Post: [Zombieland] Master Map Edits | Maps [20] | 7/23/15
02-15-2015, 12:42 AM #1
CodJumper:
I defeated!
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POST YOUR MAP EDITS HERE



First off I am not taking credit for Bo2 Zombieland. This obviously would not be possible if Shark had not re-made Zombieland for Black ops 2 So credits to him. Dancing


If you have posted your map edits before but want them here please quote me and i'll be happy to add your maps to the thread with credit. Dancing Turtle


UPDATE: 13 - Added Elevator to Cargo edit


CodJumpers Map Edits (9)


Express - By: CodJumper
    

Express()
{
// Created by CodJumper v1.5
level thread removeSkyBarrier();
CreateFlag((-17.597, 2230.89, 170.196), (1481.78, -0.308352, 0.875), false, false); // escape flag
CreateFlag((787.859, -104.359, 25.125), (363.983, 390.438, 162.125), true, false); // secret flag remove if wanted
CreateFlag((-1107.83, -5.59842, -41.875), (613.687, -1782.57, 49.0877), false, false); // room escape flag
CreateFlag((777.926, -676.346, 56.125), (781.538, 685.486, 56.125), false, false); // 2nd room escape flag
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateWall((1251.68, 1661.75, -14.875), (999.483, 1883.53, 35.875), true); // 1st bunker inv blocking wall 1
CreateWall((1897.61, 2355.11, 162.277), (1128.47, 3196.68, 230.057), true); // 1st bunker inv blocking wall 2
CreateWall((1133.93, 3168.25, 132.644), (987.035, 3010.08, 230.644), true); // 1st bunker inv blocking wall 3
CreateWall((979.477, 3029.81, 175.125), (508.302, 3422.42, 230.644), true); // 1st bunker inv blocking wall 4
CreateWall((-301.534, 209.925, 99.125), (-230.881, 512.21, 170.125), true); // 1st room right inv wall
CreateWall((-299.359, -198.307, 99.125), (-219.531, -538.381, 170.125), true); // 1st room left inv wall
CreateWall((178.03, -1505.74, 154.505), (344.288, -1395.31, 200.505), true); // 2nd room wall 1
CreateWall((529.69, 2302.15, -40.875), (762.936, 2094.02, -41.875)); // 1st bunker left bottom wall
CreateWall((529.69, 2302.15, 25.875), (762.936, 2094.02, 26.875)); // 1st bunker left top wall
CreateWall((982.31, 1903.96, -40.875), (867.263, 2004.69, -41.875)); // 1st bunker right bottom wall
CreateWall((982.31, 1903.96, 25.875), (867.263, 2004.69, 26.875)); // 1st bunker right top wall
CreateWall((1084.17, 2964.54, 132.277), (1000.88, 3032.53, 133.277)); // 1st bunker help wall lol 1
CreateWall((-542.994, 245.297, 53.125), (-383.68, 246.591, 95.125)); // 1st room right wall
CreateWall((-553.104, -242.64, 53.125), (-380.472, -239.865, 95.125)); // 1st room left wall
CreateWall((1001.76, -627.799, 70.8684), (832.896, -637.215, 72.8684)); // 2nd room wall 1
CreateDoor((941.411, 1938.44, -35.875), (806.839, 2057.36, -35.875), 3, (90, 50, 0), 5, 2, 30, 80); //1st bunker door
CreateDoor((-946.371, 401.726, -30.875), (-711.84, 401.727, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room right door
CreateDoor((-936.853, -400.006, -30.875), (-708.397, -400.007, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room left door
CreateDoor((-769.359, 67.9162, 78.125), (-769.360, -1.00131, 78.125), 2, (90, 0, 0), 2, 2, 25, 80); //1st room 3rd door
CreateDoor((-206.549, -1672.13, 48.125), (-9.83823, -1536.12, 125.125), 3, (90, 35, 0), 2, 2, 20, 80); //2nd room 1st door
CreateMysteryBox((803.863, 2714.15, 185.125), (0, 140, 0), 100);

//patch notes
CreateRamp((1042.77, 2870.52, 155.159), (534.325, 2294.36, 155.159));

}


Raid - By: CodJumper NEW!
    

Raid()
{
level thread removeSkyBarrier();
//Created by CodJumper and tspartan - v1.2
//The Jumper-bunker v1
CreateRamp((350.074, 4280.77, -3.875), (350.074, 4375.77, 180.1337)); //1st front left ramp
CreateRamp((682.722, 4280.77, -3.875), (682.722, 4375.77, 180.1337)); //1st front right ramp
CreateRamp((390.074, 4280.77, -3.875), (390.074, 4375.77, 180.1337)); //1st front left ramp
CreateRamp((642.722, 4280.77, -3.875), (642.722, 4375.77, 180.1337)); //2nd front right ramp

CreateRamp((682.722, 4660.77, -3.875), (682.722, 4565.77, 150.1337)); //1st back right ramp
CreateRamp((350.074, 4660.77, -3.875), (350.074, 4565.77, 150.1337)); //1st back left ramp

CreateDoor((514.43, 4329.97, 93.875), (514.43, 4289.97, 22.875), 1.5, (60, 270, 0), 5, 2, 45, 112); //The Jumper-Bunker door

CreateWall((335.074, 4345.77, 12.875), (335.074, 4670.77, 12.876)); // side right wall 2
CreateWall((697.074, 4345.77, 12.875), (697.074, 4670.77, 12.876)); // side left wall 2
CreateWall((335.074, 4375.77, 58.875), (335.074, 4670.77, 58.876)); // side right wall 3
CreateWall((697.074, 4375.77, 58.875), (697.074, 4670.77, 58.876)); // side left wall 3

CreateGrid((335.15, 4353.66, 105.793), (697.62, 4444.83, 105.794), 90); // floor 1
CreateRamp((415.074, 4590.77, 3.875), (415.074, 4492.77, 95.1337)); //1st back left ramp

CreateWall((1037.78, 4330.77, 31.875), (1037.74, 4160.77, 31.876)); // blocking wall

CreateMysteryBox((582.387, 4634.234, -2.875), (0, 90, 0), 150); //box
CreateZipline((694.434, 4527.31, 98.565), (2835.62, 4178.08, 148.125), 1.5, false); //escape zip
CreateFlag((514.675, 4570.99, 95.875), (3719.65, 3381.58, 30.175), false, false);

//Bunker 2
CreateZipline((2428.56, 3811.31, 284.125), (1344.56, 3270.58, 288.125), 2, true); //zip 2
CreateFlag((3043.6, 4259.24, 29.1544), (979.641, 2753.04, 424.125), true, false); //secret
CreateFlag((1013.4, 2850.99, 302.125), (73.826, 2576.58, 171.532), false, false);

CreateFlag((1801.675, 3016.99, 108.875), (2005.65, 2576.58, 256.175), false, false); // enter flag
CreateWall((1731.345, 2550.36, 267.12), (1731.345, 2436.268, 267.13)); // bottom right wall
CreateWall((1731.345, 2550.36, 330.12), (1731.345, 2436.268, 330.13)); // top right wall
CreateDoor((1731.345, 2516.15, 267.875), (1731.345, 2420.97, 267.875), 1.5, (90, 0, 0), 3, 2, 35, 90); // bunker 2 door
CreateRamp((1655.074, 2522.77, 247.875), (1480.074, 2522.77, 410.1337)); //1st up ramp
CreateRamp((1326.57, 3000.17, 278.875), (1326.57, 2821.22, 404.1337)); //1st down ramp

//part 2
createWall((2407.345, 3587.36, 288.12), (2618.8, 3587.12, 288.13)); // bottom right wall
createWall((2407.345, 3587.36, 351.12), (2618.8, 3587.12, 351.13)); // bottom right wall
CreateDoor((2518.345, 3587.36, 292.12), (2658.345, 3587.12, 292.12), 1.5, (90, 90, 0), 3, 2, 20, 90); // bunker 2 door
CreateFlag((2682.4, 3380.99, 284.125), (2234.826, 1122.58, 110.532), false, false); //escape
CreateFlag((2745.4, 3326.99, 284.125), (2839.826, 3826.58, 202.532), true, false); // Jumpers Smile
CreateFlag((2839.826, 3826.58, 202.532), (2467.826, 3402.58, 284.532), true, false); // Jumpers Smile
CreateMysteryBox((1677.387, 2687.234, 424.125), (0, 180, 0), 150); //box
CreateMysteryBox((2992.387, 3970.234, 148.125), (0, 180, 0), 10); //box

}


Aftermath - By: CodJumper
    

Aftermath()
{
// v2.2 Created by: CodJumper
level thread removeSkyBarrier();

// Room 1 | below bunker |
CreateDoorSolid((-434.809, 304.37, -15.5133), (-303.227, 304.37, -15.5133), 2, (90, 90, 0), 4, 2, 20, 100); //1st room door
CreateWall((-713.345, -589.268, -265.113), (-568.107, -589.268, -205.113), true);
CreateFlag((-20.5966, -83.08, -43.875), (26.9726, -1840.06, -43.875), false, true);
CreateMysteryBox((-384.387, -508.234, -145.875), (0, 100, 0), 100); //box

//Bunker 1
CreateWall((160.96, -1549.65, -10.8934), (160.96, -2321.17, -11.8934), true); // bunker 1 blocking wall
CreateWall((-317.524, -1687.6, -43.875), (-317.524, -1917.73, 30.875)); // bunker 1 blocking wall 2
CreateWall((-324.786, -1336.12, -35.7909), (-620.203, -1336.12, -36.7909)); // bunker 1 right bottom wall
CreateWall((-324.786, -1336.12, 28.7909), (-620.203, -1336.12, 29.7909)); // bunker 1 right top wall
CreateWall((-1010.83, -1336.12, -35.7909), (-770.172, -1336.12, -36.7909)); // bunker 1 left bottom wall
CreateWall((-1010.83, -1336.12, 28.7909), (-770.172, -1336.12, 29.7909)); // bunker 1 left top wall
CreateWall((-790.172, -1355.12, -35.7909), (-790.172, -1665.57, -36.7909)); // bunker 1 left side bottom wall wall
CreateWall((-790.172, -1355.12, 28.7909), (-790.172, -1665.57, 29.7909)); // bunker 1 left side top wall wall
CreateWall((-601.203, -1355.12, -35.7909), (-601.203, -1665.57, -36.7909)); // bunker 1 right side bottom wall wall
CreateWall((-601.203, -1355.12, 28.7909), (-601.203, -1665.57, 29.7909)); // bunker 1 right side top wall wall
CreateDoor((-697.931, -1622.32, 45.875), (-697.931, -1622.32, -15.875), 1, (90, 0, 90), 4, 2, 25, 100); //1st room door
CreateDoorSolid((-317.524, -1696.89, -26.875), (-317.524, -1609.89, -26.875), 2, (90, 0, 180), 2, 2, 20, 100); //1st room door
CreateDoor((-485.875, -1336.12, -24.875), (-697.931, -1336.12, -24.875), 3, (90, 0, 90), 4, 2, 10, 80); //1st room door
CreateRamp((-888.63, -656.707, 5.29397), (-343.629, -656.707, 6.29397)); //1st bunker ramp
CreateRamp((-909.398, -817.849, -40.875), (-909.398, -644.504, 1.965Cool Man (aka Tustin)); //1st bunker 2nd ramp
CreateFlag((-379.072, -655.992, 20.104Cool Man (aka Tustin), (-1856.21, 4550.01, -64.875), false, false);

// room 2
CreateDoor((-491.966, 3250.17, -9.875), (-613.332, 3250.17, -9.875), 2, (90, 90, 0), 5, 2, 25, 80); //1st room door
CreateWall((-73.3483, 2763.64, 5.875), (-73.3483, 2813.64, 6.875)); // room 2 ele block
CreateWall((-690.359, 1939.1, 30.875), (-349.506, 1939.1, 73.875), true); // room 2 side block
CreateGrid((-1276.15, 2470.66, 190.793), (-1128.62, 2184.83, 191.794), 90); // Backfloor
CreateZipline((-412.69, 2285.01, 28.3797), (-1148.93, 2182.01, 211.69), 2, true);
CreateFlag((-1240.55, 2483.36, 206.66Cool Man (aka Tustin), (-1970.42, 114.123, -59.875), false, false);

}


Drone - By: CodJumper
    

Drone() //Created by CodJumper v1
{
level thread removeSkyBarrier();

CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateFlag((-1334.36, 823.641, 308.893), (943.561, 5666.64, 629.125), true, false); // lol
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 3, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 3, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator

CreateDoor((-2226.87, -3496.64, 79.125), (-2226.87, -3496.64, 134.125), 3, (30, 90, 0), 4, 2, 25, 80); //1nd room door
}[/Spoiler]


Cargo - By: My Ninja Defuse Edit by CodJumper NEW EDIT
     

BuildCargo()
{
if(getDvar("mapname") == "mp_dockside")

level thread removeSkyBarrier();

OrangeContainer((-2025, 2018, -195), ( 0, 90, 0 ));//roll,yaw,Pitch
BlueContainer((-2375, 2018, -195), ( 0, 90, 0 ));
OrangeContainer((-2725, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-3075, 2018, -195), ( 0, 90, 0 ));
OrangeContainer((-3425, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-3775, 2018, -195), ( 0, 90, 0 ));
OrangeContainer((-4125, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-4475, 2018, -195), ( 0, 90, 0 ));

OrangeContainer((-4590, 1780, -195), ( 0, 0, 0 ));
BlueContainer((-4590, 1430, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, 1080, -195), ( 0, 0, 0 ));
BlueContainer((-4590, 730, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, 380, -195), ( 0, 0, 0 ));
BlueContainer((-4590, 30, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, -320, -195), ( 0, 0, 0 ));
BlueContainer((-4590, -670, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, -1020, -195), ( 0, 0, 0 ));
BlueContainer((-4590, -1370, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, -1720, -195), ( 0, 0, 0 ));

BlueContainer((-385, -1855, -195), ( 0, 0, 0 ));
OrangeContainer((-385, -1505, -195), ( 0, 0, 0 ));

RedContainer((-4350, 380, -195), ( 0, 90, 0 ));//Path to building
RedContainer((-4000, 380, -195), ( 0, 90, 0 ));

RedContainer((-4350, 480, -195), ( 0, 90, 0 ));//left
RedContainer((-4000, 280, -195), ( 0, 90, 0 )); //right

RedContainer((-4350, 280, -195), ( 0, 90, 0 ));//left
RedContainer((-4000, 480, -195), ( 0, 90, 0 )); //right

WhiteContainer((-3650, -10, -65), ( 0, 90, 0 ));//R Walls 1
WhiteContainer((-3650, 770, -65), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, -65), ( 0, 90, 0 ));//L Walls 1
WhiteContainer((-3300, 770, -65), ( 0, 90, 0 ));

