Post: GT5 Save Moding Tutorial (Including modding Car Horsepower)
03-01-2013, 12:19 AM #1
Vectriixx
Single Handily destroyed GT5 Online Happy
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Welcome to Vextriixx's first tutorial and the first tutorial of modding GT5! I think it is about time that this method should finally come out (sorry for those who are going to hate me for releasing this but its bound to come out sooner or later and the quicker its released the quicker it will get patched etc) - here I will give you a step by step guide on modding the GT5.0 file within the GT5 save. It is very simple and very little things are required.

Things you will learn about modding ( will update when I find and decide to release new things or someone else has found something) :

  • Money
  • A Spec Level
  • B Spec Level
  • Horsepower
  • Ride Height


MORE TO COME SOON (LIST UPDATED 2ND MARCH 2013)


Required Items/Applications:

  • FAT32 USB Stick
  • PS3 (Obviously - can be any FW)
  • Aldotools BruteForce
  • A Hex Editor (preferably HxD)
  • Big Endian Tool (not essentially needed but can be helpful to find it just search the forums)


So lets begin. All editing will be done in hex as I believe there is currently no easier way of doing so - well untill some tools are released that is.

[multipage=Decrypting the Save]

This part really doesn't need a page but there are still some people out there who may not be able capable of using a bit of common sense. To do this you are going to need Aldotools BruteForce application (there are other tools you can use to decrypt the save but this is my recommendation). It is simple to use.

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Here is the basic screen you will get with Aldotools. Just navigate to your selected save you got off the PS3.
Right click on the GT5.0 and press 'Awesome faceecrypt PFD'

Once that is done you should end up with a screen like this:
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Now double click the GT5.0 file and it should open up HxD.

[multipage=Changing The Horsepower Multiplier]

Right, I'll jump straight to the part everyone wants to do which is multiplying the base horsepower of the car. It is quite simple, easy and quick to do (you can have your modded car in just a few seconds). The first thing you want to do when HxD opens up is press Ctrl + G this will bring up a goto pop-up box. In the offset box you want to type in 0000E960. Like below.

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Now this should take you to a part of the save that looks roughly like this:

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From what I know about the save - Polophony Digital (PD) have scrambled the car data across the save. Around this offset is the majority of the car data for the car which is currently being driven. But we are interested in the multiplier - nothing else at the moment. You want to browse around the offsets surrounding this area until you find this (in case the image has gone it is the hex values of 28 00 00 00 64) :

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After the 28 is the hex value of the multiplier. This is the only byte that needs changing. Before you start editing I will briefly tell you what this does. As far as I believe this value will multiply the original horsepower of the car before any upgrades etc. were added to it. So for example if you had a car which was originally 100 bhp and changed the hex value to 0A (10 in decimal) this would make the horsepower of the car become 1000. In order to make realistic cars I recommend using the values between 05 - 09. However if you wanted to make a ridiculous car you could change the value after the 28 to FF (255 in decimal) this would now make and 100 bhp car have 25500 bhp. So its just simple maths.

Unmodified car:

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Modified car:

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And that is simply how to change the horsepower of the car.
NOTE: TO ACHIEVE THE STUPID SPEEDS YOU MUST CHANGE YOUR GEAR RATIOS OTHERWISE YOU WILL PROBABLY STOP ACCELERATING AT A CERTAIN POINT. ALSO SOMETIMES GT5 WILL NOT NOTICE THE CHANGE SO THE GAME MAY NEED TO BE BOOTED TWICE (NOT SURE IF THIS IS FOR EVERYONE OR JUST MY GAME PLAYING UP) AND TO MAKE SURE IT WORKS BEFORE DOING ANYTHING GO INTO THE TUNING SHOP AND JUST PRESS THE X BUTTON AN UPGRADE LIKE 'ENGINE 1' - YOU DON'T HAVE TO BUY IT BUT YOU MAY AS WELL ANYWAY.

[multipage=Editing the ride height of your car]

As you may be aware the value we just edited with the multiplier is the key area for where the majority of car data is stored. So it would be no surprise that to find near here that the ride height/suspension of the car is found. Simply just a few bytes away from the multiplier. The ride height consists of two bytes. The first byte controls the front end of the car and the last byte controls the back end of the car so simply mess around with these values you will end up with something looking very interesting. Right so lets get to it.

