Post: Surge "Rise" Menu Base Beta 1.5 [UPDATE 9/30/14]
09-26-2014, 04:49 AM #1
TheFallen
Former Dark Night
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Surge "Rise" Menu Base Beta




Here's an alternative menu base that you can use BUT keep in mind this menu is still in beta so it is not perfect. If you find any bugs quote me and I will look into them. Also if you have any ideas for what I should change/add (besides mods, this is not a completed menu release it is only a base) let me know and I will see what I can do.

Features




  • Verification System
  • Menu Tracking
  • Function Control
  • Paging
  • Easy-to-use Control System


How to Use
Controls:

  • Open = Dpad down
  • Close = R3
  • Select = X
  • Back = O (closes menu if at main menu)
  • Scroll Up = L1
  • Scroll Down = R1


File Structure

menu.gsc
Contains the update menu functions and is where you should add your options.

hud.gsc
Contains the hud creation and transition functions


Add and Use a color
    level.<color name>= (r, g, b);

Ex:
level.white = (1, 1, 1);
...
self.myShader.color = level.white;


Set a Color
    setColor(type, elem, color);

Ex:
setColor("menu", "background", black);
or
setColor("menu", "background", (0, 0, 0));


To add options to the root menu use the following in the function updateMenu()
To add options to the player menu use the following in the function updatePlayersMenu()

Adding a Menu/Submenu:
    
/*
* parent = menu to add to
* name = menu id/reference
* title = text to display for menu title
*/
[entity] addMenu(parent, name, title);


Adding an Option:
    
/*
* parent = menu to add to
* label= text to display
* title = function to call
* input = parameter to pass to function
* type = "thread" for async calls or blank for immediate calls; default is immediate
* entity = entity to call function on; default is self
*/
[entity] addOption(parent, label, function, input, type, entity);



Changing Access Level:
    
/*
* accessLevel = integer from 0-3
*/
[entity] setAccessLevel(accessLevel);


Get Access Level:
    
/*
* returns integer value; default is 0 (no access)
*/
[entity] getAccessLevel();


Get Access Level Status:
    
/*
* returns string matching access level (No Access, Limited Access, Admin, Host)
*/
[entity] getAccessLevelStatus();

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***Only for iMCSz's GSC Studio as of now***
A future update will provide the single _clientids.gsc file.


Change Log

9/30/14

ONLY FOR iMCSx's GSC Studio (You must login or register to view this content.)

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  • New File Structure
  • Better color customization
  • Stability Improvments



9/25/2014

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  • Initial Release



Credits


  • ItsLollo1000 for his thread and anyone whose codes I used
  • Exelo for line_horizontal material
  • Taylor for reminding me how weird GSC when I tried doing something from a C language and for helping me test
  • Adidas for helping me test
  • iMCSx for his GSC Studio
Last edited by TheFallen ; 10-02-2014 at 02:00 AM. Reason: updated to Beta 1.5

The following 52 users say thank you to TheFallen for this useful post:

Mantus, /SneakerStreet/, Hammy, Bucko, Chris, Daqe, Eddie Mac, EdiTzZ, ErasedDev, Frost Mods, Geo, Harry12345789, HaX-Stylin, iifire, Im Leroy, Im Not Boobdidas, Items, Welsh, ItsLollo1000, John Leepe, Joren, MiseryLegion, My Ninja Defuse, Napalm Light, Norway-_-1999, John, ozzy21, PartyTime, Patrick, Plasmer, RTE, SaberNGU, SC58, Script Kiddie, seb5594, ShutTheCrunchUp, Silent Assassin, Taylor, Swiss, SyGnUs, TehMerkMods, Terrorize 420, Turk_Warrior, Vanz, wayzoken, x0ptic0ns100, xD3VHΛX, Fatality, xJessex, xSlinkeyy, xSyntheticPatch
09-26-2014, 08:42 PM #11
YOUR MOM HOE
Bounty hunter
what your Skype I get error when I add new functions can you help me bruh
09-26-2014, 09:01 PM #12
TheFallen
Former Dark Night
Originally posted by YOUR
what your Skype I get error when I add new functions can you help me bruh


Just PM me. You probably aren't using the right function type.
09-26-2014, 09:11 PM #13
YOUR MOM HOE
Bounty hunter
I want you to teach me i got team viewer i don't if i am doing it right way what your skype
09-26-2014, 09:53 PM #14
ErasedDev
Climbing up the ladder
Nice menu base , Finally someone has some creativity . I love your designing skills :$

The following user thanked ErasedDev for this useful post:

TheFallen
09-26-2014, 10:39 PM #15
Chris
Former Staff
Great base Tyler! Hope to see more content from ur fgt ass tears
09-26-2014, 10:40 PM #16
Daqe
Pokemon Trainer
Awesome Gasp Thx
09-27-2014, 03:58 AM #17
xJessex
I am error
Nice Bro Winky Winky
But it's will overflow quickly no ?
Last edited by xJessex ; 09-27-2014 at 05:15 AM.
09-27-2014, 05:13 AM #18
Im Not Boobdidas
Do a barrel roll!
Still lookin great Happy and yay im in the credits
09-27-2014, 10:31 AM #19
MegaMister
Former Mega Staff
Originally posted by TheFallen View Post
Surge "Rise" Menu Base Beta


Nice job, but the "line_horizontal", was by me! Tiphat

The following user thanked MegaMister for this useful post:

xJessex

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