WhiteContainer((-3650, -10, 195), ( 0, 90, 0 ));//R Walls 2
WhiteContainer((-3650, 770, 195), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, 195), ( 0, 90, 0 ));//L Walls 2
WhiteContainer((-3300, 770, 195), ( 0, 90, 0 ));

WhiteContainer((-3650, -10, 325), ( 0, 90, 0 ));//R Walls 3
WhiteContainer((-3650, 770, 325), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, 325), ( 0, 90, 0 ));//L Walls 3
WhiteContainer((-3300, 770, 325), ( 0, 90, 0 ));

WhiteContainer((-3763, 623, 65), ( 0, 0, 0 ));
WhiteContainer((-3763, 623, -65), ( 0, 0, 0 ));//Front Left wall 1

WhiteContainer((-3763, 136, 65), ( 0, 0, 0 ));
WhiteContainer((-3763, 136, -65), ( 0, 0, 0 ));//Front Right wall 1

WhiteContainer((-3763, 623, 195), ( 0, 0, 0 ));//Front Left wall 2
WhiteContainer((-3763, 136, 195), ( 0, 0, 0 ));//Front Right wall 2

WhiteContainer((-3763, 623, 325), ( 0, 0, 0 ));//Front Left wall 3
WhiteContainer((-3763, 136, 325), ( 0, 0, 0 ));//Front Right wall 3

WhiteContainer((-3193, 525, -65), ( 0, 0, 0 ));//Back walls 1
WhiteContainer((-3193, 175, -65), ( 0, 0, 0 ));

WhiteContainer((-3193, 525, 195), ( 0, 0, 0 ));//Back walls 2
WhiteContainer((-3193, 175, 195), ( 0, 0, 0 ));

WhiteContainer((-3193, 525, 325), ( 0, 0, 0 ));//Back walls 3
WhiteContainer((-3193, 175, 325), ( 0, 0, 0 ));

WhiteContainer((-3193, 175, 65), ( 0, 0, 0 ));//
WhiteContainer((-3193, 525, 65), ( 0, 0, 0 ));//
WhiteContainer((-3323, 525, 65), ( 0, 0, 0 ));//

WhiteContainer((-3650, -10, 65), ( 0, 90, 0 ));//F Roof 1
WhiteContainer((-3650, 120, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 250, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 380, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 510, 65), ( 0, 90, 0 ));
//WhiteContainer((-3650, 640, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 770, 65), ( 0, 90, 0 ));

WhiteContainer((-3300, -10, 65), ( 0, 90, 0 ));//B Roof 1
WhiteContainer((-3300, 120, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 250, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 380, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 510, 65), ( 0, 90, 0 ));
//WhiteContainer((-3300, 640, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 770, 65), ( 0, 90, 0 ));

WhiteContainer((-3650, -10, 455), ( 0, 90, 0 ));//F Roof 2
WhiteContainer((-3650, 120, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 250, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 380, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 510, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 640, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 770, 455), ( 0, 90, 0 ));

WhiteContainer((-3300, -10, 455), ( 0, 90, 0 ));//B Roof 2
WhiteContainer((-3300, 120, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 250, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 380, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 510, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 640, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 770, 455), ( 0, 90, 0 ));

WhiteContainer((-3420, 640, -25), ( 0, 90, -45 ));//ramp 1

WhiteContainer((-3650, -10, -195), ( 0, 90, 0 ));//F Floor
WhiteContainer((-3650, 120, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 250, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 380, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 510, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 640, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 770, -195), ( 0, 90, 0 ));

WhiteContainer((-3300, -10, -195), ( 0, 90, 0 ));//B Floor
WhiteContainer((-3300, 120, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 250, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 380, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 510, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 640, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 770, -195), ( 0, 90, 0 ));

BlueContainer((-3980, 380, 155), ( 0, 90, 30 ));//ramp 2
BlueContainer((-4280, 380, 329), ( 0, 90, 30 ));

BlueContainer((-4545, 380, 402), ( 0, 90, 0 ));//Pathway 2
BlueContainer((-4895, 380, 402), ( 0, 90, 0 ));

RedContainer((-5245, -270, 402), ( 0, 90, 0 ));//Floor 1 Front B2
RedContainer((-5245, -140, 402), ( 0, 90, 0 ));
RedContainer((-5245, -10, 402), ( 0, 90, 0 ));
RedContainer((-5245, 120, 402), ( 0, 90, 0 ));
RedContainer((-5245, 120, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5245, 250, 402), ( 0, 90, 0 ));
RedContainer((-5245, 380, 402), ( 0, 90, 0 ));//middle
RedContainer((-5245, 510, 402), ( 0, 90, 0 ));
RedContainer((-5245, 640, 402), ( 0, 90, 0 ));
RedContainer((-5245, 640, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5245, 770, 402), ( 0, 90, 0 ));
RedContainer((-5245, 900, 402), ( 0, 90, 0 ));
RedContainer((-5245, 1030, 402), ( 0, 90, 0 ));

RedContainer((-5595, -270, 402), ( 0, 90, 0 ));//Floor 1 Mid B2
RedContainer((-5595, -140, 402), ( 0, 90, 0 ));
RedContainer((-5595, -10, 402), ( 0, 90, 0 ));
RedContainer((-5595, 120, 402), ( 0, 90, 0 ));
RedContainer((-5595, 120, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5595, 250, 402), ( 0, 90, 0 ));
RedContainer((-5595, 380, 402), ( 0, 90, 0 ));//middle
RedContainer((-5595, 510, 402), ( 0, 90, 0 ));
RedContainer((-5595, 640, 402), ( 0, 90, 0 ));
RedContainer((-5595, 640, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5595, 770, 402), ( 0, 90, 0 ));
RedContainer((-5595, 900, 402), ( 0, 90, 0 ));
RedContainer((-5595, 1030, 402), ( 0, 90, 0 ));

RedContainer((-5945, -270, 402), ( 0, 90, 0 ));//Floor 1 Back B2
RedContainer((-5945, -140, 402), ( 0, 90, 0 ));
RedContainer((-5945, -10, 402), ( 0, 90, 0 ));
RedContainer((-5945, 120, 402), ( 0, 90, 0 ));
RedContainer((-5945, 250, 402), ( 0, 90, 0 ));
RedContainer((-5945, 380, 402), ( 0, 90, 0 ));//middle
RedContainer((-5945, 510, 402), ( 0, 90, 0 ));
RedContainer((-5945, 640, 402), ( 0, 90, 0 ));
RedContainer((-5945, 770, 402), ( 0, 90, 0 ));
RedContainer((-5945, 900, 402), ( 0, 90, 0 ));
RedContainer((-5945, 1030, 402), ( 0, 90, 0 ));

RedContainer((-5138, 623, 532), ( 0, 0, 0 ));//F walls
RedContainer((-5138, 136, 532), ( 0, 0, 0 ));
RedContainer((-5138, 800, 532), ( 0, 0, 0 ));
RedContainer((-5138, -80, 532), ( 0, 0, 0 ));

RedContainer((-5245, -270, 532), ( 0, 90, 0 ));
RedContainer((-5245, 1030, 532), ( 0, 90, 0 ));
RedContainer((-5595, -270, 532), ( 0, 90, 0 ));
RedContainer((-5595, 1030, 532), ( 0, 90, 0 ));
RedContainer((-5945, -270, 532), ( 0, 90, 0 ));
RedContainer((-5945, 1030, 532), ( 0, 90, 0 ));

RedContainer((-6058, -25, 532), ( 0, 0, 0 ));//Back walls
RedContainer((-6058, 325, 532), ( 0, 0, 0 ));
RedContainer((-6058, 675, 532), ( 0, 0, 0 ));
RedContainer((-6058, 800, 532), ( 0, 0, 0 ));

RedContainer((-5245, -270, 662), ( 0, 90, 0 ));//Roof 1 Front B2
RedContainer((-5245, -140, 662), ( 0, 90, 0 ));
RedContainer((-5245, -10, 662), ( 0, 90, 0 ));
RedContainer((-5245, 120, 662), ( 0, 90, 0 ));
RedContainer((-5245, 250, 662), ( 0, 90, 0 ));
RedContainer((-5245, 380, 662), ( 0, 90, 0 ));//middle
RedContainer((-5245, 510, 662), ( 0, 90, 0 ));
RedContainer((-5245, 640, 662), ( 0, 90, 0 ));
RedContainer((-5245, 770, 662), ( 0, 90, 0 ));
RedContainer((-5245, 900, 662), ( 0, 90, 0 ));
RedContainer((-5245, 1030, 662), ( 0, 90, 0 ));

RedContainer((-5595, -270, 662), ( 0, 90, 0 ));//Roof 1 Mid B2
RedContainer((-5455, -140, 572), ( 0, 90, -45 ));//ramp up
RedContainer((-5595, -10, 662), ( 0, 90, 0 ));
RedContainer((-5595, 120, 662), ( 0, 90, 0 ));
RedContainer((-5595, 250, 662), ( 0, 90, 0 ));
RedContainer((-5595, 380, 662), ( 0, 90, 0 ));//Middle
RedContainer((-5595, 510, 662), ( 0, 90, 0 ));
RedContainer((-5595, 640, 662), ( 0, 90, 0 ));
RedContainer((-5595, 770, 662), ( 0, 90, 0 ));
RedContainer((-5595, 900, 662), ( 0, 90, 0 ));
RedContainer((-5595, 1030, 662), ( 0, 90, 0 ));

RedContainer((-5945, -270, 662), ( 0, 90, 0 ));//Roof 1 Back B2
RedContainer((-5945, -140, 662), ( 0, 90, 0 ));
RedContainer((-5945, -10, 662), ( 0, 90, 0 ));
RedContainer((-5945, 120, 662), ( 0, 90, 0 ));
RedContainer((-5945, 250, 662), ( 0, 90, 0 ));
RedContainer((-5945, 380, 662), ( 0, 90, 0 ));//middle
RedContainer((-5945, 510, 662), ( 0, 90, 0 ));
RedContainer((-5945, 640, 662), ( 0, 90, 0 ));
RedContainer((-5945, 770, 662), ( 0, 90, 0 ));
RedContainer((-5945, 900, 662), ( 0, 90, 0 ));
RedContainer((-5945, 1030, 662), ( 0, 90, 0 ));
// Elevator Start
BlueContainer((-4475, 2018, -195), ( 0, 90, 0 ));//Middle
BlueContainer((-4345, 1888, -195), ( 0, 90, 0 ));//Left
//BlueContainer((-4475, 1888, -195), ( 0, 90, 0 ));//Left OG
BlueContainer((-4475, 2148, -195), ( 0, 90, 0 ));//Right

BlueContainer((-4475, 2018, 975), ( 0, 90, 0 ));//Middle

BlueContainer((-4475, 2148, -65), ( 0, 90, 0 ));//Right Mid
BlueContainer((-4475, 2148, 65), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 195), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 325), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 455), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 585), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 715), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 845), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 975), ( 0, 90, 0 ));

BlueContainer((-4345, 1888, -65), ( 0, 90, 0 ));//Left Mid
BlueContainer((-4475, 1888, 65), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 195), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 325), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 455), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 585), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 715), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 845), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 975), ( 0, 90, 0 ));

BlueContainer((-4125, 2148, -195), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, -65), ( 0, 90, 0 ));//Right Front
BlueContainer((-4125, 2148, 65), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 195), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 325), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 455), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 585), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 715), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 845), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 975), ( 0, 90, 0 ));

BlueContainer((-4125, 2018, 65), ( 0, 90, 0 ));//Middle Front
BlueContainer((-4125, 2018, 195), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 325), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 455), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 585), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 715), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 845), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 975), ( 0, 90, 0 ));

BlueContainer((-4125, 1888, -195), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, -65), ( 0, 90, 0 ));//Left Front
BlueContainer((-4125, 1888, 65), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 195), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 325), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 455), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 585), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 715), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 845), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 975), ( 0, 90, 0 ));

BlueContainer((-4825, 2148, -195), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, -65), ( 0, 90, 0 ));//Right Back
BlueContainer((-4825, 2148, 65), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 195), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 325), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 455), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 585), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 715), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 845), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 975), ( 0, 90, 0 ));

BlueContainer((-4825, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, -65), ( 0, 90, 0 ));//Middle Back
BlueContainer((-4825, 2018, 65), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 195), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 325), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 455), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 585), ( 0, 90, 0 ));
RedContainer((-4825, 2018, 715), ( 0, 90, 0 ));
//BlueContainer((-4825, 2018, 845), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 975), ( 0, 90, 0 ));

BlueContainer((-4825, 1888, -195), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, -65), ( 0, 90, 0 ));//Left Back
BlueContainer((-4825, 1888, 65), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 195), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 325), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 455), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 585), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 715), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 845), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 975), ( 0, 90, 0 ));

CreateOrangeElevator((-4475, 2018, -195), (-4475, 2018, 715), (0, 90, 0), 4, 2);

RedContainer((-5175, 2018, 715), ( 0, 90, 0 ));//Top path S M

RedContainer((-5175, 2148, 715), ( 0, 90, 0 ));//R
RedContainer((-5175, 2278, 715), ( 0, 90, 0 ));

RedContainer((-4830, 2278, 773), ( 0, 90, -20 ));//RS Ramp
RedContainer((-4607.5, 2278, 853.5), ( 0, 90, -20 ));
RedContainer((-4423, 2278, 922), ( 0, 90, -20 ));//UP
RedContainer((-4125, 2278, 975), ( 0, 90, 0 ));

RedContainer((-5175, 1888, 715), ( 0, 90, 0 ));//L
RedContainer((-5175, 1758, 715), ( 0, 90, 0 ));

RedContainer((-4830, 1758, 773), ( 0, 90, -20 ));//LS Ramp
RedContainer((-4607.5, 1758, 853.5), ( 0, 90, -20 ));
RedContainer((-4423, 1758, 922), ( 0, 90, -20 ));//UP
RedContainer((-4125, 1758, 975), ( 0, 90, 0 ));

//white bunker door
CreateDoor((-3713.01, 264.01, -56.01), (-3719.01, 382.01, -56.01), 1.5, (90, 180, 0), 3, 2, 25, 80);
CreateDoor((-3534.01, 513.01, 190.01), (-3534.01, 638.01, 190.01), 1.5, (0, 180, 0), 3, 3, 30, 105);
CreateZipline((-5102.01, 380.01, 798.125), (-3779.01, 380.01, 591.125), 1.2, false);
CreateZipline((-2123.01, 2032.01, -58.125), (-4583.01, 1227.01, -58.125), 1.2, true);
CreateZipline((-410.01, -1977.01, -58.125), (-4586.01, -1557.01, -58.125), 1.2, true);
CreateMysteryBox((-5218.407, -8.366, 552.125), (0, 0, 0), 150);
CreateMysteryBox((-3324.407, 647.366, -58.125), (0, 90, 0), 150);
CreateFlag((-5419.21, 949.8177, 538.6875), (-5237.82, 2261.2285, 851.125), true, false); //enter flag
}

