KnifeDamage()
{
self endon("death");
self endon("disconnect");
for(;
{
self waittill("damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname);
if(isSubStr(attacker getCurrentWeapon(), "knife"))
{
self thread [[level.callbackPlayerDamage]]( self, self, 800, 8, "MOD_RIFLE_BULLET", attacker getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
wait 0.05;
}
}
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