Post: GT5 Save Moding Tutorial (Including modding Car Horsepower)
03-01-2013, 12:19 AM #1
Vectriixx
Single Handily destroyed GT5 Online Happy
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Welcome to Vextriixx's first tutorial and the first tutorial of modding GT5! I think it is about time that this method should finally come out (sorry for those who are going to hate me for releasing this but its bound to come out sooner or later and the quicker its released the quicker it will get patched etc) - here I will give you a step by step guide on modding the GT5.0 file within the GT5 save. It is very simple and very little things are required.

Things you will learn about modding ( will update when I find and decide to release new things or someone else has found something) :

  • Money
  • A Spec Level
  • B Spec Level
  • Horsepower
  • Ride Height


MORE TO COME SOON (LIST UPDATED 2ND MARCH 2013)


Required Items/Applications:

  • FAT32 USB Stick
  • PS3 (Obviously - can be any FW)
  • Aldotools BruteForce
  • A Hex Editor (preferably HxD)
  • Big Endian Tool (not essentially needed but can be helpful to find it just search the forums)


So lets begin. All editing will be done in hex as I believe there is currently no easier way of doing so - well untill some tools are released that is.

[multipage=Decrypting the Save]

This part really doesn't need a page but there are still some people out there who may not be able capable of using a bit of common sense. To do this you are going to need Aldotools BruteForce application (there are other tools you can use to decrypt the save but this is my recommendation). It is simple to use.

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Here is the basic screen you will get with Aldotools. Just navigate to your selected save you got off the PS3.
Right click on the GT5.0 and press 'Awesome faceecrypt PFD'

Once that is done you should end up with a screen like this:
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Now double click the GT5.0 file and it should open up HxD.

[multipage=Changing The Horsepower Multiplier]

Right, I'll jump straight to the part everyone wants to do which is multiplying the base horsepower of the car. It is quite simple, easy and quick to do (you can have your modded car in just a few seconds). The first thing you want to do when HxD opens up is press Ctrl + G this will bring up a goto pop-up box. In the offset box you want to type in 0000E960. Like below.

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Now this should take you to a part of the save that looks roughly like this:

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From what I know about the save - Polophony Digital (PD) have scrambled the car data across the save. Around this offset is the majority of the car data for the car which is currently being driven. But we are interested in the multiplier - nothing else at the moment. You want to browse around the offsets surrounding this area until you find this (in case the image has gone it is the hex values of 28 00 00 00 64) :

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After the 28 is the hex value of the multiplier. This is the only byte that needs changing. Before you start editing I will briefly tell you what this does. As far as I believe this value will multiply the original horsepower of the car before any upgrades etc. were added to it. So for example if you had a car which was originally 100 bhp and changed the hex value to 0A (10 in decimal) this would make the horsepower of the car become 1000. In order to make realistic cars I recommend using the values between 05 - 09. However if you wanted to make a ridiculous car you could change the value after the 28 to FF (255 in decimal) this would now make and 100 bhp car have 25500 bhp. So its just simple maths.

Unmodified car:

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Modified car:

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And that is simply how to change the horsepower of the car.
NOTE: TO ACHIEVE THE STUPID SPEEDS YOU MUST CHANGE YOUR GEAR RATIOS OTHERWISE YOU WILL PROBABLY STOP ACCELERATING AT A CERTAIN POINT. ALSO SOMETIMES GT5 WILL NOT NOTICE THE CHANGE SO THE GAME MAY NEED TO BE BOOTED TWICE (NOT SURE IF THIS IS FOR EVERYONE OR JUST MY GAME PLAYING UP) AND TO MAKE SURE IT WORKS BEFORE DOING ANYTHING GO INTO THE TUNING SHOP AND JUST PRESS THE X BUTTON AN UPGRADE LIKE 'ENGINE 1' - YOU DON'T HAVE TO BUY IT BUT YOU MAY AS WELL ANYWAY.

[multipage=Editing the ride height of your car]

As you may be aware the value we just edited with the multiplier is the key area for where the majority of car data is stored. So it would be no surprise that to find near here that the ride height/suspension of the car is found. Simply just a few bytes away from the multiplier. The ride height consists of two bytes. The first byte controls the front end of the car and the last byte controls the back end of the car so simply mess around with these values you will end up with something looking very interesting. Right so lets get to it.

