Post: BlazeD v2 [ Multiplayer ] Mod Menu By DF_AUS ( 26/06/2016 ) Projectile Cannon Fixed
05-06-2016, 08:48 AM #1
DF_AUS
NextGenUpdate Elite
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BlazeD v2 Beta Version Recorded By Me ( More Has Been Added And Certain Sub Menus Changed In The Public V2 )


BlazeD v2 Photos:

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BlazeD v2 Update Log:

- Removed Rapid From VIP List / Was In Host Menu And Vip Menu
- Fixed Kill All Players Code,Now Kills All Non Verfified Players
- Set Freeze Scoreboard / Or Random
- All Verified Players Can Move When Game Ended
- 1 Added Map Edit ( Standoff )
- L - Aimbot, Can Select Bone Tag,Auto Aim Etc With This Aimbot Class
- Loz's Ingame Keyboard / Merks Edit - There 1 Sub Menu( Quick Messages ) No Need To Have Several " Say " Being You Can Type Them Via The Keyboard
- Toggle Menu Size ( Default / Mini )
- Toggle Flashing Menu Text
- Toggle Lock Menu
- Toggle Button Commands / Cycle Different Button Layouts To Control Mod Menu
- Toggle Between Standard Source Engine Scroller Or Rectangular Scroller
- You Can Now Select The Location For Jet bomber To Strike ( Instead Of Just Self Location )
- Each Advanced Weapon Has A Confirmation Msg,Which Draws The Specific Shader Of The Advanced Weapon Chosen - Can Only Carry 1 Advanced Weapon At Once
- When New Button Commands Are Set And Menu Is Open All Button Binds Will Become Inactive To Save Conflicts
- Toggle Removing All Menu Shaders/Lines
- Move Menu /Left/Right/Reset Position - When Toggling Scroller Type And Animated Background The Menu Will Reset To Default Position
- Selection Between Spawning Allie Bots Or Enemy Bots,Instead Of Just Autoassigning
- Rotate Flips
- Projectile Cannon - Can Rotate Cannon Angles Up/Down/Left/Right With Button Binds Via D-pad,Also Has Manuel And Automatic Mode + Increase / Decrease Move Speed
# Whilst Projectile Cannon Is Enabled Mod Menu Will Lock And All Button Binds Will Become Innactive Until Projectile Cannon Is Deleted,You Can Unlock The Mod Menu By Going Prone And Pressing DPad Left Whilst Projectile Cannon Is Active,If You Do Unlock The Menu Whilst Cannon Is Enabled Cannon Will Be Inactive Whilst Menu Is Open.
- Aimbot Huds Are Not Displayed When Menu Is Opened
- Aimbot Classes Are Inactive Whilst Menu Is Open
- Free'd up space by simplifiying code
- Sniper Lobby Has Been Altered,I Now Use Quickscope Mod Script For The Sniper Lobby,If Sniper Lobby Is Defined You Will Be Able To Hardscope As Normal,Reduced Space Doing This Method Winky Winky
- Advanced Weapon & Aimbot Arrays Has Been Updated/Some Weapons Have Been Also Edited
- Updated Change Team Code,Now Changes Without Suiciding
- Removed Side Text ( Press Up To Open Menu )


Some Codes i put together,nothing special but none the less...new,some of those are:

- Nice welcome message with shaders ( sick of seeing that constant Bossam welcome text )
- Advanced Weapon Shaders With Confirmation Message
- Projectile Cannon
- Jet bomber
- Sky Divers
- Cloning Vtols
- Missile system
- Auto trickshot
- Water tornado
- Aerial ride
- Astro boy
- nice aimbot huds defining which aimbot is currently active
- Made a few change to Deo hearts text
and more i cannot recall


Binds:

Left Directional Pad = Afterlife camo
Down Directional Pad = Random Camo
Left + Crouch Directional Pad = Force host
Down + Crouch Directional Pad = Advanced Fly mode
Right + Crouch Directional Pad = Legit aimbot


Gamemodes:

- Quickscope Mod = Courch + Left = Hear All Players || Crouch + Right = Legit Aimbot ( Works For Quick Scopes And Sniper Lobby )
- Sniper Lobby
- Cranked - TheHiddenHour
- Michael Myers - TheHiddenHour


Bugs:

- If you use Map edits Loz's ingame keyboard may loose text,also,same may occur if you spawn to many functions that draws Text (e.g. Aerial ride,drivable car,mystery box etc )
- If you forge to many entities you will encounter issues
- If to many Fx's are spawned you will encounter issues



