Express()
{
// Created by CodJumper v1.5
level thread removeSkyBarrier();
CreateFlag((-17.597, 2230.89, 170.196), (1481.78, -0.308352, 0.875), false, false); // escape flag
CreateFlag((787.859, -104.359, 25.125), (363.983, 390.438, 162.125), true, false); // secret flag remove if wanted
CreateFlag((-1107.83, -5.59842, -41.875), (613.687, -1782.57, 49.0877), false, false); // room escape flag
CreateFlag((777.926, -676.346, 56.125), (781.538, 685.486, 56.125), false, false); // 2nd room escape flag
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateWall((1251.68, 1661.75, -14.875), (999.483, 1883.53, 35.875), true); // 1st bunker inv blocking wall 1
CreateWall((1897.61, 2355.11, 162.277), (1128.47, 3196.68, 230.057), true); // 1st bunker inv blocking wall 2
CreateWall((1133.93, 3168.25, 132.644), (987.035, 3010.08, 230.644), true); // 1st bunker inv blocking wall 3
CreateWall((979.477, 3029.81, 175.125), (508.302, 3422.42, 230.644), true); // 1st bunker inv blocking wall 4
CreateWall((-301.534, 209.925, 99.125), (-230.881, 512.21, 170.125), true); // 1st room right inv wall
CreateWall((-299.359, -198.307, 99.125), (-219.531, -538.381, 170.125), true); // 1st room left inv wall
CreateWall((178.03, -1505.74, 154.505), (344.288, -1395.31, 200.505), true); // 2nd room wall 1
CreateWall((529.69, 2302.15, -40.875), (762.936, 2094.02, -41.875)); // 1st bunker left bottom wall
CreateWall((529.69, 2302.15, 25.875), (762.936, 2094.02, 26.875)); // 1st bunker left top wall
CreateWall((982.31, 1903.96, -40.875), (867.263, 2004.69, -41.875)); // 1st bunker right bottom wall
CreateWall((982.31, 1903.96, 25.875), (867.263, 2004.69, 26.875)); // 1st bunker right top wall
CreateWall((1084.17, 2964.54, 132.277), (1000.88, 3032.53, 133.277)); // 1st bunker help wall lol 1
CreateWall((-542.994, 245.297, 53.125), (-383.68, 246.591, 95.125)); // 1st room right wall
CreateWall((-553.104, -242.64, 53.125), (-380.472, -239.865, 95.125)); // 1st room left wall
CreateWall((1001.76, -627.799, 70.8684), (832.896, -637.215, 72.8684)); // 2nd room wall 1
CreateDoor((941.411, 1938.44, -35.875), (806.839, 2057.36, -35.875), 3, (90, 50, 0), 5, 2, 30, 80); //1st bunker door
CreateDoor((-946.371, 401.726, -30.875), (-711.84, 401.727, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room right door
CreateDoor((-936.853, -400.006, -30.875), (-708.397, -400.007, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room left door
CreateDoor((-769.359, 67.9162, 78.125), (-769.360, -1.00131, 78.125), 2, (90, 0, 0), 2, 2, 25, 80); //1st room 3rd door
CreateDoor((-206.549, -1672.13, 48.125), (-9.83823, -1536.12, 125.125), 3, (90, 35, 0), 2, 2, 20, 80); //2nd room 1st door
CreateMysteryBox((803.863, 2714.15, 185.125), (0, 140, 0), 100);
//patch notes
CreateRamp((1042.77, 2870.52, 155.159), (534.325, 2294.36, 155.159));
}
Raid()
{
level thread removeSkyBarrier();
//Created by CodJumper and tspartan - v1.2
//The Jumper-bunker v1
CreateRamp((350.074, 4280.77, -3.875), (350.074, 4375.77, 180.1337)); //1st front left ramp
CreateRamp((682.722, 4280.77, -3.875), (682.722, 4375.77, 180.1337)); //1st front right ramp
CreateRamp((390.074, 4280.77, -3.875), (390.074, 4375.77, 180.1337)); //1st front left ramp
CreateRamp((642.722, 4280.77, -3.875), (642.722, 4375.77, 180.1337)); //2nd front right ramp
CreateRamp((682.722, 4660.77, -3.875), (682.722, 4565.77, 150.1337)); //1st back right ramp
CreateRamp((350.074, 4660.77, -3.875), (350.074, 4565.77, 150.1337)); //1st back left ramp
CreateDoor((514.43, 4329.97, 93.875), (514.43, 4289.97, 22.875), 1.5, (60, 270, 0), 5, 2, 45, 112); //The Jumper-Bunker door
CreateWall((335.074, 4345.77, 12.875), (335.074, 4670.77, 12.876)); // side right wall 2
CreateWall((697.074, 4345.77, 12.875), (697.074, 4670.77, 12.876)); // side left wall 2
CreateWall((335.074, 4375.77, 58.875), (335.074, 4670.77, 58.876)); // side right wall 3
CreateWall((697.074, 4375.77, 58.875), (697.074, 4670.77, 58.876)); // side left wall 3
CreateGrid((335.15, 4353.66, 105.793), (697.62, 4444.83, 105.794), 90); // floor 1
CreateRamp((415.074, 4590.77, 3.875), (415.074, 4492.77, 95.1337)); //1st back left ramp
CreateWall((1037.78, 4330.77, 31.875), (1037.74, 4160.77, 31.876)); // blocking wall
CreateMysteryBox((582.387, 4634.234, -2.875), (0, 90, 0), 150); //box
CreateZipline((694.434, 4527.31, 98.565), (2835.62, 4178.08, 148.125), 1.5, false); //escape zip
CreateFlag((514.675, 4570.99, 95.875), (3719.65, 3381.58, 30.175), false, false);
//Bunker 2
CreateZipline((2428.56, 3811.31, 284.125), (1344.56, 3270.58, 288.125), 2, true); //zip 2
CreateFlag((3043.6, 4259.24, 29.1544), (979.641, 2753.04, 424.125), true, false); //secret
CreateFlag((1013.4, 2850.99, 302.125), (73.826, 2576.58, 171.532), false, false);
CreateFlag((1801.675, 3016.99, 108.875), (2005.65, 2576.58, 256.175), false, false); // enter flag
CreateWall((1731.345, 2550.36, 267.12), (1731.345, 2436.268, 267.13)); // bottom right wall
CreateWall((1731.345, 2550.36, 330.12), (1731.345, 2436.268, 330.13)); // top right wall
CreateDoor((1731.345, 2516.15, 267.875), (1731.345, 2420.97, 267.875), 1.5, (90, 0, 0), 3, 2, 35, 90); // bunker 2 door
CreateRamp((1655.074, 2522.77, 247.875), (1480.074, 2522.77, 410.1337)); //1st up ramp
CreateRamp((1326.57, 3000.17, 278.875), (1326.57, 2821.22, 404.1337)); //1st down ramp
//part 2
createWall((2407.345, 3587.36, 288.12), (2618.8, 3587.12, 288.13)); // bottom right wall
createWall((2407.345, 3587.36, 351.12), (2618.8, 3587.12, 351.13)); // bottom right wall
CreateDoor((2518.345, 3587.36, 292.12), (2658.345, 3587.12, 292.12), 1.5, (90, 90, 0), 3, 2, 20, 90); // bunker 2 door
CreateFlag((2682.4, 3380.99, 284.125), (2234.826, 1122.58, 110.532), false, false); //escape
CreateFlag((2745.4, 3326.99, 284.125), (2839.826, 3826.58, 202.532), true, false); // Jumpers
CreateFlag((2839.826, 3826.58, 202.532), (2467.826, 3402.58, 284.532), true, false); // Jumpers
CreateMysteryBox((1677.387, 2687.234, 424.125), (0, 180, 0), 150); //box
CreateMysteryBox((2992.387, 3970.234, 148.125), (0, 180, 0), 10); //box
}
Aftermath()
{
// v2.2 Created by: CodJumper
level thread removeSkyBarrier();
// Room 1 | below bunker |
CreateDoorSolid((-434.809, 304.37, -15.5133), (-303.227, 304.37, -15.5133), 2, (90, 90, 0), 4, 2, 20, 100); //1st room door
CreateWall((-713.345, -589.268, -265.113), (-568.107, -589.268, -205.113), true);
CreateFlag((-20.5966, -83.08, -43.875), (26.9726, -1840.06, -43.875), false, true);
CreateMysteryBox((-384.387, -508.234, -145.875), (0, 100, 0), 100); //box
//Bunker 1
CreateWall((160.96, -1549.65, -10.8934), (160.96, -2321.17, -11.8934), true); // bunker 1 blocking wall
CreateWall((-317.524, -1687.6, -43.875), (-317.524, -1917.73, 30.875)); // bunker 1 blocking wall 2
CreateWall((-324.786, -1336.12, -35.7909), (-620.203, -1336.12, -36.7909)); // bunker 1 right bottom wall
CreateWall((-324.786, -1336.12, 28.7909), (-620.203, -1336.12, 29.7909)); // bunker 1 right top wall
CreateWall((-1010.83, -1336.12, -35.7909), (-770.172, -1336.12, -36.7909)); // bunker 1 left bottom wall
CreateWall((-1010.83, -1336.12, 28.7909), (-770.172, -1336.12, 29.7909)); // bunker 1 left top wall
CreateWall((-790.172, -1355.12, -35.7909), (-790.172, -1665.57, -36.7909)); // bunker 1 left side bottom wall wall
CreateWall((-790.172, -1355.12, 28.7909), (-790.172, -1665.57, 29.7909)); // bunker 1 left side top wall wall
CreateWall((-601.203, -1355.12, -35.7909), (-601.203, -1665.57, -36.7909)); // bunker 1 right side bottom wall wall
