//All Time Is In Seconds!
level thread removeSkyBarrier()
spawnEntity(entityClass, entityModel, entityOrigin, entityAngle)
spawnObjective(objectiveOrigin, objectiveIcon, objectiveOnEntity)
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateObject(modelName, origin, angle)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
Using the functions are easy all you have to do is place them in the correct map name
with whatever you want them to do, look at the example if you are still confused.
MapNameHere()
{
CreateWall(exampleOrigin, exampleOrigin);
CreateTurret(exampleOrigin2, exampleOrigin2);
//etc
}
Drone()
{
level thread removeSkyBarrier()
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21, (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 5, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 5, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator
}
Plaza()
{
level thread removeSkyBarrier()
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875)); //bs don't remove
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875)); //right room wall
CreateWall((-16174.6, 1775, -87.875), (-16275.5, 1910.85, -5.875)); //left room wall
CreateZipline((-16536.8, 1373.69, -87.875), (-16226.4, 1042.5, 48.125), 3, true);
CreateFlag((-16633.9, 700.693, 48.125), (-16386.7, 888.134, -80.125), false, false); // 1st room 1st flag 1way
CreateFlag((-16179.3, 670.101, -81.6811), (-18597.4, -524.28, -191.875), false, false); // 1st room 2nd flag 1way
CreateFlag((-13881.2, 3285.49, 4.739), (-18876.3, 961.221, -63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-16519.3, 3346.88, -191.875), (-16396.1, 3380.66, 27.696, false, false); // 2nd room 1st escape flag 1way
CreateGrid((-14252, 2892.17, -11.136), (-13865.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-16037.5, 3094.16, -191.875), (-16037.5, 3134.16, -115.875)); // 2md room right wall
CreateWall((-16624, 3378.15, -191.875), (-16624, 3418.15, -115.875)); // 2md room left wall
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 5, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateDoor((-16779, 1272.03, -57.875), (-16999.9, 1498.43, -57.875), 5, (90, 135, 0), 3, 2, 30, 80); //1st room door
CreateDoor((-16351.8, 2867.44, -250.875), (-16351.7, 2867.43, -150.875), 5, (90, 70, 0), 3, 2, 30, 80); //2nd room door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
}
Cargo()
{
level thread removeSkyBarrier()
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((1553.69, 4380.67, 187.864), (1291.71, 2275.07, -67.875), false, false);
CreateFlag((789.215, 3555.41, 97.625), (1558.5, 5019.96, 187.864), false, false);
CreateZipline((670.21, 1506.36, 62.125), (-418.645, 452.137, 66.125), 5, true);
CreateWall((1598.13, 5084.76, 215.125), (1226.71, 5086.19, 220.125));
CreateRamp((594.359, 3618.75, -67.875), (577.495, 3821.93, 58.6); //1st bunker ramp
CreateWall((472.751, 3911.52, -67.875), (650.754, 3906.24, 45.203)); //1st bunker wall
CreateWall((889.255, 3815.36, 97.3315), (880.401, 3469.48, 140.7593)); //2nd bunker wall
CreateWall((629.021, 3481.49, 97.4293), (880.401, 3469.48, 140.7593)); //3rd bunker wall
CreateGrid((614.359, 3902.58, 42.805), (335.685, 3791.14, 42.805), 90); //1st bunker floor
CreateMysteryBox((369.609, 3596.7, -67.875), (0, 100, 0), 50); //box
CreateGrid((1611.36, 5058.36, 171.989), (1497.9, 4380.64, 171.989), 90); // Backfloor
CreateDoor((521.695, 3910.95, -67.875), (382.246, 3910.95, -67.875), 5, (90, 90, 0), 3, 2, 40, 80); //1st bunker door
CreateDoor((936.056, 1391.64, 62.125), (936.056, 1504.88, 62.125), 5, (90, 0, 0), 3, 2, 25, 80); //1st room door
CreateWall((819.359, 982.111, 98.125), (767.037, 981.285, 117.346)); //1st room wall
}
Hijacked()
{
level thread removeSkyBarrier();
CreateMysteryBox((-2742.84, 7.67094, 159.294), (0, 180, 0), 50);
CreateRamp((-1252.82, 183.799, -39.7719), (-1136.78, 183.799, -39.7719)); //Door zu unten
CreateRamp((872.747, 283.156, 22.6344), (764.17, 283.156, 22.6344)); //Door zu unten
CreateRamp((347.368, -59.621, 20.125), (347.368, -59.621, 100.125)); //Door oben Kabine
CreateWall((930.08, 372.636, 20.125), (900.08, 372.636, 100.125)); //Door oben Kabine
CreateRamp((1181.44, 1.37563, 20.125), (1181.44, 1.37563, 100.125)); //Door oben Kabine
CreateWall((1039.66, 234.45, 156.125), (920.394, 234.45, 266.125)); //Door oben Kabine Leiter
CreateFlag((-81.3954, 390.286, 54.375), (-276.589, 94.8909, -171.875), false, false); //Flagge nach unten Brunnen
CreateFlag((251.694, 14.4321, -105.875), (826.082, -69.909, 156.125), false, false); //Flagge nach oben
CreateTurret( (379.615, -129.972, 164.125), (0, 180, 0), "auto_gun_turret_mp" ); //turrent Test
CreateGrid((-2742.67, -398.804, 143.419), (-2898.95, 27.7107, 143.419)); //2 etage heck
CreateDoor((-889.721, 185.118, 20.125), (-1056.59, 185.118, 20.125), 3, (90, 90, 0), 3, 2, 40, 80); //Door
CreateZipline((-1565.27, 44.0073, 92.125), (-2753.54, -336.392, 159.294), 4, true); //zipline heck zu haus
CreateGrid((-1500.48, 346.431, 92.125), (-1630.03, 346.431, 92.125)); //Mauer treppe
}
Plaza()
{
level thread removeSkyBarrier()
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875)); //bs don't remove
CreateFlag((-13881.2, 3285.49, 4.739), (-16365,2749,-63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-19014,845,-47.875), (-16365,2749,-63.875), false, false);//escape to 2nd roof
CreateGrid((-14252, 2892.17, -11.136), (-13865.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateRamp((-17929.9,1201,-191.875), (-18225.7,934.665,-31.875));//ramp to roof
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-18555,950,0), (-18557,1088,-63));//?
