Post: Disable Host migration?
07-29-2016, 03:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU, I am wondering if there is a way in GSC to disable host migrations in public games due to the hosts connection lagging.
If there is, how would I go about doing that. Thanks NGU.
Everyone knows how frustrating a sudden internet spasm can be when hosting a lobby and a host migration happens due to it.
07-29-2016, 05:54 AM #2
seanhellen
Are you high?
I think its part of the force host dvar set. Have a look for that :yes:

Edit

Nvm, found it

setDvar("partyMigrate_disabled" , "1");
Last edited by seanhellen ; 07-29-2016 at 02:31 PM.
07-29-2016, 05:08 PM #3
Originally posted by seanhellen View Post
I think its part of the force host dvar set. Have a look for that :yes:

Edit

Nvm, found it

setDvar("partyMigrate_disabled" , "1");


I have that dvar set to that in the forcehost I use when I host public lobbies, but host migrations still happen.
Does there have to be something else present in the GSC to allow it work correctly?
07-29-2016, 05:16 PM #4
seanhellen
Are you high?
Originally posted by Nothingbutbread View Post
I have that dvar set to that in the forcehost I use when I host public lobbies, but host migrations still happen.
Does there have to be something else present in the GSC to allow it work correctly?


Hmmm, im not sure then. I have it in the forcehost function which is called in the init() and I will sit in my own lobby for ages waiting lol. Sorry

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