CreateWall((-601.203, -1355.12, 28.7909), (-601.203, -1665.57, 29.7909)); // bunker 1 right side top wall wall
CreateDoor((-697.931, -1622.32, 45.875), (-697.931, -1622.32, -15.875), 1, (90, 0, 90), 4, 2, 25, 100); //1st room door
CreateDoorSolid((-317.524, -1696.89, -26.875), (-317.524, -1609.89, -26.875), 2, (90, 0, 180), 2, 2, 20, 100); //1st room door
CreateDoor((-485.875, -1336.12, -24.875), (-697.931, -1336.12, -24.875), 3, (90, 0, 90), 4, 2, 10, 80); //1st room door
CreateRamp((-888.63, -656.707, 5.29397), (-343.629, -656.707, 6.29397)); //1st bunker ramp
CreateRamp((-909.398, -817.849, -40.875), (-909.398, -644.504, 1.965); //1st bunker 2nd ramp
CreateFlag((-379.072, -655.992, 20.104, (-1856.21, 4550.01, -64.875), false, false);
// room 2
CreateDoor((-491.966, 3250.17, -9.875), (-613.332, 3250.17, -9.875), 2, (90, 90, 0), 5, 2, 25, 80); //1st room door
CreateWall((-73.3483, 2763.64, 5.875), (-73.3483, 2813.64, 6.875)); // room 2 ele block
CreateWall((-690.359, 1939.1, 30.875), (-349.506, 1939.1, 73.875), true); // room 2 side block
CreateGrid((-1276.15, 2470.66, 190.793), (-1128.62, 2184.83, 191.794), 90); // Backfloor
CreateZipline((-412.69, 2285.01, 28.3797), (-1148.93, 2182.01, 211.69), 2, true);
CreateFlag((-1240.55, 2483.36, 206.66, (-1970.42, 114.123, -59.875), false, false);
}
Drone() //Created by CodJumper v1
{
level thread removeSkyBarrier();
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21, (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateFlag((-1334.36, 823.641, 308.893), (943.561, 5666.64, 629.125), true, false); // lol
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 3, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 3, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator
CreateDoor((-2226.87, -3496.64, 79.125), (-2226.87, -3496.64, 134.125), 3, (30, 90, 0), 4, 2, 25, 80); //1nd room door
}[/Spoiler]
BuildCargo()
{
if(getDvar("mapname") == "mp_dockside")
level thread removeSkyBarrier();
OrangeContainer((-2025, 2018, -195), ( 0, 90, 0 ));//roll,yaw,Pitch
BlueContainer((-2375, 2018, -195), ( 0, 90, 0 ));
OrangeContainer((-2725, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-3075, 2018, -195), ( 0, 90, 0 ));
OrangeContainer((-3425, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-3775, 2018, -195), ( 0, 90, 0 ));
OrangeContainer((-4125, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-4475, 2018, -195), ( 0, 90, 0 ));
OrangeContainer((-4590, 1780, -195), ( 0, 0, 0 ));
BlueContainer((-4590, 1430, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, 1080, -195), ( 0, 0, 0 ));
BlueContainer((-4590, 730, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, 380, -195), ( 0, 0, 0 ));
BlueContainer((-4590, 30, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, -320, -195), ( 0, 0, 0 ));
BlueContainer((-4590, -670, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, -1020, -195), ( 0, 0, 0 ));
BlueContainer((-4590, -1370, -195), ( 0, 0, 0 ));
OrangeContainer((-4590, -1720, -195), ( 0, 0, 0 ));
BlueContainer((-385, -1855, -195), ( 0, 0, 0 ));
OrangeContainer((-385, -1505, -195), ( 0, 0, 0 ));
RedContainer((-4350, 380, -195), ( 0, 90, 0 ));//Path to building
RedContainer((-4000, 380, -195), ( 0, 90, 0 ));
RedContainer((-4350, 480, -195), ( 0, 90, 0 ));//left
RedContainer((-4000, 280, -195), ( 0, 90, 0 )); //right
RedContainer((-4350, 280, -195), ( 0, 90, 0 ));//left
RedContainer((-4000, 480, -195), ( 0, 90, 0 )); //right
WhiteContainer((-3650, -10, -65), ( 0, 90, 0 ));//R Walls 1
WhiteContainer((-3650, 770, -65), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, -65), ( 0, 90, 0 ));//L Walls 1
WhiteContainer((-3300, 770, -65), ( 0, 90, 0 ));
WhiteContainer((-3650, -10, 195), ( 0, 90, 0 ));//R Walls 2
WhiteContainer((-3650, 770, 195), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, 195), ( 0, 90, 0 ));//L Walls 2
WhiteContainer((-3300, 770, 195), ( 0, 90, 0 ));
WhiteContainer((-3650, -10, 325), ( 0, 90, 0 ));//R Walls 3
WhiteContainer((-3650, 770, 325), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, 325), ( 0, 90, 0 ));//L Walls 3
WhiteContainer((-3300, 770, 325), ( 0, 90, 0 ));
WhiteContainer((-3763, 623, 65), ( 0, 0, 0 ));
WhiteContainer((-3763, 623, -65), ( 0, 0, 0 ));//Front Left wall 1
WhiteContainer((-3763, 136, 65), ( 0, 0, 0 ));
WhiteContainer((-3763, 136, -65), ( 0, 0, 0 ));//Front Right wall 1
WhiteContainer((-3763, 623, 195), ( 0, 0, 0 ));//Front Left wall 2
WhiteContainer((-3763, 136, 195), ( 0, 0, 0 ));//Front Right wall 2
WhiteContainer((-3763, 623, 325), ( 0, 0, 0 ));//Front Left wall 3
WhiteContainer((-3763, 136, 325), ( 0, 0, 0 ));//Front Right wall 3
WhiteContainer((-3193, 525, -65), ( 0, 0, 0 ));//Back walls 1
WhiteContainer((-3193, 175, -65), ( 0, 0, 0 ));
WhiteContainer((-3193, 525, 195), ( 0, 0, 0 ));//Back walls 2
WhiteContainer((-3193, 175, 195), ( 0, 0, 0 ));
WhiteContainer((-3193, 525, 325), ( 0, 0, 0 ));//Back walls 3
WhiteContainer((-3193, 175, 325), ( 0, 0, 0 ));
WhiteContainer((-3193, 175, 65), ( 0, 0, 0 ));//
WhiteContainer((-3193, 525, 65), ( 0, 0, 0 ));//
WhiteContainer((-3323, 525, 65), ( 0, 0, 0 ));//
WhiteContainer((-3650, -10, 65), ( 0, 90, 0 ));//F Roof 1
WhiteContainer((-3650, 120, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 250, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 380, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 510, 65), ( 0, 90, 0 ));
//WhiteContainer((-3650, 640, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, 770, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, 65), ( 0, 90, 0 ));//B Roof 1
WhiteContainer((-3300, 120, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 250, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 380, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 510, 65), ( 0, 90, 0 ));
//WhiteContainer((-3300, 640, 65), ( 0, 90, 0 ));
WhiteContainer((-3300, 770, 65), ( 0, 90, 0 ));
WhiteContainer((-3650, -10, 455), ( 0, 90, 0 ));//F Roof 2
WhiteContainer((-3650, 120, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 250, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 380, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 510, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 640, 455), ( 0, 90, 0 ));
WhiteContainer((-3650, 770, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, 455), ( 0, 90, 0 ));//B Roof 2
WhiteContainer((-3300, 120, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 250, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 380, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 510, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 640, 455), ( 0, 90, 0 ));
WhiteContainer((-3300, 770, 455), ( 0, 90, 0 ));
WhiteContainer((-3420, 640, -25), ( 0, 90, -45 ));//ramp 1
WhiteContainer((-3650, -10, -195), ( 0, 90, 0 ));//F Floor
WhiteContainer((-3650, 120, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 250, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 380, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 510, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 640, -195), ( 0, 90, 0 ));
WhiteContainer((-3650, 770, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, -10, -195), ( 0, 90, 0 ));//B Floor
WhiteContainer((-3300, 120, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 250, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 380, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 510, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 640, -195), ( 0, 90, 0 ));
WhiteContainer((-3300, 770, -195), ( 0, 90, 0 ));
