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Straight from GDC, so its all confirmed!
-PS4 Friend Limit raised (no figure announced)
-Have the ability to enable people seeing your real name on the PS4. Auto-enabled if you import from another social network. (Can be turned off)
-All the PS4 streaming and sharing: that's on the hardware. Devs don't have to do anything special to their game
-PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it, not devs. Start at any time; no special mode.
-About the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that's downloaded.
-PS4 will also charge controllers when it's off
-PS4 Controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the symbol buttons)
-Camera has a dedicated port for the PS4 so it won't take up a USB port.
-User Interface gives you at a glance info about a game without loading it. See new DLC out, what friends are saying etc
- Core gamers are the primary focus. PS4 built around them.
- CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
- PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
- GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes
- RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
- PS4 will have a “very large hard drive in every console.
- Debug your PS4 code as you would your PC code
- Speaker, headset jack and “extension port” on the PS4 controller
- Controller buttons are going back to digital over analog because no one used it on PS3
- PS4 Controller: 1920x900 resolution on the analog touchpad
- PS4 controller light bar can be used for muzzle flashes, health bars, etc.
- The PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras – 1280x800, 12 bits/pixel, 60Hz
I want one NOW!