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Hey guys just going to be showing you some source code for C# that may help and make it easier to understand on how to make a RTM tool for a dex PS3 console.
you will need some form of C# coding program i use VISUAL STUDIOS.
here are some quick source codes for a few different things they apply for all call of duties as i am aware.
CONNECT CODE :
PS3TMAPI.InitTargetComms(); PS3TMAPI.Connect(0, null); PS3TMAPI.GetProcessList(0, out processIDs); ulong uProcess = processIDs[0]; ProcessID = Convert.ToUInt32(uProcess);
ATTATCH CODE:
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID); PS3TMAPI.ProcessContinue(0, ProcessID);
STANDARD APPLY SOMETHING:
byte[] nameofmodhere = new byte[] { byte here }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offset here, nameofmodhere);
SEND CUSTOME TEXT FROM TEXTBOX TO GAME:
byte[] buffer = Encoding.ASCII.GetBytes(textBox#.Text); Array.Resize(ref buffer, buffer.Length + 1); PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offsethere, buffer);
ENABLE AND DISABLE A MOD (CHECKBOX)
if (this.checkBox#.Checked)
{
byte[] buffer = new byte[] { on byte here };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offset here, buffer);
}
if (!this.checkBox#.Checked)
{
byte[] buffer2 = new byte[] { off byte here };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offset here, buffer2);
GET GAME NAME AND SEND TO LABEL/TEXTBOX IN TOOL
byte[] GetNameghost = new byte[0x10];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01729cb8, ref GetNameghost);
label1.Text = "WELCOME : " + Encoding.ASCII.GetString(GetNameghost);
Will be adding more soon, this isnt a step by step TUT just a thread on some easy and simple codes to learn and remember what they do...
Please dont hate or neg on this thread it has been a little request from a good mate of mine and just trying to help ..
Have a nice day guys