BlueContainer((-3980, 380, 155), ( 0, 90, 30 ));//ramp 2
BlueContainer((-4280, 380, 329), ( 0, 90, 30 ));
BlueContainer((-4545, 380, 402), ( 0, 90, 0 ));//Pathway 2
BlueContainer((-4895, 380, 402), ( 0, 90, 0 ));
RedContainer((-5245, -270, 402), ( 0, 90, 0 ));//Floor 1 Front B2
RedContainer((-5245, -140, 402), ( 0, 90, 0 ));
RedContainer((-5245, -10, 402), ( 0, 90, 0 ));
RedContainer((-5245, 120, 402), ( 0, 90, 0 ));
RedContainer((-5245, 120, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5245, 250, 402), ( 0, 90, 0 ));
RedContainer((-5245, 380, 402), ( 0, 90, 0 ));//middle
RedContainer((-5245, 510, 402), ( 0, 90, 0 ));
RedContainer((-5245, 640, 402), ( 0, 90, 0 ));
RedContainer((-5245, 640, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5245, 770, 402), ( 0, 90, 0 ));
RedContainer((-5245, 900, 402), ( 0, 90, 0 ));
RedContainer((-5245, 1030, 402), ( 0, 90, 0 ));
RedContainer((-5595, -270, 402), ( 0, 90, 0 ));//Floor 1 Mid B2
RedContainer((-5595, -140, 402), ( 0, 90, 0 ));
RedContainer((-5595, -10, 402), ( 0, 90, 0 ));
RedContainer((-5595, 120, 402), ( 0, 90, 0 ));
RedContainer((-5595, 120, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5595, 250, 402), ( 0, 90, 0 ));
RedContainer((-5595, 380, 402), ( 0, 90, 0 ));//middle
RedContainer((-5595, 510, 402), ( 0, 90, 0 ));
RedContainer((-5595, 640, 402), ( 0, 90, 0 ));
RedContainer((-5595, 640, 532), ( 0, 90, 0 ));//Wall
RedContainer((-5595, 770, 402), ( 0, 90, 0 ));
RedContainer((-5595, 900, 402), ( 0, 90, 0 ));
RedContainer((-5595, 1030, 402), ( 0, 90, 0 ));
RedContainer((-5945, -270, 402), ( 0, 90, 0 ));//Floor 1 Back B2
RedContainer((-5945, -140, 402), ( 0, 90, 0 ));
RedContainer((-5945, -10, 402), ( 0, 90, 0 ));
RedContainer((-5945, 120, 402), ( 0, 90, 0 ));
RedContainer((-5945, 250, 402), ( 0, 90, 0 ));
RedContainer((-5945, 380, 402), ( 0, 90, 0 ));//middle
RedContainer((-5945, 510, 402), ( 0, 90, 0 ));
RedContainer((-5945, 640, 402), ( 0, 90, 0 ));
RedContainer((-5945, 770, 402), ( 0, 90, 0 ));
RedContainer((-5945, 900, 402), ( 0, 90, 0 ));
RedContainer((-5945, 1030, 402), ( 0, 90, 0 ));
RedContainer((-5138, 623, 532), ( 0, 0, 0 ));//F walls
RedContainer((-5138, 136, 532), ( 0, 0, 0 ));
RedContainer((-5138, 800, 532), ( 0, 0, 0 ));
RedContainer((-5138, -80, 532), ( 0, 0, 0 ));
RedContainer((-5245, -270, 532), ( 0, 90, 0 ));
RedContainer((-5245, 1030, 532), ( 0, 90, 0 ));
RedContainer((-5595, -270, 532), ( 0, 90, 0 ));
RedContainer((-5595, 1030, 532), ( 0, 90, 0 ));
RedContainer((-5945, -270, 532), ( 0, 90, 0 ));
RedContainer((-5945, 1030, 532), ( 0, 90, 0 ));
RedContainer((-6058, -25, 532), ( 0, 0, 0 ));//Back walls
RedContainer((-6058, 325, 532), ( 0, 0, 0 ));
RedContainer((-6058, 675, 532), ( 0, 0, 0 ));
RedContainer((-6058, 800, 532), ( 0, 0, 0 ));
RedContainer((-5245, -270, 662), ( 0, 90, 0 ));//Roof 1 Front B2
RedContainer((-5245, -140, 662), ( 0, 90, 0 ));
RedContainer((-5245, -10, 662), ( 0, 90, 0 ));
RedContainer((-5245, 120, 662), ( 0, 90, 0 ));
RedContainer((-5245, 250, 662), ( 0, 90, 0 ));
RedContainer((-5245, 380, 662), ( 0, 90, 0 ));//middle
RedContainer((-5245, 510, 662), ( 0, 90, 0 ));
RedContainer((-5245, 640, 662), ( 0, 90, 0 ));
RedContainer((-5245, 770, 662), ( 0, 90, 0 ));
RedContainer((-5245, 900, 662), ( 0, 90, 0 ));
RedContainer((-5245, 1030, 662), ( 0, 90, 0 ));
RedContainer((-5595, -270, 662), ( 0, 90, 0 ));//Roof 1 Mid B2
RedContainer((-5455, -140, 572), ( 0, 90, -45 ));//ramp up
RedContainer((-5595, -10, 662), ( 0, 90, 0 ));
RedContainer((-5595, 120, 662), ( 0, 90, 0 ));
RedContainer((-5595, 250, 662), ( 0, 90, 0 ));
RedContainer((-5595, 380, 662), ( 0, 90, 0 ));//Middle
RedContainer((-5595, 510, 662), ( 0, 90, 0 ));
RedContainer((-5595, 640, 662), ( 0, 90, 0 ));
RedContainer((-5595, 770, 662), ( 0, 90, 0 ));
RedContainer((-5595, 900, 662), ( 0, 90, 0 ));
RedContainer((-5595, 1030, 662), ( 0, 90, 0 ));
RedContainer((-5945, -270, 662), ( 0, 90, 0 ));//Roof 1 Back B2
RedContainer((-5945, -140, 662), ( 0, 90, 0 ));
RedContainer((-5945, -10, 662), ( 0, 90, 0 ));
RedContainer((-5945, 120, 662), ( 0, 90, 0 ));
RedContainer((-5945, 250, 662), ( 0, 90, 0 ));
RedContainer((-5945, 380, 662), ( 0, 90, 0 ));//middle
RedContainer((-5945, 510, 662), ( 0, 90, 0 ));
RedContainer((-5945, 640, 662), ( 0, 90, 0 ));
RedContainer((-5945, 770, 662), ( 0, 90, 0 ));
RedContainer((-5945, 900, 662), ( 0, 90, 0 ));
RedContainer((-5945, 1030, 662), ( 0, 90, 0 ));
// Elevator Start
BlueContainer((-4475, 2018, -195), ( 0, 90, 0 ));//Middle
BlueContainer((-4345, 1888, -195), ( 0, 90, 0 ));//Left
//BlueContainer((-4475, 1888, -195), ( 0, 90, 0 ));//Left OG
BlueContainer((-4475, 2148, -195), ( 0, 90, 0 ));//Right
BlueContainer((-4475, 2018, 975), ( 0, 90, 0 ));//Middle
BlueContainer((-4475, 2148, -65), ( 0, 90, 0 ));//Right Mid
BlueContainer((-4475, 2148, 65), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 195), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 325), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 455), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 585), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 715), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 845), ( 0, 90, 0 ));
BlueContainer((-4475, 2148, 975), ( 0, 90, 0 ));
BlueContainer((-4345, 1888, -65), ( 0, 90, 0 ));//Left Mid
BlueContainer((-4475, 1888, 65), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 195), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 325), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 455), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 585), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 715), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 845), ( 0, 90, 0 ));
BlueContainer((-4475, 1888, 975), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, -195), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, -65), ( 0, 90, 0 ));//Right Front
BlueContainer((-4125, 2148, 65), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 195), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 325), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 455), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 585), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 715), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 845), ( 0, 90, 0 ));
BlueContainer((-4125, 2148, 975), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 65), ( 0, 90, 0 ));//Middle Front
BlueContainer((-4125, 2018, 195), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 325), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 455), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 585), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 715), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 845), ( 0, 90, 0 ));
BlueContainer((-4125, 2018, 975), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, -195), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, -65), ( 0, 90, 0 ));//Left Front
BlueContainer((-4125, 1888, 65), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 195), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 325), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 455), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 585), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 715), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 845), ( 0, 90, 0 ));
BlueContainer((-4125, 1888, 975), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, -195), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, -65), ( 0, 90, 0 ));//Right Back
