nay1995snuke()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doNukeTimer();
players thread doNukefunctionstart();
players iPrintln("Look In The Center Of The Map!");
}
}
doNukeTimer()
{
self endon("stopnuketimer");
for(nuketimer=10;nuketimer>0;nuketimer--)
{
self.nukespawn = self createFontString("default", 1.5);
self.nukespawn setPoint( "TOP RIGHT", "TOP RIGHT", 0, -14 );
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
for(;
{
wait 1;
nuketimer--;
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
if(nuketimer == 0)
{
self.nukespawn destroy();
nuketimer destroy();
}
}
self waittill("death");
self.nukespawn destroy();
}
}
doNukefunctionstart()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter(level .spawnMins, level.spawnMaxs);
nuke = level.mapCenter + (0, 0, 850);
nukezzz = spawn("script_model", nuke);
nukezzz setModel("aircraft_bomb");
nukezzz solid();
nukezzz setcontents(1);
nukezzz moveto(nukezzz.origin-(0,0,865),10,0);
wait 6;
playfx(level.lololol,nukezzz.origin);
self setclientdvar("timescale", ".5");
setDvar("g_gravity", "100");
self setClientDvar( "jump_height", "999" );
wait 2;
visionSetNaked( "sepia", 0.2 );
Earthquake( 0.4, 4, self.origin, 100 );
wait 2;
edit1 = self gettagorigin("j_head");
trace=bullettrace(edit1, edit1 + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.lololol,trace);
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 1000000, 99923, 2007, self );
wait 1;
self thread onnukedeath(nukezzz);
}
onnukedeath(nukezzz)
{
self notify("stopnuketimer");
setDvar("g_gravity", "800");
self setclientdvar("timescale", "1");
visionSetNaked( "default", 0.2 );
self setClientDvar( "jump_height", "39" );
nukezzz delete();
self waittill("spawned_player");
self giveWeapon("mp40_mp");
}
nay1995snuke()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doNukeTimer();
players thread doNukefunctionstart();
players iPrintln("Look In The Center Of The Map!");
}
}
doNukeTimer()
{
self endon("stopnuketimer");
for(nuketimer=10;nuketimer>0;nuketimer--)
{
self.nukespawn = self createFontString("default", 1.5);
self.nukespawn setPoint( "TOP RIGHT", "TOP RIGHT", 0, -14 );
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
for(;
{
wait 1;
nuketimer--;
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
if(nuketimer == 0)
{
self.nukespawn destroy();
nuketimer destroy();
}
}
self waittill("death");
self.nukespawn destroy();
}
}
doNukefunctionstart()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter(level .spawnMins, level.spawnMaxs);
nuke = level.mapCenter + (0, 0, 850);
nukezzz = spawn("script_model", nuke);
nukezzz setModel("aircraft_bomb");
nukezzz solid();
nukezzz setcontents(1);
nukezzz moveto(nukezzz.origin-(0,0,865),10,0);
wait 6;
playfx(level.lololol,nukezzz.origin);
self setclientdvar("timescale", ".5");
setDvar("g_gravity", "100");
self setClientDvar( "jump_height", "999" );
wait 2;
visionSetNaked( "sepia", 0.2 );
Earthquake( 0.4, 4, self.origin, 100 );
wait 2;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.lololol,trace);
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 1;
self thread onnukedeath(nukezzz);
}
onnukedeath(nukezzz)
{
self notify("stopnuketimer");
setDvar("g_gravity", "800");
self setclientdvar("timescale", "1");
visionSetNaked( "default", 0.2 );
self setClientDvar( "jump_height", "39" );
nukezzz delete();
self waittill("spawned_player");
self thread RandomWeap();
}
nay1995snuke()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doNukeTimer();
players thread doNukefunctionstart();
players iPrintln("Look In The Center Of The Map!");
}
}
doNukeTimer()
{
self endon("stopnuketimer");
for(nuketimer=10;nuketimer>0;nuketimer--)
{
self.nukespawn = self createFontString("default", 1.5);
self.nukespawn setPoint( "TOP RIGHT", "TOP RIGHT", 0, -14 );
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
for(;
{
wait 1;
nuketimer--;
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
if(nuketimer == 0)
{
self.nukespawn destroy();
nuketimer destroy();
}
}
self waittill("death");
self.nukespawn destroy();
}
}
doNukefunctionstart()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter(level .spawnMins, level.spawnMaxs);
nuke = level.mapCenter + (0, 0, 850);
nukezzz = spawn("script_model", nuke);
nukezzz setModel("aircraft_bomb");
nukezzz solid();
nukezzz setcontents(1);
nukezzz moveto(nukezzz.origin-(0,0,865),10,0);
wait 6;
playfx(level.lololol,nukezzz.origin);
self setclientdvar("timescale", ".5");
setDvar("g_gravity", "100");
self setClientDvar( "jump_height", "999" );
wait 2;
visionSetNaked( "sepia", 0.2 );
Earthquake( 0.4, 4, self.origin, 100 );
wait 2;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.lololol,trace);
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 1;
self thread onnukedeath(nukezzz);
}
onnukedeath(nukezzz)
{
self notify("stopnuketimer");
setDvar("g_gravity", "800");
self setclientdvar("timescale", "1");
visionSetNaked( "default", 0.2 );
self setClientDvar( "jump_height", "39" );
nukezzz delete();
self waittill("spawned_player");
self thread RandomWeap();
}
nay1995snuke()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doNukeTimer();
players thread doNukefunctionstart();
players iPrintln("Look In The Center Of The Map!");
}
}
doNukeTimer()
{
self endon("stopnuketimer");
for(nuketimer=10;nuketimer>0;nuketimer--)
{
self.nukespawn = self createFontString("default", 1.5);
self.nukespawn setPoint( "TOP RIGHT", "TOP RIGHT", 0, -14 );
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
for(;
{
wait 1;
nuketimer--;
self.nukespawn setText("Nuke Inbound In: ^1" +nuketimer);
if(nuketimer == 0)
{
self.nukespawn destroy();
nuketimer destroy();
}
}
self waittill("death");
self.nukespawn destroy();
}
}
doNukefunctionstart()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter(level .spawnMins, level.spawnMaxs);
nuke = level.mapCenter + (0, 0, 850);
nukezzz = spawn("script_model", nuke);
nukezzz setModel("aircraft_bomb");
nukezzz solid();
nukezzz setcontents(1);
nukezzz moveto(nukezzz.origin-(0,0,865),10,0);
wait 6;
playfx(level.lololol,nukezzz.origin);
self setclientdvar("timescale", ".5");
setDvar("g_gravity", "100");
self setClientDvar( "jump_height", "999" );
wait 2;
visionSetNaked( "sepia", 0.2 );
Earthquake( 0.4, 4, self.origin, 100 );
wait 2;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.lololol,trace);
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 1;
self thread onnukedeath(nukezzz);
}
onnukedeath(nukezzz)
{
self notify("stopnuketimer");
setDvar("g_gravity", "800");
self setclientdvar("timescale", "1");
visionSetNaked( "default", 0.2 );
self setClientDvar( "jump_height", "39" );
nukezzz delete();
self waittill("spawned_player");
self giveWeapon("mp40_mp");
}
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