doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at "30");
doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at 30");
self waittill( "dpad_down" );
setDvar( "jump_height", 130 );
self iPrintlnBold("Jump Height now at 130")
doJumpHeight()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at 30");
self waittill( "dpad_down" );
setDvar( "jump_height", "130" );
self iPrintlnBold("Jump Height now at 130");
self waittill( "dpad_down" );
setDvar( "jump_height", "230" );
self iPrintlnBold("Jump Height now at 230");
}
}
self setclientDvar( "compassSize", "1" );
self setClientDvar( "g_speed", "999" );
setDvar( "g_gravity ", "800" );
setDvar( "timescale", "1" );
doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", 30 );
self iPrintlnBold("Jump Height now at 30");
doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", 30 );
self iPrintlnBold("Jump Height now at 30")
self waittill( "dpad_down" );
setDvar( "jump_height", 130 );
self iPrintlnBold("Jump Height now at 130")
doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", 30 );
self iPrintlnBold("Jump Height now at 30")
self waittill( "dpad_down" );
setDvar( "jump_height", 130 );
self iPrintlnBold("Jump Height now at 130")
self waittill( "dpad_down" );
setDvar( "jump_height", 230 );
self iPrintlnBold("Jump Height now at 230")
}
self setclientDvar( "compassSize", "1" );
self setClientDvar( "g_speed", "999" );
setDvar( "g_gravity ", 800 );
setDvar( "timescale", 1 );
doGame()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
for (;
{
self waittill( "dpad_left" );
self setClientDvar("ui_gametype", "gtnw");
self iPrintlnBold("Game set to: Global Thermonuclear war");
self waittill( "dpad_left" );
self setClientDvar("ui_gametype", "One flag");
self iPrintlnBold("Game set to: One Flag");
self waittill( "dpad_left" );
self setClientDvar("ui_gametype", "VIP");
self iPrintlnBold("Game set to: VIP");
self waittill( "dpad_left" );
self setClientDvar("ui_gametype", "10th Prestige Lobby");
self iPrintlnBold("Game set to: 10th Prestige Lobby");
self waittill( "dpad_left" );
self setClientDvar("ui_gametype", "NextGenUpdate");
self iPrintlnBold("Game set to: NGU");
self waittill( "dpad_left" );
self setClientDvar("ui_gametype", "^0Nazi ^0Zombies");
self iPrintlnBold("Game set to: Nazi Zombies");
self waittill( "dpad_left" );
self setClientDvar("ui_gametype", "Spec Ops");
self iPrintlnBold("Game set to: Spec Ops");
}
}
domap()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for (;
{
self waittill( "dpad_right" );
self setClientDvar("ui_mapname", "mp_vertigo");
self iPrintlnBold("Map set to: Vertigo");
self waittill( "dpad_right" );
self setClientDvar("ui_mapname", "mp_oilrig");
self iPrintlnBold("Map set to: Oilrig");
self waittill( "dpad_right" );
self setClientDvar("ui_mapname", "mp_crossfire");
self iPrintlnBold("Map set to: Crosssfire");
self waittill( "dpad_right" );
self setClientDvar("ui_mapname", "mp_gulag");
self iPrintlnBold("Map set to: Gulag");
self waittill( "dpad_right" );
self setClientDvar("ui_mapname", "mp_fuel");
self iPrintlnBold("Map set to: Fuel");
self waittill( "dpad_right" );
self setClientDvar("ui_mapname", "mp_strike");
self iPrintlnBold("Map set to: Strike");
self waittill( "dpad_right" );
self setClientDvar("ui_mapname", "mp_shipment");
self iPrintlnBold("Map set to: Shipment");
}
}
doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", 30 );
self iPrintlnBold("Jump Height now at 30")
self waittill( "dpad_down" );
setDvar( "jump_height", 130 );
self iPrintlnBold("Jump Height now at 130")
self waittill( "dpad_down" );
setDvar( "jump_height", 230 );
self iPrintlnBold("Jump Height now at 230")
}
doJumpHeight()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_down" );
setDvar( "jump_height", "30" );
self iPrintlnBold("Jump Height now at 30");
self waittill( "dpad_down" );
setDvar( "jump_height", "130" );
self iPrintlnBold("Jump Height now at 130");
self waittill( "dpad_down" );
setDvar( "jump_height", "230" );
self iPrintlnBold("Jump Height now at "230");
}
}
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