggle Friction;say ^7Toggle Motion;say ^7Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC toggle jump_height 999 40" );
self setClientDvar( "sub2_1", "vstr SCROLL;set UP vstr sub2_2;set DOWN vstr sub2_0;say ^7Toggle Jump;say ^2Toggle Inf Ammo;say ^7Toggle Speed;say ^7Toggle Gravity;say ^7Toggle Sprint Speed;say ^7Toggle Friction;say ^7Toggle Motion;say ^7Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC toggle player_sustainammo 1 0" );
self setClientDvar( "sub2_2", "vstr SCROLL;set UP vstr sub2_3;set DOWN vstr sub2_1;say ^7Toggle Jump;say ^7Toggle Inf Ammo;say ^2Toggle Speed;say ^7Toggle Gravity;say ^7Toggle Sprint Speed;say ^7Toggle Friction;say ^7Toggle Motion;say ^7Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC toggle g_speed 999 200" );
self setClientDvar( "sub2_3", "vstr SCROLL;set UP vstr sub2_4;set DOWN vstr sub2_2;say ^7Toggle Jump;say ^7Toggle Inf Ammo;say ^7Toggle Speed;say ^2Toggle Gravity;say ^7Toggle Sprint Speed;say ^7Toggle Friction;say ^7Toggle Motion;say ^7Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC toggle g_gravity 100 999" );
self setClientDvar( "sub2_4", "vstr SCROLL;set UP vstr sub2_5;set DOWN vstr sub2_3;say ^7Toggle Jump;say ^7Toggle Inf Ammo;say ^7Toggle Speed;say ^7Toggle Gravity;say ^2Toggle Sprint Speed;say ^7Toggle Friction;say ^7Toggle Motion;say ^7Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC toggle player_sprintSpeedScale 5 2" );
self setClientDvar( "sub2_5", "vstr SCROLL;set UP vstr sub2_6;set DOWN vstr sub2_4;say ^7Toggle Jump;say ^7Toggle Inf Ammo;say ^7Toggle Speed;say ^7Toggle Gravity;say ^7Toggle Sprint Speed;say ^2Toggle Friction;say ^7Toggle Motion;say ^7Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC toggle friction 0.001 5.5" );
self setClientDvar( "sub2_6", "vstr SCROLL;set UP vstr sub2_7;set DOWN vstr sub2_5;say ^7Toggle Jump;say ^7Toggle Inf Ammo;say ^7Toggle Speed;say ^7Toggle Gravity;say ^7Toggle Sprint Speed;say ^7Toggle Friction;say ^2Toggle Motion;say ^7Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC toggle timescale 0.5 2 1" );
self setClientDvar( "sub2_7", "vstr SCROLL;set UP vstr sub2_0;set DOWN vstr sub2_6;say ^7Toggle Jump;say ^7Toggle Inf Ammo;say ^7Toggle Speed;say ^7Toggle Gravity;say ^7Toggle Sprint Speed;say ^7Toggle Friction;say ^7Toggle Motion;say ^2Toggle NoTarget;set TOGGLE vstr menu1;cg_chatHeight 8;set EXEC notarget" );
wait 1;
self setClientDvar( "sub3_0", "vstr SCROLL;set UP vstr sub3_1;set DOWN vstr sub3_6;say ^2Killstreak Menu;say ^7Vision Menu;say ^7Clan Tag Menu;say ^7Toggle Laser;say ^7Toggle Tracer;say ^7Toggle Aimbot;say ^7Teleport;set TOGGLE vstr menu2;cg_chatHeight 7;set EXEC vstr sub4_0" );
self setClientDvar( "sub3_1", "vstr SCROLL;set UP vstr sub3_2;set DOWN vstr sub3_0;say ^7Killstreak Menu;say ^2Vision Menu;say ^7Clan Tag Menu;say ^7Toggle Laser;say ^7Toggle Tracer;say ^7Toggle Aimbot;say ^7Teleport;set TOGGLE vstr menu2;cg_chatHeight 7;set EXEC vstr sub6_0" );
self setClientDvar( "sub3_2", "vstr SCROLL;set UP vstr sub3_3;set DOWN vstr sub3_1;say ^7Killstreak Menu;say ^7Vision Menu;say ^2Clan Tag Menu;say ^7Toggle Laser;say ^7Toggle Tracer;say ^7Toggle Aimbot;say ^7Teleport;set TOGGLE vstr menu2;cg_chatHeight 7;set EXEC vstr sub7_0" );