CreateWall((-18822.8,674,-53.875), (-18896,674,0.359);//ladder 1st
CreateWall((-19040,1127,-15.875), (-18941,1126,0.792);//3jump 1st
CreateDoor((-18552,899.877,-63.875), (-18570,810,-63.875), 5, (90, 180, 0), 5, 2, 30, 80);//air vent 1st
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 5, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
}
Nuketown()
{
level thread removeSkyBarrier();
CreateWall((-611.9672,-1197.882,-30.91674), (1236.619,-1202.963,-30.08543));//long death
CreateWall((1236.619,-1202.963,-30.08543), (1242.345,-913.1017,-30.08054));//spawn
CreateWall((1242.345,-913.1017,-30.08054), (342.2169,-908.8411,-30.20414));//side spawn
CreateWall((-393.5878,-800.1978,-30.43816), (-660.8975,-369.7951,-30.12709));
CreateWall((-660.8975,-369.7951,-30.12709), (-1670.36,-63.1468,-30.3854);//side base hedge
CreateWall((-1665.36,-491.791,-30.12709), (-1657.85,-41,-30.3854);//back wall
CreateWall((-1271.594,-869.7337,-30.69753), (-611.624,-1203.602,-30.90213));
CreateWall((-276.396,-851.596,-35), (-276.396,-608.882,-35));
CreateWall((-1285.24,-717.673,-60), (-1269.44,-566.84,30));
CreateWall((-368.227,1916.06,-30), (-609.834,1956.13,-30));
CreateWall((-609.834,1956.13,-30), (-594.881,1497.43,-30));
CreateMysteryBox((-1386,-689,-45), (0, 90, 0), 200);//door
CreateDoor((-1269.44,-566.84,-60), (-1277.57, -340.334, -60), 3, (90, 90, 90), 15, 2, 25, 160); //1st bunker door
CreateFlag((-697.123,-188.705,-58.128, (1119.9,-1052.2,-63.2372), false, false);//orange
CreateFlag((673.976,-175.06,-60.738, (1119.9,-1052.2,-63.2372), false, false);//blue
CreateFlag((-1612,-156,-63), (-1133.26,491.506,77.125), false, false);//corner base
//optional
//CreateRamp((-1418.32,-400.305,-62.817, (-1975.92, -353.336, 130.6187));//door
//CreateGrid((-1975.92,-280.336,130.6187), (-2280.5,-465.029,130.6187), (0,0,0));//door
//CreateZipline((-2304.93,-274.583,130.6187), (-1133.26,491.506,77.125), 3, false);//2nd story house deck
//CreateWall((-1690.36,-63.1468,-4.39707), (-1392,-171.155,80.322));//barrier
}
Encore()
{
level thread removeSkyBarrier();
CreateZipline((-466.3182, 394.3003, 75.125), (491.8677, 249.4816, 87.125), 5, true);
CreateRamp((300.0552, -1056.247, 106.1114), (303.5404, -645.6409, -60.5598, false);
CreateRamp((300.0552, -1056.247, 106.1114), (-257.071, -1075.52, 68.97985), false);
CreateRamp((-241.0603, -641.0327, -112.7301), (-257.071, -1075.52, 68.97985), false);
CreateRamp((-248.6194, -1083.583, 39.6884), (-236.985, -1582.243, 13.9094), false);
CreateRamp((-236.985, -1582.243, 13.9094), (312.451, -1568.047, -2.017611), false);
CreateRamp((312.451, -1568.047, -2.017611), (300.5868, -1072.267, 60.6603), false);
CreateRamp((298.6425, -1072.438, 199.1657), (316.5589, -1572.019, 189.2379), false);
CreateRamp((316.5589, -1572.019, 189.2379), (-233.2897, -1574.568, 201.8863), false);
CreateRamp((-233.2897, -1574.568, 201.8863), (-255.035, -1075.436, 182.0397), false);
CreateRamp((298.6425, -1072.438, 199.1657), (-255.035, -1075.436, 182.0397), false);
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");
CreateTurret((-250.3173, -1075.754, 198.0684), (0, 90, 0), "auto_gun_turret_mp");
}
Hydro()
{
level thread removeSkyBarrier();
CreateFlag((-450.109, 46.557, 216.851), (-295.32, -1956.01, 616.125), false, true);
CreateFlag((-295.32, -1956.01, 616.125),(-450.109, 46.557, 216.851), false, true);
CreateMysteryBox((-400.158, -1965.03, 616.125), (0, 90, 0), 250);
CreateMysteryBox((-403.26, -2012.38, 616.125), (0, 90, 0), 250);
CreateZipline((-186.759, -2071.94, 583.125), (-1278.66, -1070.62, 344.125), 3, true);
CreateZipline((-1269.37, -1267.69, 344.125), (-1007.66, -140.658, 348.125), 3, true);
CreateElevator((-1075.88, -571.391, 348.125), (-1069.34, -583.722, 416.792), 3, 2);
CreateMysteryBox((-719.407, -222.366, 384.125), (0, 90, 0), 250);
CreateFlag((-465.159, -677.233, 384.125), (-2614.35, -321.168, 220.125), false, false);
CreateFlag((392.51, 41.2645, 216.005), (235.544, -1997.3, 616.125), false, true);
CreateDoor((-514.413, -206.508, 216.125), (-674.277, -224.41, 216.225), 5, (90, 90, 0), 3, 2, 40, 80);
}
Studio() //v2 Made by CodJumper // make sure you have Sharks newest update!
