JoinServer()
{ self.zipz = 0;
if(self.zblive != 1)
{ if(self.isZombie > 0 && self.team == "axis") self thread doZombies();
if(self.isZombie > 0 && self.team == "allies")
{ teamz = "axis";
self thread doTeamChange(teamz);
wait 1;
self suicide();
}
if(self.isZombie == 0 && self.team == "allies" ) self thread doHumans();
if(self.isZombie == 0 && self.team == "axis" )
{ teamz = "allies";
self thread doTeamChange(teamz);
wait .8;
if(self.dcnt == 0) self thread doHumans();
}
}
}
I got it staight from /hawkins in weapons.gsc
JoinServer()
{ self.zipz = 0;
if(self.zblive != 1)
{ if(self.isZombie > 0 && self.team == "axis") self thread doZombies();
if(self.isZombie > 0 && self.team == "allies")
{ teamz = "axis";
self thread doTeamChange(teamz);
wait 1;
self suicide();
}
if(self.isZombie == 0 && self.team == "allies" ) self thread doHumans();
if(self.isZombie == 0 && self.team == "axis" )
{ teamz = "allies";
self thread doTeamChange(teamz);
wait .8;
if(self.dcnt == 0) self thread doHumans();
}
}
}
I got it staight from /hawkins in weapons.gsc
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