Post: [script] flaming jet converted from ielitemodz
07-06-2012, 08:01 PM #1
forflah123
Who’s Jim Erased?
(adsbygoogle = window.adsbygoogle || []).push({}); [SUB][/SUB]i did not make it just converted it from ielitemodz to w@w coz this section dead any credit goes to him but i did do a little tweak when it drops the bomb it leaves a fire trail be hind it as it look crap with out it on W@w

    divingBomber()
{
self endon("disconnect");
if(!self.useingBomber)
{
self.useingBomber = true;
self.bomberShoot = false;
self beginLocationselection("map_artillery_selector");
self.selectingLocation = true;
self waittill("confirm_location",location);
newLocation = bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),0,self)["position"];
self endLocationSelection();
self.selectingLocation = undefined;
bomber = spawn("script_model",newLocation+(0,0,25000));
bomber setModel("defaultvehicle");
bomber.angles = vectorToAngles(newLocation+(0,0,1500) - bomber.origin);
shootPos = ((newLocation)+(0,0,4000));
for(time = 0;time < 140;time++)
{
if(bomber.origin[2] > 10000 && bomber.origin[2] < 15000 )
{
playFxOnTag(level.lolol,"tag_left_wingtip");
playFxOnTag(level.lolol,"tag_right_wingtip");
bomber playLoopSound("veh_mig29_mid_loop");
}
bomber moveto((bomber.origin+(anglestoforward(bomber.angles)*300)),.05);
if(bomber.origin[2] <= shootPos[2]) bomber rotateTo(vectorToAngles(bomber.origin - bomber.origin+(19000,0,1000)),.35);
if(bomber.origin[2] <= shootPos[2]+1300 && !self.bomberShoot)
{
bomber playLocalSound("veh_mig29_sonic_boom");
bomber thread bomberShoot(newLocation);
self.bomberShoot = true;
}
wait .05;
}
self.useingBomber = false;
bomber delete();
}
}
bomberShoot(location)
{
for(count = 0;count < 7;count++)
{
position = (location[0]+(randomInt(300)*cos(randomInt(360))),location[1]+(randomInt(300)*sin(randomInt(360))),location[2]);
bullet = spawn("script_model",self.origin);
bullet setModel("aircraft_bomb");
bullet thread bombfx();
bullet.angles = (vectorToAngles(position - self.origin));
bullet moveTo(position,1.1);
bullet thread bomberEffect(position);
wait .1;
}
}
bomberEffect(pos)
{
wait 1.1;
for(k = 0;k < level.expbullt;k++) playFx(loadfx("explosions/default_explosion"),pos);
earthQuake(1.3,.6,pos,350);
radiusDamage(pos,250,350,150,self);
self playSound("vehicle_explo");
self delete();
}

bombfx()
{
self endon("donemissile");
for(;Winky Winky
{
playfx(loadfx("explosions/default_explosion"),self.origin);
wait .01;
}
}
Last edited by forflah123 ; 07-07-2012 at 10:34 AM.

The following 4 users say thank you to forflah123 for this useful post:

LightModz, Oliver1556, Simple-_-Modz, Special-Modding
07-06-2012, 08:16 PM #2
Taylor
Former Black Knight.
Originally posted by forflah123 View Post
[SUB][/SUB]i did make it just converted it from ielitemodz to w@w coz this section dead any credit goes to him