BlueContainer((-4825, 2148, 65), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 195), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 325), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 455), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 585), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 715), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 845), ( 0, 90, 0 ));
BlueContainer((-4825, 2148, 975), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, -195), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, -65), ( 0, 90, 0 ));//Middle Back
BlueContainer((-4825, 2018, 65), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 195), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 325), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 455), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 585), ( 0, 90, 0 ));
RedContainer((-4825, 2018, 715), ( 0, 90, 0 ));
//BlueContainer((-4825, 2018, 845), ( 0, 90, 0 ));
BlueContainer((-4825, 2018, 975), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, -195), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, -65), ( 0, 90, 0 ));//Left Back
BlueContainer((-4825, 1888, 65), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 195), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 325), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 455), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 585), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 715), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 845), ( 0, 90, 0 ));
BlueContainer((-4825, 1888, 975), ( 0, 90, 0 ));
CreateOrangeElevator((-4475, 2018, -195), (-4475, 2018, 715), (0, 90, 0), 4, 2);
RedContainer((-5175, 2018, 715), ( 0, 90, 0 ));//Top path S M
RedContainer((-5175, 2148, 715), ( 0, 90, 0 ));//R
RedContainer((-5175, 2278, 715), ( 0, 90, 0 ));
RedContainer((-4830, 2278, 773), ( 0, 90, -20 ));//RS Ramp
RedContainer((-4607.5, 2278, 853.5), ( 0, 90, -20 ));
RedContainer((-4423, 2278, 922), ( 0, 90, -20 ));//UP
RedContainer((-4125, 2278, 975), ( 0, 90, 0 ));
RedContainer((-5175, 1888, 715), ( 0, 90, 0 ));//L
RedContainer((-5175, 1758, 715), ( 0, 90, 0 ));
RedContainer((-4830, 1758, 773), ( 0, 90, -20 ));//LS Ramp
RedContainer((-4607.5, 1758, 853.5), ( 0, 90, -20 ));
RedContainer((-4423, 1758, 922), ( 0, 90, -20 ));//UP
RedContainer((-4125, 1758, 975), ( 0, 90, 0 ));
//white bunker door
CreateDoor((-3713.01, 264.01, -56.01), (-3719.01, 382.01, -56.01), 1.5, (90, 180, 0), 3, 2, 25, 80);
CreateDoor((-3534.01, 513.01, 190.01), (-3534.01, 638.01, 190.01), 1.5, (0, 180, 0), 3, 3, 30, 105);
CreateZipline((-5102.01, 380.01, 798.125), (-3779.01, 380.01, 591.125), 1.2, false);
CreateZipline((-2123.01, 2032.01, -58.125), (-4583.01, 1227.01, -58.125), 1.2, true);
CreateZipline((-410.01, -1977.01, -58.125), (-4586.01, -1557.01, -58.125), 1.2, true);
CreateMysteryBox((-5218.407, -8.366, 552.125), (0, 0, 0), 150);
CreateMysteryBox((-3324.407, 647.366, -58.125), (0, 90, 0), 150);
CreateFlag((-5419.21, 949.8177, 538.6875), (-5237.82, 2261.2285, 851.125), true, false); //enter flag
}
WhiteContainer(pos, angle)
{
WhiteCon = spawn("script_model", pos );
WhiteCon setModel("p6_dockside_container_lrg_white");
WhiteCon.angles = angle;
}
BlueContainer(pos, angle)
{
BlueCon = spawn("script_model", pos );
BlueCon setModel("p6_dockside_container_lrg_blue");
BlueCon.angles = angle;
}
RedContainer(pos, angle)
{
RedCon = spawn("script_model", pos );
RedCon setModel("p6_dockside_container_lrg_red");
RedCon.angles = angle;
}
OrangeContainer(pos, angle)
{
OrangeCon = spawn("script_model", pos );
OrangeCon setModel("p6_dockside_container_lrg_orange");
OrangeCon.angles = angle;
}
CreateOrangeElevator(start, end, Angle, time, waittime)
{
Angles = Angle;
center = spawn("script_model", start);
elevator = spawnEntity("script_model", "p6_dockside_container_lrg_orange", start, Angles);
elevator EnableLinkTo();
elevator LinkTo(center);
level thread Elevator_Think(center, start, end, time, waittime);
}
spawnEntity(class, model, origin, angle)
{
entity = spawn(class, origin);
entity.angles = angle;
entity setModel(model);
return entity;
}
Elevator_Think(elevator, start, end, time, waittime)
{
level endon("game_ended");
wait waittime;
for(;
{
if (elevator.origin == start)
{
elevator MoveTo(end, time);
wait time;
wait waittime;
}
if (elevator.origin == end)
{
elevator MoveTo(start, time);
wait time;
wait waittime;
}
wait 0.01;
}
}
Standoff()
{
//Created by CodJumper
level thread removeSkyBarrier();
//Bunker 1 from room1
CreateFlag((1681.21, 77.8177, 3.6875), (1765.82, 81.2285, 4.1875), false, true); //enter flag
CreateFlag((1454.21, 730.559, 88.675), (-1836.82, -1137.285, 49.1875), false, false); //escape flag
CreateWall((1405.60, 1004.04, 122.875), (2129.8, 1004.04, 122.876), true); //Bunker 1 blocking left wall /flag
CreateWall((2124.8, 1004.04, 122.875), (2124.8, 145.98, 122.876), true); //Bunker 1 blocking long wall
CreateWall((2090.8, 585.898, 109.875), (1950.8, 585.898, 109.876)); //Bunker 1 bottom left wall
CreateWall((2090.8, 585.898, 179.875), (1950.8, 585.898, 179.876)); //Bunker 1 top left wall
CreateWall((1730.12, 585.898, 109.875), (1870.8, 585.898, 109.876)); //Bunker 1 bottom right wall
CreateWall((1730.12, 585.898, 179.875), (1870.8, 585.898, 179.876)); //Bunker 1 top right wall
CreateWall((1715.12, 472.898, 109.875), (1715.12, 585.898, 109.876)); //Bunker 1 side bottom right wall
CreateWall((1715.12, 472.898, 179.875), (1715.12, 585.898, 179.876)); //Bunker 1 side top right wall
CreateDoor((1775.3, 585.898, 116.875), (1919.3, 585.898, 116.875), 1.5, (90, 270, 0), 4, 2, 30, 80); //Bunker 1 door
CreateGrid((1730.12, 600.898, 191.875), (2090.8, 625.675, 191.875), 90); // bunker bottom floor
CreateElevator((1681.157, 626.63, 84.125), (1681.157, 626.63, 195.125), 2, 2); // bunker1 elevator
CreateWall((2124.12, 837.898, 240.875), (2124.12, 270.898, 174.876), true); //Bunker 1 side top right wall
//Bunker 2
CreateDoor((0.3, 0.898, 0.875), (0.3, 0.899, 0.876), 1.5, (90, 270, 0), 5, 2, 25, 80); //Bs don't remove
CreateDoor((-812.3, 1100.898, 30.875), (-1028.3, 1080.96, 30.876), 1.5, (90, 240, 0), 5, 2, 30, 80); //Bunker 1 door
CreateDoor((-281.3, 1456.898, 152.875), (-174.3, 1456.898, 152.875), 1.5, (90, 90, 0), 3, 2, 20, 80); //Bunker 1 door
CreateWall((259.249, 1220.19, 37.875), (259.248, 1220.18, 37.876)); //Bunker 2 bottom blocking wall
CreateWall((255.249, 1013.19, 155.875), (255.248, 1013.18, 165.875)); //Bunker 2 side top right wall
CreateRamp((-723.838, 1004.63, 240.875), (-917.6, 1052.65, 240.875)); // bunker ramp
CreateMysteryBox((-107.407, 1229.366, 12.125), (0, 90, 0), 150);
CreateZipline((-758.759, 1366.41, 8.125), (-775.66, 1014.62, 256.75), 1.5, true);
CreateFlag((10.1446, 930.77, 176.875), (1021.56, -687.28, 8.175), false, false); //bunker2 escape remove
//Room1
CreateWall((1172.249, 1002.19, 40.875), (1172.248, 1002.18, 40.876)); //room 1 blocking wall
CreateDoor((914.902, 1154.898, 16.875), (914.902, 1310.96, 16.875), 1.5, (90, 0, 0), 3, 2, 20, 80); //Bunker 1 door
CreateFlag((1207.1446, 1114.77, 8.9875), (173.56, -300.28, 16.175), false, false); //bunker2 escape remove
//room 2
CreateWall((944.249, 642.19, 140.875), (944.248, 746.18, 140.876)); //room 2 blocking wall
CreateWall((1466.249, 207.19, 38.875), (1466.248, 207.18, 38.876)); //room 2 blocking wall 2
CreateDoor((1070.902, -59.898, 13.875), (952.902, -59.898, 13.875), 1.5, (90, 270, 0), 2, 2, 15, 80); //room 2 door
