Post: [RELEASE] PS3Lib v4.5 - DEX/CEX
11-24-2013, 11:27 PM #1
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PS3 Library .NET

Version 4.5.1

Make real time tools easily for DEX or CEX consoles !




A new version of PS3Lib is now published. This dll allow you to connect into .NET language your console with TMAPI(Target Manager API) or with CCAPI(Control Console API) this works on DEX/CEX.

You should use this version to use CCAPI 2.70 (released coming soon).
This DLL is compatible also with CCAPI 2.60 but not anymore with older version (like CCAPI 2.50).

The download link is at the bottom of the page. The executables are inside the package with two demo projects included for understand how to use the full DLL (each functions are commented).


New features:

- Support CCAPI v2.60+.
- Read/Write memory as 'double'.
- Read/Write memory as 'float' array.
- ArrayBuilder constructor overload.
- Some functions fixes.


Some changes:

An overload of the class ArrayBuilder has been added, you can now define directly the size of the array that you want get on the class, just look that exemple:
    
ArrayBuilder build = new ArrayBuilder(0x50); // Create automatically an array with 80 bytes (0x50).
build.Write.SetInt32(0, 1337); // We write random things inside for exemple.
...
PS3.SetMemory(offset, build.ToArray()); // New feature who allow you to return the build as an array of bytes.


New extensions are implemented, we can now write/read memory floats array and doubles:
    
// Writes
PS3.Extensions.WriteDouble(offset, double);
PS3.Extensions.WriteFloats(offset, float[]);

// Read
double d = PS3.Extensions.ReadDouble(offset);
float[] fA = PS3.Extensions.ReadFloats(offset, length); // The second argument is the length of the array that we want get, exemple if we want the position XYZ of Call Of Duty we will put 3.


Some functions have been updated, like ReadString etc due to a bad code quality.


MD5 Hash:

- 0B35CC2DF877C881469094FE47D2E825


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(Download the .zip who contain the dll, the demos and source)
Last edited by iMCSx ; 02-15-2016 at 05:25 PM. Reason: Update v4.5.1

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02-27-2016, 02:19 PM #128
ymh
Treasure hunter
Originally posted by Offline View Post
where was this hiding i've been needed this.


how long before lib for 2.70 is possibly released.
03-17-2016, 05:47 PM #129
I'm doing a Tool with this PS3Lib 4.5.1 and always error when connecting the error and "You are using the right CCapi.Dll, please install version 2.60, CCapi.Dll version incorrect, also try to open any tool in this version This as an example (MattyCFW Public Cheater V2) version 2.60 and 2.70 in the no work connection, I am using CCAPI 2.70 Rev3 can help me in this.
Last edited by sandro oliveira ; 03-17-2016 at 05:50 PM.
04-07-2016, 05:40 PM #130
Hi, great release, i just would like to know why my ps3lib.dll file keeps changing in size? When i replace the new ps3lib file, it overwrites, works perfect untill i reboot my pc, and then it goes back to the old ps3lib [Usually from 600kb - 70kb] (The 70kb file is the 4.5.1 Lib).....
04-09-2016, 11:02 AM #131
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04-11-2016, 05:20 AM #132
OfficialJesseP
How's it going, eh?
Originally posted by SkillsPayBills
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Try using mine. I got them from the official sources but i've never had any issues with them and they support 2.70 CCAPI: You must login or register to view this content. Smile
08-21-2016, 02:32 PM #133
v4.5.1 sucks so much, Visual Studio do not accept the dll anymore, I tried with 2013 express and it didn't load because of some stupid error with it, but now it's working with Community 2015
10-20-2016, 11:39 AM #134
cheers man amzing
01-20-2018, 09:14 AM #135
By any chance could we get an update to CCAPI 2.80?

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