{
level thread removeSkyBarrier();
CreateFlag((880.269, -128.696, -21.875), (731.784, -252.809, -63.875), false, true); // 1st bunker enter flag
CreateFlag((633.707, -1560.75, 96.125), (2066.35, 2231.37, -39.875), true, false); // 1st bunker escape flag
CreateFlag((2641.75, 1521.29, 76), (2564.91, 1601.8, -43.875), false, true); // 2nd bunker 1st flag
CreateFlag((2354.02, 1364.27, -43.875), (285.885, 755.791, 36.124), false, false); // 2nd bunker escape flag
CreateFlag((-133.674, 975.225, 96.125), (-650.456, -427.257, -127.875), false, true); // random flag 1
CreateZipline((518.547, -1195.03, 100.125), (401.057, 957.14, 194.125), 4, false); //1st room zip 1way
Createwall((1205.34, -541.486, -30.3254), (1394.89, -1142.58, 10.3254), true); // Blocking wall 1
Createwall((540.756, -875.477, -50.9594), (508.76, -1752.64, 75.7044), true ); // Blocking wall 2
Createwall((691.247, -1603.46, 94.6437), (490.345, -1603.46, 135.6437), true); // Blocking wall 3
Createwall((503.674, -840.285, -40.958, (717.267, -840.285, -41.958); // 1st bunker 1st bottom wall
Createwall((503.674, -840.285, 20.958, (717.267, -840.285, 21.958); // 1st bunker 1st top wall
Createwall((832.238, -541.245, -40.958, (832.238, -850.285, -41.958); // 1st bunker 2nd bottom wall
Createwall((832.238, -541.245, 20.958, (832.238, -850.285, 21.958); // 1st bunker 2nd top walll
Createwall((914.393, 1233.4, 118.246), (761.707, 981.197, 191.152), true); // 1st room ladder blocking wall
Createwall((1384.25, 1547.21, 115.125), (1162.49, 1675.12, 116.125), true); // 1st room 5th side wall
Createwall((2229.77, 1747.64, -43.875), (2229.77, 1264.36, 66), true); // 2nd bunker bottom wall
Createwall((2201.71, 1264.36, 85), (2201.71, 1441.31, 86)); // 2nd bunker right bottom wall
Createwall((2201.71, 1747.64, 85), (2201.71, 1553.82, 86)); // 2nd bunker left bottom wall
Createwall((2201.71, 1264.36, 155), (2201.71, 1441.31, 156)); // 2nd bunker right top wall
Createwall((2201.71, 1747.64, 155), (2201.71, 1553.82, 156)); // 2nd bunker left top wall
CreateRamp((1666.41, 1375.59, 73.696, (1996.69, 1464.23, 56)); // 2nd bunker 1st ramp
CreateRamp((2528.6, 1669.57, 76), (2350.66, 1669.57, 190.433)); // 2nd bunker 2nd ramp
CreateRamp((1272.45, 1402.86, 94.125), (1409.94, 1317.8, 75.6937)); // 1st room 2nd ramp
CreateGrid((2007.64, 1264.36, 60.125), (2704.56, 1725.21, 60.125), 90, true); // 2nd bunker 1st invis floor
CreateGrid((2201.71, 1747.64, 200), (2320.71, 1264.36, 201), 90); // 2nd bunker 2nd top floor
CreateGrid((2150.71, 1747.64, 65), (2280.71, 1264.36, 65), 90); // 2nd bunker 3rd bottom floor
CreateDoor((610.297, -840.285, -35.958, (761.854, -840.285, -35.285), 3, (90, 90, 0), 3, 2, 35, 80); // 1st bunker door
CreateDoor((2201.71, 1497.88, 16), (2201.71, 1497.88, 92), 3, (90, 0, 0), 4, 2, 25, 80); // 2nd bunker door
CreateDoor((1124.31, 1558.99, 98.125), (1076.81, 1472.99, 98.125), 3, (90, 150, 0), 2, 2, 10, 80); // 1st room door
CreateElevator((955.048, -1200.14, -42.6955), (955.048, -1200.14, 96.6955), 3, 1); //1st bunker ele
CreateMysteryBox((536.139, -1536.88, 96.125), (0, 120, 0), 150); // 1st bunker box
}
Standoff()
{
level thread removeSkyBarrier();
CreateZipline((-915.487, 494.567, 112.125), (-149.797, 286.336, 416.125), 2, true);
CreateFlag((-29.4653, 324.668, 406.869), (-1004.61, -1211.63, 144.125), false, false);
CreateWall((-831.719, -1509.41, 130.51), (-835.455, -1523.15, 206.446), true);
CreateWall((-1028.11, -1057.7, 202.643), (-994.003, -1046.86, 110.976), true);
CreateWall((-1169.95, -1213.25, 182.213), (-1173.61, -1228.18, 106.766), true);
CreateDoor((-1329.37, -1336.49, 7.69385), (-1180.27, -1348.45, 4.36679), 3, (90, 90, 0), 1, 2, 40, 80);
CreateDoor((-811.922, -1629.51, 0.00953701), (-815.906, -1508.66, 8.125), 3, (90, 90, 90), 1, 2, 40, 80);
CreateMysteryBox((-27.2538, 156.061, 443.871), (0, 180, 0), 150);