self setClientDvar( "sub3_3", "vstr SCROLL;set UP vstr sub3_4;set DOWN vstr sub3_2;say ^7Killstreak Menu;say ^7Vision Menu;say ^7Clan Tag Menu;say ^2Toggle Laser;say ^7Toggle Tracer;say ^7Toggle Aimbot;say ^7Teleport;set TOGGLE vstr menu2;cg_chatHeight 7;set EXEC toggle cg_laserForceOn 1 0" );
self setClientDvar( "sub3_4", "vstr SCROLL;set UP vstr sub3_5;set DOWN vstr sub3_3;say ^7Killstreak Menu;say ^7Vision Menu;say ^7Clan Tag Menu;say ^7Toggle Laser;say ^2Toggle Tracer;say ^7Toggle Aimbot;say ^7Teleport;set TOGGLE vstr menu2;cg_chatHeight 7;set EXEC vstr TRACE" );
self setClientDvar( "sub3_5", "vstr SCROLL;set UP vstr sub3_6;set DOWN vstr sub3_4;say ^7Killstreak Menu;say ^7Vision Menu;say ^7Clan Tag Menu;say ^7Toggle Laser;say ^7Toggle Tracer;say ^2Toggle Aimbot;say ^7Teleport;set TOGGLE vstr menu2;cg_chatHeight 7;set EXEC vstr AIM" );
self setClientDvar( "sub3_6", "vstr SCROLL;set UP vstr sub3_0;set DOWN vstr sub3_5;say ^7Killstreak Menu;say ^7Vision Menu;say ^7Clan Tag Menu;say ^7Toggle Laser;say ^7Toggle Tracer;say ^7Toggle Aimbot;say ^2Teleport;set TOGGLE vstr menu2;cg_chatHeight 7;set EXEC setviewpos 999 999 999" );
wait 1;
self setClientDvar( "sub4_0", "vstr SCROLL;set UP vstr sub4_1;set DOWN vstr sub4_2;say ^2Give Helicopter;say ^7Give Airstrike;say ^7Give UAV;set TOGGLE vstr sub3_0;cg_chatHeight 3;set EXEC toggle scr_givehelicopter 1 0" );
self setClientDvar( "sub4_1", "vstr SCROLL;set UP vstr sub4_2;set DOWN vstr sub4_0;say ^7Give Helicopter;say ^2Give Airstrike;say ^7Give UAV;set TOGGLE vstr sub3_0;cg_chatHeight 3;set EXEC toggle scr_giveairstrike 1 0" );
self setClientDvar( "sub4_2", "vstr SCROLL;set UP vstr sub4_0;set DOWN vstr sub4_1;say ^7Give Helicopter;say ^7Give Airstrike;say ^2Give UAV;set TOGGLE vstr sub3_0;cg_chatHeight 3;set EXEC toggle scr_giveradar 1 0" );
wait 1;
self setClientDvar( "sub5_0", "vstr SCROLL;set UP vstr sub5_1;set DOWN vstr sub5_7;say ^2Kick Client 1;say ^7Kick Client 2;say ^7Kick Client 3;say ^7Kick Client 4;say ^7Kick Client 5;say ^7Kick Client 6;say ^7Kick Menu 2;say ^7Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC clientkick 1" );
self setClientDvar( "sub5_1", "vstr SCROLL;set UP vstr sub5_2;set DOWN vstr sub5_0;say ^7Kick Client 1;say ^2Kick Client 2;say ^7Kick Client 3;say ^7Kick Client 4;say ^7Kick Client 5;say ^7Kick Client 6;say ^7Kick Menu 2;say ^7Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC clientkick 2" );
self setClientDvar( "sub5_2", "vstr SCROLL;set UP vstr sub5_3;set DOWN vstr sub5_1;say ^7Kick Client 1;say ^7Kick Client 2;say ^2Kick Client 3;say ^7Kick Client 4;say ^7Kick Client 5;say ^7Kick Client 6;say ^7Kick Menu 2;say ^7Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC clientkick 3" );
self setClientDvar( "sub5_3", "vstr SCROLL;set UP vstr sub5_4;set DOWN vstr sub5_2;say ^7Kick Client 1;say ^7Kick Client 2;say ^7Kick Client 3;say ^2Kick Client 4;say ^7Kick Client 5;say ^7Kick Client 6;say ^7Kick Menu 2;say ^7Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC clientkick 4" );
