Post: [GSC] L!thium Mod's List O' Scripts #1
06-19-2017, 03:22 PM #1
L!thium Mods
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys just got some random scripts I found in my projects if you have a script in there thats yours please tell me and ill add you to the credits.



All Perks

doAllPerks()
{
self clearperks();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_armorpiercing");
self setperk("specialty_armorvest");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_bulletdamage");
self setperk("specialty_bulletflinch");
self setperk("specialty_bulletpenetration");
self setperk("specialty_deadshot");
self setperk("specialty_delayexplosive");
self setperk("specialty_detectexplosive");
self setperk("specialty_disarmexplosive");
self setperk("specialty_earnmoremomentum");
self setperk("specialty_explosivedamage");
self setperk("specialty_extraammo");
self setperk("specialty_fallheight");
self setperk("specialty_fastads");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fastreload");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_finalstand");
self setperk("specialty_fireproof");
self setperk("specialty_flakjacket");
self setperk("specialty_flashprotection");
self setperk("specialty_gpsjammer");
self setperk("specialty_grenadepulldeath");
self setperk("specialty_healthregen");
self setperk("specialty_holdbreath");
self setperk("specialty_immunecounteruav");
self setperk("specialty_immuneemp");
self setperk("specialty_immunemms");
self setperk("specialty_immunenvthermal");
self setperk("specialty_immunerangefinder");
self setperk("specialty_killstreak");
self setperk("specialty_longersprint");
self setperk("specialty_loudenemies");
self setperk("specialty_marksman");
self setperk("specialty_movefaster");
self setperk("specialty_nomotionsensor");
self setperk("specialty_noname");
self setperk("specialty_nottargetedbyairsupport");
self setperk("specialty_nokillstreakreticle");
self setperk("specialty_nottargettedbysentry");
self setperk("specialty_pin_back");
self setperk("specialty_pistoldeath");
self setperk("specialty_proximityprotection");
self setperk("specialty_quickrevive");
self setperk("specialty_quieter");
self setperk("specialty_reconnaissance");
self setperk("specialty_rof");
self setperk("specialty_scavenger");
self setperk("specialty_showenemyequipment");
self setperk("specialty_stunprotection");
self setperk("specialty_shellshock");
self setperk("specialty_sprintrecovery");
self setperk("specialty_showonradar");
self setperk("specialty_stalker");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_unlimitedsprint");
self iPrintln("All Perks ^2Set!");
}
//call like ::doAllPerks



Rapid Fire

rapidFire()
{
self endon("disconnect");
self.underfire=booleanOpposite(self.underfire);
self iPrintln(booleanReturnVal(self.underfire,"^5Rapid Fire ^1OFF","^5Rapid Fire ^2ON"));
if(self.rapidsfire==0||self.underfire)
{
self.rapidsfire=1;
setDvar("perk_weapRateMultiplier","0.001");
setDvar("perk_weapReloadMultiplier","0.001");
setDvar("perk_fireproof","0.001");
setDvar("cg_weaponSimulateFireAnims","0.001");
self setperk("specialty_rof");
self setperk("specialty_fastreload");
}
else
{
self.rapidsfire=0;
setDvar("perk_weapRateMultiplier","1");
setDvar("perk_weapReloadMultiplier","1");
setDvar("perk_fireproof","1");
setDvar("cg_weaponSimulateFireAnims","1");
self unsetperk("specialty_rof");
self unsetperk("specialty_fastreload");
if(self.ammunition==true)
{
self notify("stop_unlimammo");
}
}
}
//call like ::rapidFire




Give Trickshot class

Sniperclass()
{
self takeallweapons();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self giveweapon("dsr50_mp+swayreduc+fmj+extclip",0,true(16,0,0,0,0));
self switchtoweapon("dsr50_mp+swayreduc+fmj+extclip");
self givemaxammo("dsr50_mp+swayreduc+fmj+extclip");
self giveweapon("ksg_mp",0,true(16,0,0,0,0));
self setWeaponAmmoStock("ksg_mp",0);
self setWeaponAmmoClip("ksg_mp",0);
self giveweapon("hatchet_mp");
self setWeaponAmmoStock("hatchet_mp",2);
self giveweapon("proximity_grenade_mp");
self setWeaponAmmoStock("proximity_grenade_mp",2);
self iprintln("TrickShot Class ^2Given");
}
//call like ::Sniperclass




Tomahawk Aimbot

TomahawkAimbot()
{
self.tomahawkAimbot = ( isDefined( self.tomahawkAimbot ) ? undefined : true ); //Toggle Status
self iprintln( ( isDefined( self.tomahawkAimbot ) ? "^2Enabled" : "^1Disabled" ) ); //Print Status
Viable_Targets = []; //Allocate Memory
enemy = self; //Allocate Memory
time_to_target = 0; //Allocate Memory
velocity = 500; //g_units per second
while( self.tomahawkAimbot )
{
self waittill( "grenade_fire", grenade, weapname );
if( !isDefined( self.tomahawkAimbot ) )
break;
if( weapname == "hatchet_mp" )
{
wait .25;
self iprintln("");
////////////////////////////////////////////////////////////////
/*Get all viable targets and attack the closest to the player*/
Viable_Targets = array_copy( level.players );
arrayremovevalue( Viable_Targets, self );
if( level.teambased )
foreach( player in level.players )
if( player.team == self.team )
arrayremovevalue( Viable_Targets, player );
enemy = getClosest( grenade getOrigin(), Viable_Targets );
grenade thread TrackPlayer( enemy, self );
////////////////////////////////////////////////////////////////
}
}
}
TrackPlayer( enemy, host )
{
attempts = 0;
if( isDefined( enemy ) && enemy != host )
{
/*If we have an enemy to attack, move to him/her and kill target*/
while( ! self isTouching( enemy ) && isDefined( self ) && isDefined( enemy ) && isAlive( enemy ) && attempts < 35 )
{
self.origin += ( ( enemy getOrigin() + ( RandomIntRange(-50,50), RandomIntRange(-50,50), RandomIntRange(25,90) ) ) - self getorigin() ) * (attempts / 35);
wait .1;
attempts++;
}
enemy dodamage( 9999, enemy getOrigin(), host, self, 0, "MOD_GRENADE", 0, "hatchet_mp" );
wait .05;
self delete();
}
}

//call like ::TomahawkAimbot




Force Host

forceHost()
{
if (self isHost())
{
self.forceHost = booleanOpposite(self.forceHost);
self iPrintln(booleanReturnVal(self.forceHost, "Force Host: [^1OFF^7]", "Force Host: [^2ON^7]"));

if (self.forceHost)
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
}
else
{
setDvar("party_connectToOthers", "1");
setDvar("partyMigrate_disabled", "0");
setDvar("party_mergingEnabled", "1");
setDvar("allowAllNAT", "0");
}
}
else
self iPrintln("Only The " + verificationToColor("Host") + " ^7Can Access This Option!");
}

//call like ::forceHost




God Mode

GodMode()
{
if(self.GM==0)
{
self.GM=1;
self iprintln("God Mode [^2ON^7]");
self EnableInvulnerability();
}
else
{
self.GM=0;
self iprintln("God Mode [^1OFF^7]");
self DisableInvulnerability();
}
}
//call like ::GodMode




End Game

endGame()
{
level thread maps/mp/gametypes/_globallogic::forceend();
}
//call like ::endGame



Create clone

clone()
{
self cloneplayer(1);
self iprintln("2Cloned!");
}
//call like ::clone



Constant Radar

doUAV()
{
self setclientuivisibilityflag("g_compassShowEnemies", 1);
self iPrintLn("Constant Radar ^2Enabled");
}
//call like doUAV




Teleport

doTeleport()
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 1000 ) ), ( location + ( 0, 0, 1000 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self iprintln("^2Teleported!");
self.selectingLocation = undefined;
}
//call like ::doTeleport





Anti Quit

antiquit()
{
self iprintln("Anti Quit ^2Enabled");
self endon("disconnect");
for(;Winky Winky
{
foreach(player in level.players)
player maps/mp/gametypes/_globallogic_ui::closemenus();
wait 0.05;
}
}
//call like ::antiquit



Third Person

ThirdPerson()
{
if (self.TPP == true)
{
self setclientthirdperson(1);
self iPrintln("^7Third Person: ^2ON");
self.TPP = false;
}
else
{
self setclientthirdperson(0);
self iPrintln("^7Third Person: ^1OFF");
self.TPP = true;
}
}

//call like ::ThirdPerson



HOPE YOU ENJOYED

The following user thanked L!thium Mods for this useful post:

OfficialCoolJay

The following 6 users groaned at L!thium Mods for this awful post:

anthonything, Black Panther, BlueeHasSwag, DoraTheKiller97, ItsLollo1000, itsSorrow
06-20-2017, 01:21 AM #11
Father Luckeyy
Retired - Lead Content Manager
Originally posted by Gentle View Post
None of these aren't c+p'd


Originally posted by L
ok and what did I say I found them in some of my projects aren't saying they aren't "c+p'd" please read and think before you post next time just some advice Smile


Both of you enough. It ends here now both you been at it all day.
06-20-2017, 10:18 AM #12
Patrick
League Champion
Originally posted by Dr.
Both of you enough. It ends here now both you been at it all day.


You get'em tiger!

The following user groaned Patrick for this awful post:

DoraTheKiller97
06-20-2017, 11:46 AM #13
anthonything
Space Ninja
Originally posted by Patrick View Post
Wow someone has seriously made another thread with the same shit..


Its too late Gasp


Gobble :'(

The following user groaned anthonything for this awful post:

DoraTheKiller97
06-20-2017, 11:59 PM #14
L!thium Mods
Save Point
lmao rlly think I care about rep? wtf kind of world has this become its not about popularity get a life people at least one person here has some common sense now Dora I know string tokens and all that but not now lmao you are actually kind of helpful thanks for the advice
06-21-2017, 01:19 AM #15
Patrick
League Champion
Originally posted by L
lmao rlly think I care about rep? wtf kind of world has this become its not about popularity get a life people at least one person here has some common sense now Dora I know string tokens and all that but not now lmao you are actually kind of helpful thanks for the advice


False.

The following 4 users say thank you to Patrick for this useful post:

anthonything, BlueeHasSwag, DoraTheKiller97, itsSorrow

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