CreateMysteryBox((-967.632, -1382.68, 8.125), (0, 180, 0), 150);
CreateGrid((743.189, 2523.27, 289.29, (882.167, 2177.48, 326.079), (0, 90, 0), true);
CreateRamp((1085.21, 2519.93, 295.332), (949.979, 1794.94, -43.8637), false);
CreateRamp((738.284, 2503.53, 270.064), (522.259, 2044, -54.2939), false);
CreateFlag((737.389, 1429.19, 7.6334, (953.528, 1753.16, 8.20063), false, true);
CreateFlag((618.747, 1441.06, 8.125), (506.189, 1922.5, 8.125), false, true);
CreateDoor((934.783, 2541.61, 305.173), (1060.34, 2384.56, 254.385), 3, (90, 90, 0), 1, 2, 15, 80);
CreateDoor((846.043, 2537.97, 305.173), (673.618, 2370.18, 201.95), 3, (90, 90, 0), 1, 2, 15, 80);
CreateMysteryBox((892.985, 2674.25, 305.173), (0, 90, 0), 150);
}
Express()// v0.5 by DarkTemptestHost
{
removeSkyBarrier();
CreateZipline((798.8, 1547.63, 162.125), (324.139, 2355.59, -15.875), 2.5, true);
CreateFlag((712.12, 1240.29, 162.125), (2045.47, 0.20648, 6.875), false, false);//up top flag
CreateZipline((-987.567, -55.0876, -41.875), (-1587.32, -75.6739, 65.875), 4.5, true);
CreateMysteryBox((2317.1, -1.25925, -120.875), (0, 180, 0), 50);
CreateWall((1446.27, 2305.124, 196.913), (1650.2, 2070.87, 128.131));//up top wall
CreateGrid((-2027.26, -269.362, 59.1), (-1549.04, 165.066, 59.1));
CreateFlag((-1996.77, -247.034, 74.975),(1627.69, -2161.35, -55.9872) , false, false);//grid exit
CreateWall((-711.708, -361.583, -22.2955), (-707.062, -446.826, -39.875));
CreateWall((-764.157, 446.9, -18.536), (-755, 334.915, -40.95));
CreateDoor((-818.284, 83.5785, 80.661), (-818.242, -1.416, 80.661), 5, (90, 180, 0), 4, 2, 25, 80);
}
Raid()
{
level thread removeSkyBarrier();
CreateZipline((577.084, 2736.79, 148.125), (999.676, 2976.02, 272.125), 1, true);
CreateZipline((1947.91, 2872.71, 56.125), (1374.02, 3156.56, 288.125), 1, true);
CreateElevator((1672.86, 2839.19, 303.623), (1672.86, 2839.19, 433.727), 1, 1);
CreateElevator((1749.45, 2567.67, 256.125), (1749.45, 2567.67, 434.125), 1, 1);
CreateMysteryBox((1320.74, 2731.36, 424.125), (0,80,0), 150);
CreateFlag((1294.83, 3252.07, 288.125), (2004, 3770.73, 284.125), false, true);
CreateZipline((2464.17, 3405.66, 284.125), (1987.98, 3407.57, 284.125), 1, true);
}
Express()
{
level thread removeSkyBarrier();
CreateFlag((-17.597, 2230.89, 170.196), (1481.78, -0.308352, 0.875), false, false); // escape flag
CreateFlag((787.859, -104.359, 25.125), (363.983, 390.438, 162.125), true, false); // secret flag remove if wanted
CreateFlag((-1107.83, -5.59842, -41.875), (613.687, -1782.57, 49.0877), false, false); // room escape flag
CreateFlag((777.926, -676.346, 56.125), (781.538, 685.486, 56.125), false, false); // 2nd room escape flag
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateWall((1251.68, 1661.75, -14.875), (999.483, 1883.53, 35.875), true); // 1st bunker inv blocking wall 1
CreateWall((1897.61, 2355.11, 162.277), (1128.47, 3196.68, 230.057), true); // 1st bunker inv blocking wall 2
CreateWall((1133.93, 3168.25, 132.644), (987.035, 3010.08, 230.644), true); // 1st bunker inv blocking wall 3
CreateWall((979.477, 3029.81, 175.125), (508.302, 3422.42, 230.644), true); // 1st bunker inv blocking wall 4
CreateWall((-301.534, 209.925, 99.125), (-230.881, 512.21, 170.125), true); // 1st room right inv wall
CreateWall((-299.359, -198.307, 99.125), (-219.531, -538.381, 170.125), true); // 1st room left inv wall
CreateWall((178.03, -1505.74, 154.505), (344.288, -1395.31, 200.505), true); // 2nd room wall 1
CreateWall((529.69, 2302.15, -40.875), (762.936, 2094.02, -41.875)); // 1st bunker left bottom wall
CreateWall((529.69, 2302.15, 25.875), (762.936, 2094.02, 26.875)); // 1st bunker left top wall
CreateWall((982.31, 1903.96, -40.875), (867.263, 2004.69, -41.875)); // 1st bunker right bottom wall
CreateWall((982.31, 1903.96, 25.875), (867.263, 2004.69, 26.875)); // 1st bunker right top wall
