Post: custom binds say in game
07-17-2012, 03:40 PM #1
forflah123
Who’s Jim Erased?
(adsbygoogle = window.adsbygoogle || []).push({}); here is a little idea i came up with
what it does it make it so that you are able to customise the binds says in the game to what you want
i would like to thank iprofamily for the custom class editor that i edited to do this


    editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}

MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;Winky Winky
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}

and here is the binds code

    infectBind01(value)
{
self iPrintLnBold ("Loading ^1Binds^0.\nWith Bind/say: "+value);
self thread doBINDS01(value);
}

doBINDS01(text){
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", " give dogs_mp;setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "toggle cg_laserforceOn 1 0;god; aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
wait 3;
self setclientDvar("1337", "seta scr_game_forcerada 1;seta g_compassshowenemies 1; scr_game_forceuav 1;set ui_playerPartyColor 4 0 0 1;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip;toggle playersustainAmmo 0 1; set ui_allow_teamchange 1; set ui_allow_classchange 1;say ^3" + text);
self setClientDvar("clanName", "4FLA");
self iPrintLnBold( "^2Button ^3Binds ^4Infected !" );
wait 1;
self iPrintLnBold( "^1Enjoy ^2God/^1Ufo^0/^1And ^2All ^1Perks" );
wait 3;
self iPrintLnBold( "^3Press Select x2 then DPAD_LEFT To Activate Everything");
wait 1;
self iPrintLnBold( "^3Say ^2Thank ^3You ^2forflah123" );
}

you will also need this if you haven't got them
    createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
self thread destroyElemOnDeath(barElemBG);
return barElemBG;
}

The following 4 users say thank you to forflah123 for this useful post:

iPROFamily, LightModz, Vampytwistッ, x Elite MoDz x
07-17-2012, 06:12 PM #2
philipeininger
Treasure hunter
Owerflow Every 2 Seconds
07-17-2012, 06:26 PM #3
forflah123
Who’s Jim Erased?
Originally posted by philipeininger View Post
Owerflow Every 2 Seconds

it not overflowed for me yet try adding a overflow fix to your menu
07-17-2012, 06:36 PM #4
iPROFamily
Gym leader
Originally posted by forflah123 View Post
it not overflowed for me yet try adding a overflow fix to your menu


LOL that menu gotta be old Happy

The following user thanked iPROFamily for this useful post:

forflah123
07-17-2012, 06:39 PM #5
philipeininger
Treasure hunter
Ok BO$$ LoL

---------- Post added at 01:39 PM ---------- Previous post was at 01:38 PM ----------

BTW Very Good Job Forflah I Seen Youre Patch And it Has Alot Of Patches? Or My Friend Lying.....
07-17-2012, 07:06 PM #6
forflah123
Who’s Jim Erased?
Originally posted by philipeininger View Post
Ok BO$$ LoL

BTW Very Good Job Forflah I Seen Youre Patch And it Has Alot Of Patches? Or My Friend Lying.....


i have a lot of menu in my patch as iv got custom ff to work for w@w just haven't released it yet
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Last edited by forflah123 ; 07-17-2012 at 07:16 PM.
07-17-2012, 07:33 PM #7
Originally posted by forflah123 View Post
here is a little idea i came up with
what it does it make it so that you are able to customise the binds says in the game to what you want
i would like to thank iprofamily for the custom class editor that i edited to do this


    editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}

MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;Winky Winky
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}

and here is the binds code

    infectBind01(value)
{
self iPrintLnBold ("Loading ^1Binds^0.\nWith Bind/say: "+value);
self thread doBINDS01(value);
}

