Black Ops 4 Update: Balance Zombies, Releases Black Market & More!

By Vince Published 30th Oct 2018

3Arc releases balancing updates as well as a new on-the-way Halloween event too!


Treyarch has released another update for Call of Duty: Black Ops 4. This one balances Zombies mode and launches the Black Market across all platforms.

At launch, the Zombies mode was unfair to anyone who prefers to play the mode solo or split screening with a friend. The new update seems to have made the game mode a bit easier for players who do not have a full team while also tuning Elixirs that were either overpowered or underpowered. Along with the tuning of Elixirs, solo players and two-person teams will now earn experience more quickly, and last zombie bleed-out time will be twice as long. Hellhounds also won't spawn as often in Blood of the Dead and Classified during mixed rounds, and players will be able to use four unique Elixirs per round from now on.

Along with updating and tuning Zombies, the update also brings the Black Market live across all gaming platforms. This will allow every player across all platforms to start earning the items offered in Operation: First Strike. The Black Market contains items specifically for multiplayer and Blackout, including signature weapons, gestures, outfits, calling cards, tags, stickers, and new characters. On October 27th, a limited-time Halloween event launched that offers cosmetic items with a "spooky seasonal" theme.

Call Of Duty: Black Ops 4 October 26 Update Patch Notes

Black Market

  • Black Market and Operation: First Strike now live on all platforms.
  • Resolved a delay in displaying Black Market reward images in the After Action Report.


Miscellaneous
  • General stability fixes and improvements across Multiplayer, Zombies, and Blackout.


Zombies

Gameplay
  • Doubled the bleed-out timer on the last zombie per round from 5 to 10 minutes.
  • Increased the XP earn rate in solo and 2-player matches.
  • Reduced frequency of Hellhounds that spawn on mixed rounds in Blood of the Dead and Classified.


Elixirs

  • Increased maximum unique Elixir usage per round from 3 to 4.
  • Decreased cooldown time on Common, Rare, Legendary, and Epic Elixirs.
  • Decreased effective time on Aftertaste Elixir.
  • Reduced effectiveness of Head Scan Elixir.
  • Increased cooldown time on Classic Elixirs to balance increased last zombie bleed-out time.
  • Adjusted cooldown for all Elixirs in Rush Mode.
  • Corrected the Elixir cooldown reduction effect granted by the Time Slip Perk.


Challenges

  • Resolved an issue preventing players from completing the “Coming Through” Challenge.
  • Resolved an issue where the “Up Close” and “Death Slider” Prestigious Challenges would reward the same Calling Card.


Miscellaneous

  • Resolved a crash that occurred when triggering Brain Rot on underwater Zombies.


Multiplayer

Miscellaneous

  • Resolved an issue where joining a match after a round switch would record a Loss if your team lost the match.
  • Create-a-Class
  • Resolved an issue preventing the Reactive Camo for the GKS Damascus from properly unlocking.
  • Resolved an issue allowing the Access Denied Camo for the Strife to display as brighter than intended.

Vince


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