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Credits ( There are more i owe credits to,please let me know if you belong in the credits )

- Shark
- Loz
- xTurntUpLobbies
- "King" Im_YouViolateMe
- MCabCon
- TehMerkMods
- Coolmankiller
- Full-Evil
- jwm614
- BullyWiiPlaza
- THC = seeing codes i liked from there menu ( then coding my own version )
- dtx12
- SneakerStreet
- TheNiceUb3r
- SyGnUs
- MrToxicBooty
- Craigchrist8239
- Enstone
- EliteMossy
- TheFallen
- Amanda
- TheHiddenHour
- Extinct Extinct Extinct Extinct And ChangedExtinct
- The Accused Scammer
- Male escort
- BlueeHasSwag
- dorathekiller97
- Stonedyoda
- Jiggy
- NGU Community


Note: This menu has nothing to do with " Get blazed " on cod4

Last edited by DF_AUS ; 06-30-2016 at 01:08 PM. Reason: Updated Links With Minor Fixes

The following 33 users say thank you to DF_AUS for this useful post:

/SneakerStreet/, AndresKid, Blackshadow-000, BlueeHasSwag, BossamBemass, BulletProof3160, DEv_ShOoTz, DoraTheKiller97, Egzec, FRINZ, Gandalf250, Im_YouViolateMe, iRnZ, JustFuSiOn, Loz, migjack, Mrtbyhyourwme, NextGenAlex2015, ODLeslie, OfficialCoolJay, illusional, Paralyzed-Modz., Pink Guy, Revoked, Saber_JZY, seanhellen, SkillsPayBills-, Skonafid, TehMerkMods, Tronkuz, UltimaterebaS, xTiibo Modz

The following 4 users groaned at DF_AUS for this awful post:

anthonything, New York BOY !, oCmKs_4_LiFe, Patrick
06-26-2016, 02:40 AM #92
Saber_JZY
Bounty hunter
Originally posted by YT View Post
Can anybody help, i am trying to use BlazeD V2 source and export the file to pc to record a video but i get this bad syntax error You must login or register to view this content.


Really? Why dnt u just ask him for fuq sake!
06-26-2016, 03:35 AM #93
DF_AUS
NextGenUpdate Elite
The reason i did not add a pc compiled version is because when i released v1 Merk told me it crashed on Pc,if someone is willing to try v2 just let me know,if that works ill add a link for pc Winky Winky
06-26-2016, 07:37 AM #94
Tristen
Who’s Jim Erased?
Originally posted by AUS View Post
If Anyone Is To Find Out That My Source Code Is Being Sold Private Please Inform Me Asap With Proof,If That Happens To Me I'd Rather The Entire Community Have My Source [ FOR FREE ],Theres Been A High Level Of Controversy Regarding Sewer Rats In Our Community,Even Though I Plan For The Final Version Of BlazeD To Be An Open Source.



BlazeD v2 Beta Version Recorded By Me ( More Has Been Added And Certain Sub Menus Changed In The Public V2 )


BlazeD v2 Photos:

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BlazeD v2 Update Log:

- Removed Rapid From VIP List / Was In Host Menu And Vip Menu
- Fixed Kill All Players Code,Now Kills All Non Verfified Players
- Set Freeze Scoreboard / Or Random
- All Verified Players Can Move When Game Ended
- 1 Added Map Edit ( Standoff )
- L - Aimbot, Can Select Bone Tag,Auto Aim Etc With This Aimbot Class
- Loz's Ingame Keyboard / Merks Edit - There 1 Sub Menu( Quick Messages ) No Need To Have Several " Say " Being You Can Type Them Via The Keyboard
- Toggle Menu Size ( Default / Mini )
- Toggle Flashing Menu Text
- Toggle Lock Menu
- Toggle Button Commands / Cycle Different Button Layouts To Control Mod Menu
- Toggle Between Standard Source Engine Scroller Or Rectangular Scroller
- You Can Now Select The Location For Jet bomber To Strike ( Instead Of Just Self Location )
- Each Advanced Weapon Has A Confirmation Msg,Which Draws The Specific Shader Of The Advanced Weapon Chosen - Can Only Carry 1 Advanced Weapon At Once
- When New Button Commands Are Set And Menu Is Open All Button Binds Will Become Inactive To Save Conflicts
- Toggle Removing All Menu Shaders/Lines
- Move Menu /Left/Right/Reset Position - When Toggling Scroller Type And Animated Background The Menu Will Reset To Default Position
- Selection Between Spawning Allie Bots Or Enemy Bots,Instead Of Just Autoassigning
- Rotate Flips
- Projectile Cannon - Can Rotate Cannon Angles Up/Down/Left/Right With Button Binds Via D-pad,Also Has Manuel And Automatic Mode + Increase / Decrease Move Speed
# Whilst Projectile Cannon Is Enabled Mod Menu Will Lock And All Button Binds Will Become Innactive Until Projectile Cannon Is Deleted,You Can Unlock The Mod Menu By Going Prone And Pressing DPad Left Whilst Projectile Cannon Is Active,If You Do Unlock The Menu Whilst Cannon Is Enabled Cannon Will Be Inactive Whilst Menu Is Open.
- Aimbot Huds Are Not Displayed When Menu Is Opened
- Aimbot Classes Are Inactive Whilst Menu Is Open
- Free'd up space by simplifiying code
- Sniper Lobby Has Been Altered,I Now Use Quickscope Mod Script For The Sniper Lobby,If Sniper Lobby Is Defined You Will Be Able To Hardscope As Normal,Reduced Space Doing This Method Winky Winky
- Advanced Weapon & Aimbot Arrays Has Been Updated/Some Weapons Have Been Also Edited
- Updated Change Team Code,Now Changes Without Suiciding
- Removed Side Text ( Press Up To Open Menu )


Some Codes i put together,nothing special but none the less...new,some of those are:

- Nice welcome message with shaders ( sick of seeing that constant Bossam welcome text )
- Advanced Weapon Shaders With Confirmation Message
- Projectile Cannon
- Jet bomber
- Sky Divers
- Cloning Vtols
- Missile system
- Auto trickshot
- Water tornado
- Aerial ride
- Astro boy
- nice aimbot huds defining which aimbot is currently active
- Made a few change to Deo hearts text
and more i cannot recall


Binds:

Left Directional Pad = Afterlife camo
Down Directional Pad = Random Camo
Left + Crouch Directional Pad = Force host
Down + Crouch Directional Pad = Advanced Fly mode
Right + Crouch Directional Pad = Legit aimbot


Gamemodes:

- Quickscope Mod
- Sniper Lobby
- Cranked - TheHiddenHour
- Michael Myers - TheHiddenHour


Bugs:

- If you use Map edits Loz's ingame keyboard may loose text,also,same may occur if you spawn to many functions that draws Text (e.g. Aerial ride,drivable car,mystery box etc )
- If you forge to many entities you will encounter issues
- If to many Fx's are spawned you will encounter issues
- After using the glitchy pistols you can no longer aim



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Credits ( There are more i owe credits to,please let me know if you belong in the credits )

- Shark
- Loz
- xTurntUpLobbies
- "King" Im_YouViolateMe
- MCabCon
- TehMerkMods
- Coolmankiller
- Full-Evil
- jwm614
- BullyWiiPlaza
- THC = seeing codes i liked from there menu ( then coding my own version )
- dtx12
- SneakerStreet
- TheNiceUb3r
- SyGnUs
- MrToxicBooty
- Craigchrist8239
- Enstone
- EliteMossy
- TheFallen
- Amanda
- TheHiddenHour
- Extinct Extinct Extinct Extinct And ChangedExtinct
- The Accused Scammer
- Male escort
- BlueeHasSwag
- dorathekiller97
- Stonedyoda
- Jiggy
- NGU Community


Note: This menu has nothing to do with " Get blazed " on cod4



why is it when people release sources there always errors
06-26-2016, 07:48 AM #95
Tristen
Who’s Jim Erased?
Originally posted by AUS View Post
If Anyone Is To Find Out That My Source Code Is Being Sold Private Please Inform Me Asap With Proof,If That Happens To Me I'd Rather The Entire Community Have My Source [ FOR FREE ],Theres Been A High Level Of Controversy Regarding Sewer Rats In Our Community,Even Though I Plan For The Final Version Of BlazeD To Be An Open Source.



BlazeD v2 Beta Version Recorded By Me ( More Has Been Added And Certain Sub Menus Changed In The Public V2 )


BlazeD v2 Photos:

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.t


BlazeD v2 Update Log:

- Removed Rapid From VIP List / Was In Host Menu And Vip Menu
- Fixed Kill All Players Code,Now Kills All Non Verfified Players
- Set Freeze Scoreboard / Or Random
- All Verified Players Can Move When Game Ended
- 1 Added Map Edit ( Standoff )
- L - Aimbot, Can Select Bone Tag,Auto Aim Etc With This Aimbot Class
- Loz's Ingame Keyboard / Merks Edit - There 1 Sub Menu( Quick Messages ) No Need To Have Several " Say " Being You Can Type Them Via The Keyboard
- Toggle Menu Size ( Default / Mini )
- Toggle Flashing Menu Text
- Toggle Lock Menu
- Toggle Button Commands / Cycle Different Button Layouts To Control Mod Menu
- Toggle Between Standard Source Engine Scroller Or Rectangular Scroller
- You Can Now Select The Location For Jet bomber To Strike ( Instead Of Just Self Location )
- Each Advanced Weapon Has A Confirmation Msg,Which Draws The Specific Shader Of The Advanced Weapon Chosen - Can Only Carry 1 Advanced Weapon At Once
- When New Button Commands Are Set And Menu Is Open All Button Binds Will Become Inactive To Save Conflicts
- Toggle Removing All Menu Shaders/Lines
- Move Menu /Left/Right/Reset Position - When Toggling Scroller Type And Animated Background The Menu Will Reset To Default Position
- Selection Between Spawning Allie Bots Or Enemy Bots,Instead Of Just Autoassigning
- Rotate Flips
- Projectile Cannon - Can Rotate Cannon Angles Up/Down/Left/Right With Button Binds Via D-pad,Also Has Manuel And Automatic Mode + Increase / Decrease Move Speed
# Whilst Projectile Cannon Is Enabled Mod Menu Will Lock And All Button Binds Will Become Innactive Until Projectile Cannon Is Deleted,You Can Unlock The Mod Menu By Going Prone And Pressing DPad Left Whilst Projectile Cannon Is Active,If You Do Unlock The Menu Whilst Cannon Is Enabled Cannon Will Be Inactive Whilst Menu Is Open.
- Aimbot Huds Are Not Displayed When Menu Is Opened
- Aimbot Classes Are Inactive Whilst Menu Is Open
- Free'd up space by simplifiying code
- Sniper Lobby Has Been Altered,I Now Use Quickscope Mod Script For The Sniper Lobby,If Sniper Lobby Is Defined You Will Be Able To Hardscope As Normal,Reduced Space Doing This Method Winky Winky
- Advanced Weapon & Aimbot Arrays Has Been Updated/Some Weapons Have Been Also Edited
- Updated Change Team Code,Now Changes Without Suiciding
- Removed Side Text ( Press Up To Open Menu )


Some Codes i put together,nothing special but none the less...new,some of those are:

- Nice welcome message with shaders ( sick of seeing that constant Bossam welcome text )
- Advanced Weapon Shaders With Confirmation Message
- Projectile Cannon
- Jet bomber
- Sky Divers
- Cloning Vtols
- Missile system
- Auto trickshot
- Water tornado
- Aerial ride
- Astro boy
- nice aimbot huds defining which aimbot is currently active
- Made a few change to Deo hearts text
and more i cannot recall


Binds:

Left Directional Pad = Afterlife camo
Down Directional Pad = Random Camo
Left + Crouch Directional Pad = Force host
Down + Crouch Directional Pad = Advanced Fly mode
Right + Crouch Directional Pad = Legit aimbot


Gamemodes:

- Quickscope Mod
- Sniper Lobby
- Cranked - TheHiddenHour
- Michael Myers - TheHiddenHour


Bugs:

- If you use Map edits Loz's ingame keyboard may loose text,also,same may occur if you spawn to many functions that draws Text (e.g. Aerial ride,drivable car,mystery box etc )
- If you forge to many entities you will encounter issues
- If to many Fx's are spawned you will encounter issues
- After using the glitchy pistols you can no longer aim



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Virus Scan:

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Credits ( There are more i owe credits to,please let me know if you belong in the credits )

- Shark
- Loz
- xTurntUpLobbies
- "King" Im_YouViolateMe
- MCabCon
- TehMerkMods
- Coolmankiller
- Full-Evil
- jwm614
- BullyWiiPlaza
- THC = seeing codes i liked from there menu ( then coding my own version )
- dtx12
- SneakerStreet
- TheNiceUb3r
- SyGnUs
- MrToxicBooty
- Craigchrist8239
- Enstone
- EliteMossy
- TheFallen
- Amanda
- TheHiddenHour
- Extinct Extinct Extinct Extinct And ChangedExtinct
- The Accused Scammer
- Male escort
- BlueeHasSwag
- dorathekiller97
- Stonedyoda
- Jiggy
- NGU Community


