Post: PS3TMAPI To PS3LIB Converter V4 DEX CODE TO CEX CODE
12-28-2013, 01:04 PM #1
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~PS3TMAPI To PS3Lib Converter~


New Version (Updated) V4:
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(.zip) MD5: 6DBABA29844133CF771E66C6F28DFA6E
Source: Uploading...

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Old Version (V3):

IF YOU HAVE ANY ERRORS, OR CANT OPEN THIS PROGRAM, INSTALL THIS >>> You must login or register to view this content.
Still getting errors? Do this:
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AND TRY THIS IF YOU STILL HAVE ISSUES >> You must login or register to view this content.[/U][/B] --Thanks to jwm614

This allow you to change your C# PS3TMAPI code to PS3Lib with a click of a button Smile
Make sure to add You must login or register to view this content. to the Refrences Tab in your project
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ChocoUPDATEChoco

NEWEST DOWNLOAD (No Known Bugs) Latest update:
V3 Download: You must login or register to view this content.
V3 MD5: CEA692F6BFFED538E270DF50BC03ACBA
VirusTotal: You must login or register to view this content. (Thanks To EliteHackzPS3)
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PICTURES/SCREENSHOT/.GIF:

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Make sure to add You must login or register to view this content. to the project folder when outputing for debugging/building
Make Your Program/Tool Compatible with CCAPI!
DEX TOOL to CEX/DEX TOOL Smile

(Please report any bugs.)


FIXED Bugs where it wasn't converting all ps3tmapi code.
set 90% opacity.
Added a conversion log.
Added convenient rightclick-Topmost option Smile
Added More Conversion help.
Added CCAPI to PS3API Conversion.
Fixed Common PS3TMAPI TO PS3Lib Conversion errors.
Changed Background.
Fixed TMAPI conversion popup so it will continue with code... :p




V2 Download: (Fewer bugs, but bugs still exist)

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V2 md5: DF76C200F0FEF99E131A26215654C1EC
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[ATTACH=CONFIG]28828[/ATTACH]
[ATTACH=CONFIG]28829[/ATTACH]


OLD DOWNLOAD (The Original w/ bugs):

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[/CENTER]
Credits: iMCSx & Enstone for PS3Lib Smile
Last edited by BaSs_HaXoR ; 03-28-2014 at 06:14 AM. Reason: Update V4

The following 12 users say thank you to BaSs_HaXoR for this useful post:

Hammy, ABDULLATIFQ8, Asian, Creepzoid 0___0, Dan Dactyl, JakeP0500, kiwi_modz, l3g3ndary, Mango_Knife, Notorious, xkoeckiiej
12-28-2013, 04:35 PM #2
RatchetBooty
Former Staff
do i need to have cex compatibility in my tool?
12-28-2013, 05:05 PM #3
RatchetBooty
Former Staff
I can't open it stare
12-28-2013, 05:14 PM #4
me to i can't open it

The following user thanked HO$T4EVER for this useful post:

xPreeks
12-28-2013, 10:48 PM #5
I just downloaded it, and it opened fine for me. I don't know why you wouldn't be able to. Check antivirus, or if your on windows 8, when it says unknown publisher just click "more info", and "continue".

The following user thanked BaSs_HaXoR for this useful post:

12-28-2013, 10:53 PM #6
KevinWinterX
< ^ > < ^ >
Originally posted by HaXoR View Post
PS3TMAPI To PS3Lib Converter
This allow you to change your C# PS3TMAPI code to PS3Lib with a click of a button Smile
Make sure to add You must login or register to view this content. to the Refrences Tab in your project
You must login or register to view this content.
Make sure to add You must login or register to view this content. to the project folder when outputing for debugging/building
Make Your Program/Tool Compatible with CCAPI!
DEX TOOL to CEX/DEX TOOL Smile

(Please report any bugs.)
You must login or register to view this content.
[ATTACH=CONFIG]28828[/ATTACH]
[ATTACH=CONFIG]28829[/ATTACH]
DOWNLOAD : You must login or register to view this content.
VIRUSTOTAL : You must login or register to view this content.

Credits: iMCSx & Enstone for PS3Lib Smile


Love your work bass haxor Happy
12-28-2013, 10:56 PM #7
Thanks. Smile
12-28-2013, 11:10 PM #8
RatchetBooty
Former Staff
im getting a error on my code, the original ps3tmapi code is
    
public Byte[] GetBytes(UInt32 address, Int32 Length)
{
Byte[] buffer= new Byte[Length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, address, ref buffer);
return buffer;
}


and it converted it to
    
public Byte[] GetBytes(UInt32 address, Int32 Length)
{
Byte[] buffer= new Byte[Length];
PS3.GetMemory(address, ref buffer);
return buffer;
}


but im getting a error on PS3.GetMemory
12-28-2013, 11:34 PM #9
You don't need getbytes. Its already declared in PS3Lib! Happy
12-29-2013, 12:13 AM #10
RatchetBooty
Former Staff
Originally posted by HaXoR View Post
You don't need getbytes. Its already declared in PS3Lib! Happy

so what do i put this code as ?
     public Byte[] GetBytes(UInt32 address, Int32 Length)
{
Byte[] buffer = new Byte[Length];
PS3.SetMemory(address, ref buffer);
return buffer;
}

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