example
[code]drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
if(player.status == "Unverified")
player thread destroyMenu(player);
player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}
Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}
booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "Sub Menu 1", ::submenu, "Sub Menu 1", "Sub Menu 1");
self add_option("Main Menu", "Sub Menu 2", ::submenu, "Sub Menu 2", "Sub Menu 2");
self add_option("Main Menu", "Sub Menu 3", ::submenu, "Sub Menu 3", "Sub Menu 3");
self add_option("Main Menu", "Sub Menu 4", ::submenu, "Sub Menu 4", "Sub Menu 4");
self add_option("Main Menu", "Sub Menu 5", ::submenu, "Sub Menu 5", "Sub Menu 5");
self add_option("Main Menu", "Sub Menu 6", ::submenu, "Sub Menu 6", "Sub Menu 6");
self add_option("Main Menu", "Sub Menu 7", ::submenu, "Sub Menu 7", "Sub Menu 7");
self add_option("Main Menu", "Sub Menu 8", ::submenu, "Sub Menu 8", "Sub Menu 8");
self add_option("Main Menu", "Sub Menu 9", ::submenu, "Sub Menu 9", "Sub Menu 9");
self add_option("Main Menu", "Sub Menu 10", ::submenu, "Sub Menu 10", "Sub Menu 10");
self add_option("Main Menu", "Sub Menu 11", ::submenu, "Sub Menu 11", "Sub Menu 11");
self add_option("Main Menu", "Sub Menu 12", ::submenu, "Sub Menu 12", "Sub Menu 12");
self add_option("Main Menu", "Sub Menu 13", ::submenu, "Sub Menu 13", "Sub Menu 13");
self add_option("Main Menu", "Sub Menu 14", ::submenu, "Sub Menu 14", "Sub Menu 14");
self add_option("Main Menu", "Sub Menu 15", ::submenu, "Sub Menu 15", "Sub Menu 15");
self add_option("Main Menu", "Players Menu", ::submenu, "PlayersMenu", "Players Menu");
example
[code]drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
if(player.status == "Unverified")
player thread destroyMenu(player);
player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}
Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}
booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "Sub Menu 1", ::submenu, "Sub Menu 1", "Sub Menu 1");
self add_option("Main Menu", "Sub Menu 2", ::submenu, "Sub Menu 2", "Sub Menu 2");
self add_option("Main Menu", "Sub Menu 3", ::submenu, "Sub Menu 3", "Sub Menu 3");
self add_option("Main Menu", "Sub Menu 4", ::submenu, "Sub Menu 4", "Sub Menu 4");
self add_option("Main Menu", "Sub Menu 5", ::submenu, "Sub Menu 5", "Sub Menu 5");
self add_option("Main Menu", "Sub Menu 6", ::submenu, "Sub Menu 6", "Sub Menu 6");
self add_option("Main Menu", "Sub Menu 7", ::submenu, "Sub Menu 7", "Sub Menu 7");
self add_option("Main Menu", "Sub Menu 8", ::submenu, "Sub Menu 8", "Sub Menu 8");
self add_option("Main Menu", "Sub Menu 9", ::submenu, "Sub Menu 9", "Sub Menu 9");
self add_option("Main Menu", "Sub Menu 10", ::submenu, "Sub Menu 10", "Sub Menu 10");
self add_option("Main Menu", "Sub Menu 11", ::submenu, "Sub Menu 11", "Sub Menu 11");
self add_option("Main Menu", "Sub Menu 12", ::submenu, "Sub Menu 12", "Sub Menu 12");
self add_option("Main Menu", "Sub Menu 13", ::submenu, "Sub Menu 13", "Sub Menu 13");
self add_option("Main Menu", "Sub Menu 14", ::submenu, "Sub Menu 14", "Sub Menu 14");
self add_option("Main Menu", "Sub Menu 15", ::submenu, "Sub Menu 15", "Sub Menu 15");
self add_option("Main Menu", "Players Menu", ::submenu, "PlayersMenu", "Players Menu");
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