CreateZipline((1022.759, 660.41, 146.125), (168.66, 1035.62, 142.125), 2, false);
}
Plaza()
{
level thread removeSkyBarrier() // v1.5 Made by CodJumper
CreateWall((-17260.2, 654.034, -50.875), (-17409.8, 773.849, -50.876), true); //bs don't remove
CreateWall((-17260.2, 654.034, -50.875), (-17409.8, 773.849, -50.876), true); //right room wall
CreateWall((-16174.6, 1775, -50.875), (-16275.5, 1910.85, -50.876), true); //left room wall
CreateZipline((-16536.8, 1373.69, -87.875), (-16226.4, 1042.5, 48.125), 2.5, true);
CreateFlag((-16633.9, 700.693, 48.125), (-16386.7, 888.134, -80.125), false, false); // 1st room 1st flag 1way
CreateFlag((-16179.3, 670.101, -81.6811), (-18597.4, -524.28, -191.875), false, false); // 1st room 2nd flag 1way
CreateFlag((-13960.2, 3285.49, 4.739), (-18876.3, 961.221, -63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-16519.3, 3346.88, -191.875), (-16396.1, 3380.66, 27.696, false, false); // 2nd room 1st escape flag 1way
CreateGrid((-14252, 2892.17, -11.136), (-13950.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-16037.5, 3094.16, -191.875), (-16037.5, 3134.16, -115.875), true); // 2md room right wall
CreateWall((-16624, 3378.15, -191.875), (-16624, 3418.15, -115.875), true); // 2md room left wall
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 4, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateDoor((-16779, 1272.03, -57.875), (-16999.9, 1498.43, -57.875), 3, (90, 135, 0), 3, 2, 30, 80); //1st room door
CreateDoor((-16351.8, 2867.44, -250.875), (-16351.7, 2867.43, -160.875), 3, (90, 70, 0), 3, 2, 30, 80); //2nd room door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
//Patch glitch
CreateWall((-16192.6, 959.282, 52.535, (-16484.6, 653.624, 52.5359), true); //bs don't remove
CreateWall((-16152.6, 1182, 51.125), (-16271.7, 1184.13, 51.126), true); //bs don't remove
CreateWall((-16709.7, 655.331, 51.125), (-16734.2, 734.126, 51.126), true); //bs don't remove
}
Studio() //v2 Made by CodJumper
{
level thread removeSkyBarrier();
CreateFlag((880.269, -128.696, -21.875), (731.784, -252.809, -63.875), false, true); // 1st bunker enter flag
CreateFlag((633.707, -1560.75, 96.125), (2066.35, 2231.37, -39.875), true, false); // 1st bunker escape flag
CreateFlag((2641.75, 1521.29, 76), (2564.91, 1601.8, -43.875), false, true); // 2nd bunker 1st flag
CreateFlag((2354.02, 1364.27, -43.875), (285.885, 755.791, 36.124), false, false); // 2nd bunker escape flag
CreateFlag((-133.674, 975.225, 96.125), (-650.456, -427.257, -127.875), false, true); // random flag 1
CreateZipline((518.547, -1195.03, 100.125), (401.057, 957.14, 194.125), 4, false); //1st room zip 1way
Createwall((1205.34, -541.486, -30.3254), (1394.89, -1142.58, 10.3254), true); // Blocking wall 1
Createwall((540.756, -875.477, -50.9594), (508.76, -1752.64, 75.7044), true ); // Blocking wall 2
Createwall((691.247, -1603.46, 94.6437), (490.345, -1603.46, 135.6437), true); // Blocking wall 3
Createwall((503.674, -840.285, -40.958, (717.267, -840.285, -41.958); // 1st bunker 1st bottom wall
Createwall((503.674, -840.285, 20.958, (717.267, -840.285, 21.958); // 1st bunker 1st top wall
Createwall((832.238, -541.245, -40.958, (832.238, -850.285, -41.958); // 1st bunker 2nd bottom wall
Createwall((832.238, -541.245, 20.958, (832.238, -850.285, 21.958); // 1st bunker 2nd top walll
Createwall((914.393, 1233.4, 118.246), (761.707, 981.197, 191.152), true); // 1st room ladder blocking wall
Createwall((1384.25, 1547.21, 115.125), (1162.49, 1675.12, 116.125), true); // 1st room 5th side wall
Createwall((2229.77, 1747.64, -43.875), (2229.77, 1264.36, 66), true); // 2nd bunker bottom wall
Createwall((2201.71, 1264.36, 85), (2201.71, 1441.31, 86)); // 2nd bunker right bottom wall
Createwall((2201.71, 1747.64, 85), (2201.71, 1553.82, 86)); // 2nd bunker left bottom wall
Createwall((2201.71, 1264.36, 155), (2201.71, 1441.31, 156)); // 2nd bunker right top wall
Createwall((2201.71, 1747.64, 155), (2201.71, 1553.82, 156)); // 2nd bunker left top wall
CreateRamp((1666.41, 1375.59, 73.696, (1996.69, 1464.23, 56)); // 2nd bunker 1st ramp
CreateRamp((2528.6, 1669.57, 76), (2350.66, 1669.57, 190.433)); // 2nd bunker 2nd ramp
CreateRamp((1272.45, 1402.86, 94.125), (1409.94, 1317.8, 75.6937)); // 1st room 2nd ramp
CreateGrid((2007.64, 1264.36, 60.125), (2704.56, 1725.21, 60.125), 90, true); // 2nd bunker 1st invis floor
CreateGrid((2201.71, 1747.64, 200), (2320.71, 1264.36, 201), 90); // 2nd bunker 2nd top floor
CreateGrid((2150.71, 1747.64, 65), (2280.71, 1264.36, 65), 90); // 2nd bunker 3rd bottom floor
CreateDoor((610.297, -840.285, -35.958, (761.854, -840.285, -35.285), 3, (90, 90, 0), 3, 2, 35, 80); // 1st bunker door
CreateDoor((2201.71, 1497.88, 16), (2201.71, 1497.88, 92), 3, (90, 0, 0), 4, 2, 25, 80); // 2nd bunker door
CreateDoor((1124.31, 1558.99, 98.125), (1076.81, 1472.99, 98.125), 3, (90, 150, 0), 2, 2, 15, 80); // 1st room door
CreateElevator((955.048, -1200.14, -42.6955), (955.048, -1200.14, 96.6955), 3, 1); //1st bunker ele
CreateMysteryBox((536.139, -1536.88, 96.125), (0, 120, 0), 150); // 1st bunker box
}
Overflow()
{
level thread removeSkyBarrier();
//2nd bunker
CreateFlag((-1564.1, 1188.38, 0.125), (-1777.66, 1196.92, -1.8885), false, true); // 2nd bunker enter flag
CreateWall((-1858.32, 1930.09, -53.5744), (1739.53, 1930.09, 48.4187), true); // 2nd bunker blocking wall
CreateGrid((-2951.48, 1192.08, 83.3297), (-2683.04, 882.675, 83.329, 90); // bunker top floor
CreateRamp((-2327.13, 1033.9, -37.4814), (-2650.06, 1033.9, 78.3629)); //to bunker ramp
CreateWall((-2794.32, 1192.08, 105.3297), (-2794.32, 1089.97, 105.329); // bunker bottom right wall
CreateWall((-2794.32, 1192.08, 174.3297), (-2794.32, 1089.97, 174.329); // bunker top right wall
CreateWall((-2794.32, 882.675, 105.3297), (-2794.32, 1001.89, 105.329); // bunker bottom left wall
CreateWall((-2794.32, 882.675, 174.3297), (-2794.32, 1001.89, 174.329); // bunker top left wall
CreateDoor((-2794.32, 1182.28, 111.3297), (-2794.32, 1042.8, 111.3297), 2, (90, 0, 0), 3, 2, 20, 80); //1st bunker door
// bunker 2 downstairs
CreateFlag((-2764.99, 1078.83, -87.3356), (2051.96, -227.188, 64.125), false, false); // 2nd bunker escape flag
CreateRamp((-3000.1, 1215.03, 82.9512), (-3000.1, 980.6, -82.032)); //downstairs ramp
CreateGrid((-3005.67, 1045.09, -102.907), (-2786.32, 882.675, -102.907), 90); // bunker bottom floor
CreateWall((-2950.03, 1048.32, -83.7753), (-2950.03, 947.025, -83.7754)); // bunker 2 downstairs wall 1
CreateWall((-2950.03, 1048.32, -18.7753), (-2950.03, 947.025, -18.7754)); // bunker 2 downstairs wall 2
CreateWall((-2950.03, 1048.32, 39.7753), (-2950.03, 822.625, 39.7754)); // bunker 2 downstairs wall 3
CreateDoor((-2950.03, 1022.32, -79.7752), (-2950.03, 913.647, -79.7752), 2, (90, 0, 180), 3, 2, 30, 80); //1st bunker door
//bunker 3
CreateDoor((316.215, 1369.55, 64.125), (3.99361, 1372.26, 64.125), 2, (90, 180, 0), 3, 3, 30, 80); //3rd bunker room right door
CreateDoor((616.017, 399.532, 62.125), (732.61, 520.39, 62.125), 3, (90, 135, 0), 4, 2, 35, 80); //3rd bunker main door
CreateWall((304.291, 59.1186, 180.69), (233.734, 129.676, 180.70), true); // bunker 3 room blocking wall
CreateWall((76.6767, 1897.03, 95.69), (76.6768, 1897.04, 95.70)); // bunker 3 room blocking wall 3
CreateWall((293.119, 827.721, 98.69), (293.120, 827.722, 98.70)); // bunker 3 room blocking wall 2
CreateZipline((417.464, 121.698, 128.125), (-1078.06, 35.7858, 120.125), 2, false);
CreateMysteryBox((132.187, 1841.67, 64.125), (0, 130, 0), 150); //box
//lol!