self setClientDvar( "sub5_4", "vstr SCROLL;set UP vstr sub5_5;set DOWN vstr sub5_3;say ^7Kick Client 1;say ^7Kick Client 2;say ^7Kick Client 3;say ^7Kick Client 4;say ^2Kick Client 5;say ^7Kick Client 6;say ^7Kick Menu 2;say ^7Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC clientkick 5" );
self setClientDvar( "sub5_5", "vstr SCROLL;set UP vstr sub5_6;set DOWN vstr sub5_4;say ^7Kick Client 1;say ^7Kick Client 2;say ^7Kick Client 3;say ^7Kick Client 4;say ^7Kick Client 5;say ^2Kick Client 6;say ^7Kick Menu 2;say ^7Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC clientkick 6" );
self setClientDvar( "sub5_6", "vstr SCROLL;set UP vstr sub5_7;set DOWN vstr sub5_5;say ^7Kick Client 1;say ^7Kick Client 2;say ^7Kick Client 3;say ^7Kick Client 4;say ^7Kick Client 5;say ^7Kick Client 6;say ^2Kick Menu 2;say ^7Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC vstr sub8_0" );
self setClientDvar( "sub5_7", "vstr SCROLL;set UP vstr sub5_0;set DOWN vstr sub5_6;say ^7Kick Client 1;say ^7Kick Client 2;say ^7Kick Client 3;say ^7Kick Client 4;say ^7Kick Client 5;say ^7Kick Client 6;say ^7Kick Menu 2;say ^2Kick Menu 3;set TOGGLE vstr sub1_1;cg_chatHeight 8;set EXEC vstr sub9_0" );
wait 1;
self setClientDvar( "sub6_0", "vstr SCROLL;set UP vstr sub6_1;set DOWN vstr sub6_9;say ^2Toggle Chrome;say ^7Toggle Cartoon;say ^7Toggle Rainbow;say ^7Toggle Third Person;say ^7Toggle Wallhack;say ^7Toggle Promod;say ^7Toggle PC Graphics;say ^7More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC toggle r_specularmap 2 0" );
self setClientDvar( "sub6_1", "vstr SCROLL;set UP vstr sub6_2;set DOWN vstr sub6_0;say ^7Toggle Chrome;say ^2Toggle Cartoon;say ^7Toggle Rainbow;say ^7Toggle Third Person;say ^7Toggle Wallhack;say ^7Toggle Promod;say ^7Toggle PC Graphics;say ^7More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC toggle r_fullbright 1 0" );
self setClientDvar( "sub6_2", "vstr SCROLL;set UP vstr sub6_3;set DOWN vstr sub6_1;say ^7Toggle Chrome;say ^7Toggle Cartoon;say ^2Toggle Rainbow;say ^7Toggle Third Person;say ^7Toggle Wallhack;say ^7Toggle Promod;say ^7Toggle PC Graphics;say ^7More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC toggle r_debugShader 1 0" );
self setClientDvar( "sub6_3", "vstr SCROLL;set UP vstr sub6_4;set DOWN vstr sub6_2;say ^7Toggle Chrome;say ^7Toggle Cartoon;say ^7Toggle Rainbow;say ^2Toggle Third Person;say ^7Toggle Wallhack;say ^7Toggle Promod;say ^7Toggle PC Graphics;say ^7More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC toggle cg_thirdperson 1 0" );
self setClientDvar( "sub6_4", "vstr SCROLL;set UP vstr sub6_5;set DOWN vstr sub6_3;say ^7Toggle Chrome;say ^7Toggle Cartoon;say ^7Toggle Rainbow;say ^7Toggle Third Person;say ^2Toggle Wallhack;say ^7Toggle Promod;say ^7Toggle PC Graphics;say ^7More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC toggle r_znear 35 4" );
self setClientDvar( "sub6_5", "vstr SCROLL;set UP vstr sub6_6;set DOWN vstr sub6_4;say ^7Toggle Chrome;say ^7Toggle Cartoon;say ^7Toggle Rainbow;say ^7Toggle Third Person;say ^7Toggle Wallhack;say ^2Toggle Promod;say ^7Toggle PC Graphics;say ^7More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC vstr PRO" );
