public Byte[] GetBytes(UInt32 address, Int32 Length)
{
Byte[] buffer= new Byte[Length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, address, ref buffer);
return buffer;
}
public Byte[] GetBytes(UInt32 address, Int32 Length)
{
Byte[] buffer= new Byte[Length];
PS3.GetMemory(address, ref buffer);
return buffer;
}
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