CreateFlag((-317.256, 700.428, 133.537), (893.618, 1425.52, 0.125), false, true); // Jumpers Bullshit Flag
CreateFlag((2436.11, 2034.15, 0.125), (283.079, -1652.61, -23.875), false, false); // escape Jumpers Bullshit?
}
Raid()
{
level thread removeSkyBarrier()
//Made by Sir Ninja
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");//Ignore and dont remove
CreateFlag((-405.03, 3114.49, 112.125), (-984.801, 3082.33, -64642.4), false, false);//Flag to Base
CreateGrid((-879.562, 3145.63, -64658.3), (-1800, 3018.63, -64658.3), (0, 0, 0));//Pathway
CreateGrid((-1833, 3272, -64658.3), (-2068, 2890, -64658.3), (0, 0, 0));//Main area
CreateGrid((-1872.25, 3826.88, -64500.3), (-2029.41, 4076, -64500.3), (0, 0, 0));//Right Door Plat
CreateGrid((-1872.25, 2284, -64500.3), (-2029.41, 2034, -64500.3), (0, 0, 0));//Left Door Plat
CreateZipline((-1950.23, 3284.3, -64642.4), (-1950.23, 3814.87, -64484.4), 1, true);//Right Zip
CreateZipline((-1950.23, 2877.71, -64642.4), (-1950.23, 2296.17, -64484.4), 1, true);//Left Zip
CreateDoor((-1873.29, 3951.27, -64484.4), (-1571.86, 3131.56, -64642.4), 3, (90, 180, 0), 2, 2, 20, 80);//Right door
CreateDoor((-1873.29, 2158.99, -64484.4), (-1571.86, 3031.97, -64642.4), 3, (90, 180, 0), 2, 2, 20, 80);//Left door
CreateGrid((-2523.06, 3145.2, -64500.3), (-2644.06, 3017.7, -64500.3), (0, 0, 0));//Getaway Grid
CreateRamp((-2063.4,3145.57,-64642.4), (-2522.66,3145.57,-64500), false);//Right ramp
CreateRamp((-2068.04,3018.03,-64642.4), (-2522.5,3018.03,-64500), false);//Left ramp
CreateMysteryBox((-2067.72, 3081.75, -64642.4), (0, 180, 0), 950);//Mystery Box
CreateRamp((-2670.33,3081,-64500.3), (-2844.13,3081,-64500.3), false);//Ramp to leave
CreateFlag((-2834.15, 3081.53, -64484.4), (4645.93, 3148.98, 32.125), false, false);//Flag back to map
}[/Spoiler]
Carrier()
{
level thread removeSkyBarrier();
//Made By:Skonafid
//1st bunker
CreateWall((-2484.02, 1454.88, -36.9663), (-2494.62, 1037.86, -67.875));
CreateDoor((-2497.21, 1125.37, -67.875), (-2497.95, 968.823, -67.875), 3, (90, 90, 90), 7, 2, 30, 80);
CreateFlag((-3007.86, 1401.45, -67.875), (-6279.72, 482.6, -179.875), false, false);
CreateFlag((-3722.25, 863.286, -40.875), (-2120.28, 1396.52, -67.875), true, false);
//2nd bunker
CreateWall((-6289.36, 75.2229, -180.711), (-6099.52, 72.9107, -179.875));
CreateWall((-6288.53, 72.5659, -154.836), (-6124.77, 71.9364, -155.103));
CreateWall((-6129.9, 71.2682, -130.734), (-6289.36, 74.0885, -128.961));
CreateDoor((-6051.35, -38.2957, -179.875), (-6055.98, 73.5169, -179.875), 3, (90, 90, 0), 5, 2, 30, 80);
CreateFlag((-6272.5, -568.581, -179.875), (-6178.2, -984.667, 44.125), false, false);
//boat
CreateZipline((-4943.38, -2016.18, -75.875), (-5881.25, -17879.1, -305.853), 6, true);
CreateGrid((-5831.09, -17980.4, -310.841), (-5944.11, -18617.8, -299.995));
CreateGrid((-5412.95, -18667.8, -207.327), (-5331.11, -18272, -198.119));
CreateRamp((-5851.56, -18527, -308.273), (-5416.95, -18520.6, -183.835));
CreateDoor((-5945.75, -18527.8, -308.273), (-5763.73, -18525.8, -264.265), 3, (90, 90, 90), 4, 2, 30, 80);
CreateZipline((-5328.71, -18196.5, -215.099), (-557.016, -1731.2, -187.363), 6, true);
//bunker3
CreateZipline((371.516, -1535.27, -267.875), (-2193.34, 873.727, -67.875), 4, false);
CreateWall((-193.788, -1649.19, -237.952), (-186.651, -1064.97, -267.875));
CreateDoor((-153.206, -1163.58, -267.875), (-186.277, -997.394, -267.875), 3, (90, 90, 90), 7, 2, 30, 80);
CreateWall((-193.248, -1696.87, -197.556), (-186.129, -1094.37, -193.463));
}[/Spoiler]
Dig()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateDoor((-431, -2150, 92.13), (-690, -2160, 83.13), 2, (90, 90, 0), 6, 2, 25, 80);
CreateFlag((-438, -1490, 72), (-391, -2405, 93.343), false, false);
CreateDoor((1385, -654, 170.13), (1385, -654, 245.13), 2, (90, 90, 0), 3, 2, 20, 80);
CreateFlag((-905, -1827, 82), (1010, -1428, 146), false, false);
CreateElevator((1285, -1295.391, 149.125), (1285, -1295.391, 240.792), 2, 1);
CreateWall((-284, -2453, 97.037), (-284, -2316.826, 160.632), true); //1 door
CreateWall((1258, -655.474, 224.037), (1257, -655.474, 314.632), false); //2 door
CreateWall((1939, -1249.474, 272.037), (1940, -1249.474, 352.037), true); //antiglitch 1
CreateWall((1295, -820, 252.037), (1295, -810, 321.037), true); //antiglitch 2
CreateWall((2285, -1246, 262.037), (2284, -1246, 342.037), true); //antiglitch 3
CreateWall((1347, -1247, 281.037), (1348, -1247, 352.037), true); //antiglitch 4
CreateWall((1645, -1248, 265.037), (1644, -1248, 342.037), true); //antiglitch 5
CreateWall((1295, -456, 265.037), (1295, -457, 342.037), true); //antiglitch 6
CreateWall((1292, 336, 232.037), (1560, 336, 231.037), false);
CreateWall((1292, 336, 282.037), (1560, 336, 281.037), false);
CreateDoor((1761, -201, 228.13), (1476, -201, 240.13), 2, (90, 0, 0), 5, 2, 20, 80);
CreateZipline((885.188, -1152, 120.125), (1282, -1120, 250.125), 1, true);
CreateRamp((2063, -230, 211), (2063, -382, 280), false);
CreateMysteryBox((1899, -920, 288.961), (0, 90, 0), 100);
CreateFlag((1886, 28, 227), (1883, 251, 255.343), false, true);
CreateMysteryBox((1238, -557, 220.961), (0, 90, 0), 100);
CreateWall((1230, 336, 247.037), (1231, 336, 297.037), true); //antiglitch 7
CreateWall((1481, -37, 288.037), (1481, -36, 398.037), true); //antiglitch 8
CreateWall((2021.44, 811, 326.037), (1459, 811, 325.037), true);
CreateWall((1463, 802, 326.037), (1465, 435, 325.037), true);
CreateRamp((1503, 370, 210), (1507, 456, 275), true);
CreateFlag((1353, 923, 251), (-2540, 1029, 110.343), false, false);
CreateWall((-2356, 717, 96.037), (-1979, 714, 180.037), true);
CreateDoor((-574, 1314, 97.13), (-734, 1486, 96), 2, (90, 0, 0), 3, 2, 25, 80);
CreateDoor((-257, 1331, 97.13), (-128, 1177, 96), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-137, 1504, 99), (147, 1316, 245.343), true, true); //hidden flag
CreateFlag((2000, 716, 213), (1993, 764, 295.343), true, false);
CreateWall((-2567, 1034, 119.037), (-2567, 1033, 179.037), true);
CreateMysteryBox((-309, 1504, 97.961), (0, 90, 0), 100);
CreateTurret( (3, 1361, 223.125), (0, 180, 0), "auto_gun_turret_mp" );
CreateDoor((1589, -741, 288.13), (1524, -1143, 235.13), 2, (90, 0, 0), 5, 2, 15, 80);
CreateWall((1408, 558, 296.037), (1407, 564, 350.037), true); //antiglitch 9
CreateWall((1484, 126, 306.037), (1485, 126, 370.037), true); //antiglitch 10
CreateFlag((-1634, 789, 115), (-1568, 848, 88.125), false, false);
CreateWall((-1799, 995, 65.037), (-1799, 996, 95.037), false);
}
Downhill()
{ //created by 0zersub
level thread removeSkyBarrier();
CreateDoor((1592.14, -1358.97, 993.617), (1784.75, -1346.95, 993.617), 3, (90, 90, 0), 6, 2, 30, 80);//1st big door
CreateDoor((1678.99, -1665.15, 993.617), (1678.99, -1237.56, 993.617), 5, (90, 0, 0), 7, 2, 30, 80);//2nd big door
CreateDoor((2004.95, -865.984, 993.617), (2203.89, -949.491, 993.617), 4, (90, 90, 0), 3, 2, 30, 80);//front door control room
CreateDoor((2333.08, 844.748, 1010.54), (2164.86, 852.094, 1010.54), 4, (90, 90, 0), 4, 2, 30, 80);//behind door control room
CreateDoor((1213.54, 2662.98, 1121.13), (1380.15, 2643.32, 1176.82), 4, (90, 68, 0), 2, 2, 30, 80);//house stairs door
CreateFlag((138.591, -2711.65, 1043.5), (132.304, -2986.64, 1051.02), false, true);//lets go for ski
CreateDoor((-161.336, -1163.73, 1011.29), (-117.646, -1053.61, 1011.29), 3, (90, 335, 0), 1, 2, 20, 80);//door mini room
CreateDoor((-10.9226, -1488.14, 1019.73), (93.2197, -1548.69, 1019.73), 2, (90, 68, 0), 1, 2, 25, 80);//door near blue track
CreateFlag((-151.149, 1028.47, 1115.13), (235.631, -1395.78, 1001.13), true, true);//hide area
CreateFlag((1909.52, -1108.83, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag big doors
CreateFlag((1925.28, 771.042, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag behind-middle door
CreateDoor((2164.9, 536.592, 1010.54), (1990.36, 535.886, 1010.54), 3, (90, 90, 0), 4, 2, 30, 80);//middle door
CreateMysteryBox((222.39, -1082.21, 1001.13), (0, 68, 0), 150);//mysterybox near turret
CreateMysteryBox((2254.86, -1230.34, 980.125), (0, 0, 0), 150);//mysterybox near 2 big doors
CreateTurret((440.635, -1155.56, 1001.13), (0, 90, 0), "auto_gun_turret_mp");
}
Frost()
{
level thread deathBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483)); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483)); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503)); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503)); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125)); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125)); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267)); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267)); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985)); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985)); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811)); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811)); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249)); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249)); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695)); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695)); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411)); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411)); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455)); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455)); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721)); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721)); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749)); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749)); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}
Frost()
{
//Frost v2 By speselized
CreateWall((2024.51, 1347.83, 15.56385), (1431.44, 1343.38, 15.134);
CreateWall((2024.51, 1347.83, 70.56385), (1431.44, 1343.38, 70.134);
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503));
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503));
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125));
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125));
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267));
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267));
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985));
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985));
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811));
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811));
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249));
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249));
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695));
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695));
CreateWall((1800.42, 2615.98, 15.13351), (2274.63, 2608.5, 0.495411));
CreateWall((1800.42, 2615.98, 70.13351), (2274.63, 2608.5, 70.495411));
CreateWall((2256.63, 2608.5, 15.495411), (2253.87, 1939.79, 15.93455));
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455));
CreateWall((1803.85, 1935.1, 15.92241), (2271.38, 1935.46, 15.068015);
CreateWall((1803.85, 1935.1, 70.92241), (2271.38, 1935.46, 70.068015);
CreateWall((1775.68, 1920.58, 15.20771), (1775.32, 1594.61, 15.4721));
CreateWall((1775.68, 1920.58, 70.20771), (1775.32, 1594.61, 70.4721));
CreateWall((1775.68, 1920.58, 42.20771), (1775.32, 1594.61, 42.4721));
CreateWall((1810.01, 1642.66, 15.373876), (2265.14, 1647.29, 15.54136));
CreateWall((1810.01, 1642.66, 70.373876), (2265.14, 1647.29, 70.54136));
CreateWall((1810.01, 1642.66, 42.373876), (2265.14, 1647.42, 70.54136));
CreateWall((2234.24, 1147.64, 15.85474), (2231.09, 1651.08, 15.2489));
CreateWall((2234.24, 1147.64, 70.85474), (2231.09, 1651.08, 70.2489));
CreateWall((2040.47, 1334.43, 15.13222), (2042.18, 1105.61, 15.8421));
CreateWall((2040.47, 1334.43, 70.13222), (2042.18, 1105.61, 70.8421));
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
CreateDoor((1632.37, 2051.31, 15.26624), (1634.01, 1868.05, 15.43343), 2, (90, 90, 0), 10, 2, 20, 80);
CreateFlag((2132.34, 1077.86, -7.23787), (2131.9, 1132.64, -9.47013), false, true);
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
}
[COLOR="#006400"]DON't FORGET TO ADD THIS IN TO AVOID FREEZING![/COLOR]
if(getDvar("mapname") == "mp_magma")
level thread Magma(); //Put this in setupCustomMap()
Magma()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((683, -927, -521), (-867.278, 308.809, -495.875), false, false);
Createwall((-2724.756, -1387.477, -559.9594), (-2724, -1215, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-2724, -1215, -508.7044), false ); //2
Createwall((-2724.756, -1387.477, -459.9594), (-2724, -1215, -458.7044), false ); //3
Createwall((-2724.756, -1387.477, -559.9594), (-3272, -1387, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-3272, -1387, -508.7044), false); //2
Createwall((-2724.756, -1387.477, -459.9594), (-3272, -1387, -458.7044), false); //3
CreateDoor((-2766, -1300, -559.54), (-2750.36, -1142.886, -515.54), 2, (90, 0, 0), 4, 2, 30, 80);
CreateRamp((-3275.756, -1202.477, -495.9594), (-3275, -1450, -450.7044), false );
CreateFlag((-2275, -1467, -559.875), (-2520, -1459, -559.875), false, true);
CreateElevator((-2250.048, 715, -489.6955), (-2250.048, 715, -355.6955), 2, 1);
CreateElevator((-2292, 96, -495.6955), (-2292, 96, -330), 2, 1);
CreateRamp((-3376.756, -1480.477, -450.9594), (-2970, -1480, -450.7044), false );
CreateRamp((-3376.756, -1550.477, -450.9594), (-2970, -1550, -450.7044), false );
CreateZipline((-1020, 539.994, -451.125), (-1709.11, 756.517, -343.876), 1, true);
CreateDoor((-2531, 47, -308.54), (-2290, 242.886, -495.54), 2, (90, 90, 0), 3, 2, 30, 80);
CreateFlag((-3092, -1630, -450), (-867.278, 308.809, -495.875), false, false);
Createwall((-3089, -1585.477, -460.9594), (-3089, -1662, -460.7044), false);
CreateDoor((-3400, -1470.886, -559.54), (-3217, -1470.886, -559.54), 2, (90, 0, 0), 3, 2, 30, 80);
CreateFlag((-191, 328, -495), (-1727, 744.532, -343.875), false, false);
CreateMysteryBox((-2509, -424.88, -300.125), (0, 90, 0), 110);
CreateMysteryBox((-3456, -1154, -490), (0, 0, 0), 110);
Createwall((-3217.756, -1626.477, -559), (-3217, -1520, -558.7044), false);
Createwall((-3217.756, -1626.477, -510), (-3217, -1520, -510.7044), false);
CreateFlag((-2292.64, -448, -316), (149.72, -1910, -303.875), false, false);
Createwall((111, -1758.477, -475), (111, -1688, -475.7044), false);
CreateFlag((-2307, -490, -495), (-2524, -175, -219.875), true, true);
}
Overflow()
{
//Created By xKraveModz
level thread removeSkyBarrier();
CreateWall((-319.097,-2947.62,-31.875), (125.243,-3382.55,96.1576), false);//Wall #1
CreateWall((106.148,-3376.44,-33.886), (-147.088,-3632.31,96.1576), false);//Wall #2
CreateWall((-140.202,-3626.67,-31.875), (-602.35,-3180.11,96.1576), false);//Wall #3
CreateDoor((-558.92,-3154.8,-31.875), (-495.009,-3075.26,-31.875), 3,(90,135,0),11,2,20,80);//Door To Bunker
CreateMysteryBox((38.7811,-3380.98,-32.799, (0,135,0), 50);//Mystery Box #1
CreateMysteryBox((-24.3675,-3443.36,-31.875), (0,135,0), 50);//Mystery Box #2
CreateFlag((-141.022,-3539.69,-31.875), (2323.12,-840.106,8.6945), false, false);//Teleport Out Of Bunker
CreateWall((-336.962,-2889.13,-31.875), (-796.4148,-2221.81,96.1576), true);//Invisable Wall #1