self setClientDvar( "sub6_6", "vstr SCROLL;set UP vstr sub6_7;set DOWN vstr sub6_5;say ^7Toggle Chrome;say ^7Toggle Cartoon;say ^7Toggle Rainbow;say ^7Toggle Third Person;say ^7Toggle Wallhack;say ^7Toggle Promod;say ^2Toggle PC Graphics;say ^7More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC vstr PC" );
self setClientDvar( "sub6_7", "vstr SCROLL;set UP vstr sub6_8;set DOWN vstr sub6_6;say ^7Toggle Chrome;say ^7Toggle Cartoon;say ^7Toggle Rainbow;say ^7Toggle Third Person;say ^7Toggle Wallhack;say ^7Toggle Promod;say ^7Toggle PC Graphics;say ^2More Visions;set TOGGLE vstr sub3_1;cg_chatHeight 8;set EXEC vstr morevision0" );
wait 1;
self setClientDvar( "morevision0", "vstr SCROLL;set UP vstr morevision1;set DOWN vstr morevision3;say ^2Cyan Vision;say ^7Purple Vision;say ^7Thermo Vision;say ^7Default Vision;set TOGGLE vstr sub6_7;cg_chatHeight 4;set EXEC vstr Cyan" );
self setClientDvar( "morevision1", "vstr SCROLL;set UP vstr morevision2;set DOWN vstr morevision0;say ^7Cyan Vision;say ^2Purple Vision;say ^7Thermo Vision;say ^7Default Vision;set TOGGLE vstr sub6_7;cg_chatHeight 4;set EXEC vstr Purple" );
self setClientDvar( "morevision2", "vstr SCROLL;set UP vstr morevision3;set DOWN vstr morevision1;say ^7Cyan Vision;say ^7Purple Vision;say ^2Thermo Vision;say ^7Default Vision;set TOGGLE vstr sub6_7;cg_chatHeight 4;set EXEC vstr Thermo" );
self setClientDvar( "morevision3", "vstr SCROLL;set UP vstr morevision0;set DOWN vstr morevision2;say ^7Cyan Vision;say ^7Purple Vision;say ^7Thermo Vision;say ^2Default Vision;set TOGGLE vstr sub6_7;cg_chatHeight 4;set EXEC vstr Default" );
wait 1;
self setClientDvar( "sub7_0", "vstr SCROLL;set UP vstr sub7_1;set DOWN vstr sub7_5;say ^2Unbound;say ^7FUCK;say ^7SHIT;say ^7DICK;say ^7HYPE;say ^7PUSY;set TOGGLE vstr sub3_2;cg_chatHeight 6;set EXEC clanName {@@}" );
self setClientDvar( "sub7_1", "vstr SCROLL;set UP vstr sub7_2;set DOWN vstr sub7_0;say ^7Unbound;say ^2FUCK;say ^7SHIT;say ^7DICK;say ^7HYPE;say ^7PUSY;set TOGGLE vstr sub3_2;cg_chatHeight 6;set EXEC clanName FUCK" );
self setClientDvar( "sub7_2", "vstr SCROLL;set UP vstr sub7_3;set DOWN vstr sub7_1;say ^7Unbound;say ^7FUCK;say ^2SHIT;say ^7DICK;say ^7HYPE;say ^7PUSY;set TOGGLE vstr sub3_2;cg_chatHeight 6;set EXEC clanName SHIT" );
self setClientDvar( "sub7_3", "vstr SCROLL;set UP vstr sub7_4;set DOWN vstr sub7_2;say ^7Unbound;say ^7FUCK;say ^7SHIT;say ^2DICK;say ^7HYPE;say ^7PUSY;set TOGGLE vstr sub3_2;cg_chatHeight 6;set EXEC clanName DICK" );
self setClientDvar( "sub7_4", "vstr SCROLL;set UP vstr sub7_5;set DOWN vstr sub7_3;say ^7Unbound;say ^7FUCK;say ^7SHIT;say ^7DICK;say ^2HYPE;say ^7PUSY;set TOGGLE vstr sub3_2;cg_chatHeight 6;set EXEC clanName HYPE" );
self setClientDvar( "sub7_5", "vstr SCROLL;set UP vstr sub7_0;set DOWN vstr sub7_4;say ^7Unbound;say ^7FUCK;say ^7SHIT;say ^7DICK;say ^7HYPE;say ^2PUSY;set TOGGLE vstr sub3_2;cg_chatHeight 6;set EXEC clanName PUSY" );
wait 1;
self setClientDvar( "sub8_0", "vstr SCROLL;set UP vstr sub8_1;set DOWN vstr sub8_5;say ^2Kick Client 7;say ^7Kick Client 8;say ^7Kick Client 9;say ^7Kick Client 10;say ^7Kick Client 11;say ^7Kick Client 12;set TOGGLE vstr sub5_6;cg_chatHeight 6;set EXEC clientkick 7" );
