Post: Video Showcase of Wild Terra Online 2 Development.
08-03-2020, 07:33 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); The most recent video showcase about the big last update. Cookery and Pottery on Wild Terra 2 Online.
The video shows the making process of pottery articles and its use in cooking.



Make clay items clay and then place them in the pottery kiln to finish, and then be able to use them in recipes for kitchen dishes.



For the construction, you can design you houses as you want and add severals floors to it. An outstanding feature in this style of play for survival Crafting MMO.

Join us on Discord, we do events, voting, share info, news and updates. Players help each others, upload arts, guides and more.

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Last edited by Shadow ; 08-03-2020 at 10:33 PM.
02-01-2021, 06:00 PM #11
Wild Terra 2 is now available on Steam Early Access!



Many thanks to everyone who helps the development of the game and supports us! We are delighted that Wild Terra 2 has such a great community! Thanks to you, the game has been translated into 12 languages already at the launch of Early Access.

Currently running servers:
- NA-West NEW!
- NA-East
- Europe #1
- Europe #2
- South America
- Asia Pacific
- Australia

Nuestro sitio: Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020

Why Early Access?
In our game, you, together with other players, create your own medieval world: from the first tools to a full-fledged life, economy, and guilds. In a game with such mechanics, you are given a key role, and for the full development of the project, we need a dialogue with you. By providing early access, we hope to receive feedback and suggestions to adjust the development of the game early on. We consider all ideas and select from them the most suitable and liked ones.

How is the full version planned to differ from the Early Access version?While Wild Terra 2 will be in Early Access, we will be expanding the possibilities of the game with every update. It isn't easy to list everything that we have planned for the release, but the most important thing is worth noting:
- A new continent every season! With its own biomes, rules, inhabitants, dungeons, resources and rewards.
- Improvement and content for Farming. Many new cultures, weather and seasons influences.
- Livestock breeding and selection.
- Even more elements for building houses, creating furniture and decor.
- Special activities for solo players.
- Skills Cartography, Witchcraft, Bard.
- Improved combat system with even more variety of equipment, skills and roles.
- New types of weapons and skills for using them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments.
- Castle sieges and PvP tournaments.
- Development of guilds. Special dungeons with activities, bosses and rewards. Guild Wars.

In addition to everything planned, the game will be expanded with a considerable number of aspects proposed by the community. This is the goal of Early Access!

What is the current state of the Early Access version?Many of our plans and player suggestions have already been implemented in Wild Terra 2. Together with you, we will refine the game, make it better and more diverse with each update. Despite the team's small size, we plan to delight you with new updates 2-3 times a month. The game is continuously being filled with something new, improve, and the found shortcomings are eliminated.

A large number of essential features have already been added to Wild Terra 2, which will only increase over time:Survival in a huge world.

- Hunting, resource mining and finding godsends.
- Crafts: Blacksmithing, Mining, Leatherworking and Pottery, Carpentry, Farming, Cooking and many others.
- Lots of realistic production processes.
- Trade with other players and non-player characters.
- Taming animals and pumping pets.Free construction of multi-level buildings.
- Improvement of home and personal property.
- Completing various quests.
- Dungeon exploration for groups or lone players.
- Boss battles for valuable rewards.

How are you planning on involving the Community in your development process?
Our Discord channel contains the largest part of the active community of the game.Any of the players can suggest adding something new or, on the contrary, removing and reworking the existing one. You can discuss your ideas with other players on Discord and us.

Join the Wild Terra 2 Discord Server!

https://discord.gg/NZhbfMR

Also, the community actively contributes to finding and fixing bugs in the game.Public board with a list of found and fixed bugs: Trello

The community of players fills the wiki with knowledge about Wild Terra 2, helping newcomers navigate the game more quickly, organizing all the information available, and making it easier to work with it.Wild Terra 2 official wiki

Wild Terra 2 Wiki

https://wikien.wildterra2.com/
04-12-2021, 01:49 AM #12
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Update 2.0.275. Windmill, alcohol, combat system, coocking, and more!

This update adds a wooden windmill, the ability to brew alcoholic drinks, and other improvements and fixes.

New features:

- You can now craft alcohol. Brew different types of beer and other drinks! The more you drink, your drunkenness will increase, this will affect your character with effects and messages of drunks.
- With the appearance of alcoholic beverages also comes the new buildings: Wooden mill, Fermentation barrel that they will allow you to process the needed materials.
- Added the ability to create Sugar from Sugar Syrup. And sugar syrup is now obtained by evaporating beets/honey in a cauldron.
- 1 sapling is now used for planting grapes, pears, apples,
- New crops for cultivation. Fruit trees, strawberries, beets, cabbage, onions, garlic, peas, grapes will become available

Improved cooking:

- Medium and high-level food will become more in demand and valuable, some of the recipes and effects been reworked, new ones will appear, including “hidden” recipes (dishes that can only be cooked by experimenting). New coocking tools: Butcher cleavers and wooden rolling pins added.

Improvement of the combat system

Stage 1. Adding the role of the Tank: skill “Heavy shields”, improvement aggro, and the effect “In battle” - which prohibits removing/putting on a heavy shield and armor during a battle.
Now, in addition to the Provocation ability, Heavy Shield Strike will also increase the desire to attack you. Ability descriptions now display the numerical value of threat points depending on the skill level.
Tanks now do slightly less damage.
Shields are now divided into light and heavy (both the items themselves and the skills for their possession). Added new active and passive abilities to both skills. Blocking melee and ranged attacks are now separate stats.
Reworked the aggression system for mobs. The "Provocation" active ability has been added to the Heavy Shields skill. Players can now provoke a target on themselves by acting as tanks. The effectiveness of the ability depends on the level of the Heavy Shields skill. Dealing high damage can also cause a mob to change its target.

Plan to release the next major update on April
15thWhat will be included in this update?​


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Dungeons for solo players.
Small dungeons with randomly generated rooms, enemies and loot to make it more interesting to replay. You can only enter the dungeon alone.

We are planning to make two types of dungeons:

Resource mines. Dungeons of a few rooms, where in addition to not challenging mobs, you will be able to mine iron and other resources. The entrance to such dungeons will be in one place all the time.

These are the dungeons we will add to the game earlier.

Dungeons to explore. The entrance will appear in a random place in the world of the game. Dungeons are sometimes large and sometimes small. With new opponents, bosses, diaries, stories, and random loot. These dungeons will be more varied - sometimes it will be a difficult challenge, and sometimes just a small basement with an interesting story.

These dungeons will be added at a later date and maybe not included in this update.
​
Dungeon difficulty levels. Several difficulty levels for all dungeons, including solo ones. Before entering, you choose the difficulty yourself. The harder it is, the better the rewards and the higher the levels of enemies.​
A tool for reporting offenders. If you meet an offender in the game world or in the chat, you can easily inform us about him by selecting the appropriate category: “Cheats/Using bugs”, “Bot program”, “Real money trading”, “Insults, excessive abuse”. This will help to better counteract violators and apply penalties.​

Also, anvils and several other buildings and tools, dancing (woo-hoo!), bug fixes, additional packs rewards, sound effects and other changes will be added.

The auction will appear in the game in the next update (late April - early May). Development of the Auction will take a long time, so we decided to focus on adding new content first.

Thanks so much for the helps and support. We hope these changes will give you back the desire to play and enjoy more the game content, while adding much more than planned to be added to the game.
Last edited by rootstereo ; 04-12-2021 at 01:50 AM.

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