Post: Xbox One DRM Reversal Cuts Features, Requires One-Time Connection
06-20-2013, 09:22 AM #1
xLew--
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); You win some, you lose some. In You must login or register to view this content. its drastic Xbox One DRM policies today, Microsoft will actually be cutting some of the cooler features announced from the console. Everything's got a price, folks.


"There’s a few things we won’t be able to deliver as a result of this change," Marc Whitten, v.p. of Xbox Live told Kotaku, "One of the things we were very exicted about was 'wherever we go my games are always with me.' Now, of course, your physical games won’t show up that way. The content you bought digitally will. But you’ll have to bring your discs with you to have your games with you. Similarly, the sharing library [is something] we won’t be able to deliver at launch."



That means that two features are being cut, at least for now, from You must login or register to view this content.. Microsoft's concept of having your full game library travel with you is gone.


Microsoft's offer to let you share Xbox One games with up to nine other "family" members is gone, too.


The play-your-games-from-anywhere feature had been tied to the idea that all Xbox One games must be installed to the system's 500GB harddrive in order to run. In theory, if you had registered the game online—a requirement that's also been dropped for disc games for the Xbox One—you'd then be able to play those games from any other console you were logged into. Now, with disc games not needing to be registered, you'd have to bring the disc with you to prove you had the rights to play the game on it.


Those sacrifices are the cost of the new DRM policy that, Whitten says, will give people an Xbox One experience with disc-based games that matches what they had on the Xbox 360. Games won't have to be registered online, and players won't have to connect to the Internet in a 24-hour period to play offline disc-based games. "The way to think about it is that it works the way it does with the Xbox 360," Whitten said. "You can give them, loan them, trade them, play them. They will work exactly as they do today."


Microsoft clarifies that the planned day-one Xbox One update, which Whitten told me, will "complete some of the software that won’t be there," is actually not a result of today's DRM policy change. Rather, it was always planned and will simply be required for playing off-line, among other things. Not a patch, they say. But, yes, your new Xbox console would have to connect online once in order to do the things Microsoft described today. And then you can keep it offline and play games without re-connecting to the Internet forever.


Microsoft also announced today a loosening of the Xbox One's regional restrictions. "You could buy a console in any country and use it any country," Whitten said. "You can use any disc in that console."


How did Microsoft get their initial plans for the Xbox One so wrong? "We believe a lot in this digital future," Whitten said. "We believe it builds an amazing experience—the ability to have a broader sharing platform and my content coming with me, [but] what we heard is people still wanted more choice… they wanted the familiarity of the physical disc."


Microsoft is obviously doing a big flip-flop here, but is putting a proud face on it. And a grateful one. "The last thing I would say is, 'Thank you for the feedback.'" He wasn't addressing me. He was addressing you. Your voices really were heard.
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06-20-2013, 11:55 PM #11
Jango
I love my kitteh
And to a company that lies to me, I say "no".
06-21-2013, 02:01 AM #12
maps4890
ア丂刀 ︻デ═一
Just saw this on Youtube.
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lol
Last edited by maps4890 ; 06-21-2013 at 02:04 AM.
06-21-2013, 07:52 AM #13
ResistTheSun
In Flames Much?
My biggest problem was the requires a connection to phome home. One-Time connection still bad news.
06-21-2013, 09:26 AM #14
nay1995
The Master
removing the drm, could this possibly result in Microsoft postponing release until a further date? they have set themselves a massive task, and they have very little time, also as the ceo (think hes the ceo) stated the console was built around drm...? Just saying.
06-21-2013, 12:10 PM #15
Originally posted by LightModz View Post
imo they only changed it because they wernt happy with the amount of preorders they got, for example amazon had a feed on their facebook page to show the amount of xbox one and ps4 preorders there were, xbox one had around 2100 ps4 had 38000 .... they changed this because they realised they would lose money. Sony always had consumers in mind thats why we never had this u turn in ps4 because if it isnt broke dont fix it!
with some exceptions if microsoft had made a huge hit on the new drm method this would have lowered prices of games 10-$20 at least and you would no longer see walmart carring disk based games cause that cost would have been completly cut out. Think of how much it cost in tranzit to ship games let alone the board the disk are cut out of so ya drm=cheaper games and a happier you ppl just like to bitch when they dont understand the point.Steam did amazing things for pc gaming but guess what this was done over a dozen years microsoft went to far way to quickly this is why it failed and dont think for one min that if sony found a way to do this without out losing fan base there isnt a way in hell they would not jump gun to do so.More money made from a digital game means more money back into the game makers hand to research and develop a new game for you.So ya im 100% for drm on consoles just not how microsoft went with doing it
06-22-2013, 01:16 PM #16
Here's my opinion on the matter, guys:

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06-22-2013, 05:04 PM #17
Tezzsun
Do a barrel roll!
I really didnt care about the whole 24-hour online thing, my internet is always 24 hours online!

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