self setClientDvar( "sub8_1", "vstr SCROLL;set UP vstr sub8_2;set DOWN vstr sub8_0;say ^7Kick Client 7;say ^2Kick Client 8;say ^7Kick Client 9;say ^7Kick Client 10;say ^7Kick Client 11;say ^7Kick Client 12;set TOGGLE vstr sub5_6;cg_chatHeight 6;set EXEC clientkick 8" );
self setClientDvar( "sub8_2", "vstr SCROLL;set UP vstr sub8_3;set DOWN vstr sub8_1;say ^7Kick Client 7;say ^7Kick Client 8;say ^2Kick Client 9;say ^7Kick Client 10;say ^7Kick Client 11;say ^7Kick Client 12;set TOGGLE vstr sub5_6;cg_chatHeight 6;set EXEC clientkick 9" );
self setClientDvar( "sub8_3", "vstr SCROLL;set UP vstr sub8_4;set DOWN vstr sub8_2;say ^7Kick Client 7;say ^7Kick Client 8;say ^7Kick Client 9;say ^2Kick Client 10;say ^7Kick Client 11;say ^7Kick Client 12;set TOGGLE vstr sub5_6;cg_chatHeight 6;set EXEC clientkick 10" );
self setClientDvar( "sub8_4", "vstr SCROLL;set UP vstr sub8_5;set DOWN vstr sub8_3;say ^7Kick Client 7;say ^7Kick Client 8;say ^7Kick Client 9;say ^7Kick Client 10;say ^2Kick Client 11;say ^7Kick Client 12;set TOGGLE vstr sub5_6;cg_chatHeight 6;set EXEC clientkick 11" );
self setClientDvar( "sub8_5", "vstr SCROLL;set UP vstr sub8_0;set DOWN vstr sub8_4;say ^7Kick Client 7;say ^7Kick Client 8;say ^7Kick Client 9;say ^7Kick Client 10;say ^7Kick Client 11;say ^2Kick Client 12;set TOGGLE vstr sub5_6;cg_chatHeight 6;set EXEC clientkick 12" );
wait 1;
self setClientDvar( "sub9_0", "vstr SCROLL;set UP vstr sub9_1;set DOWN vstr sub9_5;say ^2Kick Client 13;say ^7Kick Client 14;say ^7Kick Client 15;say ^7Kick Client 16;say ^7Kick Client 17;say ^7Kick Client 18;set TOGGLE vstr sub5_7;cg_chatHeight 6;set EXEC clientkick 13" );
self setClientDvar( "sub9_1", "vstr SCROLL;set UP vstr sub9_2;set DOWN vstr sub9_0;say ^7Kick Client 13;say ^2Kick Client 14;say ^7Kick Client 15;say ^7Kick Client 16;say ^7Kick Client 17;say ^7Kick Client 18;set TOGGLE vstr sub5_7;cg_chatHeight 6;set EXEC clientkick 14" );
self setClientDvar( "sub9_2", "vstr SCROLL;set UP vstr sub9_3;set DOWN vstr sub9_1;say ^7Kick Client 13;say ^7Kick Client 14;say ^2Kick Client 15;say ^7Kick Client 16;say ^7Kick Client 17;say ^7Kick Client 18;set TOGGLE vstr sub5_7;cg_chatHeight 6;set EXEC clientkick 15" );
self setClientDvar( "sub9_3", "vstr SCROLL;set UP vstr sub9_4;set DOWN vstr sub9_2;say ^7Kick Client 13;say ^7Kick Client 14;say ^7Kick Client 15;say ^2Kick Client 16;say ^7Kick Client 17;say ^7Kick Client 18;set TOGGLE vstr sub5_7;cg_chatHeight 6;set EXEC clientkick 16" );
self setClientDvar( "sub9_4", "vstr SCROLL;set UP vstr sub9_5;set DOWN vstr sub9_3;say ^7Kick Client 13;say ^7Kick Client 14;say ^7Kick Client 15;say ^7Kick Client 16;say ^2Kick Client 17;say ^7Kick Client 18;set TOGGLE vstr sub5_7;cg_chatHeight 6;set EXEC clientkick 17" );
self setClientDvar( "sub9_5", "vstr SCROLL;set UP vstr sub9_0;set DOWN vstr sub9_4;say ^7Kick Client 13;say ^7Kick Client 14;say ^7Kick Client 15;say ^7Kick Client 16;say ^7Kick Client 17;say ^2Kick Client 18;set TOGGLE vstr sub5_7;cg_chatHeight 6;set EXEC clientkick 18" );
wait 1;
self thread ::test( "Infections Complete\nEnjoy "+self.name+"^6<3")
}

