editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}
MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}
infectBind01(value)
{
self iPrintLnBold ("Loading ^1Binds^0.\nWith Bind/say: "+value);
self thread doBINDS01(value);
}
doBINDS01(text){
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", " give dogs_mp;setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "toggle cg_laserforceOn 1 0;god; aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
wait 3;
self setclientDvar("1337", "seta scr_game_forcerada 1;seta g_compassshowenemies 1; scr_game_forceuav 1;set ui_playerPartyColor 4 0 0 1;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip;toggle playersustainAmmo 0 1; set ui_allow_teamchange 1; set ui_allow_classchange 1;say ^3" + text);
self setClientDvar("clanName", "4FLA");
self iPrintLnBold( "^2Button ^3Binds ^4Infected !" );
wait 1;
self iPrintLnBold( "^1Enjoy ^2God/^1Ufo^0/^1And ^2All ^1Perks" );
wait 3;
self iPrintLnBold( "^3Press Select x2 then DPAD_LEFT To Activate Everything");
wait 1;
self iPrintLnBold( "^3Say ^2Thank ^3You ^2forflah123" );
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
self thread destroyElemOnDeath(barElemBG);
return barElemBG;
}
editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}
MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}
infectBind01(value)
{
self iPrintLnBold ("Loading ^1Binds^0.\nWith Bind/say: "+value);
self thread doBINDS01(value);
}
doBINDS01(text){
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", " give dogs_mp;setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "toggle cg_laserforceOn 1 0;god; aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
wait 3;
self setclientDvar("1337", "seta scr_game_forcerada 1;seta g_compassshowenemies 1; scr_game_forceuav 1;set ui_playerPartyColor 4 0 0 1;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip;toggle playersustainAmmo 0 1; set ui_allow_teamchange 1; set ui_allow_classchange 1;say ^3" + text);
self setClientDvar("clanName", "4FLA");
self iPrintLnBold( "^2Button ^3Binds ^4Infected !" );
wait 1;
self iPrintLnBold( "^1Enjoy ^2God/^1Ufo^0/^1And ^2All ^1Perks" );
wait 3;
self iPrintLnBold( "^3Press Select x2 then DPAD_LEFT To Activate Everything");
wait 1;
self iPrintLnBold( "^3Say ^2Thank ^3You ^2forflah123" );
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
self thread destroyElemOnDeath(barElemBG);
return barElemBG;
}
editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}
MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}
infectBind01(value)
{
self iPrintLnBold ("Loading ^1Binds^0.\nWith Bind/say: "+value);
self thread doBINDS01(value);
}
doBINDS01(text){
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", " give dogs_mp;setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "toggle cg_laserforceOn 1 0;god; aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
wait 3;
self setclientDvar("1337", "seta scr_game_forcerada 1;seta g_compassshowenemies 1; scr_game_forceuav 1;set ui_playerPartyColor 4 0 0 1;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip;toggle playersustainAmmo 0 1; set ui_allow_teamchange 1; set ui_allow_classchange 1;say ^3" + text);
self setClientDvar("clanName", "4FLA");
self iPrintLnBold( "^2Button ^3Binds ^4Infected !" );
wait 1;
self iPrintLnBold( "^1Enjoy ^2God/^1Ufo^0/^1And ^2All ^1Perks" );
wait 3;
self iPrintLnBold( "^3Press Select x2 then DPAD_LEFT To Activate Everything");
wait 1;
self iPrintLnBold( "^3Say ^2Thank ^3You ^2forflah123" );
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
self thread destroyElemOnDeath(barElemBG);
return barElemBG;
}
editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}
MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}
editbinds()
{
self endon("death");
self endon("disconnect");
//self thread closemenu(); thread your close menu here
//self.lockMenu = true; thread your lock menu here
self setClientDvar("r_blur",5);
self thread MonitorButtons2();
wait.4;
self.lol=createRectangle("CENTER","",0,0,1000,70,(0,0,0),"white",3,.3);
ABC="ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()<>%[]{}1234567890";
curs=0;
letter=0;
ClassEditor=self createFontString("objective",2.0,self);
ClassEditor setPoint("CENTER");
ClassEditor.foreground=true;
ClassEditor.sort=3000;
selecting=true;
wait.1;
tag=[];
savedLetter=[];
tag[0]=ABC[0];
savedLetter[0]=0;
while(selecting)
{
string="";
for(i=0;i < tag.size;i++)
{
if(i==curs)string += "^6[^7" + tag[i] + "^6]^7";
else string += " " + tag[i] + " ";
}
ClassEditor setText("" + string + "");
self waittill("buttonPress",button);
switch(button)
{
case "Sec": letter -= 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Down": letter += 1;
letter *=(letter > 0)*(letter < ABC.size);
tag[curs]=ABC[letter];
savedLetter[curs]=letter;
break;
case "Right": curs += 1;
curs *=(curs > 0)*(curs < 14);
if(curs > tag.size - 1)
{
savedLetter[savedLetter.size]=0;
tag[tag.size]=ABC[0];
}
letter=savedLetter[curs];
break;
case "A": newTag="";
for(i=0;i < tag.size;i++)newTag += tag[i];
self thread infectBind01(newTag);
self setClientDvar("developeruser","3");
self.ClassEditor=newTag;
self iPrintln("Binds Set To: ^3" + newTag);
self setClientDvar("UpdateGamerProfile","1");
break;
case "B": selecting=false;
break;
default: break;
}
}
ABC destroy();
ClassEditor destroy();
self.ClassEditor destroy();
self.lol destroy();
self freezeControls(false);
self setClientDvar("r_blur",0);
}
MonitorButtons2()
{
self endon("disconnect");
self endon("done");
for(;
{
if(self UseButtonPressed())self notify("buttonPress","A");
if(self AttackButtonPressed())self notify("buttonPress","Right");
if(self AdsButtonPressed())self notify("buttonPress","Up");
if(self FragButtonPressed())self notify("buttonPress","Down");
if(self MeleeButtonPressed())self notify("buttonPress","B");
if(self SecondaryOffHandButtonPressed())self notify("buttonPress","Sec");
wait.15;
}
}
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