UAV:
PS3.SetMemory(0x2BA6D7, new byte[] { 0x09 }; }; // Enabled
PS3.SetMemory(0x2BA6D7, new byte[] { 0x00 }; // Disabled
Name Tags:
PS3.SetMemory(0x2B616C, new byte[] { 0x40 }; //Enabled
PS3.SetMemory(0x2B616C, new byte[] { 0x41 }; //Disabled
One Hit Kill:
PS3.SetMemory(0x7A748E, new byte[] { 0x44, 0x7A }; //Enabled
PS3.SetMemory(0x7A748E, new byte[] { 0x3F, 0x80 }; //Disabled
Unlimited Sniper Breath:
PS3.SetMemory(0xC2A019, new byte[] { 0x00, 0x00 }; //Enabled
PS3.SetMemory(0xC2A019, new byte[] { 0x3F, 0x80 }; //Disabled
Player Wallhack:
PS3.SetMemory(0xC5FD28, new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Enabled
PS3.SetMemory(0xC5FD28, new byte[] { 0x41, 0x82, 0x00, 0x08 }; //Disabled
Vehicle Wallhack:
PS3.SetMemory(0x7074B4, new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Enabled
PS3.SetMemory(0x7074B4, new byte[] { 0x41, 0x82, 0x00, 0x08 }; //Disabled
No Spread:
PS3.SetMemory(0x30017E, new byte[] { 0x00, 0x00 }; //Enabled
PS3.SetMemory(0x30017E, new byte[] { 0x3F, 0x80 }; //Disabled
Unlock All:
PS3.SetMemory(0xF7C60, new byte[] { 0x98, 0x83, 0x00, 0x38 }; //Enabled
PS3.SetMemory(0xF7C60, new byte[] { 0x2C, 0x30, 0x00, 0x00 }; //Disabled
UAV:
PS3.SetMemory(0x2BA6D7, new byte[] { 0x09 }; }; // Enabled
PS3.SetMemory(0x2BA6D7, new byte[] { 0x00 }; // Disabled
Name Tags:
PS3.SetMemory(0x2B616C, new byte[] { 0x40 }; //Enabled
PS3.SetMemory(0x2B616C, new byte[] { 0x41 }; //Disabled
One Hit Kill:
PS3.SetMemory(0x7A748E, new byte[] { 0x44, 0x7A }; //Enabled
PS3.SetMemory(0x7A748E, new byte[] { 0x3F, 0x80 }; //Disabled
Unlimited Sniper Breath:
PS3.SetMemory(0xC2A019, new byte[] { 0x00, 0x00 }; //Enabled
PS3.SetMemory(0xC2A019, new byte[] { 0x3F, 0x80 }; //Disabled
Player Wallhack:
PS3.SetMemory(0xC5FD28, new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Enabled
PS3.SetMemory(0xC5FD28, new byte[] { 0x41, 0x82, 0x00, 0x08 }; //Disabled
Vehicle Wallhack:
PS3.SetMemory(0x7074B4, new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Enabled
PS3.SetMemory(0x7074B4, new byte[] { 0x41, 0x82, 0x00, 0x08 }; //Disabled
No Spread:
PS3.SetMemory(0x30017E, new byte[] { 0x00, 0x00 }; //Enabled
PS3.SetMemory(0x30017E, new byte[] { 0x3F, 0x80 }; //Disabled
Unlock All:
PS3.SetMemory(0xF7C60, new byte[] { 0x98, 0x83, 0x00, 0x38 }; //Enabled
PS3.SetMemory(0xF7C60, new byte[] { 0x2C, 0x30, 0x00, 0x00 }; //Disabled
UAV:
PS3.SetMemory(0x2BA6D7, new byte[] { 0x09 }; }; // Enabled
PS3.SetMemory(0x2BA6D7, new byte[] { 0x00 }; // Disabled
Name Tags:
PS3.SetMemory(0x2B616C, new byte[] { 0x40 }; //Enabled
PS3.SetMemory(0x2B616C, new byte[] { 0x41 }; //Disabled
One Hit Kill:
PS3.SetMemory(0x7A748E, new byte[] { 0x44, 0x7A }; //Enabled
PS3.SetMemory(0x7A748E, new byte[] { 0x3F, 0x80 }; //Disabled
Unlimited Sniper Breath:
PS3.SetMemory(0xC2A019, new byte[] { 0x00, 0x00 }; //Enabled
PS3.SetMemory(0xC2A019, new byte[] { 0x3F, 0x80 }; //Disabled
Player Wallhack:
PS3.SetMemory(0xC5FD28, new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Enabled
PS3.SetMemory(0xC5FD28, new byte[] { 0x41, 0x82, 0x00, 0x08 }; //Disabled
Vehicle Wallhack:
PS3.SetMemory(0x7074B4, new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Enabled
PS3.SetMemory(0x7074B4, new byte[] { 0x41, 0x82, 0x00, 0x08 }; //Disabled
No Spread:
PS3.SetMemory(0x30017E, new byte[] { 0x00, 0x00 }; //Enabled
PS3.SetMemory(0x30017E, new byte[] { 0x3F, 0x80 }; //Disabled
Unlock All:
PS3.SetMemory(0xF7C60, new byte[] { 0x98, 0x83, 0x00, 0x38 }; //Enabled
PS3.SetMemory(0xF7C60, new byte[] { 0x2C, 0x30, 0x00, 0x00 }; //Disabled
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