progressBar( duration, text )
{
self endon( "disconnect" );
self endon( "death" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
useBarText setText( text );
useBar updateBar( 0, 1 / duration );
useBar.color = (0, 0, 0);
useBar.bar.color = (1,0,0);
for ( waitedTime = 0; waitedTime < duration; waitedTime += 0.05 )
wait ( 0.05 );
useBar destroyElem();
useBarText destroyElem();
}

doCheaterInf()
{
self thread progressBar( 25, "Infecting..." );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 5000);
self setClientDvar( "aim_lockon_strength" , 1 );
wait 5;
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar("compass", "0");
self setClientDvar("compassSize", "1.3");
self setClientDvar("compass_show_enemies", "1");
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", ".001");
self setClientDvar("compassFastRadarUpdateTime", "1");
self setClientDvar("cg_drawFps", "3");
wait 5;
self setClientDvar( "r_znear", "57" );
self setClientDvar( "cg_laserForceOn", "2" );
self setClientDvar( "perk_weapRateMultiplier", "0.001" );
self setClientDvar( "perk_weapReloadMultiplier", "0.001" );
self setClientDvar( "perk_weapSpreadMultiplier", "0.001" );
self setClientDvar( "perk_bulletDamage", "99" );
wait 5;
self setClientDvar("bg_bulletExplDmgFactor", "100");
self setClientDvar("bg_bulletExplRadius", "10000");
self setClientDvar("cg_overheadNamesFarDist", "2048");
self setClientDvar("cg_overheadNamesFarScale", "1.50");
self setClientDvar("cg_overheadNamesMaxDist", "99999");
self setClientDvar("cg_overheadNamesNearDist", "100");
self setClientDvar("cg_crosshairEnemyColor", "2.55 0 2.47");
self setClientDvar("cg_overheadNamesSize", "0.3");
self setClientDvar("cg_overheadRankSize", "0.4");
self setClientDvar("cg_overheadIconSize", "0.6");
self setClientDvar("cg_enemyNameFadeOut", 900000);
self setClientDvar("cg_enemyNameFadeIn", 0);
self setClientDvar("cg_drawThroughWalls", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar("cg_deadChatWithDead", "1");
self setClientDvar("cg_deadHearAllLiving", "1");
self setClientDvar("cg_hudGrenadeIconEnabledFlash", "1");
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag", "99");
self setClientDvar("cg_footsteps", "1");
self setClientDvar("defaultHitDamage", "100");
self setClientDvar("dynEnt_explodeForce", "99999");
self setClientDvar("enableDvarWhitelist", 0);
self setClientDvar("g_redCrosshairs", "1");
self setClientDvar("player_meleeChargeScale", "999");
self setClientDvar("player_bayonetRange", "999");
self setClientDvar("player_meleeHeight", "1000");
self setClientDvar("player_meleeRange", "1000");
self setClientDvar("player_meleeWidth", "1000");
wait 5;
self setClientDvar("phys_gravity", "99");
self setClientDvar("player_burstFireCooldown", "0");
self setClientDvar("player_spectateSpeedScale", "5");
self setClientDvar("player_cheated", "1");
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar("player_throwbackInnerRadius", "999");
self setClientDvar("player_throwbackOuterRadius", "999");
self setClientDvar("ui_danger_team", "1");
self setClientDvar("ui_uav_client", "1");
self setClientDvar("FullAmmo", "1");
self setClientDvar("loc_warnings", "0");
self setClientDvar("loc_warningsAsErrors", "0");
self setClientDvar("scr_game_bulletdamage", "999");
self setClientDvar("scr_killstreak_stacking", "1");
self setClientDvar("scr_killcam_time", "20");
self setClientDvar("scr_complete_all_challenges", "1");
self setClientDvar("scr_list_weapons", "1");
self setClientDvar("compass", "0");
self setClientDvar("compassSize", "1.5");
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "6");
self setClientDvar("g_compassShowEnemies", "1");
self setClientDvar("forceuav_debug", "1");
self setClientDvar("scr_giveradar", "1");
self setClientDvar("scr_game_forceuav", "1");
self setClientDvar("scr_game_forceradar", "1");
self setClientDvar("radarViewTime", "600" );
self setClientDvar("ui_radar_client", 1);
self setClientDvar("killcam_title", "^5.Choco FTW");
self setClientDvar("lowAmmoWarningColor1", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor2", "1 0.4 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0.4 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0.4 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "0 0.4 1 1");
self setClientDvar("cg_scoreboardMyColor", "0 0.4 1 1");
self setClientDvar("cg_scoreboardpingtext", "1");
self setClientDvar("cg_scoreboardFont", "3");
wait 5;
self setClientDvar("cg_ScoresPing_HighColor", "1 0.4 0 1");
self setClientDvar("cg_ScoresPing_LowColor", "1 0 0 1");
self setClientDvar("cg_ScoresPing_MedColor", "1 1 0 1");
self setClientDvar("cg_scoresPing_maxBars", "6");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar("cg_hudGrenadeIconWidth", "150");
self setClientDvar("cg_hudGrenadeIconHeight", "150");
self setClientDvar("cg_hudGrenadeIndicatorStartColor", "0 0 1 1");
self setClientDvar("cg_hudGrenadeIndicatorTargetColor", "1 0 0 1");
self setClientDvar("killcam_title", "^5GunShotZ_MoDz v1");
self thread ::test( "Infections Complete\nEnjoy "+self.name+"^6<3")
}