CreateWall((1084.17, 2964.54, 132.277), (1000.88, 3032.53, 133.277)); // 1st bunker help wall lol 1
CreateWall((-542.994, 245.297, 53.125), (-383.68, 246.591, 95.125)); // 1st room right wall
CreateWall((-553.104, -242.64, 53.125), (-380.472, -239.865, 95.125)); // 1st room left wall
CreateWall((1001.76, -627.799, 70.8684), (832.896, -637.215, 72.8684)); // 2nd room wall 1
CreateDoor((941.411, 1938.44, -35.875), (806.839, 2057.36, -35.875), 3, (90, 50, 0), 5, 2, 30, 80); //1st bunker door
CreateDoor((-946.371, 401.726, -30.875), (-711.84, 401.727, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room right door
CreateDoor((-936.853, -400.006, -30.875), (-708.397, -400.007, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room left door
CreateDoor((-769.359, 67.9162, 78.125), (-769.360, -1.00131, 78.125), 2, (90, 0, 0), 2, 2, 25, 80); //1st room 3rd door
CreateDoor((-206.549, -1672.13, 48.125), (-9.83823, -1536.12, 125.125), 3, (90, 35, 0), 2, 2, 20, 80); //2nd room 1st door
CreateMysteryBox((803.863, 2714.15, 185.125), (0, 140, 0), 100);
}
Slums() // Created by CKG -CraZy KiD GaMeR- aka Scifen
{
level thread removeSkyBarrier(); // Removes Death Barrier In Sky
CreateWall((530.549,-2892.26,523.125), (211.644,-2890.48,624.512)); // double high wall
CreateWall((900.355,-2892.51,536.125), (759.482,-2891.56,597.83); // tripple high wall
CreateWall((-285.402,-790.178,565.371), (-254.362,-906.78,685.99)); // Blue House Side Door Block
CreateWall((-600.021,-643.865,552.125), (-857.829,-723.525,650.035)); // Blue House Window Block
CreateWall((-359.616,-1034.4,561.614), (-503.029,-1071.92,650.645)); // Blue House Main Door Block
CreateFlag((-658.199,-1088.05,552.125), (-315.879,-2197.65,525.844), false, true); // Blue House Spawn Out Flag
CreateDoor((841.549,-2892.18,456.125), (654.806,-2892.29,455.932), 2, (90, 90, 0), 8, 2, 20, 80); // 1ST D00R
CreateDoor((310.007,-2891.36,455.087), (57.8309,-2886.27,456.125), 2, (90, 90, 0), 8, 2, 20, 65); // 2ND DOOR
CreateDoor((593.567,-3323.44,690.651), (593.567,-3170.49,690.651), 3, (90, 180, 0), 11, 2, 15, 80); // Roof Door
CreateGrid((869.377,-3301.92,674.776), (270.309,-3025.79,743.17, 90); // ROOF BASE
CreateMysteryBox((722.781,-3453.56,511.014), (0, 90, 0), 150); // MYSTERYBOX
CreateElevator((921.784, -3020.36, 456.125), (921.784, -3015.36, 680.464), 1, 1); // ELEVATOR
CreateTurret((490.295, -3013.23, 690.651), (0,90,0), "auto_gun_turret_mp"); // Turrent
}
Express()
{
level thread deathBarrier();
CreateFlag((2122.27, -158.776, -119.875), (2609.34, -160.02, -279.875), false, false);
CreateRamp((3450.58, -1203.79, -239), (3450.58, 1222.13, -239), true);//barrier
CreateRamp((2328.66, 948.564, -75), (2328.66, 948.564, -75), true);//barrier
CreateRamp((2598.21, 947.639, -75), (2633.21, 947.639, -75), true);//barrier
CreateRamp((3019.64, 961.925, -75), (3269.83, 958.87, -75), true);//barrier
CreateRamp((3269.83, 958.87, -86), (3269.83, 563.971, -86), true);//barrier
CreateRamp((3269.83, 958.87, -50), (3269.83, 563.971, -50), true);//barrier
CreateRamp((2327.18, -949.084, -86), (2703.33, -949.084, -86), true);//barrier
CreateRamp((3086.64, -957.448, -86), (3272.55, -957.448, -86), true);//barrier
CreateRamp((3272.55, -957.448, -86), (3272.55, -578.252, -86), true);//barrier
CreateRamp((3272.55, -957.448, -50), (3272.55, -578.252, -50), true);//barrier
CreateFlag((1838, 39.4843, -439.875), (5090, -310.174, 784.875), false, true);//to platform
CreateDoor((1928.71, 268.778, -439.805), (2080.33, 268.778, -439.805), 2, (90, 90, 90), 2, 2, 30, 100);//bunker door
CreateDoor((1928.71, -268.778, -439.805), (2069.56, -268.778, -439.805), 2, (90, 90, 90), 2, 2, 30, 100);//bunker door
CreateGrid((5038.58, 107.351, 769), (5143.66, -341.867, 769), false);//platform
CreateFlag((2448, 2.09058, -279.875), (2364.46, -7.38095, -279.875), false, true);//to box
CreateFlag((5146, 123.069, 784.875), (2098.93, -1048.07, -119.875), false, false);//platform escape