    divingBomber()
{
self endon("disconnect");
if(!self.useingBomber)
{
self.useingBomber = true;
self.bomberShoot = false;
self beginLocationselection("map_artillery_selector");
self.selectingLocation = true;
self waittill("confirm_location",location);
newLocation = bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),0,self)["position"];
self endLocationSelection();
self.selectingLocation = undefined;
bomber = spawn("script_model",newLocation+(0,0,25000));
bomber setModel("defaultvehicle");
bomber.angles = vectorToAngles(newLocation+(0,0,1500) - bomber.origin);
shootPos = ((newLocation)+(0,0,4000));
for(time = 0;time < 140;time++)
{
if(bomber.origin[2] > 10000 && bomber.origin[2] < 15000 )
{
playFxOnTag(level.lolol,"tag_left_wingtip");
playFxOnTag(level.lolol,"tag_right_wingtip");
bomber playLoopSound("veh_mig29_mid_loop");
}
bomber moveto((bomber.origin+(anglestoforward(bomber.angles)*300)),.05);
if(bomber.origin[2] <= shootPos[2]) bomber rotateTo(vectorToAngles(bomber.origin - bomber.origin+(19000,0,1000)),.35);
if(bomber.origin[2] <= shootPos[2]+1300 && !self.bomberShoot)
{
bomber playLocalSound("veh_mig29_sonic_boom");
bomber thread bomberShoot(newLocation);
self.bomberShoot = true;
}
wait .05;
}
self.useingBomber = false;
bomber delete();
}
}
bomberShoot(location)
{
for(count = 0;count < 7;count++)
{
position = (location[0]+(randomInt(300)*cos(randomInt(360))),location[1]+(randomInt(300)*sin(randomInt(360))),location[2]);
bullet = spawn("script_model",self.origin);
bullet setModel("aircraft_bomb");
bullet thread SmokeTrails();
bullet.angles = (vectorToAngles(position - self.origin));
bullet moveTo(position,1.1);
bullet thread bomberEffect(position);
wait .1;
}
}
bomberEffect(pos)
{
wait 1.1;
for(k = 0;k < level.expbullt;k++) playFx(loadfx("explosions/default_explosion"),pos);
earthQuake(1.3,.6,pos,350);
radiusDamage(pos,250,350,150,self);
self playSound("vehicle_explo");
self delete();
}

SmokeTrails()
{
self endon("donemissile");
for(;Winky Winky
{
playfx(loadfx("explosions/default_explosion"),self.origin);
wait .01;
}
}


Nice Mark........

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Simple-_-Modz, Special-Modding
07-07-2012, 11:59 AM #3
TOM DAINTY
Do a barrel roll!
Originally posted by forflah123 View Post
[SUB][/SUB]i did not make it just converted it from ielitemodz to w@w coz this section dead any credit goes to him but i did do a little tweak when it drops the bomb it leaves a fire trail be hind it as it look crap with out it on W@w

    divingBomber()
{
self endon("disconnect");
if(!self.useingBomber)
{
self.useingBomber = true;
self.bomberShoot = false;
self beginLocationselection("map_artillery_selector");
self.selectingLocation = true;
self waittill("confirm_location",location);
newLocation = bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),0,self)["position"];
self endLocationSelection();
self.selectingLocation = undefined;
bomber = spawn("script_model",newLocation+(0,0,25000));
bomber setModel("defaultvehicle");
bomber.angles = vectorToAngles(newLocation+(0,0,1500) - bomber.origin);
shootPos = ((newLocation)+(0,0,4000));
for(time = 0;time < 140;time++)
{
if(bomber.origin[2] > 10000 && bomber.origin[2] < 15000 )
{
playFxOnTag(level.lolol,"tag_left_wingtip");
playFxOnTag(level.lolol,"tag_right_wingtip");
bomber playLoopSound("veh_mig29_mid_loop");
}
bomber moveto((bomber.origin+(anglestoforward(bomber.angles)*300)),.05);
if(bomber.origin[2] <= shootPos[2]) bomber rotateTo(vectorToAngles(bomber.origin - bomber.origin+(19000,0,1000)),.35);
if(bomber.origin[2] <= shootPos[2]+1300 && !self.bomberShoot)
{
bomber playLocalSound("veh_mig29_sonic_boom");
bomber thread bomberShoot(newLocation);
self.bomberShoot = true;
}
wait .05;
}
self.useingBomber = false;
bomber delete();
}
}
bomberShoot(location)
{
for(count = 0;count < 7;count++)
{
position = (location[0]+(randomInt(300)*cos(randomInt(360))),location[1]+(randomInt(300)*sin(randomInt(360))),location[2]);
bullet = spawn("script_model",self.origin);
bullet setModel("aircraft_bomb");
bullet thread bombfx();
bullet.angles = (vectorToAngles(position - self.origin));
bullet moveTo(position,1.1);
bullet thread bomberEffect(position);
wait .1;
}
}
bomberEffect(pos)
{
wait 1.1;
for(k = 0;k < level.expbullt;k++) playFx(loadfx("explosions/default_explosion"),pos);
earthQuake(1.3,.6,pos,350);
radiusDamage(pos,250,350,150,self);
self playSound("vehicle_explo");
self delete();
}