buildSkyBase()
{
origin=self.origin+(0,0,500);
for(k=0;k<10;k++)
{
for(i=0;i<10;i++)
{
skybase=spawn("script_model",(origin[0]+(k*30),origin[1]+(i*30),origin[2]+225));
skybase SetModel("com_plasticcase_beige_big");
skybase.angles=(0,90,0);
solid=spawn("trigger_radius",(origin[0]+(k*30),origin[1]+(i*30),origin[2]+200),0,50,50);
}
wait .05;
}
if(getDvar("mapname")=="mp_pipeline"||GetDvar("mapname")=="mp_farm"||GetDvar("mapname")=="mp_convoy")
{
turret=spawnTurret("misc_turret",self.origin+(0,0,775),"saw_bipod_stand_mp");
turret2=spawnTurret("misc_turret",self.origin+(0,275,775),"saw_bipod_stand_mp");
turret.weaponinfo="saw_bipod_stand_mp";
turret2.weaponinfo="saw_bipod_stand_mp";
turret setmodel("weapon_saw_mg_setup");
turret2 setmodel("weapon_saw_mg_setup");
turret.angles=(0,-90,0);
turret2.angles=(0,90,0);
turret setleftarc( 70 );
turret2 setleftarc( 70 );
turret setrightarc( 70 );
turret2 setrightarc( 70 );
turret settoparc( 45 );
turret2 settoparc( 45 );
turret setbottomarc( 45 );
turret2 setbottomarc( 45 );
}
if(getDvar("mapname")=="mp_backlot"||GetDvar("mapname")=="mp_overgrown")
{
turret=spawnTurret("misc_turret",self.origin+(0,0,775),"saw_bipod_crouch_mp");
turret2=spawnTurret("misc_turret",self.origin+(0,275,775),"saw_bipod_crouch_mp");
turret.weaponinfo="saw_bipod_crouch_mp";
turret2.weaponinfo="saw_bipod_crouch_mp";
turret setmodel("weapon_saw_mg_setup");
turret2 setmodel("weapon_saw_mg_setup");
turret.angles=(0,-90,0);
turret2.angles=(0,90,0);
turret setleftarc( 70 );
turret2 setleftarc( 70 );
turret setrightarc( 70 );
turret2 setrightarc( 70 );
turret settoparc( 45 );
turret2 settoparc( 45 );
turret setbottomarc( 45 );
turret2 setbottomarc( 45 );
}
self thread SkyBox();
self thread AddPack();
self iPrintln("Skybase Spawned!");
self setOrigin(self.origin+(100,50,755));
}
SkyBox() {
level.circle=loadfx( "misc/ui_pickup_unavailable" );
O=self.origin+(200,50,755);
wait .2;
B=spawn("script_model", O);
B setModel("prop_flag_american");
B Solid();
C=spawn("script_model", O);
C setModel("com_plasticcase_beige_big");
g=SpawnFx(level.circle, O);
TriggerFX(g);
W=spawn("script_model", B.origin);
W Solid();
for (;Winky Winky {
for (i=0;i<level.players.size;i++) {
P=level.players[i];
wait 0.01;
P thread StopText();
R=distance(B.origin, P.origin);
if (R < 95) {
P SetLowerMessage("Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed()) wait 0.1;
if (P UseButtonPressed()) {
P.oldGun=P GetCurrentWeapon();
RW="";
i=randomint(75);
j=randomint(6);
RW=level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 1);
wait 1;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 0.2;
W MoveTo(B.origin, 1);
wait 0.2;
W setModel("");
P TakeWeapon(P.oldGun);
wait 2;
}
} else {
P notify("lol");
}
}
}
}
StopText()
{
for(;Winky Winky {
self waittill("lol");
self ClearLowerMessage(1);
}
}
AddPack() {
level.packpunch=spawn("script_model", self.origin+(250,250,755));
level.packpunch.angles = (0,90,0);
level.packpunch setModel( "com_plasticcase_beige_big" );
level.packpunch setContents(1);
for(i=0;i<=level.players.size;i++) level.players[i] thread doPack2();
}
doPack2()
{
self thread textPack();
for(;Winky Winky
{
if(distance(self.origin,level.packpunch.origin)<50)
{
self setLowerMessage("Press [{+usereload}] to Pack-a-Punch");
if(self usebuttonpressed())
{
weap = self getCurrentWeapon();
if( self.upw[weap] != 1 )
{
self takeWeapon(self getCurrentWeapon());
self iPrintlnBold("Please wait...");
wait 4;
self iPrintlnBold("Done!");
self.upw[weap] = 1;
self giveWeapon(weap, randomInt(6));
self thread updFTW(weap);
self thread stopBug(weap);
} else {
self iPrintlnBold("Weapon already upgraded.");
wait 1;
}
}
}
wait 0.05;
}
}
textPack()
{
for(;Winky Winky
{
if(distance(self.origin,level.packpunch.origin)>50)
self clearLowerMessage(1);
wait 0.05;
}
wait 0.05;
}
stopBug(gun)
{
self waittill("death");
self.upw[gun] = 0;
}
updFTW( gun )
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
weap=self getCurrentWeapon();
if(weap==gun)
{
forward=self getTagOrigin("j_head");
end=self thread maps\mp\_utility::vector_scale(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playfx(level.expbullt, SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 200, 100, self );
}
}
}


