Post: GT5 Save Moding Tutorial (Including modding Car Horsepower)
03-01-2013, 12:19 AM #1
Vectriixx
Single Handily destroyed GT5 Online Happy
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Welcome to Vextriixx's first tutorial and the first tutorial of modding GT5! I think it is about time that this method should finally come out (sorry for those who are going to hate me for releasing this but its bound to come out sooner or later and the quicker its released the quicker it will get patched etc) - here I will give you a step by step guide on modding the GT5.0 file within the GT5 save. It is very simple and very little things are required.

Things you will learn about modding ( will update when I find and decide to release new things or someone else has found something) :

  • Money
  • A Spec Level
  • B Spec Level
  • Horsepower
  • Ride Height


MORE TO COME SOON (LIST UPDATED 2ND MARCH 2013)


Required Items/Applications:

  • FAT32 USB Stick
  • PS3 (Obviously - can be any FW)
  • Aldotools BruteForce
  • A Hex Editor (preferably HxD)
  • Big Endian Tool (not essentially needed but can be helpful to find it just search the forums)


So lets begin. All editing will be done in hex as I believe there is currently no easier way of doing so - well untill some tools are released that is.

[multipage=Decrypting the Save]

This part really doesn't need a page but there are still some people out there who may not be able capable of using a bit of common sense. To do this you are going to need Aldotools BruteForce application (there are other tools you can use to decrypt the save but this is my recommendation). It is simple to use.

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Here is the basic screen you will get with Aldotools. Just navigate to your selected save you got off the PS3.
Right click on the GT5.0 and press 'Awesome faceecrypt PFD'

Once that is done you should end up with a screen like this:
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Now double click the GT5.0 file and it should open up HxD.

[multipage=Changing The Horsepower Multiplier]

Right, I'll jump straight to the part everyone wants to do which is multiplying the base horsepower of the car. It is quite simple, easy and quick to do (you can have your modded car in just a few seconds). The first thing you want to do when HxD opens up is press Ctrl + G this will bring up a goto pop-up box. In the offset box you want to type in 0000E960. Like below.

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Now this should take you to a part of the save that looks roughly like this:

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From what I know about the save - Polophony Digital (PD) have scrambled the car data across the save. Around this offset is the majority of the car data for the car which is currently being driven. But we are interested in the multiplier - nothing else at the moment. You want to browse around the offsets surrounding this area until you find this (in case the image has gone it is the hex values of 28 00 00 00 64) :

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After the 28 is the hex value of the multiplier. This is the only byte that needs changing. Before you start editing I will briefly tell you what this does. As far as I believe this value will multiply the original horsepower of the car before any upgrades etc. were added to it. So for example if you had a car which was originally 100 bhp and changed the hex value to 0A (10 in decimal) this would make the horsepower of the car become 1000. In order to make realistic cars I recommend using the values between 05 - 09. However if you wanted to make a ridiculous car you could change the value after the 28 to FF (255 in decimal) this would now make and 100 bhp car have 25500 bhp. So its just simple maths.

Unmodified car:

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Modified car:

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And that is simply how to change the horsepower of the car.
NOTE: TO ACHIEVE THE STUPID SPEEDS YOU MUST CHANGE YOUR GEAR RATIOS OTHERWISE YOU WILL PROBABLY STOP ACCELERATING AT A CERTAIN POINT. ALSO SOMETIMES GT5 WILL NOT NOTICE THE CHANGE SO THE GAME MAY NEED TO BE BOOTED TWICE (NOT SURE IF THIS IS FOR EVERYONE OR JUST MY GAME PLAYING UP) AND TO MAKE SURE IT WORKS BEFORE DOING ANYTHING GO INTO THE TUNING SHOP AND JUST PRESS THE X BUTTON AN UPGRADE LIKE 'ENGINE 1' - YOU DON'T HAVE TO BUY IT BUT YOU MAY AS WELL ANYWAY.

[multipage=Editing the ride height of your car]

As you may be aware the value we just edited with the multiplier is the key area for where the majority of car data is stored. So it would be no surprise that to find near here that the ride height/suspension of the car is found. Simply just a few bytes away from the multiplier. The ride height consists of two bytes. The first byte controls the front end of the car and the last byte controls the back end of the car so simply mess around with these values you will end up with something looking very interesting. Right so lets get to it.

First of all you just want to do a quick scan around of this offset I told you to look at for horsepower (0000E960) and look for a block of FF (these are the tuned parts fitted to the car) As you can my block of FFs last for 3 whole offsets.

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Approximately 3 lines under those FFs you will find to values which are roughly the same (providing you haven't changed the ride height) in my case I have '46 00 46' if you haven't touched the ride height the values should roughly be around this.

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As you can see I highlighted the values you are interested in looking at. Simply to make the ride hight smaller you reduce the numbers. I recommend using the calculator on your computer in programmer view to quickly swap between decimal values and hex values.

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I want to make a 'slammed car so lets make the ride height very low. Lets change both the 46's (46 is 70 in decimal values) to 06 (06 is 6 in decimal).

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Now you have successfully altered the ride height.

[multipage=A and B Spec Level]

Right I have finally got around to updating this thread so here it is A Spec and Spec level. This is a tad different to some of the others as we are going to be searching the save for Big Endian values. In order to do this you must know what your current levels.

