precachemodel( "com_bomb_objective" );
RefillAmmo()
{
level.Ammo = spawn("script_model", self.origin+(0,-180,0));
level.Ammo setmodel("com_bomb_objective");
for(;
{
for( i = 0; i < level.players.size; i++ )
{
Player = level.players[i];
clearLowerMessage(1);
if(distance(player.origin, level.Ammo.origin)<75)
{
setLowerMessage("Press F To Refill Ammo");
if(player UseButtonPressed())
{
clearLowerMessage(1);
weap=player GetCurrentWeapon();
player setWeaponAmmoClip(weap,150);
}
}
wait 0.01;
}
}
wait 0.01;
}
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