First of all you just want to do a quick scan around of this offset I told you to look at for horsepower (0000E960) and look for a block of FF (these are the tuned parts fitted to the car) As you can my block of FFs last for 3 whole offsets.

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Approximately 3 lines under those FFs you will find to values which are roughly the same (providing you haven't changed the ride height) in my case I have '46 00 46' if you haven't touched the ride height the values should roughly be around this.

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As you can see I highlighted the values you are interested in looking at. Simply to make the ride hight smaller you reduce the numbers. I recommend using the calculator on your computer in programmer view to quickly swap between decimal values and hex values.

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I want to make a 'slammed car so lets make the ride height very low. Lets change both the 46's (46 is 70 in decimal values) to 06 (06 is 6 in decimal).

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Now you have successfully altered the ride height.

[multipage=A and B Spec Level]

Right I have finally got around to updating this thread so here it is A Spec and Spec level. This is a tad different to some of the others as we are going to be searching the save for Big Endian values. In order to do this you must know what your current levels.

First of all on your decrypted save you are going to need to press CRTL + F to bring up the search window. After this has been done - choose the options so it looks like it does below.

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Now you are going to put your A or B spec level into the 'search for' (I am currently A Spec Level 20 and B spec 0 in this save), so I will search for that)

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Here I searched for a big endian of 20 which is 00 00 00 14 in hex (you can tell when you are at the level bit because both levels will be near each other) no I will search for a big endian of 0 because lots of 0's are in the save I will simply just search for 00 00 00 00 in the hex number.

[img]https://puu.sh/2blqx[IMG]

As you can see in that screenshot the 00 00 00 14 is slightly above the 00 00 00 00. Now we will change them. As you should know the top level in GT5 is level 40 and the big endian value for 40 is 00 00 00 28. You will also notice that the endians are surrounded by 03 - this is a big give away that you're in the correct area. Simply replace those values with 00 00 00 28. As shown in red below.

[IMG]https://puu.sh/2bltJ[/img]

And well now you are level 40 on both A Spec and B Spec - it would interesting to see if anyone wants to experiment and try going above the level 40 and see what happens.

[multipage=Adding Money]

Right now its time for adding money - however there is one downfall for this you can still only go to 20 million; if you go higher I find that it either won't stick and it just resets or you can't buy anything (I have heard people have been successful with this but I'm not sure). Again we are going to be searching for big endian values. So it is important you know the amount of credits you have.
Like what we did with changing the levels bring up the following box using CTRL+F and make it look exactly like my box. In the 'search for' type how many credits you have.

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I have exactly 16,560,200 so I'll search for that; the easy thing about credits is you will probably only need to do one search as the endian will only appear once. (Unless your on 0 credits in which case you'll just have to remember the offset at which the credits are stored which is roughly 0000F280 or around that area). Here is where my credits were:

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Now the big endian value for 20 million is 01 31 2D 00. So simply just replace your current hex values with that. It should look like so:

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And now that is done you have successfully altered the amount of credits you have - again feel free to experiment as experiments are were you make great discoveries!
Last edited by Vectriixx ; 03-03-2013 at 01:04 PM.

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03-12-2013, 04:18 PM #911
Originally posted by toms85supra View Post
amen to that brother, having alittle trouble changing paint on a standard blitz er34 changed paint code manually, nothing, tried swappin body onto a painted car , nothing, any ideas. swapping the body worked for me with a premium gtr33 ???


I think you can only paint cars which would allow you to a. choose 1 of a few colours when you bought it i.e. the f2007 f2011 b. allow you to change it in the GT Auto anyway.

i know people have a redbull which can be painted but it is a specific one apparently and any other will revert back to its original colour.

i think the cars with racing decals on, unless you could choose another colour when you bought it like the f2007 etc.. then it is not possible to change the colour, i tried changing my escort rally car, in the list it shows the blue colour on the chip but the car is its original colour and liveries.

however my f2007 is blue (i know everything is blue but its the only paint colour code i have wrote down atm Winky Winky)


Originally posted by AlienPrime View Post
All cars can have mods. Removed the wing whatever Smile


hey alien, you said you can mod any car, in regards to the rear wing etc.. what about an f2007 or redbull with no wing. i wonder if you can do that.