Add these so you don't freeze
add Change "Cargo" to "BuildCargo" In setup custom maps in mapedits
add this to forge functions

    WhiteContainer(pos, angle)
{
WhiteCon = spawn("script_model", pos );
WhiteCon setModel("p6_dockside_container_lrg_white");
WhiteCon.angles = angle;
}

BlueContainer(pos, angle)
{
BlueCon = spawn("script_model", pos );
BlueCon setModel("p6_dockside_container_lrg_blue");
BlueCon.angles = angle;
}

RedContainer(pos, angle)
{
RedCon = spawn("script_model", pos );
RedCon setModel("p6_dockside_container_lrg_red");
RedCon.angles = angle;
}

OrangeContainer(pos, angle)
{
OrangeCon = spawn("script_model", pos );
OrangeCon setModel("p6_dockside_container_lrg_orange");
OrangeCon.angles = angle;
}

CreateOrangeElevator(start, end, Angle, time, waittime)
{
Angles = Angle;

center = spawn("script_model", start);
elevator = spawnEntity("script_model", "p6_dockside_container_lrg_orange", start, Angles);
elevator EnableLinkTo();
elevator LinkTo(center);

level thread Elevator_Think(center, start, end, time, waittime);
}

spawnEntity(class, model, origin, angle)
{
entity = spawn(class, origin);
entity.angles = angle;
entity setModel(model);
return entity;
}

Elevator_Think(elevator, start, end, time, waittime)
{
level endon("game_ended");

wait waittime;
for(;Winky Winky
{
if (elevator.origin == start)
{
elevator MoveTo(end, time);
wait time;
wait waittime;
}
if (elevator.origin == end)
{
elevator MoveTo(start, time);
wait time;
wait waittime;
}
wait 0.01;
}
}




Standoff - By: CodJumper NEW
    

Standoff()
{
//Created by CodJumper
level thread removeSkyBarrier();

//Bunker 1 from room1
CreateFlag((1681.21, 77.8177, 3.6875), (1765.82, 81.2285, 4.1875), false, true); //enter flag
CreateFlag((1454.21, 730.559, 88.675), (-1836.82, -1137.285, 49.1875), false, false); //escape flag
CreateWall((1405.60, 1004.04, 122.875), (2129.8, 1004.04, 122.876), true); //Bunker 1 blocking left wall /flag
CreateWall((2124.8, 1004.04, 122.875), (2124.8, 145.98, 122.876), true); //Bunker 1 blocking long wall

CreateWall((2090.8, 585.898, 109.875), (1950.8, 585.898, 109.876)); //Bunker 1 bottom left wall
CreateWall((2090.8, 585.898, 179.875), (1950.8, 585.898, 179.876)); //Bunker 1 top left wall

CreateWall((1730.12, 585.898, 109.875), (1870.8, 585.898, 109.876)); //Bunker 1 bottom right wall
CreateWall((1730.12, 585.898, 179.875), (1870.8, 585.898, 179.876)); //Bunker 1 top right wall

CreateWall((1715.12, 472.898, 109.875), (1715.12, 585.898, 109.876)); //Bunker 1 side bottom right wall
CreateWall((1715.12, 472.898, 179.875), (1715.12, 585.898, 179.876)); //Bunker 1 side top right wall

CreateDoor((1775.3, 585.898, 116.875), (1919.3, 585.898, 116.875), 1.5, (90, 270, 0), 4, 2, 30, 80); //Bunker 1 door

CreateGrid((1730.12, 600.898, 191.875), (2090.8, 625.675, 191.875), 90); // bunker bottom floor
CreateElevator((1681.157, 626.63, 84.125), (1681.157, 626.63, 195.125), 2, 2); // bunker1 elevator
CreateWall((2124.12, 837.898, 240.875), (2124.12, 270.898, 174.876), true); //Bunker 1 side top right wall

//Bunker 2
CreateDoor((0.3, 0.898, 0.875), (0.3, 0.899, 0.876), 1.5, (90, 270, 0), 5, 2, 25, 80); //Bs don't remove
CreateDoor((-812.3, 1100.898, 30.875), (-1028.3, 1080.96, 30.876), 1.5, (90, 240, 0), 5, 2, 30, 80); //Bunker 1 door
CreateDoor((-281.3, 1456.898, 152.875), (-174.3, 1456.898, 152.875), 1.5, (90, 90, 0), 3, 2, 20, 80); //Bunker 1 door
CreateWall((259.249, 1220.19, 37.875), (259.248, 1220.18, 37.876)); //Bunker 2 bottom blocking wall
CreateWall((255.249, 1013.19, 155.875), (255.248, 1013.18, 165.875)); //Bunker 2 side top right wall
CreateRamp((-723.838, 1004.63, 240.875), (-917.6, 1052.65, 240.875)); // bunker ramp
CreateMysteryBox((-107.407, 1229.366, 12.125), (0, 90, 0), 150);
CreateZipline((-758.759, 1366.41, 8.125), (-775.66, 1014.62, 256.75), 1.5, true);
CreateFlag((10.1446, 930.77, 176.875), (1021.56, -687.28, 8.175), false, false); //bunker2 escape remove

//Room1
CreateWall((1172.249, 1002.19, 40.875), (1172.248, 1002.18, 40.876)); //room 1 blocking wall
CreateDoor((914.902, 1154.898, 16.875), (914.902, 1310.96, 16.875), 1.5, (90, 0, 0), 3, 2, 20, 80); //Bunker 1 door
CreateFlag((1207.1446, 1114.77, 8.9875), (173.56, -300.28, 16.175), false, false); //bunker2 escape remove

//room 2
CreateWall((944.249, 642.19, 140.875), (944.248, 746.18, 140.876)); //room 2 blocking wall
CreateWall((1466.249, 207.19, 38.875), (1466.248, 207.18, 38.876)); //room 2 blocking wall 2
CreateDoor((1070.902, -59.898, 13.875), (952.902, -59.898, 13.875), 1.5, (90, 270, 0), 2, 2, 15, 80); //room 2 door
CreateZipline((1022.759, 660.41, 146.125), (168.66, 1035.62, 142.125), 2, false);

}


Plaza - By: CodJumper
    

Plaza()
{
level thread removeSkyBarrier() // v1.5 Made by CodJumper
CreateWall((-17260.2, 654.034, -50.875), (-17409.8, 773.849, -50.876), true); //bs don't remove
CreateWall((-17260.2, 654.034, -50.875), (-17409.8, 773.849, -50.876), true); //right room wall
CreateWall((-16174.6, 1775, -50.875), (-16275.5, 1910.85, -50.876), true); //left room wall
CreateZipline((-16536.8, 1373.69, -87.875), (-16226.4, 1042.5, 48.125), 2.5, true);
CreateFlag((-16633.9, 700.693, 48.125), (-16386.7, 888.134, -80.125), false, false); // 1st room 1st flag 1way
CreateFlag((-16179.3, 670.101, -81.6811), (-18597.4, -524.28, -191.875), false, false); // 1st room 2nd flag 1way
CreateFlag((-13960.2, 3285.49, 4.739), (-18876.3, 961.221, -63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-16519.3, 3346.88, -191.875), (-16396.1, 3380.66, 27.696Cool Man (aka Tustin), false, false); // 2nd room 1st escape flag 1way
CreateGrid((-14252, 2892.17, -11.136), (-13950.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-16037.5, 3094.16, -191.875), (-16037.5, 3134.16, -115.875), true); // 2md room right wall
CreateWall((-16624, 3378.15, -191.875), (-16624, 3418.15, -115.875), true); // 2md room left wall
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 4, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateDoor((-16779, 1272.03, -57.875), (-16999.9, 1498.43, -57.875), 3, (90, 135, 0), 3, 2, 30, 80); //1st room door
CreateDoor((-16351.8, 2867.44, -250.875), (-16351.7, 2867.43, -160.875), 3, (90, 70, 0), 3, 2, 30, 80); //2nd room door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);

//Patch glitch
CreateWall((-16192.6, 959.282, 52.535Cool Man (aka Tustin), (-16484.6, 653.624, 52.5359), true); //bs don't remove
CreateWall((-16152.6, 1182, 51.125), (-16271.7, 1184.13, 51.126), true); //bs don't remove
CreateWall((-16709.7, 655.331, 51.125), (-16734.2, 734.126, 51.126), true); //bs don't remove
}


Studio - By: CodJumper
    

Studio() //v2 Made by CodJumper
{
level thread removeSkyBarrier();
CreateFlag((880.269, -128.696, -21.875), (731.784, -252.809, -63.875), false, true); // 1st bunker enter flag
CreateFlag((633.707, -1560.75, 96.125), (2066.35, 2231.37, -39.875), true, false); // 1st bunker escape flag
CreateFlag((2641.75, 1521.29, 76), (2564.91, 1601.8, -43.875), false, true); // 2nd bunker 1st flag
CreateFlag((2354.02, 1364.27, -43.875), (285.885, 755.791, 36.124), false, false); // 2nd bunker escape flag
CreateFlag((-133.674, 975.225, 96.125), (-650.456, -427.257, -127.875), false, true); // random flag 1
CreateZipline((518.547, -1195.03, 100.125), (401.057, 957.14, 194.125), 4, false); //1st room zip 1way
Createwall((1205.34, -541.486, -30.3254), (1394.89, -1142.58, 10.3254), true); // Blocking wall 1
Createwall((540.756, -875.477, -50.9594), (508.76, -1752.64, 75.7044), true ); // Blocking wall 2
Createwall((691.247, -1603.46, 94.6437), (490.345, -1603.46, 135.6437), true); // Blocking wall 3
Createwall((503.674, -840.285, -40.958Cool Man (aka Tustin), (717.267, -840.285, -41.958Cool Man (aka Tustin)); // 1st bunker 1st bottom wall
Createwall((503.674, -840.285, 20.958Cool Man (aka Tustin), (717.267, -840.285, 21.958Cool Man (aka Tustin)); // 1st bunker 1st top wall
Createwall((832.238, -541.245, -40.958Cool Man (aka Tustin), (832.238, -850.285, -41.958Cool Man (aka Tustin)); // 1st bunker 2nd bottom wall
Createwall((832.238, -541.245, 20.958Cool Man (aka Tustin), (832.238, -850.285, 21.958Cool Man (aka Tustin)); // 1st bunker 2nd top walll
Createwall((914.393, 1233.4, 118.246), (761.707, 981.197, 191.152), true); // 1st room ladder blocking wall
Createwall((1384.25, 1547.21, 115.125), (1162.49, 1675.12, 116.125), true); // 1st room 5th side wall
Createwall((2229.77, 1747.64, -43.875), (2229.77, 1264.36, 66), true); // 2nd bunker bottom wall
Createwall((2201.71, 1264.36, 85), (2201.71, 1441.31, 86)); // 2nd bunker right bottom wall
Createwall((2201.71, 1747.64, 85), (2201.71, 1553.82, 86)); // 2nd bunker left bottom wall
Createwall((2201.71, 1264.36, 155), (2201.71, 1441.31, 156)); // 2nd bunker right top wall
Createwall((2201.71, 1747.64, 155), (2201.71, 1553.82, 156)); // 2nd bunker left top wall
CreateRamp((1666.41, 1375.59, 73.696Cool Man (aka Tustin), (1996.69, 1464.23, 56)); // 2nd bunker 1st ramp
CreateRamp((2528.6, 1669.57, 76), (2350.66, 1669.57, 190.433)); // 2nd bunker 2nd ramp
CreateRamp((1272.45, 1402.86, 94.125), (1409.94, 1317.8, 75.6937)); // 1st room 2nd ramp
CreateGrid((2007.64, 1264.36, 60.125), (2704.56, 1725.21, 60.125), 90, true); // 2nd bunker 1st invis floor
CreateGrid((2201.71, 1747.64, 200), (2320.71, 1264.36, 201), 90); // 2nd bunker 2nd top floor
CreateGrid((2150.71, 1747.64, 65), (2280.71, 1264.36, 65), 90); // 2nd bunker 3rd bottom floor
CreateDoor((610.297, -840.285, -35.958Cool Man (aka Tustin), (761.854, -840.285, -35.285), 3, (90, 90, 0), 3, 2, 35, 80); // 1st bunker door
CreateDoor((2201.71, 1497.88, 16), (2201.71, 1497.88, 92), 3, (90, 0, 0), 4, 2, 25, 80); // 2nd bunker door
CreateDoor((1124.31, 1558.99, 98.125), (1076.81, 1472.99, 98.125), 3, (90, 150, 0), 2, 2, 15, 80); // 1st room door
CreateElevator((955.048, -1200.14, -42.6955), (955.048, -1200.14, 96.6955), 3, 1); //1st bunker ele
CreateMysteryBox((536.139, -1536.88, 96.125), (0, 120, 0), 150); // 1st bunker box
}


Overflow - By: CodJumper
    

Overflow()
{
level thread removeSkyBarrier();

//2nd bunker
CreateFlag((-1564.1, 1188.38, 0.125), (-1777.66, 1196.92, -1.8885), false, true); // 2nd bunker enter flag
CreateWall((-1858.32, 1930.09, -53.5744), (1739.53, 1930.09, 48.4187), true); // 2nd bunker blocking wall
CreateGrid((-2951.48, 1192.08, 83.3297), (-2683.04, 882.675, 83.329Cool Man (aka Tustin), 90); // bunker top floor
CreateRamp((-2327.13, 1033.9, -37.4814), (-2650.06, 1033.9, 78.3629)); //to bunker ramp
CreateWall((-2794.32, 1192.08, 105.3297), (-2794.32, 1089.97, 105.329Cool Man (aka Tustin)); // bunker bottom right wall
CreateWall((-2794.32, 1192.08, 174.3297), (-2794.32, 1089.97, 174.329Cool Man (aka Tustin)); // bunker top right wall
CreateWall((-2794.32, 882.675, 105.3297), (-2794.32, 1001.89, 105.329Cool Man (aka Tustin)); // bunker bottom left wall
CreateWall((-2794.32, 882.675, 174.3297), (-2794.32, 1001.89, 174.329Cool Man (aka Tustin)); // bunker top left wall
CreateDoor((-2794.32, 1182.28, 111.3297), (-2794.32, 1042.8, 111.3297), 2, (90, 0, 0), 3, 2, 20, 80); //1st bunker door

