The method to run SPRX (Plugins) on the PS3 Console is finally out and here's a little tool i made few weeks ago, it's a GUI for You must login or register to view this content.'s ingame_loader and will save you some time to build SPRX Elf.
You can resign it after it to a EBOOT.bin using TrueAncestor EBOOT Resigner to a CEX or DEX Eboot.
Put your eboot.elf (or whatever the name of it is of your file) in the same folder as the tool, or it will crash.
Step by Step Noob Tutorial
Put your elf file you want to make able to Plugins in the same folder as the tool
Open up the SPRX Elf Builder Tool
Press the "..." Button to search for your .elf File and select it
v1.03 - Removed some debug printf's (was there for test reasons)
v1.02 - Updated with Therifboys new ingame_loader which fixes some Games like CoD Ghosts
v1.01 - Initial Release
What is SPRX?
SPRX are PS3 Plugins, you can compare them to Xbox DLLs, both needs to be written in C++, but you also have to be careful, i'm not sure what you can fuck up at all on the Console, but i got a RSOD once.
With a plugin will your Code directly executed from Console, means no RTM (Real Time Modding) is required.
Here's a little Video what you can done using it..
Hope ya'll enjoy it, it's a big step for the PS3 Community :yes:
Last edited by
seb5594 ; 07-16-2014 at 10:37 PM.
Reason: Update
The following 115 users say thank you to seb5594 for this useful post:
The method to run SPRX (Plugins) on the PS3 Console is finally out and here's a little tool i made few weeks ago, it's a GUI for You must login or register to view this content.'s ingame_loader and will save you some time to build SPRX Elf.
You can resign it after it to a EBOOT.bin using TrueAncestor EBOOT Resigner to a CEX or DEX Eboot.
Put your eboot.elf (or whatever the name of it is of your file) in the same folder as the tool, or it will crash.
Step by Step Noob Tutorial
Put your elf file you want to make able to Plugins in the same folder as the tool
Open up the SPRX Elf Builder Tool
Press the "..." Button to search for your .elf File and select it
What is SPRX?
SPRX are PS3 Plugins, you can compare them to Xbox DLLs, both needs to be written in C++, but you also have to be careful, i'm not sure what you can fuck up at all on the Console, but i got a RSOD once.
With a plugin will your Code directly executed from Console, means no RTM (Real Time Modding) is required.
Here's a little Video what you can done using it..
Hope ya'll enjoy it, it's a big step for the PS3 Community :yes:
The method to run SPRX (Plugins) on the PS3 Console is finally out and here's a little tool i made few weeks ago, it's a GUI for You must login or register to view this content.'s ingame_loader and will save you some time to build SPRX Elf.
You can resign it after it to a EBOOT.bin using TrueAncestor EBOOT Resigner to a CEX or DEX Eboot.
Put your eboot.elf (or whatever the name of it is of your file) in the same folder as the tool, or it will crash.
Step by Step Noob Tutorial
Put your elf file you want to make able to Plugins in the same folder as the tool
Open up the SPRX Elf Builder Tool
Press the "..." Button to search for your .elf File and select it
What is SPRX?
SPRX are PS3 Plugins, you can compare them to Xbox DLLs, both needs to be written in C++, but you also have to be careful, i'm not sure what you can fuck up at all on the Console, but i got a RSOD once.
With a plugin will your Code directly executed from Console, means no RTM (Real Time Modding) is required.
Here's a little Video what you can done using it..
Hope ya'll enjoy it, it's a big step for the PS3 Community :yes: