Originally posted by Loz
well yeah i have that kind off stuff too with map check aswell i just havent added it yet, you can see the weapons list is completely empty(next update will have map spefici weapons,teleport locations, fx & models) if u have any other stuff or ideas send me a pm with your skype ill add you
Also you could add all the perks i copied this from my menu maybe you can use it
self MainMenu("Perks Menu","DexTeam v5");
self MenuOption("Perks Menu",0,"Juggernaut",::doPerks,"specialty_armorvest");
self MenuOption("Perks Menu",1,"Fast Reload",::doPerks,"specialty_fastreload");
self MenuOption("Perks Menu",2,"Quick Revive",::doPerks,"specialty_quickrevive");
self MenuOption("Perks Menu",3,"Double Tap",::doPerks,"specialty_rof");
self menuoption("Perks Menu",4, "Marathon", ::doperks, "specialty_longersprint");
self menuoption("Perks Menu",5, "Tombstone", ::doperks, "specialty_scavenger");
self menuoption("Perks Menu",6, "Who's Who", ::doperks, "specialty_finalstand");
self menuoption("Perks Menu",7, "Mule Kick", ::doperks, "specialty_additionalprimaryweapon");
self menuoption("Perks Menu",8, "Deadshot Daiquiri", ::doperks, "specialty_deadshot");
self menuoption("Perks Menu",9, "Electric Cherry", ::doperks, "specialty_grenadepulldeath");
self menuoption("Perks Menu",10, "Vulture Aid Elixir", ::doperks, "specialty_nomotionsensor");
self menuoption("Perks Menu",11, "PHD Flopper", ::doperks, "specialty_flakjacket");