Level 1 = 0
Level 2 = 800
Level 3 = 1900
Level 4 = 3300
Level 5 = 5300
Level 6 = 7900
Level 7 = 11100
Level 8 = 14900
Level 9 = 19300
Level 10 = 24300
Level 11 = 30100
Level 12 = 36700
Level 13 = 44100
Level 14 = 52300
Level 15 = 61300
Level 16 = 71100
Level 17 = 81900
Level 18 = 93100
Level 19 = 105300
Level 20 = 118300
Level 21 = 132100
Level 22 = 146700
Level 23 = 162100
Level 24 = 178300
Level 25 = 195300
Level 26 = 213100
Level 27 = 231700
Level 28 = 251100
Level 29 = 271300
Level 30 = 292300
Level 31 = 314100
Level 32 = 337100
Level 33 = 361300
Level 34 = 386700
Level 35 = 413300
Level 36 = 441100
Level 37 = 470100
Level 38 = 500300
Level 39 = 531700
Level 40 = 564300
Level 41 = 598100
Level 42 = 633100
Level 43 = 669300
Level 44 = 706700
Level 45 = 745300
Level 46 = 785100
Level 47 = 826100
Level 48 = 868300
Level 49 = 911700
Level 50 = 1002100
ClassIndex = 0;
ClassInterval = 0x80;
PrimaryAtt1 = Primary + 0x2;
PrimaryAtt2 = Primary + 0x4;
PrimaryAtt3 = Primary + 0x6;
PrimaryCamo = Primary + 0x8;
Secondary = Primary + 0xC;
SecondaryAtt1 = Primary + 0xE;
SecondaryAtt2 = Primary + 0x10;
SecondaryAtt3 = Primary + 0x12;
SecondaryCamo = Primary + 0x14;
ExoLauncher = Primary + 0x18;
ExoLauncher2 = Primary + 0x1A;
ExoAbility = Primary + 0x1B;
ClassName = Primary + 0x21;
Perk1 = Primary + 0x35;
Perk1a = Primary + 0x37;
Perk2 = Primary + 0x39;
Perk2a = Primary + 0x3B;
Perk3 = Primary + 0x3D;
Perk3a = Primary + 0x3F;
WildCard1 = Primary + 0x41;
WildCard2 = Primary + 0x43;
WildCard3 = Primary + 0x45;
ScoreStreak1 = Primary + 0x49;
ScoreStreak2 = Primary + 0x51;
ScoreStreak3 = Primary + 0x59;
ScoreStreak4 = Primary + 0x61;
cg_gun_x 0
cg_gun_y 0
cg_gun_z 0
cg_fov 65
set scr_war_score_kill 99999 (Gametypes: war/dom/sd/dm/dem/ctf/hd/kc/sab/hq/tdef/conf/oic/sas/gun/shrp)
ClientInterval = 0x4180;
Client_ReadName = G_Client + 0x3aa8;
Client_InGameClanTag = G_Client + 0x3BA0;
Client_InGameName = G_Client + 0x3B3c;
Client_mFlag = G_Client + 0x3da7;
Client_WeaponFlags = G_Client + 0x0562;
Client_Angles = G_Client + 0x01b4;
Client_Origin = G_Client + 0x0078;
Client_PrimaryAmmo = G_Client + 0x05A4;
Client_PrimaryClip = G_Client + 0x0658;
Client_SecondaryAmmo = G_Client + 0x058C;
Client_SecondaryClip = G_Client + 0x0640;
Client_Stance = G_Client + 0x5B;
Client_Alive = G_Client + 0x33A; //0x08 = dead 0x00 = alive
Client_Team = G_Client + 0x5B;
Client_SetClientViewAngles = G_Client + 0x00;
Client_Lag = G_Client + 0x3A1B; // 0x01 ON 0x00 OFF
Client_ClientFieldOfView = G_Client + 0x3941;
Client_BreathSound = G_Client + 0x3AC9;
Client_InvisibleWeapon = G_Client + 0x3AE1;
Client_BombEmblem = G_Client + 0x3668;//0x01 ON 0x00 OFF
Client_DisableMiniMap = G_Client + 0x38E0;//0x01 ON 0x00 OFF
Client_VisionHacking = G_Client + 0x38C9;//0x01 ON 0x00 OFF
Client_VisionMissleStrike = G_Client + 0x3850;//0x01 ON 0x00 OFF
Client_VisionGoliath = G_Client + 0x38E8;//0x01 ON 0x00 OFF
Client_VisionBlackScreen = G_Client + 0x3948;//0x01 ON 0x00 OFF
Client_VisionNight = G_Client + 0x563;//0x01 ON 0x00 OFF
Client_GiveAkimbo = G_Client + 0x3E5;//0x90 ON 0x00 OFF
Client_RemoveWeapon = G_Client + 0x37A;//0x00 ON 0x01 OFF
Client_Customise_Gender = G_Client + 0x3BE3;//0x01 FEMALE 0x02 MALE
Client_Customise_Model_Type = G_Client + 0x3BDF;//Int 16
Client_Customise_Eyewear = G_Client + 0x3BFB;//Int 16
Client_Customise_Helments = G_Client + 0x3BF7;//Int 16
Client_Customise_Tops = G_Client + 0x3BDB;//Int 16
Client_Customise_Loadouts = G_Client + 0x3BF3;//Int 16
Client_Customise_Gloves = G_Client + 0x3BE7;//Int 16
Client_Customise_Pants = G_Client + 0x3BE3;//Int 16
Client_Customise_KneeGuards = G_Client + 0x3BEF;//Int 16
Client_Customise_Boots = G_Client + 0x3BEB;//Int 16
Client_Customise_Exo = G_Client + 0x3BFC;//Int 16 Eg KVA Civilian Exo = 14
Client_Customise_Exo2 = G_Client + 0x3BFE;//Int 16 Eg KVA Civilian Exo = 1 (requires both)
Client_CannotShoot = G_Client + 0x397C;//0x01 ON 0x00 OFF
Client_ForceAction = G_Client + 0x563;//0x00 OFF, 0x01 Reload, 0x02 Exo Launcher, 0x03 Exo Ability
Client_ForceDPADLEFT = G_Client + 0x562;//0x00 OFF, 0x40 ON
Level 1 = 0
Level 2 = 800
Level 3 = 1900
Level 4 = 3300
Level 5 = 5300
Level 6 = 7900
Level 7 = 11100
Level 8 = 14900
Level 9 = 19300
Level 10 = 24300
Level 11 = 30100
Level 12 = 36700
Level 13 = 44100
Level 14 = 52300
Level 15 = 61300
Level 16 = 71100
Level 17 = 81900
Level 18 = 93100
Level 19 = 105300
Level 20 = 118300
Level 21 = 132100
Level 22 = 146700
Level 23 = 162100
Level 24 = 178300
Level 25 = 195300
Level 26 = 213100
Level 27 = 231700
Level 28 = 251100
Level 29 = 271300
Level 30 = 292300
Level 31 = 314100
Level 32 = 337100
Level 33 = 361300
Level 34 = 386700
Level 35 = 413300
Level 36 = 441100
Level 37 = 470100
Level 38 = 500300
Level 39 = 531700
Level 40 = 564300
Level 41 = 598100
Level 42 = 633100
Level 43 = 669300
Level 44 = 706700
Level 45 = 745300
Level 46 = 785100
Level 47 = 826100
Level 48 = 868300
Level 49 = 911700
Level 50 = 1002100
ClassIndex = 0;
ClassInterval = 0x80;
PrimaryAtt1 = Primary + 0x2;
PrimaryAtt2 = Primary + 0x4;
PrimaryAtt3 = Primary + 0x6;
PrimaryCamo = Primary + 0x8;
Secondary = Primary + 0xC;
SecondaryAtt1 = Primary + 0xE;
SecondaryAtt2 = Primary + 0x10;
SecondaryAtt3 = Primary + 0x12;
SecondaryCamo = Primary + 0x14;
ExoLauncher = Primary + 0x18;
ExoLauncher2 = Primary + 0x1A;
ExoAbility = Primary + 0x1B;
ClassName = Primary + 0x21;
Perk1 = Primary + 0x35;
Perk1a = Primary + 0x37;
Perk2 = Primary + 0x39;
Perk2a = Primary + 0x3B;
Perk3 = Primary + 0x3D;
Perk3a = Primary + 0x3F;
WildCard1 = Primary + 0x41;
WildCard2 = Primary + 0x43;
WildCard3 = Primary + 0x45;
ScoreStreak1 = Primary + 0x49;
ScoreStreak2 = Primary + 0x51;
ScoreStreak3 = Primary + 0x59;
ScoreStreak4 = Primary + 0x61;
cg_gun_x 0
cg_gun_y 0
cg_gun_z 0
cg_fov 65
set scr_war_score_kill 99999 (Gametypes: war/dom/sd/dm/dem/ctf/hd/kc/sab/hq/tdef/conf/oic/sas/gun/shrp)
ClientInterval = 0x4180;
Client_ReadName = G_Client + 0x3aa8;
Client_InGameClanTag = G_Client + 0x3BA0;
Client_InGameName = G_Client + 0x3B3c;
Client_mFlag = G_Client + 0x3da7;
Client_WeaponFlags = G_Client + 0x0562;
Client_Angles = G_Client + 0x01b4;
Client_Origin = G_Client + 0x0078;
Client_PrimaryAmmo = G_Client + 0x05A4;
Client_PrimaryClip = G_Client + 0x0658;
Client_SecondaryAmmo = G_Client + 0x058C;
Client_SecondaryClip = G_Client + 0x0640;
Client_Stance = G_Client + 0x5B;
Client_Alive = G_Client + 0x33A; //0x08 = dead 0x00 = alive
Client_Team = G_Client + 0x5B;
Client_SetClientViewAngles = G_Client + 0x00;
Client_Lag = G_Client + 0x3A1B; // 0x01 ON 0x00 OFF
Client_ClientFieldOfView = G_Client + 0x3941;
Client_BreathSound = G_Client + 0x3AC9;
Client_InvisibleWeapon = G_Client + 0x3AE1;
Client_BombEmblem = G_Client + 0x3668;//0x01 ON 0x00 OFF
Client_DisableMiniMap = G_Client + 0x38E0;//0x01 ON 0x00 OFF
Client_VisionHacking = G_Client + 0x38C9;//0x01 ON 0x00 OFF
Client_VisionMissleStrike = G_Client + 0x3850;//0x01 ON 0x00 OFF
Client_VisionGoliath = G_Client + 0x38E8;//0x01 ON 0x00 OFF
Client_VisionBlackScreen = G_Client + 0x3948;//0x01 ON 0x00 OFF
Client_VisionNight = G_Client + 0x563;//0x01 ON 0x00 OFF
Client_GiveAkimbo = G_Client + 0x3E5;//0x90 ON 0x00 OFF
Client_RemoveWeapon = G_Client + 0x37A;//0x00 ON 0x01 OFF
Client_Customise_Gender = G_Client + 0x3BE3;//0x01 FEMALE 0x02 MALE
Client_Customise_Model_Type = G_Client + 0x3BDF;//Int 16
Client_Customise_Eyewear = G_Client + 0x3BFB;//Int 16
Client_Customise_Helments = G_Client + 0x3BF7;//Int 16
Client_Customise_Tops = G_Client + 0x3BDB;//Int 16
Client_Customise_Loadouts = G_Client + 0x3BF3;//Int 16
Client_Customise_Gloves = G_Client + 0x3BE7;//Int 16
Client_Customise_Pants = G_Client + 0x3BE3;//Int 16
Client_Customise_KneeGuards = G_Client + 0x3BEF;//Int 16
Client_Customise_Boots = G_Client + 0x3BEB;//Int 16
Client_Customise_Exo = G_Client + 0x3BFC;//Int 16 Eg KVA Civilian Exo = 14
Client_Customise_Exo2 = G_Client + 0x3BFE;//Int 16 Eg KVA Civilian Exo = 1 (requires both)
Client_CannotShoot = G_Client + 0x397C;//0x01 ON 0x00 OFF
Client_ForceAction = G_Client + 0x563;//0x00 OFF, 0x01 Reload, 0x02 Exo Launcher, 0x03 Exo Ability
Client_ForceDPADLEFT = G_Client + 0x562;//0x00 OFF, 0x40 ON
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