Post: [RELEASE] Advanced Warfare Zone Injector
11-01-2014, 06:52 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello guys,

So I decided to make a zone extractor/injector just for you guys Smile
This here can help you extract the .zone file from the .ff file ("fastfile"). You would be able to find the assets used in game for the Playstation 3 console. I myself decompiled some raw files and I'm going to share it with you guys.

patch_common_zombie_mp.zone:

vision/ac130_enhanced_mp.vision:
    
r_glow "1"
r_glowRadius0 "13.9923"
r_glowBloomCutoff "0.945313"
r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0.625"

r_filmEnable "1"
r_filmContrast "1"
r_filmBrightness "0.021875"
r_filmDesaturation "0"
r_filmDesaturationDark "0"
r_filmInvert "0"
r_filmLightTint "1.52944 1.51483 1.39191"
r_filmMediumTint "1.0871 1.04203 1"
r_filmDarkTint "0.670385 0.899098 1"

r_primaryLightUseTweaks "0"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"


mp/cinematic_camera/killcam.txt:
    
//==========================================================================
// Killcam scene
// USAGE: \game\share\raw\mp\cinematic_camera\_usage.txt
//==========================================================================

// update the version only when code parser has changed
<version> 4

// rotate to the back of the killer
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
//<angles_range_end> 60
<rotate_degrees_yaw> 225
<rotate_degrees_pitch> 20
<time> 2.75
//<lerp> 0.5

// slam zoom into killer's head
<cut>
<movement> zoom
<orientation> target
<tag_start> tag_eye
<tag_start_pitch> 0
<tag_start_range> 60
<tag_end> tag_eye
<tag_end_pitch> 5
<zoom_end_radius> 15
<collision> 0
<time> 0.160
<lerp> 0.05

// slam zoom flash
<vision>
<vision_start_time> 2.75
<vision_name> "coup_sunblind"
<vision_blend_duration> 200

<vision>
<vision_start_time> 2.85
<vision_name> ""
<vision_blend_duration> 450

// blur background
<dof>
<dof_start_time> 0.5
<dof_blend_duration> 250
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5

// blend back to default
<dof>
<dof_start_time> 2.15
<dof_blend_duration> 500

// SOUNDS
<sound>
<sound_start_time> 0
<sound_name> "mp_killcam_slomo_in"

<sound>
<sound_start_time> 2.25
<sound_name> "mp_killcam_slomo_out"

// audio zone overrides
<sound>
<sound_is_zone_override> 1
<sound_start_time> 0
<sound_fade_duration> 750
<sound_name> "mp_killcam_slomo"


mp/cinematic_camera/final_killcam.txt:
    
//==================================================================
// Final KillCam
// USAGE: \game\share\raw\mp\cinematic_camera\_usage.txt
//
// In Final KC, you are viewing from the attacker's point of view
// the "leading actor" is the attacker and the "supporting actor" is the victim
//==========================================================================

// update the version only when parser has changed
<version> 4

// rotate around the victim to reach a straight line position where both actors can be seen
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
// rotate the yaw so that both lead and support actors are lined up and in view
<rotate_yaw_both_actors> 1
<rotate_degrees_pitch> 30
<rotate_focus_supporting_actor> 1
<time> 1.5
<lerp> 0.1

// pan from victim to attacker, focusing aim at attacker
<cut>
<movement> pan
<orientation> target
<tag_start> j_neck
<tag_focus> j_neck
<tag_end> j_neck
<tag_end_pitch> -10
<tag_end_yaw> -225
<tag_end_range> 60
<start_pos_from_current> 1
<time> 0.75
<lerp> 0.1

// rotate around the killer
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
<rotate_degrees_yaw> 245
<rotate_degrees_pitch> 20
<time> 1
<lerp> 0.1

// slam zoom into killer's head
<cut>
<movement> zoom
<orientation> target
<tag_start> tag_eye
<tag_start_pitch> 0
<tag_start_range> 60
<tag_end> tag_eye
<tag_end_pitch> 5
<zoom_end_radius> 15
<time> 0.160
<lerp> 0.05

// slam zoom flash
<vision>
<vision_start_time> 3.15
<vision_name> "coup_sunblind"
<vision_blend_duration> 100

<vision>
<vision_start_time> 3.25
<vision_name> ""
<vision_blend_duration> 450


// blur background while rotating victim
<dof>
<dof_start_time> 0
<dof_blend_duration> 250
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5

// lighten the blur when panning to attacker
<dof>
<dof_start_time> 1.3
<dof_blend_duration> 2000
<dof_far_start> 500
<dof_far_end> 1000
<dof_far_blur> 1.5

// blur background while rotating attacker
<dof>
<dof_start_time> 2.2
<dof_blend_duration> 500
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5


// SOUNDS
//<sound>
//<sound_start_time> 2.25
//<sound_name> "mp_killcam_slomo_in"

//<sound>
//<sound_start_time> 2.85
//<sound_name> "mp_killcam_slomo_out"

// audio zone overrides
//<sound>
//<sound_is_zone_override> 1
//<sound_start_time> 2.25
//<sound_fade_duration> 750
//<sound_name> "mp_killcam_slomo"



If you guys find any other raw file, post them below and we can post them in this thread. Smile
Let me know if you guys encounter any errors as soon as possible.