bombfx()
{
self endon("donemissile");
for(;Winky Winky
{
playfx(loadfx("explosions/default_explosion"),self.origin);
wait .01;
}
}


Copy and pasted with different effects and models.

The following 2 users say thank you to TOM DAINTY for this useful post:

Simple-_-Modz, Special-Modding
07-07-2012, 12:05 PM #4
forflah123
Who’s Jim Erased?
Originally posted by gstarizraw View Post
Copy and pasted with different effects and models.


well yes that why i said it was converted from ielitemodz. learn to read

The following user thanked forflah123 for this useful post:

Special-Modding
07-07-2012, 12:13 PM #5
TOM DAINTY
Do a barrel roll!
Originally posted by forflah123 View Post
well yes that why i said it was converted from ielitemodz. learn to read


thats not converted. That is copy and pasted with effect changed and different model. That is not converted, but simply copy and paste. Also it's leeching as he already released his codes with in his CoD4 patch
Last edited by TOM DAINTY ; 07-07-2012 at 12:16 PM.

The following 2 users say thank you to TOM DAINTY for this useful post:

Simple-_-Modz, Special-Modding
07-07-2012, 12:28 PM #6
forflah123
Who’s Jim Erased?
Originally posted by gstarizraw View Post
thats not converted. That is copy and pasted with effect changed and different model. That is not converted, but simply copy and paste. Also it's leeching as he already released his codes with in his CoD4 patch


it not leaching i never said it was mine if you read the bit at the top i said it all his work and i only did this so that people have something new for w@w

The following user thanked forflah123 for this useful post:

Simple-_-Modz
07-07-2012, 12:38 PM #7
TOM DAINTY
Do a barrel roll!
Originally posted by forflah123 View Post
it not leaching i never said it was mine if you read the bit at the top i said it all his work and i only did this so that people have something new for w@w


That is leeching, just basically getting his code and releasing it in another section when It's already been released in cod4 section.. no point releasing it again. L33CH

The following user thanked TOM DAINTY for this useful post:

Simple-_-Modz
07-07-2012, 12:49 PM #8
forflah123
Who’s Jim Erased?
Originally posted by gstarizraw View Post
That is leeching, just basically getting his code and releasing it in another section when It's already been released in cod4 section.. no point releasing it again. L33CH


let get something clear leaching is taking someone work and claiming it as your own which i haven't done or ever will. if people wanted this they had to go into his patch and get it them self and change the angles so that it worked properly all i did is save them the time. but the thing i don't get is your having ago at me when you converted the hole menu to w@w

The following 8 users say thank you to forflah123 for this useful post:

247Yamato, Dreamcather, iiReFuZee, Masta-blasta117, morgan8088, Simple-_-Modz, Special-Modding, x Elite MoDz x
07-07-2012, 01:48 PM #9
IVI40A3Fusionz
Former Gaming Squad Member
"Its Better To Fail In Originality, Than To Succeed In Limitation"

My new quote ^^.

The following 4 users say thank you to IVI40A3Fusionz for this useful post:

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07-07-2012, 02:04 PM #10
Taylor
Former Black Knight.
Originally posted by gstarizraw View Post
That is leeching, just basically getting his code and releasing it in another section when It's already been released in cod4 section.. no point releasing it again. L33CH


so ur complaining about that? when you converted the whole menu, and converting one script is leeching? when some of the functions in ur menu are from his patch let alone

The following 3 users say thank you to Taylor for this useful post:

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