// bunker 2 downstairs
CreateFlag((-2764.99, 1078.83, -87.3356), (2051.96, -227.188, 64.125), false, false); // 2nd bunker escape flag
CreateRamp((-3000.1, 1215.03, 82.9512), (-3000.1, 980.6, -82.032)); //downstairs ramp
CreateGrid((-3005.67, 1045.09, -102.907), (-2786.32, 882.675, -102.907), 90); // bunker bottom floor
CreateWall((-2950.03, 1048.32, -83.7753), (-2950.03, 947.025, -83.7754)); // bunker 2 downstairs wall 1
CreateWall((-2950.03, 1048.32, -18.7753), (-2950.03, 947.025, -18.7754)); // bunker 2 downstairs wall 2
CreateWall((-2950.03, 1048.32, 39.7753), (-2950.03, 822.625, 39.7754)); // bunker 2 downstairs wall 3
CreateDoor((-2950.03, 1022.32, -79.7752), (-2950.03, 913.647, -79.7752), 2, (90, 0, 180), 3, 2, 30, 80); //1st bunker door

//bunker 3
CreateDoor((316.215, 1369.55, 64.125), (3.99361, 1372.26, 64.125), 2, (90, 180, 0), 3, 3, 30, 80); //3rd bunker room right door
CreateDoor((616.017, 399.532, 62.125), (732.61, 520.39, 62.125), 3, (90, 135, 0), 4, 2, 35, 80); //3rd bunker main door
CreateWall((304.291, 59.1186, 180.69), (233.734, 129.676, 180.70), true); // bunker 3 room blocking wall
CreateWall((76.6767, 1897.03, 95.69), (76.6768, 1897.04, 95.70)); // bunker 3 room blocking wall 3
CreateWall((293.119, 827.721, 98.69), (293.120, 827.722, 98.70)); // bunker 3 room blocking wall 2
CreateZipline((417.464, 121.698, 128.125), (-1078.06, 35.7858, 120.125), 2, false);
CreateMysteryBox((132.187, 1841.67, 64.125), (0, 130, 0), 150); //box

//lol!
CreateFlag((-317.256, 700.428, 133.537), (893.618, 1425.52, 0.125), false, true); // Jumpers Bullshit Flag
CreateFlag((2436.11, 2034.15, 0.125), (283.079, -1652.61, -23.875), false, false); // escape Jumpers Bullshit?
}




Community Map Edits: (NEWER MAPS ON TOP (11)



Raid - By: My Ninja Defuse
    Raid()
{
level thread removeSkyBarrier()
//Made by Sir Ninja
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");//Ignore and dont remove

CreateFlag((-405.03, 3114.49, 112.125), (-984.801, 3082.33, -64642.4), false, false);//Flag to Base
CreateGrid((-879.562, 3145.63, -64658.3), (-1800, 3018.63, -64658.3), (0, 0, 0));//Pathway
CreateGrid((-1833, 3272, -64658.3), (-2068, 2890, -64658.3), (0, 0, 0));//Main area
CreateGrid((-1872.25, 3826.88, -64500.3), (-2029.41, 4076, -64500.3), (0, 0, 0));//Right Door Plat
CreateGrid((-1872.25, 2284, -64500.3), (-2029.41, 2034, -64500.3), (0, 0, 0));//Left Door Plat
CreateZipline((-1950.23, 3284.3, -64642.4), (-1950.23, 3814.87, -64484.4), 1, true);//Right Zip
CreateZipline((-1950.23, 2877.71, -64642.4), (-1950.23, 2296.17, -64484.4), 1, true);//Left Zip
CreateDoor((-1873.29, 3951.27, -64484.4), (-1571.86, 3131.56, -64642.4), 3, (90, 180, 0), 2, 2, 20, 80);//Right door
CreateDoor((-1873.29, 2158.99, -64484.4), (-1571.86, 3031.97, -64642.4), 3, (90, 180, 0), 2, 2, 20, 80);//Left door
CreateGrid((-2523.06, 3145.2, -64500.3), (-2644.06, 3017.7, -64500.3), (0, 0, 0));//Getaway Grid
CreateRamp((-2063.4,3145.57,-64642.4), (-2522.66,3145.57,-64500), false);//Right ramp
CreateRamp((-2068.04,3018.03,-64642.4), (-2522.5,3018.03,-64500), false);//Left ramp
CreateMysteryBox((-2067.72, 3081.75, -64642.4), (0, 180, 0), 950);//Mystery Box
CreateRamp((-2670.33,3081,-64500.3), (-2844.13,3081,-64500.3), false);//Ramp to leave
CreateFlag((-2834.15, 3081.53, -64484.4), (4645.93, 3148.98, 32.125), false, false);//Flag back to map
}[/Spoiler]


Carrier - By Skonafid
    Carrier()
{
level thread removeSkyBarrier();
//Made By:Skonafid
//1st bunker
CreateWall((-2484.02, 1454.88, -36.9663), (-2494.62, 1037.86, -67.875));
CreateDoor((-2497.21, 1125.37, -67.875), (-2497.95, 968.823, -67.875), 3, (90, 90, 90), 7, 2, 30, 80);
CreateFlag((-3007.86, 1401.45, -67.875), (-6279.72, 482.6, -179.875), false, false);
CreateFlag((-3722.25, 863.286, -40.875), (-2120.28, 1396.52, -67.875), true, false);

//2nd bunker
CreateWall((-6289.36, 75.2229, -180.711), (-6099.52, 72.9107, -179.875));
CreateWall((-6288.53, 72.5659, -154.836), (-6124.77, 71.9364, -155.103));
CreateWall((-6129.9, 71.2682, -130.734), (-6289.36, 74.0885, -128.961));
CreateDoor((-6051.35, -38.2957, -179.875), (-6055.98, 73.5169, -179.875), 3, (90, 90, 0), 5, 2, 30, 80);
CreateFlag((-6272.5, -568.581, -179.875), (-6178.2, -984.667, 44.125), false, false);

//boat
CreateZipline((-4943.38, -2016.18, -75.875), (-5881.25, -17879.1, -305.853), 6, true);
CreateGrid((-5831.09, -17980.4, -310.841), (-5944.11, -18617.8, -299.995));
CreateGrid((-5412.95, -18667.8, -207.327), (-5331.11, -18272, -198.119));
CreateRamp((-5851.56, -18527, -308.273), (-5416.95, -18520.6, -183.835));
CreateDoor((-5945.75, -18527.8, -308.273), (-5763.73, -18525.8, -264.265), 3, (90, 90, 90), 4, 2, 30, 80);
CreateZipline((-5328.71, -18196.5, -215.099), (-557.016, -1731.2, -187.363), 6, true);

//bunker3
CreateZipline((371.516, -1535.27, -267.875), (-2193.34, 873.727, -67.875), 4, false);
CreateWall((-193.788, -1649.19, -237.952), (-186.651, -1064.97, -267.875));
CreateDoor((-153.206, -1163.58, -267.875), (-186.277, -997.394, -267.875), 3, (90, 90, 90), 7, 2, 30, 80);
CreateWall((-193.248, -1696.87, -197.556), (-186.129, -1094.37, -193.463));
}[/Spoiler]



Dig - By: xTiibo Modz
    Dig()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateDoor((-431, -2150, 92.13), (-690, -2160, 83.13), 2, (90, 90, 0), 6, 2, 25, 80);
CreateFlag((-438, -1490, 72), (-391, -2405, 93.343), false, false);
CreateDoor((1385, -654, 170.13), (1385, -654, 245.13), 2, (90, 90, 0), 3, 2, 20, 80);
CreateFlag((-905, -1827, 82), (1010, -1428, 146), false, false);
CreateElevator((1285, -1295.391, 149.125), (1285, -1295.391, 240.792), 2, 1);
CreateWall((-284, -2453, 97.037), (-284, -2316.826, 160.632), true); //1 door
CreateWall((1258, -655.474, 224.037), (1257, -655.474, 314.632), false); //2 door
CreateWall((1939, -1249.474, 272.037), (1940, -1249.474, 352.037), true); //antiglitch 1
CreateWall((1295, -820, 252.037), (1295, -810, 321.037), true); //antiglitch 2
CreateWall((2285, -1246, 262.037), (2284, -1246, 342.037), true); //antiglitch 3
CreateWall((1347, -1247, 281.037), (1348, -1247, 352.037), true); //antiglitch 4
CreateWall((1645, -1248, 265.037), (1644, -1248, 342.037), true); //antiglitch 5
CreateWall((1295, -456, 265.037), (1295, -457, 342.037), true); //antiglitch 6
CreateWall((1292, 336, 232.037), (1560, 336, 231.037), false);
CreateWall((1292, 336, 282.037), (1560, 336, 281.037), false);
CreateDoor((1761, -201, 228.13), (1476, -201, 240.13), 2, (90, 0, 0), 5, 2, 20, 80);
CreateZipline((885.188, -1152, 120.125), (1282, -1120, 250.125), 1, true);
CreateRamp((2063, -230, 211), (2063, -382, 280), false);
CreateMysteryBox((1899, -920, 288.961), (0, 90, 0), 100);
CreateFlag((1886, 28, 227), (1883, 251, 255.343), false, true);
CreateMysteryBox((1238, -557, 220.961), (0, 90, 0), 100);
CreateWall((1230, 336, 247.037), (1231, 336, 297.037), true); //antiglitch 7
CreateWall((1481, -37, 288.037), (1481, -36, 398.037), true); //antiglitch 8
CreateWall((2021.44, 811, 326.037), (1459, 811, 325.037), true);
CreateWall((1463, 802, 326.037), (1465, 435, 325.037), true);
CreateRamp((1503, 370, 210), (1507, 456, 275), true);
CreateFlag((1353, 923, 251), (-2540, 1029, 110.343), false, false);
CreateWall((-2356, 717, 96.037), (-1979, 714, 180.037), true);
CreateDoor((-574, 1314, 97.13), (-734, 1486, 96), 2, (90, 0, 0), 3, 2, 25, 80);
CreateDoor((-257, 1331, 97.13), (-128, 1177, 96), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-137, 1504, 99), (147, 1316, 245.343), true, true); //hidden flag
CreateFlag((2000, 716, 213), (1993, 764, 295.343), true, false);
CreateWall((-2567, 1034, 119.037), (-2567, 1033, 179.037), true);
CreateMysteryBox((-309, 1504, 97.961), (0, 90, 0), 100);
CreateTurret( (3, 1361, 223.125), (0, 180, 0), "auto_gun_turret_mp" );
CreateDoor((1589, -741, 288.13), (1524, -1143, 235.13), 2, (90, 0, 0), 5, 2, 15, 80);
CreateWall((1408, 558, 296.037), (1407, 564, 350.037), true); //antiglitch 9
CreateWall((1484, 126, 306.037), (1485, 126, 370.037), true); //antiglitch 10
CreateFlag((-1634, 789, 115), (-1568, 848, 88.125), false, false);
CreateWall((-1799, 995, 65.037), (-1799, 996, 95.037), false);
}


Downhill - By: 0zersub
    Downhill()
{ //created by 0zersub
level thread removeSkyBarrier();
CreateDoor((1592.14, -1358.97, 993.617), (1784.75, -1346.95, 993.617), 3, (90, 90, 0), 6, 2, 30, 80);//1st big door
CreateDoor((1678.99, -1665.15, 993.617), (1678.99, -1237.56, 993.617), 5, (90, 0, 0), 7, 2, 30, 80);//2nd big door
CreateDoor((2004.95, -865.984, 993.617), (2203.89, -949.491, 993.617), 4, (90, 90, 0), 3, 2, 30, 80);//front door control room
CreateDoor((2333.08, 844.748, 1010.54), (2164.86, 852.094, 1010.54), 4, (90, 90, 0), 4, 2, 30, 80);//behind door control room
CreateDoor((1213.54, 2662.98, 1121.13), (1380.15, 2643.32, 1176.82), 4, (90, 68, 0), 2, 2, 30, 80);//house stairs door
CreateFlag((138.591, -2711.65, 1043.5), (132.304, -2986.64, 1051.02), false, true);//lets go for ski
CreateDoor((-161.336, -1163.73, 1011.29), (-117.646, -1053.61, 1011.29), 3, (90, 335, 0), 1, 2, 20, 80);//door mini room
CreateDoor((-10.9226, -1488.14, 1019.73), (93.2197, -1548.69, 1019.73), 2, (90, 68, 0), 1, 2, 25, 80);//door near blue track
CreateFlag((-151.149, 1028.47, 1115.13), (235.631, -1395.78, 1001.13), true, true);//hide area
CreateFlag((1909.52, -1108.83, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag big doors
CreateFlag((1925.28, 771.042, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag behind-middle door
CreateDoor((2164.9, 536.592, 1010.54), (1990.36, 535.886, 1010.54), 3, (90, 90, 0), 4, 2, 30, 80);//middle door
CreateMysteryBox((222.39, -1082.21, 1001.13), (0, 68, 0), 150);//mysterybox near turret
CreateMysteryBox((2254.86, -1230.34, 980.125), (0, 0, 0), 150);//mysterybox near 2 big doors
CreateTurret((440.635, -1155.56, 1001.13), (0, 90, 0), "auto_gun_turret_mp");
}


Frost - By: speselized5
    Frost()
{
level thread deathBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483)); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483)); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503)); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503)); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125)); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125)); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267)); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267)); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985)); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985)); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811)); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811)); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249)); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249)); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695)); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695)); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411)); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411)); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455)); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455)); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721)); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721)); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749)); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749)); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}


Frost v2 - By: speselized5
    Frost()
{
//Frost v2 By speselized
CreateWall((2024.51, 1347.83, 15.56385), (1431.44, 1343.38, 15.134);
CreateWall((2024.51, 1347.83, 70.56385), (1431.44, 1343.38, 70.134);
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503));
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503));
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125));
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125));
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267));
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267));
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985));
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985));
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811));
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811));
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249));
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249));
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695));
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695));
CreateWall((1800.42, 2615.98, 15.13351), (2274.63, 2608.5, 0.495411));
CreateWall((1800.42, 2615.98, 70.13351), (2274.63, 2608.5, 70.495411));
CreateWall((2256.63, 2608.5, 15.495411), (2253.87, 1939.79, 15.93455));
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455));
CreateWall((1803.85, 1935.1, 15.92241), (2271.38, 1935.46, 15.068015);
CreateWall((1803.85, 1935.1, 70.92241), (2271.38, 1935.46, 70.068015);
CreateWall((1775.68, 1920.58, 15.20771), (1775.32, 1594.61, 15.4721));
CreateWall((1775.68, 1920.58, 70.20771), (1775.32, 1594.61, 70.4721));
CreateWall((1775.68, 1920.58, 42.20771), (1775.32, 1594.61, 42.4721));
CreateWall((1810.01, 1642.66, 15.373876), (2265.14, 1647.29, 15.54136));
CreateWall((1810.01, 1642.66, 70.373876), (2265.14, 1647.29, 70.54136));
CreateWall((1810.01, 1642.66, 42.373876), (2265.14, 1647.42, 70.54136));
CreateWall((2234.24, 1147.64, 15.85474), (2231.09, 1651.08, 15.2489));
CreateWall((2234.24, 1147.64, 70.85474), (2231.09, 1651.08, 70.2489));
CreateWall((2040.47, 1334.43, 15.13222), (2042.18, 1105.61, 15.8421));
CreateWall((2040.47, 1334.43, 70.13222), (2042.18, 1105.61, 70.8421));
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
CreateDoor((1632.37, 2051.31, 15.26624), (1634.01, 1868.05, 15.43343), 2, (90, 90, 0), 10, 2, 20, 80);
CreateFlag((2132.34, 1077.86, -7.23787), (2131.9, 1132.64, -9.47013), false, true);
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
}


