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I've tried these:
"MOD_EXPLOSIVE"
"MOD_GRENADE"
"MOD_GRENADE_SPLASH"
"MOD_PROJECTILE_SPLASH"
but all of them just show the current handheld weapon, any way around that?
RadiusDamage(explosion.origin, 4500, 4500, 4500, self, <MOD IN HERE>
; < This is the line here