CreateMysteryBox((2249.23, 0.299723, -279.825), (90, 90, 90), 70);
CreateRamp((2230.95, -76.4556, -242.062), (2230.95, 87.6591, -242.062), true);
}
Turbine()
{
CreateFlag((-386.575, -2263.15, 156.84, (-473, -2476, 164), false, false);
CreateFlag((-1352.49, -4001.75, 609.834), (-1938.15, -4275.27, 750.011), false, false);// to platform
CreateGrid((-1861.66, -4246.43, 734.136), (-2012.95, -4416.41, 734.136), 90, false);
CreateRamp((-2236.18, -4311.71, 677.744), (-2236.18, -4311.71, 677.744), false);
CreateRamp((-2243.08, -4451.6, 659.177), (-2243.08, -4451.6, 659.177), false);
CreateZipline((-2434.09, -4579.86, 556.435), (-2851.76, -4288.05, 531.5, 1, false);//to bunker
CreateZipline((-2439.19, -4259.27, 597.587), (-2763.02, -4227.9, 531.5, 1, false);
CreateGrid((-2748.19, -3755.66, 515.705), (-2935.19, -4292.38, 515.705), 90, false);//bunker
CreateRamp((-2748.19, -4092.71, 600), (-2854.94, -4091.9, 600), false);
CreateRamp((-2748.19, -4092.71, 580), (-2854.94, -4091.9, 580), false);
CreateRamp((-2748.19, -4092.71, 555), (-2854.94, -4091.9, 555), false);
CreateDoor((-2912.01, -3965.02, 531.5, (-2912.01, -4091.27, 531.5, 3, (90, 0, 90), 2, 2, 30, 60);
CreateFlag((-2911.24, -3768.26, 531.5, (1658.4, 2425.54, 210.125), false, false);
}
Yemen()
{
level thread removeSkyBarrier();
CreateFlag((819.673, 193.533, 26.125), (1006.52, 1096.91, 571.343), false, false); // flag to zipline
CreateZipline((992.624, 1336.36, 571.243), (1243.58, 2480.77, 1165.13), 2, true);//to bunker
CreateZipline((847.641, 1336.36, 571.243), (994.163, 2494.75, 1165.13), 2, true);//to bunker
CreateRamp((1317.82, 2408.45, 1220.89), (934.218, 2411.45, 1220.89), false);
CreateRamp((934.218, 2411.45, 1205.01), (947.4, 2656.33, 1205.01), false);
CreateRamp((934.218, 2411.45, 1220.89), (947.4, 2656.33, 1220.89), false);
CreateRamp((692.729, 2652.43, 1220.89), (947.4, 2656.33, 1220.89), false);
CreateRamp((700.19, 3000.85, 1220.89), (692.729, 2652.43, 1220.89), false);
CreateRamp((700.19, 3000.85, 1220.89), (1324.14, 2994.51, 1220.89), false);
CreateRamp((1317.82, 2408.45, 1220.89), (1324.14, 2994.51, 1220.89), false);
CreateDoor((1114.84, 2779.93, 1165.13), (1114.84, 2640.74, 1165.13), 2, (90, 90, 0), 3, 2, 25, 80);
CreateRamp((1196.48, 2640.02, 1189.13), (1318.48, 2635.71, 1189.13), false);
CreateRamp((1196.48, 2640.02, 1205.01), (1318.48, 2635.71, 1205.01), false);
CreateRamp((1196.48, 2640.02, 1220.89), (1318.48, 2635.71, 1220.89), false);
CreateRamp((1033.2, 2640.19, 1189.13), (973.524, 2643.2, 1189.13), false);
CreateRamp((1033.2, 2640.19, 1205.01), (973.524, 2643.2, 1205.01), false);
CreateRamp((1033.2, 2640.19, 1220.89), (973.524, 2643.2, 1220.89), false);
CreateFlag((754.601, 2944.23, 1165.13), (180.159, -1353.21, 264.125), false, false);
CreateRamp((-309.033, 938.988, 345.125), (-309.033, 938.988, 345.125), false); //house bunker
CreateDoor((-544.082, 1074.76, 213.14, (-664.043, 1069.76, 213.14, 5, (90, 90, 0), 3, 2, 30, 80);
CreateMysteryBox((-327.641, 1036.59, 313.125), (0, 0, 0), 100);
}
Meltdown()
{
CreateFlag((-209.881, -371.531, -63.875), (-276.944, -616.667, -127.875), false, false);//bunker 1
CreateRamp((14.3591, -555.641, -95), (-417.743, -555.641, -95), false);
CreateRamp((-417.743, -555.641, -95), (-417.743, -1320.36, -95), false);
CreateDoor((42.077, -1340.3, -127.875), (42.077, -1146.68, -127.875), 2, (90, 90, 90), 10, 2, 30, 100);
CreateRamp((246.359, -1304.97, -110.33), (212.358, -1304.97, -110.33), false);
CreateFlag((195.873, -1295.89, -94.455), (293.462, 556.769, 72.125), false, false);
CreateFlag((471.889, 206.526, 72.125), (475.769, 292.586, 72.125), false, true);//mystery box
CreateRamp((832.688, 388.627, 110.125), (832.688, 388.627, 110.125), false);
CreateRamp((832.688, 388.627, 124.25), (832.688, 388.627, 124.25), false);
CreateRamp((832.688, 388.627, 138.25), (832.688, 388.627, 138.25), false);