Magma - By: xTiibo Modz
    

[COLOR="#006400"]DON't FORGET TO ADD THIS IN TO AVOID FREEZING![/COLOR]
if(getDvar("mapname") == "mp_magma")
level thread Magma(); //Put this in setupCustomMap()

Magma()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((683, -927, -521), (-867.278, 308.809, -495.875), false, false);
Createwall((-2724.756, -1387.477, -559.9594), (-2724, -1215, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-2724, -1215, -508.7044), false ); //2
Createwall((-2724.756, -1387.477, -459.9594), (-2724, -1215, -458.7044), false ); //3
Createwall((-2724.756, -1387.477, -559.9594), (-3272, -1387, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-3272, -1387, -508.7044), false); //2
Createwall((-2724.756, -1387.477, -459.9594), (-3272, -1387, -458.7044), false); //3
CreateDoor((-2766, -1300, -559.54), (-2750.36, -1142.886, -515.54), 2, (90, 0, 0), 4, 2, 30, 80);
CreateRamp((-3275.756, -1202.477, -495.9594), (-3275, -1450, -450.7044), false );
CreateFlag((-2275, -1467, -559.875), (-2520, -1459, -559.875), false, true);
CreateElevator((-2250.048, 715, -489.6955), (-2250.048, 715, -355.6955), 2, 1);
CreateElevator((-2292, 96, -495.6955), (-2292, 96, -330), 2, 1);
CreateRamp((-3376.756, -1480.477, -450.9594), (-2970, -1480, -450.7044), false );
CreateRamp((-3376.756, -1550.477, -450.9594), (-2970, -1550, -450.7044), false );
CreateZipline((-1020, 539.994, -451.125), (-1709.11, 756.517, -343.876), 1, true);
CreateDoor((-2531, 47, -308.54), (-2290, 242.886, -495.54), 2, (90, 90, 0), 3, 2, 30, 80);
CreateFlag((-3092, -1630, -450), (-867.278, 308.809, -495.875), false, false);
Createwall((-3089, -1585.477, -460.9594), (-3089, -1662, -460.7044), false);
CreateDoor((-3400, -1470.886, -559.54), (-3217, -1470.886, -559.54), 2, (90, 0, 0), 3, 2, 30, 80);
CreateFlag((-191, 328, -495), (-1727, 744.532, -343.875), false, false);
CreateMysteryBox((-2509, -424.88, -300.125), (0, 90, 0), 110);
CreateMysteryBox((-3456, -1154, -490), (0, 0, 0), 110);
Createwall((-3217.756, -1626.477, -559), (-3217, -1520, -558.7044), false);
Createwall((-3217.756, -1626.477, -510), (-3217, -1520, -510.7044), false);
CreateFlag((-2292.64, -448, -316), (149.72, -1910, -303.875), false, false);
Createwall((111, -1758.477, -475), (111, -1688, -475.7044), false);
CreateFlag((-2307, -490, -495), (-2524, -175, -219.875), true, true);

}


Overflow - By: xKraveModz
    Overflow()
{
//Created By xKraveModz
level thread removeSkyBarrier();
CreateWall((-319.097,-2947.62,-31.875), (125.243,-3382.55,96.1576), false);//Wall #1
CreateWall((106.148,-3376.44,-33.886), (-147.088,-3632.31,96.1576), false);//Wall #2
CreateWall((-140.202,-3626.67,-31.875), (-602.35,-3180.11,96.1576), false);//Wall #3
CreateDoor((-558.92,-3154.8,-31.875), (-495.009,-3075.26,-31.875), 3,(90,135,0),11,2,20,80);//Door To Bunker
CreateMysteryBox((38.7811,-3380.98,-32.799Cool Man (aka Tustin), (0,135,0), 50);//Mystery Box #1
CreateMysteryBox((-24.3675,-3443.36,-31.875), (0,135,0), 50);//Mystery Box #2
CreateFlag((-141.022,-3539.69,-31.875), (2323.12,-840.106,8.6945), false, false);//Teleport Out Of Bunker
CreateWall((-336.962,-2889.13,-31.875), (-796.4148,-2221.81,96.1576), true);//Invisable Wall #1
CreateWall((-396.83,-3426.24,-31.875), (-598.889,-3642.65,96.1576), true);//Invisable Wall #2
CreateFlag((-2289.24,-836.36,-131.875), (-1221.51,-2152.18,-22.2549), false, false);//Teleport Into Bunker Area
CreateFlag((-179.303,1912.92,97.125), (2982.43,-458.262,40.125), true, false);//Hidden Flag #1 To Sand Box
CreateTurret((2377.07,-635.723,48.8142),(0,175,0), "auto_gun_turret_mp");//Turret In Hidden Flag #1 Area
CreateFlag((-1761.16,-1472.99,-33.8754), (-1892.38,924.653,-5.8609), true, false);//Hidden Flag #2 To Outside Map Area
CreateTurret((-1237.48,2248.56,-6.40662),(0,-50,0), "auto_gun_turret_mp");//Turret In Hidden Flag #2 Area
CreateFlag((225.621,2349.88,72.2772), (1890.3,-88.6554,64.125), false, false);//Hidden Flag To Escape Hidden Flag #2 Area
CreateZipline((1060.76,-1207.14,0.430733), (1083.7,-1838.08,-7.875),3,true);//Zipline To Alley Way
CreateFlag((667.027,-1810.16,-7.875), (163.102,2203.98,472.125), false, true);//Flag From Alley To Roof #1
CreateFlag((-231.34,2249.67,472.261), (-410.887,2200.24,400.125), false, true);//Teleport From Roof #1 To Roof #2
CreateFlag((263.634,-1481.54,-23.875), (-951.664,-485.596,0.125), false, true);//Teleport To Bank
CreateMysteryBox((-126.355,1614.05,472.125), (0,90,0), 50);//Mystery Box #3
CreateFlag((-177.033,-79.7607,-6.125), (-2954.46,3964.38,177.005), false, false);//Death Trap Flag (Troll) xD
CreateFlag((-973.144,-696.534,0.125), (494.402,-2187.12,-31.0116), false, true);//Teleport From Bank To Alley Way #2
CreateMysteryBox((-1068.01,-2208.6,-39.875), (0,90,0), 100);//Mystery Box #4
CreateDoor((-523.241,-2224.36,-17.4754), (-524.236,-2132.68,-17.4754), 3,(90,0,0),7,2,20,80);//Door To Alley Way #2 -17.4754

}


Rush - By: 0zersub
    Rush()
{ //Created by 0zersub
level thread removeSkyBarrier();
CreateDoor((-1174.86, 273.359, 19.2346), (-998.651, 260.509, 19.2346), 3, (90, 0, 90), 4, 2, 30, 80);//down door 1
CreateDoor((527.634, 568.445, 163.135), (707.43, 551.102, 163.135), 3, (90, 0, 90), 3, 2, 30, 80);//up door 1
CreateGrid((637.391, 624.359, 168.125), (637.381, 589.206, 168.125), (90, 0, 0), true);//up door 1 block
CreateGrid((-262.202, 187.641, 0.125), (-262.202, 218.359, 0.125), (90, 0, 0), true);//block door1
CreateGrid((-262.202, 187.641, 19.2346), (-262.202, 218.359, 19.2346), (90, 0, 0), true);//block door2
CreateGrid((-262.202, 187.641, 18.1175), (-262.202, 218.359, 18.1175), (90, 0, 0), true);//block door 3
CreateGrid((-262.202, 187.641, 56.2747), (-262.202, 218.359, 56.2747), (90, 0, 0), true);//block door 4
CreateDoor((401.641, 182.282, 163.135), (401.641, 272.492, 163.135), 3, (90, 0, 0), 2, 2, 10, 80);//up near turret door
CreateDoor((821.385, -1203.39, 163.135), (639.706, -1192.77, 163.135), 3, (90, 0, 90), 4, 2, 30, 80);//up door 2 start
CreateDoor((-650.641, -1478.15, 19.2346), (-650.641, -1636.72, 19.2346), 4, (90, 0, 0), 3, 2, 25, 80);//down door 2
CreateFlag((422.376, -1081.86, 136.125), (724.956, -619.762, 264.125), false, false);//teleport to roof
CreateFlag((730.114, 8.15531, 136.125), (987.052, 223.361, 136.125), false, false);//teleport from roof
CreateFlag((-773.94, -688.024, 0.125), (658.285, -697.432, 170.125), false, true);//base1 to base2
CreateFlag((-1460.52, -1446.08, 0.125), (-1610.49, -1448.21, 0.125), true, true);//secret gun room
CreateTurret((573.692, 168.938, 136.125), (0, 270, 0), "auto_gun_turret_mp");//turret base 2
CreateMysteryBox((944.359, -1028.16, 136.125), (0, 180, 0), 50);//mystery box base 2
CreateMysteryBox((-446.606, 286.359, 0.125), (0, 90, 0), 50);//mystery box base 1
}


Standoff - By: CustomHosting
    Standoff()
{
level thread removeSkyBarrier();// Made by CustomHosting, Enjoy Smile
level thread deathBarrier();// if your freezing with this map edit, use the function for deathBarrier and should work Smile
CreateWall((516.566,27.1574,12.633), (520.922,115.138,131.176), false);// Building cloest to gas station door blocker
CreateDoor((-280.823,-677.102,7.60174), (-340.205,-616.679,7.60174), 3, (90, 40, 0), 2, 2, 30, 80);// Church building Door.
CreateWall((-412.281,38.6455,8.64081), (-412.449,288.612,108.951), false);// Church wall blow-out blocker.
CreateWall((-85.2191,467.078,4.0993), (315.123,468.024,108.951), false);// Other church wall blow-out blocker.
CreateDoor((191.665,-226.914,150.6), (262.784,-226.914,150.6), 3, (90, 90, 0), 1, 2, 30, 80);// Door 2 inside church top floor.
CreateFlag((190.359,435.081,9.57821), (91.5202,-677.706,16.125), true, true);// Secret flag 1.
CreateWall((-12.7729,-604.937,153.125), (-28.4895,-311.969,151.4Cool Man (aka Tustin), false);// Top floor blocker at church. ((-41.0866,-303.983,105.625), (-36.5789,-628.503,105.625)
CreateWall((1469.68,233.359,7.63859), (1466.27,156.366,125.945), false);// Repair shop blocker back entrence.
CreateDoor((1009.44,-54.7208,8.125), (947.234,-53.8406,9.1595), 3, (90, 90, 0), 1, 2, 30, 80);// Repair shop door.
CreateWall((955.504,656.476,170.535), (963.432,744.294,227.45), false);// Repair shop window blocker.
CreateDoor((-283.331,1476.62,142.104), (-180.12,1485.95,142.104), 3, (90, 90, 0), 2, 2, 30, 80);// Mini-mart door by steps.
CreateWall((255.275,1000.64,144.125), (256.566,1025.36,205.076), false);// Mini-mart top floor door blocker.
CreateFlag((220.252,931.642,143.674), (-1821.45,310.46,8.125), false, false);// Mini-mart top floor escape flag.
CreateFlag((91.9294,-272.793,171.21Cool Man (aka Tustin), (975.919,195.423,8.125), false, false);// Church escape flag to repair shop.
CreateFlag((1033.56,717.182,144.125), (-191.062,1174.1,8.125), false, false);// Repair shop escape flag to Mini-mart.
CreateMysteryBox((1120.24,-40.3591,8.125), (90, 90, 0), 50);// Mystery box in repair shop.
CreateZipline((-1340.6,-952.386,142.36Cool Man (aka Tustin), (85.7085,-565.144,170.156), 2, false);// Zipline from Tank spawn to church rooftop.
CreateTurret((7.0361,-538.765,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 1.
CreateTurret((7.4906,-386.639,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 2.
}


Uplink - By: xTiibo Modz
    Uplink()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((6662, -8110, 169.125), (2147, -743, 456.122),true,true); //Hidden flag
CreateFlag((2943.06, 2020.14, 288.125), (2943.12, 2128.27, 268.122),false,false);
CreateFlag((3312.29, 673.403, 320.125), (3305, 625.27, 320.125),false,true);
CreateRamp((2948.12, 2080.27, 251.122), (2948.12, 2613.3, 147.525),true);
CreateRamp((2948.12, 2613.7, 180.601), (2948.12, 2650, 170.525),false);
CreateMysteryBox((3473.69, 401, 320.125), (180, 180, 0), 100);
CreateZipline((3342.34, 331.79, 320.125), (2835.25, 371.082, 214.125), 2,true);
CreateRamp((3030, 3469.96, 160.446), (2962.12, 3337, 200.334),true);
CreateRamp((2962.12, 3337, 200.334), (2827.08, 3026.53, 200.426),false);
CreateFlag((6496, -8984, 168.139), (2479.04, 320.171, 214),false,false);
CreateFlag((2456.91, -884, 320.125), (6419.25, -6378.19, 173.635),false,false);
CreateWall((6113.6, -6312.37, 174.112), (6574.15, -6112.68, 260.381),false);
CreateWall((2950.15, 3475.88, 185.112), (2757.38, 3057, 280.112),true);
CreateWall((3068.64, 3395, 185.739), (2880, 2990, 280.112),true);
CreateWall((2773.64, 3031, 179.739), (2857.64, 2984, 280.739),false);
CreateFlag((3145, 3709.7, 195), (2794.12, -605, 454.122),false,false);
CreateWall((2836, -655, 487.122), (2685, -655, 520.525),true);
CreateFlag((2455, 632, 214), (2794.12, -605, 454.122),false,false);
CreateMysteryBox((6658.48, -9002.75, 168.125), (180, 180, 0), 125);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((6188.83, -8061, 170.739), (6485.64, -8050, 280.739),false);
CreateWall((6580, -8060, 170.739), (6750, -8075, 280.739),false);
CreateDoor((3088, 3275, 179.433), (2969, 3345, 215), 3, (90, 65, 0), 2, 2, 25, 80);
CreateMysteryBox((2824.69, 3042, 216.125), (90, 0, 0), 110);
}




Newest Zombieland By Shark You must login or register to view this content.

Zombieland Map edit Tutorial Thanks 0zersub :yes: You must login or register to view this content.

Here are all the map edits i'm currently using ( until i make more Smile You must login or register to view this content.
Last edited by CodJumper: ; 07-24-2015 at 12:58 AM.