or a go kart with a big wing, would look funny lol
Last edited by DANfour20 ; 03-12-2013 at 04:23 PM.
03-12-2013, 04:29 PM #912
Bad. To. The. Bone. Can u tell me the brake caliper number for the ferrari enzo please
03-12-2013, 04:35 PM #913
If the wing is part of the rendered model, no we cannot mod it. Without hard-modding disk info. I'm more than willing to trade info with others. I'm working on swapping light colors tonight. Putting 3000k color in my sti Smile if you guys wanna know about wing removal or adding different wings, PM me and trade info with me about something I don't know Smile Will post pics of colored lights tonight if I ever figure it out haha

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kikin
03-12-2013, 04:43 PM #914
Whhaaaa how you get spoiklers off stndrd cars ahhhhhhhhhhhhhhhrgh
03-12-2013, 04:56 PM #915
Same as youy get them off any cars... Hackk! Happy
03-12-2013, 05:21 PM #916
JR300
Haxor!
So I went to take the wing of my evo but when I went to the garage it still had a wing...but the hp went up to 2346. Hmmmmmmm
03-12-2013, 05:25 PM #917
Mint Sauce
Do a barrel roll!
Can we keep this image up-to-date with all the findings?

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03-12-2013, 05:29 PM #918
TravAU
Little One
Originally posted by Mint
Can we keep this image up-to-date with all the findings?

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Thanks, was just about to ask whats the bytes after transmission for.
[(20 99) (22 60) in your case] Happy
03-12-2013, 05:35 PM #919
00 00 00 00 00 00 02 01 00 03 FF FF FF 00 01 00
00 42 41 39 48 3A 01 08 64 11 03 02 0D 00 00 00
40 A0 01 00 00 00 50 09 05 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 01 04 01 40 00 00 00 00 00 00 01 4E FF FF FF
FF FF FF FF FF 02 00 00 00 06 00 00 00 06 00 00
00 27 00 33 00 09 00 00 00 27 00 34 00 09 00 00
09 24 00 00 04 A5 00 00 06 A1 00 00 06 89 00 00
07 4C 00 00 18 CA 00 00 0F A2 00 00 1D 0E 00 00
00 0A 00 00 0F 94 00 00 06 9E FF FF FF FF 00 00
04 FF 00 00 09 EB 00 00 09 1D 00 00 0E B0 00 00
13 F4 FF FF FF FF 00 00 11 3B FF FF FF FF 00 00
00 2C 00 00 00 0E 00 00 01 4E FF FF FF FF 00 00
02 B2 00 00 02 B2 00 00 02 9D 00 00 04 9D FF FF
FF FF 00 3A 00 01 00 36 00 01 FF FF FF FF FF FF
FF FF 00 3E 00 01 00 39 00 01 FF FF FF FF FF FF
FF FF FF FF FF FF 0A 99 0B 91 07 B3 05 95 04 3F
03 65 02 D8 00 00 00 00 00 00 00 00 00 00 11 30
21 11 30 00 01 01 00 05 00 00 00 00 00 00 00 00
00 FA 00 FA 00 14 20 2B 5A 5A 01 01 01 01 01 01
01 01 01 01 00 0A 00 28 00 14 06 15 15 0B 0B 00
00 28 FF 00 00 64 00 00 01 00 00 64 05 05 01 00

FF is HP multiplayer

FA 00 FA is ride height

after im done i save, Encrypt, copy to USB, copy to PS3.

first try: i change car, change back to hacked car and vieuw the car to see if ride height changed, nothing happend.
second try: i change car, change back to hacked car, quit garage, and go to GT auto thing to change oil ( oil is not changing ). ride height of car didn't change.
third try: i change car, quit garage, go back to garage, change back to car i hacked, and vieuw it, nothing changed to ride height.
fourth try: change car, change back to hacked car, go to GT auto thing to change oil, (ride height didn't change, oil is not changing) then go back to garage to vieuw my car, still nothing.

CAN SOMEONE PLEASE EXPLAINE WAT IM DOING WRONG???!
i want a car that floats of the tires like 2meters up and the wheels are still on the ground. and in the middle it is invincible.
i can hack a car to 500 000bhp with minus -10 000pp, but changing the hight is not working. i even let the evrything on default, triyed also to do change height first and then do the hack, also not working. PLEASE HELP!!! i realy dont know wat im doing wrong xs. i have read evrything. but it doesn't work.

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