First of all on your decrypted save you are going to need to press CRTL + F to bring up the search window. After this has been done - choose the options so it looks like it does below.

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Now you are going to put your A or B spec level into the 'search for' (I am currently A Spec Level 20 and B spec 0 in this save), so I will search for that)

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Here I searched for a big endian of 20 which is 00 00 00 14 in hex (you can tell when you are at the level bit because both levels will be near each other) no I will search for a big endian of 0 because lots of 0's are in the save I will simply just search for 00 00 00 00 in the hex number.

[img]https://puu.sh/2blqx[IMG]

As you can see in that screenshot the 00 00 00 14 is slightly above the 00 00 00 00. Now we will change them. As you should know the top level in GT5 is level 40 and the big endian value for 40 is 00 00 00 28. You will also notice that the endians are surrounded by 03 - this is a big give away that you're in the correct area. Simply replace those values with 00 00 00 28. As shown in red below.

[IMG]https://puu.sh/2bltJ[/img]

And well now you are level 40 on both A Spec and B Spec - it would interesting to see if anyone wants to experiment and try going above the level 40 and see what happens.

[multipage=Adding Money]

Right now its time for adding money - however there is one downfall for this you can still only go to 20 million; if you go higher I find that it either won't stick and it just resets or you can't buy anything (I have heard people have been successful with this but I'm not sure). Again we are going to be searching for big endian values. So it is important you know the amount of credits you have.
Like what we did with changing the levels bring up the following box using CTRL+F and make it look exactly like my box. In the 'search for' type how many credits you have.

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I have exactly 16,560,200 so I'll search for that; the easy thing about credits is you will probably only need to do one search as the endian will only appear once. (Unless your on 0 credits in which case you'll just have to remember the offset at which the credits are stored which is roughly 0000F280 or around that area). Here is where my credits were:

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Now the big endian value for 20 million is 01 31 2D 00. So simply just replace your current hex values with that. It should look like so:

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And now that is done you have successfully altered the amount of credits you have - again feel free to experiment as experiments are were you make great discoveries!
Last edited by Vectriixx ; 03-03-2013 at 01:04 PM.

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03-05-2013, 02:53 AM #425
Originally posted by cab21 View Post
To all the beggars:

I can't explain how easy it is to start finding offsets for stuff like downforce, gear ratios, and paint. All you have to do is compare saves. I got a 4500 mph geared fiat 500 with so much DF it stops faster than an F1 car simply from not accelerating. Paint is a little tricky though, because of the larger data value.


I'm sorry, come again? That last part sounded mighty interesting

*Thinking aloud : Got Gold Chrome code. Need to fix Paint name when changing, the thumbnail and the spec page, because after hex changing the code I have, the name, thumbnail and spec page keep the last color, while driving the car or going into GT auto shows the chrome.
Last edited by xXtidusFRXx ; 03-05-2013 at 02:57 AM.
03-05-2013, 03:01 AM #426
mehman650
Save Point
Guys it keeps getting corrupt what shall i do help i do what it says up there but then it gets corupt, what am i doing wrong?
03-05-2013, 03:17 AM #427
soupie
I am error
Originally posted by cab21 View Post
I got a 4500 mph geared fiat 500


Your car does Mach 5? Does it have a sonic boom as it hits the sound barrier?
Last edited by soupie ; 03-05-2013 at 03:26 AM.
03-05-2013, 03:21 AM #428
805350z
Do a barrel roll!
Toyota Gt-One does not change colors?
03-05-2013, 03:26 AM #429
cab21
Keeper
Originally posted by soupie View Post
Your car does Mach 5? Does it have a sonic boom as it hits the sound barrier? It does the High Speed Ring in what, 0.5 seconds?


It's gearing would allow for it, but the car itself has too much power and not enough handling. I've found some turbo codes that made the hp go from 15 to 4,715 with none of the power multiplier hex editing (shown in the OP). I still have no clue of how to get to the millions, but I'm trying.

On a side note: Yesterday, after randomly editing the massive block of the FFs above the power multiplier offset, I got my 600 hp Audi Pikes Peak Quattro to get 678,000 hp. Being a dumass, I forgot to make an extra copy of that save and I later corrupted it doing more random editing. Maybe those were the massive turbo codes? Not really sure though.
03-05-2013, 03:38 AM #430
Default Avatar
SR20240
Guest
i can not decrypt the gt5.0 file.. everytime i open the bruteforce save data it opens with bitzip and i have no option to decrypt file. i need help
03-05-2013, 04:10 AM #431
Awesome post!! Can anyone help with the horsepower, I changed the value to FF and the car wont shift properly, its like the brake is on all the time with a smoke trail behind it. I also cant turn with it at all. Please help!!
03-05-2013, 04:17 AM #432
try something like 1E which is 30 or 3C which is 60.

FF is 255 which is way to much for most cars.

also the braking your speaking of is probably TCS. traction control, turn it off but feather the throttle.
03-05-2013, 06:13 AM #433
Still running in circles...

I've repaired my Net4.0 and ran my disk defrag to try and get whatever hiccup is keeping my save from being decrypted when it is switched into HxD.

I've put the "decrypted" file into HxD multiple times and still there is no sequence that looks like any of the pictures in the thread.
I've decrypted the save in both K.G. and Bruteforce before moving it into HxD with the same results from both.

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