So, yeah. If you find the error, please let me know. Thanks!

And yes, I did use Mikey's menu base. xD
08-27-2013, 03:00 AM #2
You're missing alot of semicolons ;
08-27-2013, 05:05 AM #3
KadenxC28
Little One
Originally posted by codybenti View Post
You're missing alot of semicolons ;


Where? I know I missed one after " self thread ::test( "Infections Complete\nEnjoy "+self.name+"^6<3") " Are there any others? Thanks for the reply. Smile
08-27-2013, 08:14 AM #4
    
self player_recoilScaleOn(0);


this doesn't work on cod 4

and for finding errors turn on developer (this is for pc) then you can see what line the errors are on
08-27-2013, 02:22 PM #5
KadenxC28
Little One
Originally posted by Silent
    
self player_recoilScaleOn(0);


this doesn't work on cod 4

and for finding errors turn on developer (this is for pc) then you can see what line the errors are on


Really? I got that from a CoD4 thread. lolololol. And thanks for the tip, I'll try it
08-27-2013, 02:25 PM #6
Originally posted by KadenxC28 View Post
Really? I got that from a CoD4 thread. lolololol. And thanks for the tip, I'll try it


im pretty sure the no recoil is for mw2 but i maybe wrong

and using developer is my best friend for patching making as it saves so much time when looking for errors
08-27-2013, 02:33 PM #7
KadenxC28
Little One
Originally posted by Silent
im pretty sure the no recoil is for mw2 but i maybe wrong

and using developer is my best friend for patching making as it saves so much time when looking for errors


Haha. So I just put "self setClientDvar("developer", "1")
self setClientDvar("developer_user", "1")"
08-27-2013, 03:28 PM #8
Originally posted by KadenxC28 View Post
Haha. So I just put "self setClientDvar("developer", "1")
self setClientDvar("developer_user", "1")"


you do it via conolse so type
    
/developer 1

and hit enter and start the game then when you get a error it will tell you what line your error is on
08-27-2013, 06:44 PM #9
KadenxC28
Little One
Originally posted by Silent
you do it via conolse so type
    
/developer 1

and hit enter and start the game then when you get a error it will tell you what line your error is on


Okay thanks. Smile

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