Picture of the tool I will show below.
You must login or register to view this content.

There is a RSA signature in the fastfiles, which means the EBOOT is going to have to be modded in order to run a custom patch.

Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.

Credits:
aerosoul94

Thanks guys!
Last edited by Red-EyeX32 ; 11-01-2014 at 05:18 PM.

The following 37 users say thank you to Red-EyeX32 for this useful post:

azooz121, Cien, DJ_KILLA1337, Dog88Christian, EG6, ErasedDev, FusionIsDaName, HaTeRM4NR33T, iLuiis, Im Not Boobdidas, ImAzazel, Yenix, Marco_Legend, Maty360414, milky4444, Mr. Revenge, Obris, popomo01, MysteryAviate, RawDog2002, SC58, Script Kiddie, Shark, ShutTheCrunchUp, Swiss, The Kosmic, TheSaltCracka, TheUnknown21, Thirst, wajdi9, worrorfight, Worst, xAceHDx, xKrazy SicknesS, xSuperLᴏbbies, Xx-GIPPI-xX, xXx-.-Moder

The following 7 users groaned at Red-EyeX32 for this awful post:

Absolute Zero, BaSs_HaXoR, KINGMANI, MaNamesTyler, xDebugKiller, ZerthekModz
11-01-2014, 05:58 PM #20
Originally posted by EyeX32 View Post
Hello guys,

So I decided to make a zone extractor/injector just for you guys Smile
This here can help you extract the .zone file from the .ff file ("fastfile"). You would be able to find the assets used in game for the Playstation 3 console. I myself decompiled some raw files and I'm going to share it with you guys.

patch_common_zombie_mp.zone:

vision/ac130_enhanced_mp.vision:
    
r_glow "1"
r_glowRadius0 "13.9923"
r_glowBloomCutoff "0.945313"
r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0.625"

r_filmEnable "1"
r_filmContrast "1"
r_filmBrightness "0.021875"
r_filmDesaturation "0"
r_filmDesaturationDark "0"
r_filmInvert "0"
r_filmLightTint "1.52944 1.51483 1.39191"
r_filmMediumTint "1.0871 1.04203 1"
r_filmDarkTint "0.670385 0.899098 1"

r_primaryLightUseTweaks "0"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"


mp/cinematic_camera/killcam.txt:
    
//==========================================================================
// Killcam scene
// USAGE: \game\share\raw\mp\cinematic_camera\_usage.txt
//==========================================================================

// update the version only when code parser has changed
<version> 4

// rotate to the back of the killer
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
//<angles_range_end> 60
<rotate_degrees_yaw> 225
<rotate_degrees_pitch> 20
<time> 2.75
//<lerp> 0.5

// slam zoom into killer's head
<cut>
<movement> zoom
<orientation> target
<tag_start> tag_eye
<tag_start_pitch> 0
<tag_start_range> 60
<tag_end> tag_eye
<tag_end_pitch> 5
<zoom_end_radius> 15
<collision> 0
<time> 0.160
<lerp> 0.05

// slam zoom flash
<vision>
<vision_start_time> 2.75
<vision_name> "coup_sunblind"
<vision_blend_duration> 200

<vision>
<vision_start_time> 2.85
<vision_name> ""
<vision_blend_duration> 450

// blur background
<dof>
<dof_start_time> 0.5
<dof_blend_duration> 250
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5

// blend back to default
<dof>
<dof_start_time> 2.15
<dof_blend_duration> 500

// SOUNDS
<sound>
<sound_start_time> 0
<sound_name> "mp_killcam_slomo_in"

<sound>
<sound_start_time> 2.25
<sound_name> "mp_killcam_slomo_out"

// audio zone overrides
<sound>
<sound_is_zone_override> 1
<sound_start_time> 0
<sound_fade_duration> 750
<sound_name> "mp_killcam_slomo"


mp/cinematic_camera/final_killcam.txt:
    
//==================================================================
// Final KillCam
// USAGE: \game\share\raw\mp\cinematic_camera\_usage.txt
//
// In Final KC, you are viewing from the attacker's point of view
// the "leading actor" is the attacker and the "supporting actor" is the victim
//==========================================================================