First of all you just want to do a quick scan around of this offset I told you to look at for horsepower (0000E960) and look for a block of FF (these are the tuned parts fitted to the car) As you can my block of FFs last for 3 whole offsets.

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Approximately 3 lines under those FFs you will find to values which are roughly the same (providing you haven't changed the ride height) in my case I have '46 00 46' if you haven't touched the ride height the values should roughly be around this.

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As you can see I highlighted the values you are interested in looking at. Simply to make the ride hight smaller you reduce the numbers. I recommend using the calculator on your computer in programmer view to quickly swap between decimal values and hex values.

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I want to make a 'slammed car so lets make the ride height very low. Lets change both the 46's (46 is 70 in decimal values) to 06 (06 is 6 in decimal).

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Now you have successfully altered the ride height.

[multipage=A and B Spec Level]

Right I have finally got around to updating this thread so here it is A Spec and Spec level. This is a tad different to some of the others as we are going to be searching the save for Big Endian values. In order to do this you must know what your current levels.

First of all on your decrypted save you are going to need to press CRTL + F to bring up the search window. After this has been done - choose the options so it looks like it does below.

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Now you are going to put your A or B spec level into the 'search for' (I am currently A Spec Level 20 and B spec 0 in this save), so I will search for that)

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Here I searched for a big endian of 20 which is 00 00 00 14 in hex (you can tell when you are at the level bit because both levels will be near each other) no I will search for a big endian of 0 because lots of 0's are in the save I will simply just search for 00 00 00 00 in the hex number.

[img]https://puu.sh/2blqx[IMG]

As you can see in that screenshot the 00 00 00 14 is slightly above the 00 00 00 00. Now we will change them. As you should know the top level in GT5 is level 40 and the big endian value for 40 is 00 00 00 28. You will also notice that the endians are surrounded by 03 - this is a big give away that you're in the correct area. Simply replace those values with 00 00 00 28. As shown in red below.

[IMG]https://puu.sh/2bltJ[/img]

And well now you are level 40 on both A Spec and B Spec - it would interesting to see if anyone wants to experiment and try going above the level 40 and see what happens.

[multipage=Adding Money]

Right now its time for adding money - however there is one downfall for this you can still only go to 20 million; if you go higher I find that it either won't stick and it just resets or you can't buy anything (I have heard people have been successful with this but I'm not sure). Again we are going to be searching for big endian values. So it is important you know the amount of credits you have.
Like what we did with changing the levels bring up the following box using CTRL+F and make it look exactly like my box. In the 'search for' type how many credits you have.

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I have exactly 16,560,200 so I'll search for that; the easy thing about credits is you will probably only need to do one search as the endian will only appear once. (Unless your on 0 credits in which case you'll just have to remember the offset at which the credits are stored which is roughly 0000F280 or around that area). Here is where my credits were:

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Now the big endian value for 20 million is 01 31 2D 00. So simply just replace your current hex values with that. It should look like so:

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And now that is done you have successfully altered the amount of credits you have - again feel free to experiment as experiments are were you make great discoveries!
Last edited by Vectriixx ; 03-03-2013 at 01:04 PM.

The following 78 users say thank you to Vectriixx for this useful post:

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03-13-2013, 02:41 PM #974
Originally posted by Sp33dfr3ak View Post
Hi dan thanks for helping me so soon. can you view my attachment okay? Ok i'm with you on that. So if i don't want it totally hugging the floor i might try 04 or 05. ok i'll experiment thanks a lot dude!

How does 50 00 50 convert down to -25mm for my ride height. what am i doing wrong in my calculation? I was converting 50 in hex to decimal = 80 vice versa dec - hex = 32???

So does anyone know how to lower the downforce from 30 50. Mainly i'd like rear df to be lower number so theres less drag in the car. Should help with a higher top speed. I have already set the hp to like 04.[/QUOTE



on ur calcalator in hex if u input the value of the ride height

i.e hex value is 50,change to dec then the value changes to 80,wen u was lowering ur ride in gt5 if u remember wot u lowered it to,say u lowered it to -25mm,so the dec number is 80 and u already lowered it 25mm so if u want ur car to be lowered to -50mm in total u minus 25 off the dec number which would make it 55,then change to hex and the value u get is 37 u enter into hxd,wen u get bk on gt5 look at settings sheet and it will say -50mm

do this for all ur ride heights and ul get it perfect in time,simple maths FTW :y:
03-13-2013, 02:45 PM #975
Originally posted by AlienPrime View Post
Wheelbase measure doesn't worke ver time. Try your theory with 370z LOL! Front wheels always sticks out way farther! There are other reference values. That piint to wheel width insead of changing the whole chassis!!! Lol
.