The following 16 users say thank you to CodJumper: for this useful post:

/SneakerStreet/, 0zersub, CustomHosting, Fixed Username, HiddenHour, iDontRte, iRnZ, Kameo, Krypton, Loz, My Ninja Defuse, network10, Skonafid, speselized5, Synergy, xIce KiLLaH
02-20-2015, 01:35 AM #29
MrToxlcBooty
I defeated!
i find it sad that you still make these but nonetheless still a good thread
02-20-2015, 04:00 AM #30
CodJumper:
I defeated!
Originally posted by MrToxlcBooty View Post
i find it sad that you still make these but nonetheless still a good thread


You find it sad i enjoy creating? Isn't that what modding is? Respect your opinion though.
02-20-2015, 04:08 AM #31
Originally posted by UpH
POST YOUR MAP EDITS HERE



First off I am not taking credit for Bo2 Zombieland. This obviously would not be possible if Shark had not re-made Zombieland for Black ops 2 So credits to him. Dancing


I am not taking other peoples maps off Sharks old thread. Just sucks he got banned ResistTheSun If you have posted your map edits before but want them here please quote me and i'll be happy to add your maps to the thread with credit. Dancing Turtle


Map Edits: (Alphabetical order)


NEW! Aftermath - by UpH | Jumper
    Aftermath()
{
// v2 Created by: CodJumper
level thread removeSkyBarrier();

// Room 1 | below bunker |
CreateDoor((-434.809, 304.37, -50.5133), (-303.227, 304.37, -50.5133), 3, (90, 90, 0), 4, 2, 20, 80); //1st room door
CreateWall((-713.345, -589.268, -265.113), (-568.107, -589.268, -205.113), true);
CreateFlag((-20.5966, -83.08, -43.875), (26.9726, -2060.06, -43.875), false, true);
CreateMysteryBox((-384.387, -508.234, -145.875), (0, 100, 0), 100); //box

//Bunker 1
CreateWall((160.96, -1549.65, -10.8934), (160.96, -2321.17, -11.8934), true); // bunker 1 blocking wall
CreateWall((-316.423, -1800.73, -43.875), (-316.423, -1947.73, 35.875)); // bunker 1 blocking wall 2
CreateWall((-324.786, -1336.12, -35.7909), (-620.203, -1336.12, -36.7909)); // bunker 1 right bottom wall
CreateWall((-324.786, -1336.12, 28.7909), (-620.203, -1336.12, 29.7909)); // bunker 1 right top wall
CreateWall((-1010.83, -1336.12, -35.7909), (-770.172, -1336.12, -36.7909)); // bunker 1 left bottom wall
CreateWall((-1010.83, -1336.12, 28.7909), (-770.172, -1336.12, 29.7909)); // bunker 1 left top wall
CreateWall((-790.172, -1355.12, -35.7909), (-790.172, -1665.57, -36.7909)); // bunker 1 left side bottom wall wall
CreateWall((-790.172, -1355.12, 28.7909), (-790.172, -1665.57, 29.7909)); // bunker 1 left side top wall wall
CreateWall((-601.203, -1355.12, -35.7909), (-601.203, -1665.57, -36.7909)); // bunker 1 right side bottom wall wall
CreateWall((-601.203, -1355.12, 28.7909), (-601.203, -1665.57, 29.7909)); // bunker 1 right side top wall wall
CreateDoor((-697.931, -1632.32, 30.875), (-697.931, -1632.32, -32.875), 2, (90, 0, 90), 4, 2, 15, 80); //1st room door
CreateDoor((-485.875, -1336.12, -32.875), (-697.931, -1336.12, -32.875), 3, (90, 0, 90), 4, 2, 10, 80); //1st room door
CreateRamp((-888.63, -656.707, 5.29397), (-343.629, -656.707, 6.29397)); //1st bunker ramp
CreateRamp((-909.398, -817.849, -40.875), (-909.398, -644.504, 1.965Cool Man (aka Tustin)); //1st bunker 2nd ramp
CreateFlag((-379.072, -655.992, 20.104Cool Man (aka Tustin), (-1856.21, 4550.01, -64.875), false, false);

//bus
CreateFlag((-2436.54, 2149.46, -36.5615), (203.403, 2803.48, -238.875), false, false);

// room 2
CreateDoor((-491.966, 3250.17, -9.875), (-613.332, 3250.17, -9.875), 2, (90, 90, 0), 5, 2, 25, 80); //1st room door
CreateWall((-73.3483, 2763.64, 5.875), (-73.3483, 2813.64, 6.875)); // room 2 ele block
CreateWall((-690.359, 1939.1, 30.875), (-349.506, 1939.1, 73.875), true); // room 2 side block
CreateGrid((-1276.15, 2470.66, 190.793), (-1128.62, 2184.83, 191.794), 90); // Backfloor
CreateZipline((-412.69, 2285.01, 28.3797), (-1148.93, 2182.01, 211.69), 2, true);
CreateFlag((-1240.55, 2483.36, 206.66Cool Man (aka Tustin), (-1970.42, 114.123, -59.875), false, false);

}


Cargo - by UpH | Jumper
    Cargo()
{
level thread removeSkyBarrier() // v2.1 Made by CodJumper
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true); //bs don't remove
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((1553.69, 4380.67, 187.864), (1291.71, 2275.07, -67.875), false, false);
CreateFlag((789.215, 3555.41, 97.625), (1558.5, 5019.96, 187.864), false, false);
CreateZipline((670.21, 1506.36, 62.125), (-418.645, 452.137, 66.125), 5, true);
CreateWall((1598.13, 5084.76, 215.125), (1226.71, 5086.19, 220.125));
CreateRamp((594.359, 3618.75, -67.875), (577.495, 3821.93, 58.6Cool Man (aka Tustin)); //1st bunker ramp
CreateWall((472.751, 3911.52, -67.875), (650.754, 3906.24, 45.203)); //1st bunker wall
CreateWall((889.255, 3815.36, 97.3315), (880.401, 3469.48, 140.7593)); //2nd bunker wall
CreateWall((629.021, 3481.49, 97.4293), (880.401, 3469.48, 140.7593)); //3rd bunker wall
CreateGrid((614.359, 3902.58, 42.805), (335.685, 3791.14, 42.805), 90); //1st bunker floor
CreateMysteryBox((369.609, 3596.7, -67.875), (0, 100, 0), 50); //box
CreateGrid((1611.36, 5058.36, 171.989), (1497.9, 4380.64, 171.989), 90); // Backfloor
CreateDoor((521.695, 3910.95, -67.875), (382.246, 3910.95, -67.875), 5, (90, 90, 0), 3, 2, 40, 80); //1st bunker door
CreateDoor((936.056, 1391.64, 62.125), (936.056, 1504.88, 62.125), 5, (90, 0, 0), 3, 2, 25, 80); //1st room door
CreateWall((819.359, 982.111, 98.125), (767.037, 981.285, 117.346)); //1st room wall
}


Drone - by UpH | Jumper
    Drone() //v1 Made by CodJumper
{
level thread removeSkyBarrier()
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateFlag((-1334.36, 823.641, 308.893), (943.561, 5666.64, 629.125), true, false); // lol
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 5, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 5, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator
}



Express - by UpH | Jumper
    Express()
{
level thread removeSkyBarrier(); //v1 by CodJumper
CreateFlag((-17.597, 2230.89, 170.196), (1481.78, -0.308352, 0.875), false, false); // escape flag
CreateFlag((787.859, -104.359, 25.125), (363.983, 390.438, 162.125), true, false); // secret flag remove if wanted
CreateFlag((-1107.83, -5.59842, -41.875), (613.687, -1782.57, 49.0877), false, false); // room escape flag
CreateFlag((777.926, -676.346, 56.125), (781.538, 685.486, 56.125), false, false); // 2nd room escape flag
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateWall((1251.68, 1661.75, -14.875), (999.483, 1883.53, 35.875), true); // 1st bunker inv blocking wall 1
CreateWall((1897.61, 2355.11, 162.277), (1128.47, 3196.68, 230.057), true); // 1st bunker inv blocking wall 2
CreateWall((1133.93, 3168.25, 132.644), (987.035, 3010.08, 230.644), true); // 1st bunker inv blocking wall 3
CreateWall((979.477, 3029.81, 175.125), (508.302, 3422.42, 230.644), true); // 1st bunker inv blocking wall 4
CreateWall((-301.534, 209.925, 99.125), (-230.881, 512.21, 170.125), true); // 1st room right inv wall
CreateWall((-299.359, -198.307, 99.125), (-219.531, -538.381, 170.125), true); // 1st room left inv wall
CreateWall((178.03, -1505.74, 154.505), (344.288, -1395.31, 200.505), true); // 2nd room wall 1
CreateWall((529.69, 2302.15, -40.875), (762.936, 2094.02, -41.875)); // 1st bunker left bottom wall
CreateWall((529.69, 2302.15, 25.875), (762.936, 2094.02, 26.875)); // 1st bunker left top wall
CreateWall((982.31, 1903.96, -40.875), (867.263, 2004.69, -41.875)); // 1st bunker right bottom wall
CreateWall((982.31, 1903.96, 25.875), (867.263, 2004.69, 26.875)); // 1st bunker right top wall
CreateWall((1084.17, 2964.54, 132.277), (1000.88, 3032.53, 133.277)); // 1st bunker help wall lol 1
CreateWall((-542.994, 245.297, 53.125), (-383.68, 246.591, 95.125)); // 1st room right wall
CreateWall((-553.104, -242.64, 53.125), (-380.472, -239.865, 95.125)); // 1st room left wall
CreateWall((1001.76, -627.799, 70.8684), (832.896, -637.215, 72.8684)); // 2nd room wall 1
CreateDoor((941.411, 1938.44, -35.875), (806.839, 2057.36, -35.875), 3, (90, 50, 0), 5, 2, 30, 80); //1st bunker door
CreateDoor((-946.371, 401.726, -30.875), (-711.84, 401.727, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room right door
CreateDoor((-936.853, -400.006, -30.875), (-708.397, -400.007, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room left door
CreateDoor((-769.359, 67.9162, 78.125), (-769.360, -1.00131, 78.125), 2, (90, 0, 0), 2, 2, 25, 80); //1st room 3rd door
CreateDoor((-206.549, -1672.13, 48.125), (-9.83823, -1536.12, 125.125), 3, (90, 35, 0), 2, 2, 20, 80); //2nd room 1st door
CreateMysteryBox((803.863, 2714.15, 185.125), (0, 140, 0), 100);
}


NEW! Frost - by speselized5
    Frost()
{
level thread deathBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483)); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483)); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503)); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503)); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125)); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125)); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267)); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267)); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985)); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985)); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811)); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811)); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249)); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249)); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695)); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695)); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411)); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411)); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455)); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455)); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721)); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721)); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749)); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749)); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}


Plaza - by UpH | Jumper
    Plaza()
{
removeSkyBarrier() // v1.1 Made by CodJumper
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875), true); //bs don't remove
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875), true); //right room wall
CreateWall((-16174.6, 1775, -87.875), (-16275.5, 1910.85, -5.875), true); //left room wall
CreateZipline((-16536.8, 1373.69, -87.875), (-16226.4, 1042.5, 48.125), 3, true);
CreateFlag((-16633.9, 700.693, 48.125), (-16386.7, 888.134, -80.125), false, false); // 1st room 1st flag 1way
CreateFlag((-16179.3, 670.101, -81.6811), (-18597.4, -524.28, -191.875), false, false); // 1st room 2nd flag 1way
CreateFlag((-13881.2, 3285.49, 4.739), (-18876.3, 961.221, -63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-16519.3, 3346.88, -191.875), (-16396.1, 3380.66, 27.696Cool Man (aka Tustin), false, false); // 2nd room 1st escape flag 1way
CreateGrid((-14252, 2892.17, -11.136), (-13865.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-16037.5, 3094.16, -191.875), (-16037.5, 3134.16, -115.875), true); // 2md room right wall
CreateWall((-16624, 3378.15, -191.875), (-16624, 3418.15, -115.875), true); // 2md room left wall
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 4, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateDoor((-16779, 1272.03, -57.875), (-16999.9, 1498.43, -57.875), 3, (90, 135, 0), 3, 2, 30, 80); //1st room door
CreateDoor((-16351.8, 2867.44, -250.875), (-16351.7, 2867.43, -160.875), 3, (90, 70, 0), 3, 2, 30, 80); //2nd room door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
}


Studio - by UpH | Jumper
    Studio() //v2 Made by CodJumper // make sure you have Sharks newest update!
{
removeSkyBarrier();
CreateFlag((880.269, -128.696, -21.875), (731.784, -252.809, -63.875), false, true); // 1st bunker enter flag
CreateFlag((633.707, -1560.75, 96.125), (2066.35, 2231.37, -39.875), true, false); // 1st bunker escape flag
CreateFlag((2641.75, 1521.29, 76), (2564.91, 1601.8, -43.875), false, true); // 2nd bunker 1st flag
CreateFlag((2354.02, 1364.27, -43.875), (285.885, 755.791, 36.124), false, false); // 2nd bunker escape flag
CreateFlag((-133.674, 975.225, 96.125), (-650.456, -427.257, -127.875), false, true); // random flag 1
CreateZipline((518.547, -1195.03, 100.125), (401.057, 957.14, 194.125), 4, false); //1st room zip 1way
Createwall((1205.34, -541.486, -30.3254), (1394.89, -1142.58, 10.3254), true); // Blocking wall 1
Createwall((540.756, -875.477, -50.9594), (508.76, -1752.64, 75.7044), true ); // Blocking wall 2
Createwall((691.247, -1603.46, 94.6437), (490.345, -1603.46, 135.6437), true); // Blocking wall 3
Createwall((503.674, -840.285, -40.958Cool Man (aka Tustin), (717.267, -840.285, -41.958Cool Man (aka Tustin)); // 1st bunker 1st bottom wall
Createwall((503.674, -840.285, 20.958Cool Man (aka Tustin), (717.267, -840.285, 21.958Cool Man (aka Tustin)); // 1st bunker 1st top wall
Createwall((832.238, -541.245, -40.958Cool Man (aka Tustin), (832.238, -850.285, -41.958Cool Man (aka Tustin)); // 1st bunker 2nd bottom wall
Createwall((832.238, -541.245, 20.958Cool Man (aka Tustin), (832.238, -850.285, 21.958Cool Man (aka Tustin)); // 1st bunker 2nd top walll
Createwall((914.393, 1233.4, 118.246), (761.707, 981.197, 191.152), true); // 1st room ladder blocking wall
Createwall((1384.25, 1547.21, 115.125), (1162.49, 1675.12, 116.125), true); // 1st room 5th side wall
Createwall((2229.77, 1747.64, -43.875), (2229.77, 1264.36, 66), true); // 2nd bunker bottom wall
Createwall((2201.71, 1264.36, 85), (2201.71, 1441.31, 86)); // 2nd bunker right bottom wall
Createwall((2201.71, 1747.64, 85), (2201.71, 1553.82, 86)); // 2nd bunker left bottom wall
Createwall((2201.71, 1264.36, 155), (2201.71, 1441.31, 156)); // 2nd bunker right top wall
Createwall((2201.71, 1747.64, 155), (2201.71, 1553.82, 156)); // 2nd bunker left top wall
CreateRamp((1666.41, 1375.59, 73.696Cool Man (aka Tustin), (1996.69, 1464.23, 56)); // 2nd bunker 1st ramp
CreateRamp((2528.6, 1669.57, 76), (2350.66, 1669.57, 190.433)); // 2nd bunker 2nd ramp
CreateRamp((1272.45, 1402.86, 94.125), (1409.94, 1317.8, 75.6937)); // 1st room 2nd ramp
CreateGrid((2007.64, 1264.36, 60.125), (2704.56, 1725.21, 60.125), 90, true); // 2nd bunker 1st invis floor
CreateGrid((2201.71, 1747.64, 200), (2320.71, 1264.36, 201), 90); // 2nd bunker 2nd top floor
CreateGrid((2150.71, 1747.64, 65), (2280.71, 1264.36, 65), 90); // 2nd bunker 3rd bottom floor
CreateDoor((610.297, -840.285, -35.958Cool Man (aka Tustin), (761.854, -840.285, -35.285), 3, (90, 90, 0), 3, 2, 35, 80); // 1st bunker door
CreateDoor((2201.71, 1497.88, 16), (2201.71, 1497.88, 92), 3, (90, 0, 0), 4, 2, 25, 80); // 2nd bunker door
CreateDoor((1124.31, 1558.99, 98.125), (1076.81, 1472.99, 98.125), 3, (90, 150, 0), 2, 2, 15, 80); // 1st room door
CreateElevator((955.048, -1200.14, -42.6955), (955.048, -1200.14, 96.6955), 3, 1); //1st bunker ele
CreateMysteryBox((536.139, -1536.88, 96.125), (0, 120, 0), 150); // 1st bunker box
}




Anti Freeze method If you're having freezing issues it's because of a slight connection issue.

