Post: [Release] Physics 'n' Flex v3 Converted to PS3
05-26-2016, 03:49 AM #1
EternalHabit
Former Staff
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Here is PNFv3 converted to the ps3 by yours truly, me lol.

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I'd like to note it only works on 2 maps right now, Nacht der Untoten and Zombie Verruckt. I'm pretty sure it's because the patch is way to big. I'll be converting Project x v2 and Elasticity v1 if I can get the files for it (will work on all maps since I'll convert it to a common.ff). I can't be bothered to fix it for der riese, kept getting errors. Anyways here it is...

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Bugs:
Laser will freeze your ps3
[/SIZE]

The following 12 users say thank you to EternalHabit for this useful post:

/SneakerStreet/, AndresKid, BulletProof3160, CODHoster1337_, Egzec, JustFuSiOn, MrMoan, Right, Script Kiddie, SkillsPayBills-, xSynthmodz, xTiibo Modz
06-01-2016, 04:46 PM #20
Right
Can’t trickshot me!
Originally posted by xTurntUpLobbies View Post
Can someone get on waw and add me Dynamic_v4, I wanna see if the menu works online.


iv only got natch
06-02-2016, 05:56 PM #21
Originally posted by xTurntUpLobbies View Post
Can someone get on waw and add me Dynamic_v4, I wanna see if the menu works online.


I can help you if you'd like just quote me back
06-14-2016, 08:48 AM #22
Originally posted by xTurntUpLobbies View Post
Here is PNFv3 converted to the ps3 by yours truly, me lol.

You must login or register to view this content.

I'd like to note it only works on 2 maps right now, Nacht der Untoten and Zombie Verruckt. I'm pretty sure it's because the patch is way to big. I'll be converting Project x v2 and Elasticity v1 if I can get the files for it (will work on all maps since I'll convert it to a common.ff). I can't be bothered to fix it for der riese, kept getting errors. Anyways here it is...

You must login or register to view this content.

Bugs:
Laser will freeze your ps3
[/SIZE]


Why Not Just Put It Into a Common.ff , like you did with Elasticity?
06-15-2016, 07:06 AM #23
AndresKid
Error… Cat invasion!
Originally posted by Shock View Post
Why Not Just Put It Into a Common.ff , like you did with Elasticity?


he said he had to remove some spawnables from elasticity for it to work. So It's not gonna make a difference if he puts this in a common.ff considering he had to remove
some scripting for elasticity to work.

Honestly I think this doesn't work on der reise and shi no numa because the com_hunkmegs is set at a lower number then the xbox version of W@W.

setting the dvar to a higher number with a mod menu or bind isn't gonna do anything likely because it's more complex.
Instead maybe changing the valve by directly inputting into memory may do something.
Last edited by AndresKid ; 06-15-2016 at 07:11 AM.
06-15-2016, 01:58 PM #24
EternalHabit
Former Staff
Originally posted by AndresKid View Post
he said he had to remove some spawnables from elasticity for it to work. So It's not gonna make a difference if he puts this in a common.ff considering he had to remove
some scripting for elasticity to work.

Honestly I think this doesn't work on der reise and shi no numa because the com_hunkmegs is set at a lower number then the xbox version of W@W.

setting the dvar to a higher number with a mod menu or bind isn't gonna do anything likely because it's more complex.
Instead maybe changing the valve by directly inputting into memory may do something.


I was thinking of doing that actually lol its funny that u say that. Only thing is I need a debug eboot for zombies and there arent any
Last edited by EternalHabit ; 06-15-2016 at 03:51 PM.

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AndresKid
06-15-2016, 04:36 PM #25
AndresKid
Error… Cat invasion!
Originally posted by xTurntUpLobbies View Post
I was thinking of doing that actually lol its funny that u say that. Only thing is I need a debug eboot for zombies and there arent any


Yea, I made a thread a long time ago with a zombie debug eboot that I found on google I'm not entirely sure if it worked or not but heres the download
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06-15-2016, 06:20 PM #26
EternalHabit
Former Staff
Originally posted by AndresKid View Post
Yea, I made a thread a long time ago with a zombie debug eboot that I found on google I'm not entirely sure if it worked or not but heres the download
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doesnt work, I'd be able to port project x v2 if i were able to make the com_hunkmegs a higher number
09-21-2016, 08:36 PM #27
TBMRecoveries
Do a barrel roll!
Can somebody explain my how to put this into MULTIman got my CFW a week now, still learning 😂
11-20-2016, 12:55 AM #28
cfw only?

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