// update the version only when parser has changed
<version> 4

// rotate around the victim to reach a straight line position where both actors can be seen
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
// rotate the yaw so that both lead and support actors are lined up and in view
<rotate_yaw_both_actors> 1
<rotate_degrees_pitch> 30
<rotate_focus_supporting_actor> 1
<time> 1.5
<lerp> 0.1

// pan from victim to attacker, focusing aim at attacker
<cut>
<movement> pan
<orientation> target
<tag_start> j_neck
<tag_focus> j_neck
<tag_end> j_neck
<tag_end_pitch> -10
<tag_end_yaw> -225
<tag_end_range> 60
<start_pos_from_current> 1
<time> 0.75
<lerp> 0.1

// rotate around the killer
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
<rotate_degrees_yaw> 245
<rotate_degrees_pitch> 20
<time> 1
<lerp> 0.1

// slam zoom into killer's head
<cut>
<movement> zoom
<orientation> target
<tag_start> tag_eye
<tag_start_pitch> 0
<tag_start_range> 60
<tag_end> tag_eye
<tag_end_pitch> 5
<zoom_end_radius> 15
<time> 0.160
<lerp> 0.05

// slam zoom flash
<vision>
<vision_start_time> 3.15
<vision_name> "coup_sunblind"
<vision_blend_duration> 100

<vision>
<vision_start_time> 3.25
<vision_name> ""
<vision_blend_duration> 450


// blur background while rotating victim
<dof>
<dof_start_time> 0
<dof_blend_duration> 250
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5

// lighten the blur when panning to attacker
<dof>
<dof_start_time> 1.3
<dof_blend_duration> 2000
<dof_far_start> 500
<dof_far_end> 1000
<dof_far_blur> 1.5

// blur background while rotating attacker
<dof>
<dof_start_time> 2.2
<dof_blend_duration> 500
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5


// SOUNDS
//<sound>
//<sound_start_time> 2.25
//<sound_name> "mp_killcam_slomo_in"

//<sound>
//<sound_start_time> 2.85
//<sound_name> "mp_killcam_slomo_out"

// audio zone overrides
//<sound>
//<sound_is_zone_override> 1
//<sound_start_time> 2.25
//<sound_fade_duration> 750
//<sound_name> "mp_killcam_slomo"



If you guys find any other raw file, post them below and we can post them in this thread. Smile
Let me know if you guys encounter any errors as soon as possible.

Picture of the tool I will show below.
You must login or register to view this content.

There is a RSA signature in the fastfiles, which means the EBOOT is going to have to be modded in order to run a custom patch.

Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.

Credits:
aerosoul94

Thanks guys!

You must login or register to view this content.
>tfw negged
btw nice banter
11-01-2014, 06:04 PM #21
azooz121
Big Daddy
Originally posted by EyeX32 View Post
Hello guys,

So I decided to make a zone extractor/injector just for you guys Smile
This here can help you extract the .zone file from the .ff file ("fastfile"). You would be able to find the assets used in game for the Playstation 3 console. I myself decompiled some raw files and I'm going to share it with you guys.

patch_common_zombie_mp.zone:

vision/ac130_enhanced_mp.vision:
    
r_glow "1"
r_glowRadius0 "13.9923"
r_glowBloomCutoff "0.945313"
r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0.625"

r_filmEnable "1"
r_filmContrast "1"
r_filmBrightness "0.021875"
r_filmDesaturation "0"
r_filmDesaturationDark "0"
r_filmInvert "0"
r_filmLightTint "1.52944 1.51483 1.39191"
r_filmMediumTint "1.0871 1.04203 1"
r_filmDarkTint "0.670385 0.899098 1"

r_primaryLightUseTweaks "0"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"


mp/cinematic_camera/killcam.txt:
    
//==========================================================================
// Killcam scene
// USAGE: \game\share\raw\mp\cinematic_camera\_usage.txt
//==========================================================================

// update the version only when code parser has changed
<version> 4

// rotate to the back of the killer
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
//<angles_range_end> 60
<rotate_degrees_yaw> 225
<rotate_degrees_pitch> 20
<time> 2.75
//<lerp> 0.5

// slam zoom into killer's head
<cut>
<movement> zoom
<orientation> target
<tag_start> tag_eye
<tag_start_pitch> 0
<tag_start_range> 60
<tag_end> tag_eye
<tag_end_pitch> 5
<zoom_end_radius> 15
<collision> 0
<time> 0.160
<lerp> 0.05

// slam zoom flash
<vision>
<vision_start_time> 2.75
<vision_name> "coup_sunblind"
<vision_blend_duration> 200

<vision>
<vision_start_time> 2.85
<vision_name> ""
<vision_blend_duration> 450

// blur background
<dof>
<dof_start_time> 0.5
<dof_blend_duration> 250
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5