1. Download ScaRz Hide and seek. Load it up first ( with a full lobby of people 8+ ) You must login or register to view this content.
2. The game will not freeze. End the game.
3. Load up zombieland with no freeze.

#2

If the hide and seek method DOES NOT WORK
1. Load up Zombieland by yourself
2. now have everyone join you ( 8+ )
3. After you have a shit load of people you should not freeze on that dumb ass timer. Connection interrupted?
4. Enjoy playing Zombieland

Note: You only have to do this once unless you go play an online game or something. Trial and error.


Newest Zombieland by Shark thanks to SneakerStreet You must login or register to view this content.

Zombieland Map edit Tutorial Thanks 0zersub :yes: You must login or register to view this content.

Freezing before the game even starts. There has to be some way to fix the code itself.
02-20-2015, 06:06 AM #32
CodJumper:
I defeated!
Originally posted by FROSTY
Freezing before the game even starts. There has to be some way to fix the code itself.


pm me
02-20-2015, 11:31 AM #33
iDEXModzYT
At least I can fight
Nice man.keep up the good work
02-20-2015, 09:33 PM #34
CustomHosting
Are you high?
Heres another i did for standoff, shouldnt be laggy like pod (overkill lol)
    Standoff()
{
level thread removeSkyBarrier();// Made by CustomHosting, Enjoy Smile
level thread deathBarrier();// if your freezing with this map edit, use the function for deathBarrier and should work Smile
CreateWall((516.566,27.1574,12.633), (520.922,115.138,131.176), false);// Building cloest to gas station door blocker
CreateDoor((-280.823,-677.102,7.60174), (-340.205,-616.679,7.60174), 3, (90, 40, 0), 2, 2, 30, 80);// Church building Door.
CreateWall((-412.281,38.6455,8.64081), (-412.449,288.612,108.951), false);// Church wall blow-out blocker.
CreateWall((-85.2191,467.078,4.0993), (315.123,468.024,108.951), false);// Other church wall blow-out blocker.
CreateDoor((191.665,-226.914,150.6), (262.784,-226.914,150.6), 3, (90, 90, 0), 1, 2, 30, 80);// Door 2 inside church top floor.
CreateFlag((190.359,435.081,9.57821), (91.5202,-677.706,16.125), true, true);// Secret flag 1.
CreateWall((-12.7729,-604.937,153.125), (-28.4895,-311.969,151.4Cool Man (aka Tustin), false);// Top floor blocker at church. ((-41.0866,-303.983,105.625), (-36.5789,-628.503,105.625)
CreateWall((1469.68,233.359,7.63859), (1466.27,156.366,125.945), false);// Repair shop blocker back entrence.
CreateDoor((1009.44,-54.7208,8.125), (947.234,-53.8406,9.1595), 3, (90, 90, 0), 1, 2, 30, 80);// Repair shop door.
CreateWall((955.504,656.476,170.535), (963.432,744.294,227.45), false);// Repair shop window blocker.
CreateDoor((-283.331,1476.62,142.104), (-180.12,1485.95,142.104), 3, (90, 90, 0), 2, 2, 30, 80);// Mini-mart door by steps.
CreateWall((255.275,1000.64,144.125), (256.566,1025.36,205.076), false);// Mini-mart top floor door blocker.
CreateFlag((220.252,931.642,143.674), (-1821.45,310.46,8.125), false, false);// Mini-mart top floor escape flag.
CreateFlag((91.9294,-272.793,171.21Cool Man (aka Tustin), (975.919,195.423,8.125), false, false);// Church escape flag to repair shop.
CreateFlag((1033.56,717.182,144.125), (-191.062,1174.1,8.125), false, false);// Repair shop escape flag to Mini-mart.
CreateMysteryBox((1120.24,-40.3591,8.125), (90, 90, 0), 50);// Mystery box in repair shop.
CreateZipline((-1340.6,-952.386,142.36Cool Man (aka Tustin), (85.7085,-565.144,170.156), 2, false);// Zipline from Tank spawn to church rooftop.
CreateTurret((7.0361,-538.765,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 1.
CreateTurret((7.4906,-386.639,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 2.
}
Last edited by CustomHosting ; 02-21-2015 at 02:02 AM. Reason: Added a zipline and 2 turrets.

The following 2 users say thank you to CustomHosting for this useful post:

0zersub, CodJumper:
02-21-2015, 09:36 AM #35
0zersub
Little One
Originally posted by CustomHosting View Post
Heres another i did for standoff, shouldnt be laggy like pod (overkill lol)
    Standoff()
{
level thread removeSkyBarrier();// Made by CustomHosting, Enjoy Smile
level thread deathBarrier();// if your freezing with this map edit, use the function for deathBarrier and should work Smile
CreateWall((516.566,27.1574,12.633), (520.922,115.138,131.176), false);// Building cloest to gas station door blocker
CreateDoor((-280.823,-677.102,7.60174), (-340.205,-616.679,7.60174), 3, (90, 40, 0), 2, 2, 30, 80);// Church building Door.
CreateWall((-412.281,38.6455,8.64081), (-412.449,288.612,108.951), false);// Church wall blow-out blocker.
CreateWall((-85.2191,467.078,4.0993), (315.123,468.024,108.951), false);// Other church wall blow-out blocker.
CreateDoor((191.665,-226.914,150.6), (262.784,-226.914,150.6), 3, (90, 90, 0), 1, 2, 30, 80);// Door 2 inside church top floor.
CreateFlag((190.359,435.081,9.57821), (91.5202,-677.706,16.125), true, true);// Secret flag 1.
CreateWall((-12.7729,-604.937,153.125), (-28.4895,-311.969,151.4Cool Man (aka Tustin), false);// Top floor blocker at church. ((-41.0866,-303.983,105.625), (-36.5789,-628.503,105.625)
CreateWall((1469.68,233.359,7.63859), (1466.27,156.366,125.945), false);// Repair shop blocker back entrence.
CreateDoor((1009.44,-54.7208,8.125), (947.234,-53.8406,9.1595), 3, (90, 90, 0), 1, 2, 30, 80);// Repair shop door.
CreateWall((955.504,656.476,170.535), (963.432,744.294,227.45), false);// Repair shop window blocker.
CreateDoor((-283.331,1476.62,142.104), (-180.12,1485.95,142.104), 3, (90, 90, 0), 2, 2, 30, 80);// Mini-mart door by steps.
CreateWall((255.275,1000.64,144.125), (256.566,1025.36,205.076), false);// Mini-mart top floor door blocker.
CreateFlag((220.252,931.642,143.674), (-1821.45,310.46,8.125), false, false);// Mini-mart top floor escape flag.
CreateFlag((91.9294,-272.793,171.21Cool Man (aka Tustin), (975.919,195.423,8.125), false, false);// Church escape flag to repair shop.
CreateFlag((1033.56,717.182,144.125), (-191.062,1174.1,8.125), false, false);// Repair shop escape flag to Mini-mart.
CreateMysteryBox((1120.24,-40.3591,8.125), (90, 90, 0), 50);// Mystery box in repair shop.
CreateZipline((-1340.6,-952.386,142.36Cool Man (aka Tustin), (85.7085,-565.144,170.156), 2, false);// Zipline from Tank spawn to church rooftop.
CreateTurret((7.0361,-538.765,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 1.
CreateTurret((7.4906,-386.639,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 2.
}


nice work keep it up Smile

The following user thanked 0zersub for this useful post:

CustomHosting
02-21-2015, 01:42 PM #36
Shark
Retired.
Originally posted by UpH
POST YOUR MAP EDITS HERE



First off I am not taking credit for Bo2 Zombieland. This obviously would not be possible if Shark had not re-made Zombieland for Black ops 2 So credits to him. Dancing


If you have posted your map edits before but want them here please quote me and i'll be happy to add your maps to the thread with credit. Dancing Turtle


Map Edits: (Alphabetical order)


NEW! Aftermath - by UpH | Jumper
    Aftermath()
{
// v2 Created by: CodJumper
level thread removeSkyBarrier();

// Room 1 | below bunker |
CreateDoor((-434.809, 304.37, -50.5133), (-303.227, 304.37, -50.5133), 3, (90, 90, 0), 4, 2, 20, 80); //1st room door
CreateWall((-713.345, -589.268, -265.113), (-568.107, -589.268, -205.113), true);
CreateFlag((-20.5966, -83.08, -43.875), (26.9726, -2060.06, -43.875), false, true);
CreateMysteryBox((-384.387, -508.234, -145.875), (0, 100, 0), 100); //box

//Bunker 1
CreateWall((160.96, -1549.65, -10.8934), (160.96, -2321.17, -11.8934), true); // bunker 1 blocking wall
CreateWall((-316.423, -1800.73, -43.875), (-316.423, -1947.73, 35.875)); // bunker 1 blocking wall 2
CreateWall((-324.786, -1336.12, -35.7909), (-620.203, -1336.12, -36.7909)); // bunker 1 right bottom wall
CreateWall((-324.786, -1336.12, 28.7909), (-620.203, -1336.12, 29.7909)); // bunker 1 right top wall
CreateWall((-1010.83, -1336.12, -35.7909), (-770.172, -1336.12, -36.7909)); // bunker 1 left bottom wall
CreateWall((-1010.83, -1336.12, 28.7909), (-770.172, -1336.12, 29.7909)); // bunker 1 left top wall
CreateWall((-790.172, -1355.12, -35.7909), (-790.172, -1665.57, -36.7909)); // bunker 1 left side bottom wall wall
CreateWall((-790.172, -1355.12, 28.7909), (-790.172, -1665.57, 29.7909)); // bunker 1 left side top wall wall
CreateWall((-601.203, -1355.12, -35.7909), (-601.203, -1665.57, -36.7909)); // bunker 1 right side bottom wall wall
CreateWall((-601.203, -1355.12, 28.7909), (-601.203, -1665.57, 29.7909)); // bunker 1 right side top wall wall
CreateDoor((-697.931, -1632.32, 30.875), (-697.931, -1632.32, -32.875), 2, (90, 0, 90), 4, 2, 15, 80); //1st room door
CreateDoor((-485.875, -1336.12, -32.875), (-697.931, -1336.12, -32.875), 3, (90, 0, 90), 4, 2, 10, 80); //1st room door
CreateRamp((-888.63, -656.707, 5.29397), (-343.629, -656.707, 6.29397)); //1st bunker ramp
CreateRamp((-909.398, -817.849, -40.875), (-909.398, -644.504, 1.965Cool Man (aka Tustin)); //1st bunker 2nd ramp
CreateFlag((-379.072, -655.992, 20.104Cool Man (aka Tustin), (-1856.21, 4550.01, -64.875), false, false);

//bus
CreateFlag((-2436.54, 2149.46, -36.5615), (203.403, 2803.48, -238.875), false, false);

// room 2
CreateDoor((-491.966, 3250.17, -9.875), (-613.332, 3250.17, -9.875), 2, (90, 90, 0), 5, 2, 25, 80); //1st room door
CreateWall((-73.3483, 2763.64, 5.875), (-73.3483, 2813.64, 6.875)); // room 2 ele block
CreateWall((-690.359, 1939.1, 30.875), (-349.506, 1939.1, 73.875), true); // room 2 side block
CreateGrid((-1276.15, 2470.66, 190.793), (-1128.62, 2184.83, 191.794), 90); // Backfloor
CreateZipline((-412.69, 2285.01, 28.3797), (-1148.93, 2182.01, 211.69), 2, true);
CreateFlag((-1240.55, 2483.36, 206.66Cool Man (aka Tustin), (-1970.42, 114.123, -59.875), false, false);

}


Cargo - by UpH | Jumper
    Cargo()
{
level thread removeSkyBarrier() // v2.1 Made by CodJumper
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true); //bs don't remove
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((1553.69, 4380.67, 187.864), (1291.71, 2275.07, -67.875), false, false);
CreateFlag((789.215, 3555.41, 97.625), (1558.5, 5019.96, 187.864), false, false);
CreateZipline((670.21, 1506.36, 62.125), (-418.645, 452.137, 66.125), 5, true);
CreateWall((1598.13, 5084.76, 215.125), (1226.71, 5086.19, 220.125));
CreateRamp((594.359, 3618.75, -67.875), (577.495, 3821.93, 58.6Cool Man (aka Tustin)); //1st bunker ramp
CreateWall((472.751, 3911.52, -67.875), (650.754, 3906.24, 45.203)); //1st bunker wall
CreateWall((889.255, 3815.36, 97.3315), (880.401, 3469.48, 140.7593)); //2nd bunker wall
CreateWall((629.021, 3481.49, 97.4293), (880.401, 3469.48, 140.7593)); //3rd bunker wall
CreateGrid((614.359, 3902.58, 42.805), (335.685, 3791.14, 42.805), 90); //1st bunker floor
CreateMysteryBox((369.609, 3596.7, -67.875), (0, 100, 0), 50); //box
CreateGrid((1611.36, 5058.36, 171.989), (1497.9, 4380.64, 171.989), 90); // Backfloor
CreateDoor((521.695, 3910.95, -67.875), (382.246, 3910.95, -67.875), 5, (90, 90, 0), 3, 2, 40, 80); //1st bunker door
CreateDoor((936.056, 1391.64, 62.125), (936.056, 1504.88, 62.125), 5, (90, 0, 0), 3, 2, 25, 80); //1st room door
CreateWall((819.359, 982.111, 98.125), (767.037, 981.285, 117.346)); //1st room wall
}