doBINDS01(text){
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", " give dogs_mp;setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "toggle cg_laserforceOn 1 0;god; aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
wait 3;
self setclientDvar("1337", "seta scr_game_forcerada 1;seta g_compassshowenemies 1; scr_game_forceuav 1;set ui_playerPartyColor 4 0 0 1;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip;toggle playersustainAmmo 0 1; set ui_allow_teamchange 1; set ui_allow_classchange 1;say ^3" + text);
self setClientDvar("clanName", "4FLA");
self iPrintLnBold( "^2Button ^3Binds ^4Infected !" );
wait 1;
self iPrintLnBold( "^1Enjoy ^2God/^1Ufo^0/^1And ^2All ^1Perks" );
wait 3;
self iPrintLnBold( "^3Press Select x2 then DPAD_LEFT To Activate Everything");
wait 1;
self iPrintLnBold( "^3Say ^2Thank ^3You ^2forflah123" );
}

you will also need this if you haven't got them
    createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
self thread destroyElemOnDeath(barElemBG);
return barElemBG;
}


OMG: What is up with all these leeched codes :carling:
07-17-2012, 07:38 PM #8
Originally posted by forflah123 View Post
here is a little idea i came up with
what it does it make it so that you are able to customise the binds says in the game to what you want
i would like to thank iprofamily for the custom class editor that i edited to do this


    editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}

MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;Winky Winky
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}

and here is the binds code

    infectBind01(value)
{
self iPrintLnBold ("Loading ^1Binds^0.\nWith Bind/say: "+value);
self thread doBINDS01(value);
}

doBINDS01(text){
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", " give dogs_mp;setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "toggle cg_laserforceOn 1 0;god; aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
wait 3;
self setclientDvar("1337", "seta scr_game_forcerada 1;seta g_compassshowenemies 1; scr_game_forceuav 1;set ui_playerPartyColor 4 0 0 1;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip;toggle playersustainAmmo 0 1; set ui_allow_teamchange 1; set ui_allow_classchange 1;say ^3" + text);
self setClientDvar("clanName", "4FLA");
self iPrintLnBold( "^2Button ^3Binds ^4Infected !" );
wait 1;
self iPrintLnBold( "^1Enjoy ^2God/^1Ufo^0/^1And ^2All ^1Perks" );
wait 3;
self iPrintLnBold( "^3Press Select x2 then DPAD_LEFT To Activate Everything");
wait 1;
self iPrintLnBold( "^3Say ^2Thank ^3You ^2forflah123" );
}

you will also need this if you haven't got them
    createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
self thread destroyElemOnDeath(barElemBG);
return barElemBG;
}


OMG: What is up with all these leeched codes :(

---------- Post added at 07:35 PM ---------- Previous post was at 07:33 PM ----------

Originally posted by forflah123 View Post
here is a little idea i came up with
what it does it make it so that you are able to customise the binds says in the game to what you want
i would like to thank iprofamily for the custom class editor that i edited to do this


    editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}

MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;Winky Winky
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}


OMG: What is up with all these leeched codes :carling:

---------- Post added at 07:38 PM ---------- Previous post was at 07:35 PM ----------

Originally posted by philipeininger View Post
Owerflow Every 2 Seconds


Re: I know because the guy leeched the code lol Smile

I say: :carling:

The following user groaned Click_Tick_19 for this awful post:

forflah123
07-17-2012, 07:51 PM #9
forflah123
Who’s Jim Erased?
Originally posted by 19 View Post
OMG: What is up with all these leeched codes

just out of interest who did i leach
Last edited by forflah123 ; 07-17-2012 at 07:55 PM.
07-17-2012, 08:37 PM #10
Originally posted by 19 View Post
OMG: What is up with all these leeched codes :(

---------- Post added at 07:35 PM ---------- Previous post was at 07:33 PM ----------

Originally posted by forflah123 View Post
here is a little idea i came up with
what it does it make it so that you are able to customise the binds says in the game to what you want
i would like to thank iprofamily for the custom class editor that i edited to do this


    editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}

MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;Winky Winky
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}


OMG: What is up with all these leeched codes :carling:

---------- Post added at 07:38 PM ---------- Previous post was at 07:35 PM ----------



Re: I know because the guy leeched the code lol Smile

I say: :carling:

i have no idea what the hell you just said.... but ok how is this leeched

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