// blend back to default
<dof>
<dof_start_time> 2.15
<dof_blend_duration> 500

// SOUNDS
<sound>
<sound_start_time> 0
<sound_name> "mp_killcam_slomo_in"

<sound>
<sound_start_time> 2.25
<sound_name> "mp_killcam_slomo_out"

// audio zone overrides
<sound>
<sound_is_zone_override> 1
<sound_start_time> 0
<sound_fade_duration> 750
<sound_name> "mp_killcam_slomo"


mp/cinematic_camera/final_killcam.txt:
    
//==================================================================
// Final KillCam
// USAGE: \game\share\raw\mp\cinematic_camera\_usage.txt
//
// In Final KC, you are viewing from the attacker's point of view
// the "leading actor" is the attacker and the "supporting actor" is the victim
//==========================================================================

// update the version only when parser has changed
<version> 4

// rotate around the victim to reach a straight line position where both actors can be seen
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
// rotate the yaw so that both lead and support actors are lined up and in view
<rotate_yaw_both_actors> 1
<rotate_degrees_pitch> 30
<rotate_focus_supporting_actor> 1
<time> 1.5
<lerp> 0.1

// pan from victim to attacker, focusing aim at attacker
<cut>
<movement> pan
<orientation> target
<tag_start> j_neck
<tag_focus> j_neck
<tag_end> j_neck
<tag_end_pitch> -10
<tag_end_yaw> -225
<tag_end_range> 60
<start_pos_from_current> 1
<time> 0.75
<lerp> 0.1

// rotate around the killer
<cut>
<movement> rotate
<orientation> target
<tag> j_neck
<angles_pitch> -10
<angles_yaw> -225
<angles_range_start> 60
<rotate_degrees_yaw> 245
<rotate_degrees_pitch> 20
<time> 1
<lerp> 0.1

// slam zoom into killer's head
<cut>
<movement> zoom
<orientation> target
<tag_start> tag_eye
<tag_start_pitch> 0
<tag_start_range> 60
<tag_end> tag_eye
<tag_end_pitch> 5
<zoom_end_radius> 15
<time> 0.160
<lerp> 0.05

// slam zoom flash
<vision>
<vision_start_time> 3.15
<vision_name> "coup_sunblind"
<vision_blend_duration> 100

<vision>
<vision_start_time> 3.25
<vision_name> ""
<vision_blend_duration> 450


// blur background while rotating victim
<dof>
<dof_start_time> 0
<dof_blend_duration> 250
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5

// lighten the blur when panning to attacker
<dof>
<dof_start_time> 1.3
<dof_blend_duration> 2000
<dof_far_start> 500
<dof_far_end> 1000
<dof_far_blur> 1.5

// blur background while rotating attacker
<dof>
<dof_start_time> 2.2
<dof_blend_duration> 500
<dof_far_start> 100
<dof_far_end> 500
<dof_far_blur> 3.5


// SOUNDS
//<sound>
//<sound_start_time> 2.25
//<sound_name> "mp_killcam_slomo_in"

//<sound>
//<sound_start_time> 2.85
//<sound_name> "mp_killcam_slomo_out"

// audio zone overrides
//<sound>
//<sound_is_zone_override> 1
//<sound_start_time> 2.25
//<sound_fade_duration> 750
//<sound_name> "mp_killcam_slomo"



If you guys find any other raw file, post them below and we can post them in this thread. Smile
Let me know if you guys encounter any errors as soon as possible.

Picture of the tool I will show below.
You must login or register to view this content.

There is a RSA signature in the fastfiles, which means the EBOOT is going to have to be modded in order to run a custom patch.

Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.

Credits:
aerosoul94

Thanks guys!


is that mean we can make gsc menu like bo2 or what? plz answer
11-01-2014, 07:29 PM #22
Originally posted by azooz121 View Post
is that mean we can make gsc menu like bo2 or what? plz answer


NO!!!!!

The following user thanked Red-EyeX32 for this useful post:

DJ_KILLA1337
11-01-2014, 09:18 PM #23
Im Not Boobdidas
Do a barrel roll!
Originally posted by Absolute
No I did, and I'm fully aware of what a zone file does.


Obviously not if you're over here jumping on Red for it lmfao
11-01-2014, 09:24 PM #24
I got a sick 1337 @ha@x33 "patch" bruhh :troll:

The following user thanked DJ_KILLA1337 for this useful post:

11-01-2014, 09:25 PM #25
thanks dude! your 1337 Happy
11-01-2014, 10:01 PM #26
Yenix
Do a barrel roll!
Nice Release Red-Eye Tiphat
11-02-2014, 12:08 AM #27
Originally posted by ItsYenix View Post
Nice Release Red-Eye Tiphat


Thanks man Happy
11-02-2014, 12:36 AM #28
Nice job, keep it up man Winky Winky

The following user thanked worrorfight for this useful post:

zMarcusHD

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