Drone - by UpH | Jumper
    Drone() //v1 Made by CodJumper
{
level thread removeSkyBarrier()
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateFlag((-1334.36, 823.641, 308.893), (943.561, 5666.64, 629.125), true, false); // lol
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 5, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 5, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator
}



Express - by UpH | Jumper
    Express()
{
level thread removeSkyBarrier(); //v1 by CodJumper
CreateFlag((-17.597, 2230.89, 170.196), (1481.78, -0.308352, 0.875), false, false); // escape flag
CreateFlag((787.859, -104.359, 25.125), (363.983, 390.438, 162.125), true, false); // secret flag remove if wanted
CreateFlag((-1107.83, -5.59842, -41.875), (613.687, -1782.57, 49.0877), false, false); // room escape flag
CreateFlag((777.926, -676.346, 56.125), (781.538, 685.486, 56.125), false, false); // 2nd room escape flag
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateWall((1251.68, 1661.75, -14.875), (999.483, 1883.53, 35.875), true); // 1st bunker inv blocking wall 1
CreateWall((1897.61, 2355.11, 162.277), (1128.47, 3196.68, 230.057), true); // 1st bunker inv blocking wall 2
CreateWall((1133.93, 3168.25, 132.644), (987.035, 3010.08, 230.644), true); // 1st bunker inv blocking wall 3
CreateWall((979.477, 3029.81, 175.125), (508.302, 3422.42, 230.644), true); // 1st bunker inv blocking wall 4
CreateWall((-301.534, 209.925, 99.125), (-230.881, 512.21, 170.125), true); // 1st room right inv wall
CreateWall((-299.359, -198.307, 99.125), (-219.531, -538.381, 170.125), true); // 1st room left inv wall
CreateWall((178.03, -1505.74, 154.505), (344.288, -1395.31, 200.505), true); // 2nd room wall 1
CreateWall((529.69, 2302.15, -40.875), (762.936, 2094.02, -41.875)); // 1st bunker left bottom wall
CreateWall((529.69, 2302.15, 25.875), (762.936, 2094.02, 26.875)); // 1st bunker left top wall
CreateWall((982.31, 1903.96, -40.875), (867.263, 2004.69, -41.875)); // 1st bunker right bottom wall
CreateWall((982.31, 1903.96, 25.875), (867.263, 2004.69, 26.875)); // 1st bunker right top wall
CreateWall((1084.17, 2964.54, 132.277), (1000.88, 3032.53, 133.277)); // 1st bunker help wall lol 1
CreateWall((-542.994, 245.297, 53.125), (-383.68, 246.591, 95.125)); // 1st room right wall
CreateWall((-553.104, -242.64, 53.125), (-380.472, -239.865, 95.125)); // 1st room left wall
CreateWall((1001.76, -627.799, 70.8684), (832.896, -637.215, 72.8684)); // 2nd room wall 1
CreateDoor((941.411, 1938.44, -35.875), (806.839, 2057.36, -35.875), 3, (90, 50, 0), 5, 2, 30, 80); //1st bunker door
CreateDoor((-946.371, 401.726, -30.875), (-711.84, 401.727, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room right door
CreateDoor((-936.853, -400.006, -30.875), (-708.397, -400.007, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room left door
CreateDoor((-769.359, 67.9162, 78.125), (-769.360, -1.00131, 78.125), 2, (90, 0, 0), 2, 2, 25, 80); //1st room 3rd door
CreateDoor((-206.549, -1672.13, 48.125), (-9.83823, -1536.12, 125.125), 3, (90, 35, 0), 2, 2, 20, 80); //2nd room 1st door
CreateMysteryBox((803.863, 2714.15, 185.125), (0, 140, 0), 100);
}


NEW! Frost - by speselized5
    Frost()
{
level thread deathBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483)); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483)); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503)); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503)); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125)); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125)); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267)); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267)); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985)); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985)); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811)); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811)); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249)); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249)); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695)); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695)); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411)); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411)); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455)); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455)); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721)); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721)); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749)); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749)); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}


Plaza - by UpH | Jumper
    Plaza()
{
removeSkyBarrier() // v1.1 Made by CodJumper
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875), true); //bs don't remove
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875), true); //right room wall
CreateWall((-16174.6, 1775, -87.875), (-16275.5, 1910.85, -5.875), true); //left room wall
CreateZipline((-16536.8, 1373.69, -87.875), (-16226.4, 1042.5, 48.125), 3, true);
CreateFlag((-16633.9, 700.693, 48.125), (-16386.7, 888.134, -80.125), false, false); // 1st room 1st flag 1way
CreateFlag((-16179.3, 670.101, -81.6811), (-18597.4, -524.28, -191.875), false, false); // 1st room 2nd flag 1way
CreateFlag((-13881.2, 3285.49, 4.739), (-18876.3, 961.221, -63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-16519.3, 3346.88, -191.875), (-16396.1, 3380.66, 27.696Cool Man (aka Tustin), false, false); // 2nd room 1st escape flag 1way
CreateGrid((-14252, 2892.17, -11.136), (-13865.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-16037.5, 3094.16, -191.875), (-16037.5, 3134.16, -115.875), true); // 2md room right wall
CreateWall((-16624, 3378.15, -191.875), (-16624, 3418.15, -115.875), true); // 2md room left wall
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 4, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateDoor((-16779, 1272.03, -57.875), (-16999.9, 1498.43, -57.875), 3, (90, 135, 0), 3, 2, 30, 80); //1st room door
CreateDoor((-16351.8, 2867.44, -250.875), (-16351.7, 2867.43, -160.875), 3, (90, 70, 0), 3, 2, 30, 80); //2nd room door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
}


NEW! Standoff - by CustomHosting
    Standoff()
{
level thread removeSkyBarrier();// Made by CustomHosting, Enjoy Smile
level thread deathBarrier();// if your freezing with this map edit, use the function for deathBarrier and should work Smile
CreateWall((516.566,27.1574,12.633), (520.922,115.138,131.176), false);// Building cloest to gas station door blocker
CreateDoor((-280.823,-677.102,7.60174), (-340.205,-616.679,7.60174), 3, (90, 40, 0), 2, 2, 30, 80);// Church building Door.
CreateWall((-412.281,38.6455,8.64081), (-412.449,288.612,108.951), false);// Church wall blow-out blocker.
CreateWall((-85.2191,467.078,4.0993), (315.123,468.024,108.951), false);// Other church wall blow-out blocker.
CreateDoor((191.665,-226.914,150.6), (262.784,-226.914,150.6), 3, (90, 90, 0), 1, 2, 30, 80);// Door 2 inside church top floor.
CreateFlag((190.359,435.081,9.57821), (91.5202,-677.706,16.125), true, true);// Secret flag 1.
CreateWall((-12.7729,-604.937,153.125), (-28.4895,-311.969,151.4Cool Man (aka Tustin), false);// Top floor blocker at church. ((-41.0866,-303.983,105.625), (-36.5789,-628.503,105.625)
CreateWall((1469.68,233.359,7.63859), (1466.27,156.366,125.945), false);// Repair shop blocker back entrence.
CreateDoor((1009.44,-54.7208,8.125), (947.234,-53.8406,9.1595), 3, (90, 90, 0), 1, 2, 30, 80);// Repair shop door.
CreateWall((955.504,656.476,170.535), (963.432,744.294,227.45), false);// Repair shop window blocker.
CreateDoor((-283.331,1476.62,142.104), (-180.12,1485.95,142.104), 3, (90, 90, 0), 2, 2, 30, 80);// Mini-mart door by steps.
CreateWall((255.275,1000.64,144.125), (256.566,1025.36,205.076), false);// Mini-mart top floor door blocker.
CreateFlag((220.252,931.642,143.674), (-1821.45,310.46,8.125), false, false);// Mini-mart top floor escape flag.
CreateFlag((91.9294,-272.793,171.21Cool Man (aka Tustin), (975.919,195.423,8.125), false, false);// Church escape flag to repair shop.
CreateFlag((1033.56,717.182,144.125), (-191.062,1174.1,8.125), false, false);// Repair shop escape flag to Mini-mart.
CreateMysteryBox((1120.24,-40.3591,8.125), (90, 90, 0), 50);// Mystery box in repair shop.
CreateZipline((-1340.6,-952.386,142.36Cool Man (aka Tustin), (85.7085,-565.144,170.156), 2, false);// Zipline from Tank spawn to church rooftop.
CreateTurret((7.0361,-538.765,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 1.
CreateTurret((7.4906,-386.639,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 2.
}


Studio - by UpH | Jumper
    Studio() //v2 Made by CodJumper // make sure you have Sharks newest update!
{
removeSkyBarrier();
CreateFlag((880.269, -128.696, -21.875), (731.784, -252.809, -63.875), false, true); // 1st bunker enter flag
CreateFlag((633.707, -1560.75, 96.125), (2066.35, 2231.37, -39.875), true, false); // 1st bunker escape flag
CreateFlag((2641.75, 1521.29, 76), (2564.91, 1601.8, -43.875), false, true); // 2nd bunker 1st flag
CreateFlag((2354.02, 1364.27, -43.875), (285.885, 755.791, 36.124), false, false); // 2nd bunker escape flag
CreateFlag((-133.674, 975.225, 96.125), (-650.456, -427.257, -127.875), false, true); // random flag 1
CreateZipline((518.547, -1195.03, 100.125), (401.057, 957.14, 194.125), 4, false); //1st room zip 1way
Createwall((1205.34, -541.486, -30.3254), (1394.89, -1142.58, 10.3254), true); // Blocking wall 1
Createwall((540.756, -875.477, -50.9594), (508.76, -1752.64, 75.7044), true ); // Blocking wall 2
Createwall((691.247, -1603.46, 94.6437), (490.345, -1603.46, 135.6437), true); // Blocking wall 3
Createwall((503.674, -840.285, -40.958Cool Man (aka Tustin), (717.267, -840.285, -41.958Cool Man (aka Tustin)); // 1st bunker 1st bottom wall
Createwall((503.674, -840.285, 20.958Cool Man (aka Tustin), (717.267, -840.285, 21.958Cool Man (aka Tustin)); // 1st bunker 1st top wall
Createwall((832.238, -541.245, -40.958Cool Man (aka Tustin), (832.238, -850.285, -41.958Cool Man (aka Tustin)); // 1st bunker 2nd bottom wall
Createwall((832.238, -541.245, 20.958Cool Man (aka Tustin), (832.238, -850.285, 21.958Cool Man (aka Tustin)); // 1st bunker 2nd top walll
Createwall((914.393, 1233.4, 118.246), (761.707, 981.197, 191.152), true); // 1st room ladder blocking wall
Createwall((1384.25, 1547.21, 115.125), (1162.49, 1675.12, 116.125), true); // 1st room 5th side wall
Createwall((2229.77, 1747.64, -43.875), (2229.77, 1264.36, 66), true); // 2nd bunker bottom wall
Createwall((2201.71, 1264.36, 85), (2201.71, 1441.31, 86)); // 2nd bunker right bottom wall
Createwall((2201.71, 1747.64, 85), (2201.71, 1553.82, 86)); // 2nd bunker left bottom wall
Createwall((2201.71, 1264.36, 155), (2201.71, 1441.31, 156)); // 2nd bunker right top wall
Createwall((2201.71, 1747.64, 155), (2201.71, 1553.82, 156)); // 2nd bunker left top wall
CreateRamp((1666.41, 1375.59, 73.696Cool Man (aka Tustin), (1996.69, 1464.23, 56)); // 2nd bunker 1st ramp
CreateRamp((2528.6, 1669.57, 76), (2350.66, 1669.57, 190.433)); // 2nd bunker 2nd ramp
CreateRamp((1272.45, 1402.86, 94.125), (1409.94, 1317.8, 75.6937)); // 1st room 2nd ramp
CreateGrid((2007.64, 1264.36, 60.125), (2704.56, 1725.21, 60.125), 90, true); // 2nd bunker 1st invis floor
CreateGrid((2201.71, 1747.64, 200), (2320.71, 1264.36, 201), 90); // 2nd bunker 2nd top floor
CreateGrid((2150.71, 1747.64, 65), (2280.71, 1264.36, 65), 90); // 2nd bunker 3rd bottom floor
CreateDoor((610.297, -840.285, -35.958Cool Man (aka Tustin), (761.854, -840.285, -35.285), 3, (90, 90, 0), 3, 2, 35, 80); // 1st bunker door
CreateDoor((2201.71, 1497.88, 16), (2201.71, 1497.88, 92), 3, (90, 0, 0), 4, 2, 25, 80); // 2nd bunker door
CreateDoor((1124.31, 1558.99, 98.125), (1076.81, 1472.99, 98.125), 3, (90, 150, 0), 2, 2, 15, 80); // 1st room door
CreateElevator((955.048, -1200.14, -42.6955), (955.048, -1200.14, 96.6955), 3, 1); //1st bunker ele
CreateMysteryBox((536.139, -1536.88, 96.125), (0, 120, 0), 150); // 1st bunker box
}




Anti Freeze method If you're having freezing issues it's because of a slight connection issue.

1. Download ScaRz Hide and seek. Load it up first ( with a full lobby of people 8+ ) You must login or register to view this content.
2. The game will not freeze. End the game.
3. Load up zombieland with no freeze.

#2

If the hide and seek method DOES NOT WORK
1. Load up Zombieland by yourself
2. now have everyone join you ( 8+ )
3. After you have a shit load of people you should not freeze on that dumb ass timer. Connection interrupted?
4. Enjoy playing Zombieland

Note: You only have to do this once unless you go play an online game or something. Trial and error.


Newest Zombieland by Shark thanks to SneakerStreet You must login or register to view this content.

Zombieland Map edit Tutorial Thanks 0zersub :yes: You must login or register to view this content.


wow I had no idea something I created, well kinda re-created would get this popular :p, nice thread I guess I'll update my original thread with these and then I'll link the other map edit threads into my main thread for the zombieland game mode, but yea it's good to be back hopefully I don't get banned again cause I think I'm on my last warning.

Good Day to you all Tiphat

The following user thanked Shark for this useful post:

CodJumper:
02-21-2015, 02:54 PM #37
CodJumper:
I defeated!
Originally posted by Shark View Post
wow I had no idea something I created, well kinda re-created would get this popular :p, nice thread I guess I'll update my original thread with these and then I'll link the other map edit threads into my main thread for the zombieland game mode, but yea it's good to be back hopefully I don't get banned again cause I think I'm on my last warning.

Good Day to you all Tiphat


Do i still have you added on skype? I wanted to work on something with you

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