Post: [RELEASE] My Custom Drone Zombieland Map Edit
03-06-2016, 05:51 AM #1
CodJumper:
I defeated!
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Sup This is pretty much an edit off my old edit. You'll Like it Smile

If Someone could take some pictures or record that'd be awesome Computer Kill



Place this under init()
    PrecacheModel("p6_door_automatic_mp_drone"); //drone
PrecacheModel("p6_dockside_container_lrg_orange");//drone


My Map edit:
    Drone()
{
level thread removeSkyBarrier() // containers x120, y350, z200

CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 1, (90, 125, 0), 2, 2, 25, 95); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 1, (90, 90, 0), 4, 2, 25, 80); //1nd room door

//Blocking
CreateObject(("p6_door_automatic_mp_drone"), (201, -1125, 240), (0, 90, 0));

//1 NEW!
CreateZipline((-1858, -1752, 80), (-767, -22086, 2495), 2, false);
CreateZipline((-2133, -1752, 80), (-1366, -22086, 2495), 2, false);
CreateFlag((-1478, -23234, 2725), (-317, 825, 264), false, false); //escape room
CreateFlag((-1505, -22974, 2495), (-317, 825, 264), false, false); //escape room
CreateObject(("p6_dockside_container_lrg_orange"), (-650, -22170, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-770, -22170, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-890, -22170, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1010, -22170, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1130, -22170, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1250, -22170, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1370, -22170, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1490, -22170, 2359), (0, 0, 0));// first floor level

//2
CreateObject(("p6_dockside_container_lrg_orange"), (-650, -22520, 2405), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-770, -22520, 2405), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-890, -22520, 2405), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1010, -22520, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1130, -22520, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1250, -22520, 2405), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1370, -22520, 2405), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1490, -22520, 2405), (0, 0, 0));// first floor level

//3
CreateObject(("p6_dockside_container_lrg_orange"), (-650, -22870, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-770, -22870, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-890, -22870, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1010, -22870, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1130, -22870, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1250, -22870, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1370, -22870, 2359), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1490, -22870, 2359), (0, 0, 0));// first floor level

//4 top
CreateObject(("p6_dockside_container_lrg_orange"), (-650, -22520, 2589), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-770, -22520, 2589), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-890, -22520, 2589), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1250, -22520, 2589), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1370, -22520, 2589), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1490, -22520, 2589), (0, 0, 0));// first floor level

//5 back top
CreateObject(("p6_dockside_container_lrg_orange"), (-650, -23120, 2605), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-770, -23120, 2605), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-890, -23120, 2605), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1010, -23120, 2605), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1130, -23120, 2605), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1250, -23120, 2605), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1370, -23120, 2605), (0, 0, 0));// first floor level
CreateObject(("p6_dockside_container_lrg_orange"), (-1490, -23120, 2605), (0, 0, 0));// first floor level

//door floor
CreateObject(("p6_door_automatic_mp_drone"), (-1231, -22508, 2725), (0, 90, 90));
CreateObject(("p6_door_automatic_mp_drone"), (-1131, -22508, 2725), (0, 90, 90));
CreateObject(("p6_door_automatic_mp_drone"), (-1031, -22508, 2725), (0, 90, 90));

CreateObject(("p6_door_automatic_mp_drone"), (-1487, -22882, 2630), (0, 90, 90));
CreateObject(("p6_door_automatic_mp_drone"), (-1224, -22882, 2495), (0, 270, 50));
CreateObject(("p6_door_automatic_mp_drone"), (-1308, -22882, 2565), (0, 270, 50));

CreateObject(("p6_door_automatic_mp_drone"), (-1487, -22760, 2675), (140, 90, 90));

//first door up/down
CreateDoor((-1068, -22356, 2590), (-1068, -22356, 2510), 1, (90, 90, 0), 6, 2, 30, 110); //1st room door
CreateDoorSolid((-764, -22915, 2720), (-764, -22650 , 2720), 1, (180, 90, 0), 5, 6, 20, 140);
CreateMysteryBox((-769, -22710, 2495), (0, 90, 0), 120); //box

}


Credits:
    Shark
Last edited by CodJumper: ; 03-06-2016 at 05:58 AM.

The following 4 users say thank you to CodJumper: for this useful post:

/SneakerStreet/, FRINZ, OfficialCoolJay, xTiibo Modz
05-17-2016, 03:52 AM #11
CodJumper:
I defeated!
Bumpyy

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