doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at "30");
doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at 30");
self waittill( "dpad_down" );
setDvar( "jump_height", 130 );
self iPrintlnBold("Jump Height now at 130")
doJumpHeight()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at 30");
self waittill( "dpad_down" );
setDvar( "jump_height", "130" );
self iPrintlnBold("Jump Height now at 130");
self waittill( "dpad_down" );
setDvar( "jump_height", "230" );
self iPrintlnBold("Jump Height now at 230");
}
}
self setclientDvar( "compassSize", "1" );
self setClientDvar( "g_speed", "999" );
setDvar( "g_gravity ", "800" );
setDvar( "timescale", "1" );
doJumpHeight()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at 30");
self waittill( "dpad_down" );
setDvar( "jump_height", "130" );
self iPrintlnBold("Jump Height now at 130");
self waittill( "dpad_down" );
setDvar( "jump_height", "230" );
self iPrintlnBold("Jump Height now at 230");
}
}
Copyright © 2024, NextGenUpdate.
All Rights Reserved.