Post: ControlConsoleAPI 2.80 REV4 (CCAPI)
11-11-2013, 05:34 PM #1
FM|T Enstone
Bounty hunter
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Current version : 2.80 REV4


Hello everyone,


CCAPI is a software that establishes a connection between your ps3 and your computer. You can control your ps3 from your pc. Some CCAPI functions:
Debug non-fself & fself in real time
Real time memory edit on CEX/DEX
Wire(less) connection
Module loading
Modify idps and psid
Edit console Leds
Ring console buzzer
Get ps3 temperature
...


Compatible firmwares:

CFW 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65, 4.70, 4.75 CEX or DEX + 4.66, 4.76 CEX or DEX
Cobra/Non-Cobra, 4.78 CEX or DEX, 4.80 CEX or DEX, 4.81 CEX or DEX, 4.82 CEX or DEX, 4.83 CEX


VSH module loading:

- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?

Just download and run the ccapi pkg on your ps3.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?

Just run again the pkg.

Console Manager:

Add consoles (name/ip) usable in all ccapi tools
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Virus scan:
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ChangeLog


  • 2.80
    (rev4) Added 4.83 CEX support
    (rev3) Added 4.82 DEX support
    (rev2) Reduced memory use
    Added ps3 TOOL support (with DEX/CEX kernel only)
    Added console finder into consolemanager
    Added vsh menu
    Added 4.82 CEX support
  • 2.70
    (rev6) Added 4.81 DEX support
    (rev5) Added 4.81 CEX support
    (rev4) Added 4.80 DEX support
    (rev4) Added 4.80 CEX support
    (rev3) Added 4.78 DEX support
    (rev2) Added 4.78 CEX support
    (rev2) Added 4.76 DEX support
    Added other platform support
    Optimized network bitrate
  • 2.60
    (rev7) Added 4.76 CEX support
    (rev6) Added 4.75 DEX support
    (rev5) Added 4.75 CEX support
    (rev4) Added 4.70 DEX support
    (rev3) Added 4.70 CEX support
    (rev2) Added 4.66 CEX support
    Added 4.60/4.65 support
    Added Cobra support
    Added SetBootPsid/SetBootIdps/SetPsid
  • 2.50
    Added 4.53/4.55 support
    Added a console list
  • 2.00
    Reduced memory use
    DLL (C++ / C#) released to build programs for ccapi
  • 1.00
    Original version




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Last edited by James reborn ; 11-25-2018 at 09:10 PM. Reason: Added most recent update.

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11-02-2014, 07:02 AM #767
One
At least I can fight
Originally posted by Dog88Christian View Post
Are you fucking stupid? Lol you can edit your own thread along with title.

no need to be rude, but im 80% sure you cant.
11-02-2014, 07:27 AM #768
Amazing Update Happy Good Job !:yes::yes:
11-02-2014, 07:31 AM #769
Dog88Christian
Hail to the King, Baby!
Originally posted by Astek View Post
no need to be rude, but im 80% sure you cant.


I'm 95% you can
11-02-2014, 11:27 AM #770
thibobo
Pokemon Trainer
you can disable the cobra in the rebug toolbox
11-02-2014, 12:13 PM #771
iHaxel
We're no strangers to love
Best update ever! <3
11-03-2014, 01:51 AM #772
Originally posted by FM
Current version : 2.60


Hello everyone,


CCAPI is a software that establishes a connection between your ps3 and your computer. You can control your ps3 from your pc. Some CCAPI functions:
Debug non-fself & fself in real time
Real time memory edit on CEX/DEX
Wire(less) connection
Module loading
Modify idps and psid
Edit console Leds
Ring console buzzer
Get ps3 temperature
...


Compatible firmwares:

CFW 4.21,4.30,4.40,4.41,4.46,4.50,4.53,4.55,4.60,4.65 CEX or DEX
Cobra/Non-Cobra

Build your CCAPI software

If you want to make your own program in C#, you must use iMCSx's PS3Lib, you can read his tutorial here:
You must login or register to view this content.

VSH module loading:

- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?

Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?

Just run again the pkg.

Console Manager:

Add consoles (name/ip) usable in all ccapi tools
You must login or register to view this content.


Virus scan:
You must login or register to view this content.

ChangeLog


  • 2.60
    Added 4.60/4.65 support
    Added Cobra support
    Added SetBootPsid/SetBootConsoleId/SetPsid
  • 2.50
    Added 4.53/4.55 support
    Added a console list
  • 2.00
    Reduced memory use
    DLL (C++ / C#) released to build programs for ccapi
  • 1.00
    Original version



How to convert a 1.00/2.00/2.50 tool -> 2.60 tool

1) Put the PS3Lib.dll v4.4 in the same folder than the software (you can find it in CcApi_package_2.60/PC/PS3Lib/
2) Use the installer to install CCAPI 2.60 on your PC
3) Install the CCAPI 2.60 pkg on your PS3


Download link

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I had 2.50 installed and I uninstalled it and installed 2.60 but then I uninstalled 2.60 and went back to 2.50 and now my ps3 keeps saying 2.60 on the top right of the screen and 2.50 and I cant connect to any tools now thanks a lot bro.
11-03-2014, 05:39 AM #773
horimodz
Pokemon Trainer
you noob lol
11-03-2014, 08:48 PM #774
kul dudi dude
11-04-2014, 09:51 AM #775
FarSideX
I’m too L33T
Originally posted by FM
Current version : 2.60


Any chance of getting normal API updates? What I mean is an API should be backwards comparable. Especially when it is used with an external device. Your could easily export the same function interface as older versions and connect to the newer PS3 code. This is what API's are supposed to do, it would allow it to work with older tools without having to update the older tools.

For example in 2.00 you exported the functions under 2 names each, in 2.50 you dropped some of the names. If you had not done that then past programs that were written for the CCAPI.dll 2.00 would have continued to work with the new 2.60 dll unchanged.

As for using PS3lib for backwards compatibility support, it has its own issues such as performance due to it being an API written in managed code for an existing unmanaged API and does not pass exceptions in places that it should.

As it is right now I am still using 2.00 rather than rewriting my tools every time there is an update to the API, I can not think of any other API that this is necessary as they are true API's and not completely different interfaces each update.

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