Post: GT5 Editor & hybrid creator 1.6 (2.14 compatible)
03-15-2013, 09:40 PM #1
LucaTurilli
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(adsbygoogle = window.adsbygoogle || []).push({}); Hi everybody,

Since lots of information is given by NGU, we decided to write a little application to use with it.
We never had the intension to make an hybrid only tool, so we needed to organize some structure.
But PD tries to make it difficult for us, but we all united can BEAT them!

And it is finally there, in all it's glory, 1.6, 2.14 patch proof!

You can:

Change A-spec/B-spec level
Upgrade/downgrade Credits
Move gamedays (in case you search for a specific car from the UCD)
Gold Licenses
Gold Special events (good to do Vettel, as DS3 player)
Gold A-spec/B-spec events
Change current car to NCD/OCD
Disconnect your borrowed car
Enable/Disable special menu
Globally prevent resetting of your 2.11 hybrids
Reset OCD and UCD
Modify Race Number and font type (for self-created RM/Stealth cars)
And of course do an big amount of things to your car to hybrid it!

For information how to use it, or if your hybrid doesn't work...
Search NGU, there are many tutorials out there, take a look first!

Hybrids:
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And miscellaneous tools:
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Video "How to use some basic features":


Latest version:
Download from RGhost: You must login or register to view this content..
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Download from Mediafire: You must login or register to view this content.

Older version:
Download from RGhost (rar file): You must login or register to view this content..
Download from RGhost (zip file): You must login or register to view this content..

For now, this is it! If major bugs come up, we will fix it...hopefully.
Coding has been re-structured and flaws in the car's database has been solved (not all).
Bugs (real ones) have been solved, stolen sources will be detected as we can simulate the bugs!

Enjoy and don't push it!

Luca T.

PS. I cannot express it enough, but this would never been released without the help of some really freaking awesome friends of mine! Smile

PS2. In case your a HEX editor and don't want this pre-fixed tool. Please take a look at my other handy small tool You must login or register to view this content.

PS3. Want to get rid of the PD trading limit? Now you can send unlimited car tickets/tickets/paints and much more!
Please take a look at this small but efficient tool You must login or register to view this content.

------------------------------------------------
- Possible Solutions for your problem -

- Download You must login or register to view this content.
- Manually save GT5 in-game before using the tool (Red button in GT Life)
- Skip spaces in the directory structure to your savegame
- Start the tool by clicking the .exe (no shortcut)
- If you move an save from account x to account y. A single restart of GT5 will not solve your PSN issue.
- In case you wonder if anything else gets installed, read the thread. Most has been spoken about
- In case you don't know what something means (Bruteforce, resigning save etc) use the search function on NGU.
- PM's with questions that are not my tool related will be ignored
- PM's with requests to build in things without supplying the correct info to do so, will be ignored.
Last edited by LucaTurilli ; 09-16-2013 at 09:18 AM.

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03-17-2013, 02:30 PM #137
Originally posted by keyster05 View Post
could anybody possibly post like for us n00bs

a chart for say hp*x = values i no you can have inbetween 0-255
engine*x
grip*x

i no you can set inbetween 0-255 but us n00bs dont no what say for example i put in engine*x 129 what that outcome would be a mini ******/ford gt. i dont no haha i hope this makes sense

also a list of codes for colours to imput out selfs instead of the defaults!

thanks in advance!!


I can give some input on this.

If you want to know how much hp the X is modifying your car set it to 255. Load up your hybrid car and see what it's at.

Example I used a MR2 and at x255 it was 29100.

Now divide 29100 by 255 and you get 114.

So 114 is the average modifying number for the MR2. So when your back in the app say in the MR2 and you set the hp X to 10 the result will be 1140 hp.

Grip is still not sure of. Good numbers for what I've been testing is 130-150.
03-17-2013, 02:43 PM #138
keyster05
Bounty hunter
Originally posted by Xx3sgtexX View Post
I can give some input on this.

If you want to know how much hp the X is modifying your car set it to 255. Load up your hybrid car and see what it's at.

Example I used a MR2 and at x255 it was 29100.

Now divide 29100 by 255 and you get 114.

So 114 is the average modifying number for the MR2. So when your back in the app say in the MR2 and you set the hp X to 10 the result will be 1140 hp.

Grip is still not sure of. Good numbers for what I've been testing is 130-150.


thanks man
03-17-2013, 03:30 PM #139
Ramanujan
Bounty hunter
Looks great, will there be a possibility you will also include the asian version of the game?
I get a "region not found" error at startup.
03-17-2013, 05:54 PM #140
I have recently been experimenting with your program and found an error,
After hybriding a car, I clicked on it from my garage and my whole PS3 froze,
My settings were as follows(Note the car in use was an Audi R6 Avant):
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03-17-2013, 06:49 PM #141
LucaTurilli
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Originally posted by Ramanujan View Post
Looks great, will there be a possibility you will also include the asian version of the game?
I get a "region not found" error at startup.


Currently it looks up the region from your path. Did you only copy the files to an temp directory?

Originally posted by Frontality View Post
I have recently been experimenting with your program and found an error,
After hybriding a car, I clicked on it from my garage and my whole PS3 froze,
My settings were as follows(Note the car in use was an Audi R6 Avant):
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Yeah, I bet it is your gearbox that gives the problem, currently working on it.
But the car showing in use was a 2CV..not an Audi R6?
03-17-2013, 06:58 PM #142
Originally posted by LucaTurilli View Post
Currently it looks up the region from your path. Did you only copy the files to an temp directory?



Yeah, I bet it is your gearbox that gives the problem, currently working on it.
But the car showing in use was a 2CV..not an Audi R6?


That's because I took the screenshot after hybriding it,


Another thing:

When I change a car in the following way(From a CUDA 440 SIX PACK '71):
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I find it impossible to accelerate much and the accelerator bar goes fully red...
I have all assists turned off also.
03-17-2013, 07:05 PM #143
LucaTurilli
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Originally posted by Frontality View Post
That's because I took the screenshot after hybriding it,


Another thing:

When I change a car in the following way(From a CUDA 440 SIX PACK '71):
You must login or register to view this content.
I find it impossible to accelerate much and the accelerator bar goes fully red...
I have all assists turned off also.


Yeah the problem with giving everybody the change to swap every ingame car part is to find all kind of undoable options.
There are things that just doesn't work.

But a tip I can give you, if you want to convert your Cuda into a Red Bull, use a Red Bull and swap body+Chassis.
So all specs for the Red Bull stays the same Smile
03-17-2013, 07:28 PM #144
Originally posted by LucaTurilli View Post
Yeah the problem with giving everybody the change to swap every ingame car part is to find all kind of undoable options.
There are things that just doesn't work.

But a tip I can give you, if you want to convert your Cuda into a Red Bull, use a Red Bull and swap body+Chassis.
So all specs for the Red Bull stays the same Smile


Thank you kind sir for your assistance! Happy

Also I'm not sure whether you know this or not but the car "Chevrolet 2014 Corvette Stingray Final Prototye" is missing from the car list.
03-17-2013, 07:30 PM #145
LucaTurilli
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Originally posted by Frontality View Post
Thank you kind sir for your assistance! Happy

Also I'm not sure whether you know this or not but the car "Chevrolet 2014 Corvette Stingray Final Prototye" is missing from the car list.


I'm missing 50 cars currently. But before next release they will be added Smile

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