CreateMysteryBox((600.386, 32.4155, 91.2485), (90, 90, 0), 150);
CreateFlag((689.16, 4586.8, -135.875), (689.861, 4764.62, -135.875), false, true);//bunker 2
CreateRamp((748.098, 5662.96, -72), (748.098, 5402.81, -72), false);
CreateRamp((599.753, 5842.36, -143.875), (1020.16, 5842.36, -37), false);
CreateDoor((1055.21, 5949.4, -23.8461), (870.77, 5843.33, -56.7367), 2, (90, 90, 90), 2, 2, 20, 100);
CreateGrid((1057.48, 5792.78, -39.7211), (1223.52, 6042.56, -39.7211), false);
CreateFlag((1207.79, 6050.42, -23.8461), (871.135, 4140.26, -139.875), false, false);
CreateRamp((231.745, 6200.41, -9, (760.977, 6200.41, -9, true);//barrier
CreateRamp((1001.14, 5911.94, 33.5217), (730.359, 5916.96, -135.875), true);//barrier
CreateRamp((1001.14, 5911.94, 103.5217), (730.359, 5916.96, -65.875), true);//barrier
CreateRamp((1001.14, 5911.94, 33.5217), (1022.47, 6208.13, 33.5217), true);//barrier
CreateRamp((1013.16, 6109.42, 33.5217), (1262.55, 6113.35, 33.5217), true);//barrier
CreateRamp((752.432, 6148.77, -72.2324), (752.432, 5968.21, -72.2324), true);//barrier
}
Detour()
{
Createwall((1692,-65,152), (1692,-149,260),false);//front wall
Createwall((1692,72,152), (1692,166,260),false);//front wall
Createwall((820,163,150), (820,0,250),false);//spawm wall
Createwall((1119,-152,15, (1119,-50,230),false);//spawm wall 2
CreateRamp((1500.5,-110,327.375), (1500.5,105,322),false);//infront of bunker 2
CreateRamp((1701,-111,275.875), (1520,-111,310),false);//infront of bunker 1
CreateRamp((2050,110,152.125), (2050,-104.673,270),false);//ramp to grid
CreateGrid((1980,-108,260), (1690,148,260), 90,false);//grid roof of bunker
CreateFlag((781,15,8.125), (700,98,152.125),false,false);//entry
CreateFlag((2060,-109,152), (1863.73,552.918,19),false,false);//exit
CreateDoor((1695,-86,152.125), (1695,2,152.125), 2, (90, 90, 90), 2, 2, 30, 80);//bunker
CreateMysteryBox((1884,150,285), (180, 180, 0), 200);//on grid
}
Nuketown()
{
CreateWall((-611.9672,-1197.882,-30.91674), (1236.619,-1202.963,-30.08543), true);//long death
CreateWall((-1437,-709,-62), (-1638.2,-465.4,-40), true);
CreateWall((1236.619,-1202.963,-30.08543), (1242.345,-913.1017,-30.08054), true);//spawn
CreateWall((1242.345,-913.1017,-30.08054), (342.2169,-908.8411,-30.20414), true);//side spawn
CreateWall((-393.5878,-800.1978,-30.43816), (-660.8975,-369.7951,-30.12709), true);
CreateWall((-660.8975,-369.7951,-30.12709), (-1670.36,-63.1468,-30.3854,true);//side base hedge
CreateWall((-1665.36,-491.791,-30.12709), (-1657.85,-41,-30.3854, true);//back wall
CreateWall((-1271.594,-869.7337,-30.69753), (-611.624,-1203.602,-30.90213), true);
CreateWall((-276.396,-851.596,-35), (-276.396,-608.882,-35), true);
CreateWall((-1285.24,-717.673,-60), (-1269.44,-566.84,30), false);//left bunker wall
CreateWall((-368.227,1916.06,-30), (-609.834,1956.13,-30), true);//block generator
CreateWall((-609.834,1956.13,-30), (-594.881,1497.43,-30), true);
CreateWall((-1269,-104.527,-61.9942), (-1269,-340,25.875), false);//right bunker wall
CreateWall((-756.403,-674.287,-60.4704), (-769.293,-595.973,15), false);//safe barrier
CreateMysteryBox((-1386,-689,-45), (0, 90, 0), 200);//door
CreateDoor((-1269.44,-560,-60), (-1286.42,-454.144, -60), 2, (90, 90, 90), 8, 2, 35, 80); //1st bunker door
CreateFlag((-697.123,-188.705,-58.128, (1119.9,-1052.2,-63.2372), false, false);//orange
CreateFlag((673.976,-175.06,-60.738, (1119.9,-1052.2,-63.2372), false, false);//blue
CreateFlag((-1630,-458,-63), (-1133.26,491.506,77.125), false, false);//corner base
}
Mirage()
{
level thread removeSkyBarrier();
CreateWall((868.641, 1159.70, 157.74), (870.149, 1510.13, 154.1));
CreateWall((868.088, 1159.70, 131.865), (870.412, 1512.21, 250.945));
CreateDoor((-3.43415, 1932.96, 24.125), (-4.36561, 1832.2, 24.125), 2, (90, 90, 0), 4, 2, 15, 80);
CreateWall((-847.348, 1385.49, 145.199), (-846.551, 1128.68, 150.2245));