hello, well i sort of understand what your saying, but i dont know how to specifically change the width and length of the wheelbase without adjusting the chassis.

i originally thought the part which controls the chassis was 1st byte wheelbase width and 2nd byte wheelbase length. (i tried inputting two different figures to try get my wheels to line up on a nissan march but the game never loaded)

could you offer any help in regards to this? i want to know what affects the width and the length.

lol and what is it with people that like to come on here going "oh no actually your wrong" but im not going to tell you the right answer???? wtf???
Last edited by DANfour20 ; 03-13-2013 at 02:50 PM.
03-13-2013, 03:56 PM #976
Originally posted by DAZGANGSTA View Post
Originally posted by Sp33dfr3ak View Post
Hi dan thanks for helping me so soon. can you view my attachment okay? Ok i'm with you on that. So if i don't want it totally hugging the floor i might try 04 or 05. ok i'll experiment thanks a lot dude!

How does 50 00 50 convert down to -25mm for my ride height. what am i doing wrong in my calculation? I was converting 50 in hex to decimal = 80 vice versa dec - hex = 32???

So does anyone know how to lower the downforce from 30 50. Mainly i'd like rear df to be lower number so theres less drag in the car. Should help with a higher top speed. I have already set the hp to like 04.[/QUOTE



on ur calcalator in hex if u input the value of the ride height

i.e hex value is 50,change to dec then the value changes to 80,wen u was lowering ur ride in gt5 if u remember wot u lowered it to,say u lowered it to -25mm,so the dec number is 80 and u already lowered it 25mm so if u want ur car to be lowered to -50mm in total u minus 25 off the dec number which would make it 55,then change to hex and the value u get is 37 u enter into hxd,wen u get bk on gt5 look at settings sheet and it will say -50mm

do this for all ur ride heights and ul get it perfect in time,simple maths FTW :y:


Im kind of understanding. Still confusing and unsure o.0
Last edited by Sp33dfr3ak ; 03-13-2013 at 04:39 PM.
03-13-2013, 04:13 PM #977
Anyone know how to lengthen gears? There has gotta be better tutorials out there this one is great but I need more Smile If I find I will share Smile
03-13-2013, 05:37 PM #978
[ATTACH=CONFIG]22742[/ATTACH]


i did this but cudnt get gears to stay,it reverted bk to 6 speed after :*(
03-13-2013, 06:00 PM #979
Originally posted by KillSonik View Post
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thanks thats very helpful
03-13-2013, 06:11 PM #980
Originally posted by DAZGANGSTA View Post
[ATTACH=CONFIG]22742[/ATTACH]


i did this but cudnt get gears to stay,it reverted bk to 6 speed after :*(


in HXD change the value of the gear ratio then it should solve all mystery Winky Winky but the kicker is to keep the stock trans take a look
03-13-2013, 06:33 PM #981
I'm using BruteForce and HxSad Awesome

Once I decrypt GT5.0, then Double-Click to open in HxD, all I'm seeing is this:

0000E7C0 7B C2 F2 31 EA 70 CA 21 79 A8 B2 E0 AC A4 70 8B
0000E7D0 B3 43 CF 7C 8A 03 83 8A 54 DF 73 97 8D 5F 3D 17
ETC, ETC, ETC.

I'm not seeing any bytes separated by 00 or any multiple lines of FF. Am I missing a step or something? Everything seems to be working just fine in the process I'm following, except this.

If someone can please help me, I would greatly appreciate it. :-)
03-13-2013, 06:46 PM #982
Originally posted by DAZGANGSTA View Post
[ATTACH=CONFIG]22742[/ATTACH]


i did this but cudnt get gears to stay,it reverted bk to 6 speed after :*(


the trick is this:

take a stock transmission car
install a custom tranny using hex ie. the ISF 8-speed fully customizable on sheet a
buy a customizable tranny while on sheet b

go back to sheet a and the fully custom 8-speed tranny will now be 'editable' .

The following user thanked esoxhntr for this useful post:

TravAU

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