CreateWall((-396.83,-3426.24,-31.875), (-598.889,-3642.65,96.1576), true);//Invisable Wall #2
CreateFlag((-2289.24,-836.36,-131.875), (-1221.51,-2152.18,-22.2549), false, false);//Teleport Into Bunker Area
CreateFlag((-179.303,1912.92,97.125), (2982.43,-458.262,40.125), true, false);//Hidden Flag #1 To Sand Box
CreateTurret((2377.07,-635.723,48.8142),(0,175,0), "auto_gun_turret_mp");//Turret In Hidden Flag #1 Area
CreateFlag((-1761.16,-1472.99,-33.8754), (-1892.38,924.653,-5.8609), true, false);//Hidden Flag #2 To Outside Map Area
CreateTurret((-1237.48,2248.56,-6.40662),(0,-50,0), "auto_gun_turret_mp");//Turret In Hidden Flag #2 Area
CreateFlag((225.621,2349.88,72.2772), (1890.3,-88.6554,64.125), false, false);//Hidden Flag To Escape Hidden Flag #2 Area
CreateZipline((1060.76,-1207.14,0.430733), (1083.7,-1838.08,-7.875),3,true);//Zipline To Alley Way
CreateFlag((667.027,-1810.16,-7.875), (163.102,2203.98,472.125), false, true);//Flag From Alley To Roof #1
CreateFlag((-231.34,2249.67,472.261), (-410.887,2200.24,400.125), false, true);//Teleport From Roof #1 To Roof #2
CreateFlag((263.634,-1481.54,-23.875), (-951.664,-485.596,0.125), false, true);//Teleport To Bank
CreateMysteryBox((-126.355,1614.05,472.125), (0,90,0), 50);//Mystery Box #3
CreateFlag((-177.033,-79.7607,-6.125), (-2954.46,3964.38,177.005), false, false);//Death Trap Flag (Troll) xD
CreateFlag((-973.144,-696.534,0.125), (494.402,-2187.12,-31.0116), false, true);//Teleport From Bank To Alley Way #2
CreateMysteryBox((-1068.01,-2208.6,-39.875), (0,90,0), 100);//Mystery Box #4
CreateDoor((-523.241,-2224.36,-17.4754), (-524.236,-2132.68,-17.4754), 3,(90,0,0),7,2,20,80);//Door To Alley Way #2 -17.4754
}
Rush()
{ //Created by 0zersub
level thread removeSkyBarrier();
CreateDoor((-1174.86, 273.359, 19.2346), (-998.651, 260.509, 19.2346), 3, (90, 0, 90), 4, 2, 30, 80);//down door 1
CreateDoor((527.634, 568.445, 163.135), (707.43, 551.102, 163.135), 3, (90, 0, 90), 3, 2, 30, 80);//up door 1
CreateGrid((637.391, 624.359, 168.125), (637.381, 589.206, 168.125), (90, 0, 0), true);//up door 1 block
CreateGrid((-262.202, 187.641, 0.125), (-262.202, 218.359, 0.125), (90, 0, 0), true);//block door1
CreateGrid((-262.202, 187.641, 19.2346), (-262.202, 218.359, 19.2346), (90, 0, 0), true);//block door2
CreateGrid((-262.202, 187.641, 18.1175), (-262.202, 218.359, 18.1175), (90, 0, 0), true);//block door 3
CreateGrid((-262.202, 187.641, 56.2747), (-262.202, 218.359, 56.2747), (90, 0, 0), true);//block door 4
CreateDoor((401.641, 182.282, 163.135), (401.641, 272.492, 163.135), 3, (90, 0, 0), 2, 2, 10, 80);//up near turret door
CreateDoor((821.385, -1203.39, 163.135), (639.706, -1192.77, 163.135), 3, (90, 0, 90), 4, 2, 30, 80);//up door 2 start
CreateDoor((-650.641, -1478.15, 19.2346), (-650.641, -1636.72, 19.2346), 4, (90, 0, 0), 3, 2, 25, 80);//down door 2
CreateFlag((422.376, -1081.86, 136.125), (724.956, -619.762, 264.125), false, false);//teleport to roof
CreateFlag((730.114, 8.15531, 136.125), (987.052, 223.361, 136.125), false, false);//teleport from roof
CreateFlag((-773.94, -688.024, 0.125), (658.285, -697.432, 170.125), false, true);//base1 to base2
CreateFlag((-1460.52, -1446.08, 0.125), (-1610.49, -1448.21, 0.125), true, true);//secret gun room
CreateTurret((573.692, 168.938, 136.125), (0, 270, 0), "auto_gun_turret_mp");//turret base 2
CreateMysteryBox((944.359, -1028.16, 136.125), (0, 180, 0), 50);//mystery box base 2
CreateMysteryBox((-446.606, 286.359, 0.125), (0, 90, 0), 50);//mystery box base 1
}
Standoff()
{
level thread removeSkyBarrier();// Made by CustomHosting, Enjoy
level thread deathBarrier();// if your freezing with this map edit, use the function for deathBarrier and should work
CreateWall((516.566,27.1574,12.633), (520.922,115.138,131.176), false);// Building cloest to gas station door blocker
CreateDoor((-280.823,-677.102,7.60174), (-340.205,-616.679,7.60174), 3, (90, 40, 0), 2, 2, 30, 80);// Church building Door.
CreateWall((-412.281,38.6455,8.64081), (-412.449,288.612,108.951), false);// Church wall blow-out blocker.
CreateWall((-85.2191,467.078,4.0993), (315.123,468.024,108.951), false);// Other church wall blow-out blocker.
CreateDoor((191.665,-226.914,150.6), (262.784,-226.914,150.6), 3, (90, 90, 0), 1, 2, 30, 80);// Door 2 inside church top floor.
CreateFlag((190.359,435.081,9.57821), (91.5202,-677.706,16.125), true, true);// Secret flag 1.
CreateWall((-12.7729,-604.937,153.125), (-28.4895,-311.969,151.4, false);// Top floor blocker at church. ((-41.0866,-303.983,105.625), (-36.5789,-628.503,105.625)
CreateWall((1469.68,233.359,7.63859), (1466.27,156.366,125.945), false);// Repair shop blocker back entrence.
CreateDoor((1009.44,-54.7208,8.125), (947.234,-53.8406,9.1595), 3, (90, 90, 0), 1, 2, 30, 80);// Repair shop door.
CreateWall((955.504,656.476,170.535), (963.432,744.294,227.45), false);// Repair shop window blocker.
CreateDoor((-283.331,1476.62,142.104), (-180.12,1485.95,142.104), 3, (90, 90, 0), 2, 2, 30, 80);// Mini-mart door by steps.
CreateWall((255.275,1000.64,144.125), (256.566,1025.36,205.076), false);// Mini-mart top floor door blocker.
CreateFlag((220.252,931.642,143.674), (-1821.45,310.46,8.125), false, false);// Mini-mart top floor escape flag.
CreateFlag((91.9294,-272.793,171.21, (975.919,195.423,8.125), false, false);// Church escape flag to repair shop.
CreateFlag((1033.56,717.182,144.125), (-191.062,1174.1,8.125), false, false);// Repair shop escape flag to Mini-mart.
CreateMysteryBox((1120.24,-40.3591,8.125), (90, 90, 0), 50);// Mystery box in repair shop.
CreateZipline((-1340.6,-952.386,142.36, (85.7085,-565.144,170.156), 2, false);// Zipline from Tank spawn to church rooftop.
CreateTurret((7.0361,-538.765,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 1.
CreateTurret((7.4906,-386.639,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 2.
}
Uplink()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((6662, -8110, 169.125), (2147, -743, 456.122),true,true); //Hidden flag
CreateFlag((2943.06, 2020.14, 288.125), (2943.12, 2128.27, 268.122),false,false);
CreateFlag((3312.29, 673.403, 320.125), (3305, 625.27, 320.125),false,true);
CreateRamp((2948.12, 2080.27, 251.122), (2948.12, 2613.3, 147.525),true);
CreateRamp((2948.12, 2613.7, 180.601), (2948.12, 2650, 170.525),false);
CreateMysteryBox((3473.69, 401, 320.125), (180, 180, 0), 100);
CreateZipline((3342.34, 331.79, 320.125), (2835.25, 371.082, 214.125), 2,true);
CreateRamp((3030, 3469.96, 160.446), (2962.12, 3337, 200.334),true);
CreateRamp((2962.12, 3337, 200.334), (2827.08, 3026.53, 200.426),false);
CreateFlag((6496, -8984, 168.139), (2479.04, 320.171, 214),false,false);
CreateFlag((2456.91, -884, 320.125), (6419.25, -6378.19, 173.635),false,false);
CreateWall((6113.6, -6312.37, 174.112), (6574.15, -6112.68, 260.381),false);
CreateWall((2950.15, 3475.88, 185.112), (2757.38, 3057, 280.112),true);
CreateWall((3068.64, 3395, 185.739), (2880, 2990, 280.112),true);
CreateWall((2773.64, 3031, 179.739), (2857.64, 2984, 280.739),false);
CreateFlag((3145, 3709.7, 195), (2794.12, -605, 454.122),false,false);
CreateWall((2836, -655, 487.122), (2685, -655, 520.525),true);
CreateFlag((2455, 632, 214), (2794.12, -605, 454.122),false,false);
CreateMysteryBox((6658.48, -9002.75, 168.125), (180, 180, 0), 125);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((6188.83, -8061, 170.739), (6485.64, -8050, 280.739),false);
CreateWall((6580, -8060, 170.739), (6750, -8075, 280.739),false);
CreateDoor((3088, 3275, 179.433), (2969, 3345, 215), 3, (90, 65, 0), 2, 2, 25, 80);
CreateMysteryBox((2824.69, 3042, 216.125), (90, 0, 0), 110);
}
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