CreateWall((-847.348, 1385.49, 165.199), (-846.551, 1128.68, 75.2245));
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-741.408, 1157.64, 45.44371), (-591.747, 1155.67, -1.78725));
CreateWall((367.167, 1340.03, 266.125), (466.125, 1259.79, 264.032));
CreateFlag((-472.499, 1819.5, 266.125), (-665.399, 1241.97, -11.631, false, true);
CreateWall((-142.582, 955.454, 265.631), (132.361, 950.306, 267.255));
}
Turbine()
{
level thread removeSkyBarrier();
CreateFlag((-203.906, -2088.18, 151.124), (-498.008, -2482.12, 160.885), false, true); //Entry to hillside
CreateDoor((-960.478, -2817.01, 341.416), (-886.664, -2859.88, 320.90, 1.5, (90, 0, 125), 6, 2, 20, 70);
CreateWall((-783.302, -2932.95, 301.006), (-705.757, -2937.11, 281.671), true); // Making wall to prevent zombies from sneaking around first door on hillside higher
CreateWall((-774.055, -2930.9, 309.77), (-678.113, -2933.38, 286.709), true); // same as wall above
CreateWall((-761.299, -2931.19, 326.891), (-688.131, -2932.45, 310.465), true); // same as wall above
CreateWall((-782.509, -2930.53, 343.91), (-734.882, -2828.1, 328.834), true); //same as wall above
CreateDoor((-1421.45, -3216.52, 462.176), (-1305.97, -3243.38, 459.592), 1.5, (90, 0, 125), 6, 2, 20, 70); // second door on hillside
CreateWall((-1222.49, -3351.63, 476.596), (-1166.07, -3271.07, 452.731), true); // Wall to prevent zombies from sneaking around second hillside door
CreateWall((-1426.06, -3202.36, 457.56, (-1381.81, -3132.9, 448.35, true); // Same as door above
CreateWall((-1376.93, -3126.55, 471.445), (-1435.51, -3234.77, 476.601), true); // same as wall above
CreateMysteryBox((-1211.03, -4305.35, 639.125), (90, 0, 100), 75); // Mystery box top of Hillside
CreateZipline((-1298.65, -3816.83, 589.911), (-1565.24, -4650.71, 3305.47), 3.5, true); // zipline to turbine
CreateGrid((-1307.7, -4777.31, 3258.66), (-1557.4, -4779.71, 3248.74), 90, false); // turbine floor
CreateGrid((-1564, -4716.61, 3255.13), (-1314.07, -4717.22, 3257.91), 90, false); // same as above
CreateGrid((-1325.92, -4651.65, 3289.59), (-1575.82, -4646.71, 3284.74), false); // same as above
CreateZipline((-1351.95, -4766.9, 3274.53), (-2057.89, -2749.63, 821.761), 5.0, true); // turbine to grid over looking hillside.
CreateGrid((-2081.1, -2826.72, 805.886), (-1771.63, -2741.74, 754.86), 90, false); //Grid over looking hillside
CreateRamp((-1748.5, -2794.05, 821.22), (-1431.05, -2922.13, 569.329), false); //ramp from hillside grid to ALMOST hillside
}
CreateDoorSolid((-4315.95, 3391.12, -75.875), (-4283.24, 3258.74, 45.875), 5, (90, 0, 0), 3, 2, 10, 80)//Door With No Gaps
Cargo() //v1
{
level thread removeSkyBarrier()
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((1553.69, 4380.67, 187.864), (1094.51, 1865.04, 62.125), false, false);
CreateZipline((670.21, 1506.36, 62.125), (-418.645, 452.137, 66.125), 5, true);
CreateWall((1120.48, 4511.07, -75.875), (1124.98, 4135, 74.5287)); // looking at bunker Right wall
CreateWall((1121.82, 4739.59, -75.875), (1139.65, 5119.64, 47.6276)); // looking at bunker Left wall
CreateWall((1140.17, 4145.54, -67.875), (1386.81, 4172.97, 40.6793)); // looking at bunker side Right wall
CreateGrid((1122.39, 5075.84, 32.7787), (1398.18, 4279.26, 48.6537), 90); //floor
CreateGrid((1611.36, 5058.36, 171.989), (1497.9, 4380.64, 171.989), 90); // Backfloor
CreateRamp((1362.84, 4222.69, -68.4903), (1143.35, 4202.69, 40.6537)); // Bunker ramp
CreateElevator((1436.34, 5011.46, 24.0454), (1456, 5002.53, 197.395), 3, 2); //elevator heck
CreateMysteryBox((1201.95, 5058.36, 48.6537), (0, 180, 0), 100);
}
MapCreater()
{
self thread getDvar(("mapname") + "();");
// ================
// | Map creation |
// ================
mp_la()//Aftermath
{
self iprintln("^1Working");
}
level thread removeSkyBarrier()
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