Note: This menu has nothing to do with " Get blazed " on cod4


plus I just freeze when I inject
06-26-2016, 08:06 AM #96
DF_AUS
NextGenUpdate Elite
Originally posted by Tristen View Post
why is it when people release sources there always errors


I can only conclude 1 reason to why people would want to compile our source codes...is to change menu names and use something else for there liking,really,it makes no sense,i have compiled the files here ( compiled/Sprx) why would you go through the trouble of editing the source then compiling it again? all my codes are in the source,nothing is missing,yes,i have made it so it cannot be recompiled unless you have a general understanding of how things work,use it to leech codes or learn,not re compile!!!
Last edited by DF_AUS ; 06-26-2016 at 08:08 AM.
06-26-2016, 10:59 AM #97
Spawn_Link_Dog()
{
self endon("disconnect");
self endon("End_Link_k9");

if(self.LinkDog==0)
{
self iprintln("^5Link K9^7: [^2Enabled^7]");

for( ;; )
{
self.LinkDog=1;

dog_spawner = GetEnt( "dog_spawner", "targetname" );
level.dog_abort = false;

direction = self GetPlayerAngles();
direction_vec = AnglesToForward( direction );
eye = self GetEye("5");

scale = 80;
direction_vec.self = ( direction_vec[0] * scale, direction_vec[1] * scale, direction_vec[2] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );

nodes = GetNodesInRadius( trace["position"], 256, 0, 128, "Path", 8 );

dog = dog_manager_spawn_dog( self, self.team, node, 5,9,6 );
dog attach(self.model);
dog linkTo(self,"",(100,45,20),(0,360,0) 9,0); //////////////////////////////////////////////////// Error syntax why? here
dog.maxhealth = 999999;
dog.health = dog.maxhealth;
dog waittill("death");
self.LinkDog=0;
self notify("End_Link_k9");
}
}
else
self iprintln("^1Link K9 Already Spawned");
}
06-26-2016, 11:03 AM #98
anthonything
Space Ninja
Originally posted by AUS View Post
I can only conclude 1 reason to why people would want to compile our source codes...is to change menu names and use something else for there liking,really,it makes no sense,i have compiled the files here ( compiled/Sprx) why would you go through the trouble of editing the source then compiling it again? all my codes are in the source,nothing is missing,yes,i have made it so it cannot be recompiled unless you have a general understanding of how things work,use it to leech codes or learn,not re compile!!!


This is a good idea tbh

The following user thanked anthonything for this useful post:

DF_AUS
06-26-2016, 11:05 AM #99
I will try it
06-26-2016, 11:53 PM #100
Originally posted by AUS View Post
If Anyone Is To Find Out That My Source Code Is Being Sold Private Please Inform Me Asap With Proof,If That Happens To Me I'd Rather The Entire Community Have My Source [ FOR FREE ],Theres Been A High Level Of Controversy Regarding Sewer Rats In Our Community,Even Though I Plan For The Final Version Of BlazeD To Be An Open Source.



BlazeD v2 Beta Version Recorded By Me ( More Has Been Added And Certain Sub Menus Changed In The Public V2 )


BlazeD v2 Photos:

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.t


BlazeD v2 Update Log:

- Removed Rapid From VIP List / Was In Host Menu And Vip Menu
- Fixed Kill All Players Code,Now Kills All Non Verfified Players
- Set Freeze Scoreboard / Or Random
- All Verified Players Can Move When Game Ended
- 1 Added Map Edit ( Standoff )
- L - Aimbot, Can Select Bone Tag,Auto Aim Etc With This Aimbot Class
- Loz's Ingame Keyboard / Merks Edit - There 1 Sub Menu( Quick Messages ) No Need To Have Several " Say " Being You Can Type Them Via The Keyboard
- Toggle Menu Size ( Default / Mini )
- Toggle Flashing Menu Text
- Toggle Lock Menu
- Toggle Button Commands / Cycle Different Button Layouts To Control Mod Menu
- Toggle Between Standard Source Engine Scroller Or Rectangular Scroller
- You Can Now Select The Location For Jet bomber To Strike ( Instead Of Just Self Location )
- Each Advanced Weapon Has A Confirmation Msg,Which Draws The Specific Shader Of The Advanced Weapon Chosen - Can Only Carry 1 Advanced Weapon At Once
- When New Button Commands Are Set And Menu Is Open All Button Binds Will Become Inactive To Save Conflicts
- Toggle Removing All Menu Shaders/Lines
- Move Menu /Left/Right/Reset Position - When Toggling Scroller Type And Animated Background The Menu Will Reset To Default Position
- Selection Between Spawning Allie Bots Or Enemy Bots,Instead Of Just Autoassigning
- Rotate Flips
- Projectile Cannon - Can Rotate Cannon Angles Up/Down/Left/Right With Button Binds Via D-pad,Also Has Manuel And Automatic Mode + Increase / Decrease Move Speed
# Whilst Projectile Cannon Is Enabled Mod Menu Will Lock And All Button Binds Will Become Innactive Until Projectile Cannon Is Deleted,You Can Unlock The Mod Menu By Going Prone And Pressing DPad Left Whilst Projectile Cannon Is Active,If You Do Unlock The Menu Whilst Cannon Is Enabled Cannon Will Be Inactive Whilst Menu Is Open.
- Aimbot Huds Are Not Displayed When Menu Is Opened
- Aimbot Classes Are Inactive Whilst Menu Is Open
- Free'd up space by simplifiying code
- Sniper Lobby Has Been Altered,I Now Use Quickscope Mod Script For The Sniper Lobby,If Sniper Lobby Is Defined You Will Be Able To Hardscope As Normal,Reduced Space Doing This Method Winky Winky
- Advanced Weapon & Aimbot Arrays Has Been Updated/Some Weapons Have Been Also Edited
- Updated Change Team Code,Now Changes Without Suiciding
- Removed Side Text ( Press Up To Open Menu )


Some Codes i put together,nothing special but none the less...new,some of those are:

- Nice welcome message with shaders ( sick of seeing that constant Bossam welcome text )
- Advanced Weapon Shaders With Confirmation Message
- Projectile Cannon
- Jet bomber
- Sky Divers
- Cloning Vtols
- Missile system
- Auto trickshot
- Water tornado
- Aerial ride
- Astro boy
- nice aimbot huds defining which aimbot is currently active
- Made a few change to Deo hearts text
and more i cannot recall


Binds:

Left Directional Pad = Afterlife camo
Down Directional Pad = Random Camo
Left + Crouch Directional Pad = Force host
Down + Crouch Directional Pad = Advanced Fly mode
Right + Crouch Directional Pad = Legit aimbot


Gamemodes:

- Quickscope Mod
- Sniper Lobby
- Cranked - TheHiddenHour
- Michael Myers - TheHiddenHour


Bugs:

- If you use Map edits Loz's ingame keyboard may loose text,also,same may occur if you spawn to many functions that draws Text (e.g. Aerial ride,drivable car,mystery box etc )
- If you forge to many entities you will encounter issues
- If to many Fx's are spawned you will encounter issues
- After using the glitchy pistols you can no longer aim



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You must login or register to view this content.
You must login or register to view this content.


Virus Scan:

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Credits ( There are more i owe credits to,please let me know if you belong in the credits )

- Shark
- Loz
- xTurntUpLobbies
- "King" Im_YouViolateMe
- MCabCon
- TehMerkMods
- Coolmankiller
- Full-Evil
- jwm614
- BullyWiiPlaza
- THC = seeing codes i liked from there menu ( then coding my own version )
- dtx12
- SneakerStreet
- TheNiceUb3r
- SyGnUs
- MrToxicBooty
- Craigchrist8239
- Enstone
- EliteMossy
- TheFallen
- Amanda
- TheHiddenHour
- Extinct Extinct Extinct Extinct And ChangedExtinct
- The Accused Scammer
- Male escort
- BlueeHasSwag
- dorathekiller97
- Stonedyoda
- Jiggy
- NGU Community


Note: This menu has nothing to do with " Get blazed " on cod4





Bugs:
    
GSC Download isn't in proper format (You Have "mp/gametypes" where is should be maps/mp/gametypes).
Setting the menu title to red sets it to gray.
Hydra and magma have to many fx items which cause it to throw an error but doesnt freeze you. (Wont be fixable without a custom overflox fix and or lessing options.)
setting xp on a person (65,000) get reset after match (Only tested in FFA In pubs)


This has to be one of the best menu out atm keep up the great work.

-Josh

The following user thanked hacking247 for this useful post:

DF_AUS

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