MP Stats:
Originally posted by another user
Prestige: 0x38907E41
Level: 0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)
Level: 0x38907E5E (0x00, 0xFF, 0xFF, 0xFF)
Tokens: 0x389070F3
255 Tokens: 0x389070F3 (0xFF)
Kills: 0x389076CD
Dead: 0x38907289
Score: 0x38907E83
Won Games: 0x38907FAF
Lost Games: 0x389077AB
Played Time : 0x38907F61
Name and Class:
Originally posted by another user
Name: 0x215A8F8
Clan Changer: 0x38907FD5
Class: Custom 1 0x3891F7B1
Interval classes: 0x10
Unlock all Weapons only:
Originally posted by another user
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for(UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
}
Non Host Mods:
Originally posted by another user
advuav:
0xC7808 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
0xC7824 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
No Recoil: 0x18E1D0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48,0x5E,0xD9,0xB1)
Wallhack: 0x113c40 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)[/QOUTE]
Redboxes:
[Qoute]0x582A68 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
0x582AA0 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
Steady Aim: 0x74DF4E (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
Chams: 0x103C40
fps: 0xBB41C
Weapons_flag: 0x7D888
Dead Bodies_flag: 0x104F40
No Blur: 0x3EA75C
MP Host:
Originally posted by another user
Client_Name = G_Client + 5DB0
Change Camouflage in game : G_ClientMP + 0x389
Invisible: G_ClientMP + 0x65B // on: 0xc0, off: 0x00
Unlimited Ammo (primary, secondary, fatal, tactical) :
0x18F94DA (0xff, 0xff) 0x1911C3A (0xff, 0xff)
0x18F94DE (0xff, 0xff) 0x1911C3E (0xff, 0xff)
0x18F951A (0xff, 0xff) 0x1911C7A (0xff, 0xff)
0x18F9516 (0xff, 0xff) 0x1911C76 (0xff, 0xff)
0x18F9523 (0xff, 0xff) 0x1911C83 (0xff, 0xff)
0x18F951F (0xff, 0xff) 0x1911C7F (0xff, 0xff)
Speed: on: 0x18FED74 (0x3f, 0xff ) 0x19174D4 (0x3f, 0xff )
Speedx2: on: 0x18FED74 (0x40, 0x96) 0x19174D4 (0x40, 0x96)
SuperSpeed: on: 0x18FED74 (0x40, 0xff) (0x19174D4 (0x40, 0xff)
off : (for the 3 types of Speed): 0x18FED74 (0x3f, 0x80) 0x19174D4 (0x3f, 0x80)
Medals:
Originally posted by another user
public struct Medals
{
public struct Combat
{
Return = 0x389078E3,
Bullet dead = 0x38907AB7,
Savior = 0x38907AB1,
Survivor = 0x38907AE1,
Avenger = 0x38907B41,
Double Murder = 0x38907C49,
Triple Murder = 0x38907C4F,
Massacre = 0x38907C61,
Slaughter = 0x38907C5B,
Carnage = 0x38907C67,
Extermination = 0x38907C6D,
On disposal chain = 0x38907C73,
Assisted Suicide = 0x38907883,
Stealth dagger = 0x38907889,
Tri Rebound = 0x389078AD,
First Blood = 0x389079F1,
Hash = 0x38907A5d,
HeadShot = 0x38907A63,
Collateral = 0x38907A9f,
Post Mortem = 0x38907AA5,
Back in Flames = 0x38907B65,
Far From Shooting = 0x38907C25,
Crazy killer = 0x38907C55;
}
public struct Specialist
{
Gachette Rapide = 0x38907865,
Annihilation = 0x3890786b,
Predator = 0x389078b9,
Bow Hunting = 0x389078bf,
Megaton = 0x38907a45,
Ray Explosion = 0x38907a4b,
Electrocution = 0x38907c1f,
Lightning series = 0x38907C19,
in Lint = 0x38907C37,
ragged = 0x38907c3d;
}
public struct Anti Specialist
{
Gone To Play = 0x389079d3,
Espionage against = 0x38907ad5,
On the spot = 0x38907b23,
Brick wall = 0x38907b35,
Hold Up = 0x38907b3b;
}
public struct Point Series
{
Under The Ax = 0x389078ef,
Bloodthirsty = 0x38907bf5,
Without Pity = 0x38907bd7,
= 0x38907BDD ruthless,
Relentless = 0x38907be3,
Nuclear = 0x38907bef,
Invincible = 0x38907BFB,
Crepe = 0x38907b47,
Cooked Carry = 0x38907c2b,
Fatal = 0x38907cc1 rain,
From Coverage = 0x38907ce5;
}
public struct Point Of Anti Series
{
Pirate = 0x389078cb,
Chasseur De Drone = 0x3890790d,
Tole Crumple = 0x38907913,
Grilling = 0x38907919,
Hunt Cleaver = 0x3890791f,
Switch = 0x3890792B,
Seeker dombrés = 0x38907931,
Blind = 0x3890794f,
Circuits grids = 0x3890795b,
Technical KO = 0x38907961,
Extermination = 0x38907967,
Interception = 0x38907973,
= 0x38907979 anger subsided,
In Grand Menage = 0x3890797f,
Fly Swatter has = 0x38907985,
Dismantle = 0x3890798b,
Pas De Tip = 0x38907997,
Blackout = 0x3890799d,
Hacks = 0x38907a57,
Falling In The Trap = 0x38907b59;
}
public struct Game Modes
{
Strength And Honor = 0x389078E9,
Bomber = 0x389078a7,
PtStratSecuriser = 0x38907c0d,
Hang = 0x389078fb,
Heros = 0x38907901,
Accrocher2 = 0x38907907,
Last Survivor = 0x389079bb,
Game Leader = 0x389079f7,
Nothing = 0x389079fd,
Securiser = 0x38907a87,
The Suite has three = 0x38907a99,
felled = 0x38907b6b,
En_Ligne = 0x38907b9b,
Expeditionary = 0x38907ba1,
Anti Pirate = 0x38907bad,
Victorious = 0x38907d2d;
}
}
Zombies Stats:
Originally posted by another user
Prestige: 0x3880A5AF
Level35: 0x3880A5AF (0x02) ou 0x3880A54F (0x00, 0x00, 0xFF, 0x00)
Xp: 0x3880A54F
Kills: 0x3880A65C
Head shots: 0x3880A561
Rounds Survived: 0x3880A57F
Avg. Rounds/Game: 0x3880A57F
Avg. Game Score: 0x3880A555
Score Per Minute: 0x3880A555
Time played: 0x3880A5AB
Zombies:
Originally posted by another user
r_setframefog = 0x3CD8C8;
gclient103 = 0x18EF9F0;
gentity_s = 0x1783D00;
demigod = gclient103 + 0x130,
money = gclient103 + 0x5e8d,
speed = gclient103 + 0x5de5,
freeze = gclient103 + 0x130,
lag = gclient103 + 0x5d27,
primary = gclient103 + 0x30b,
secondary = gclient103 + 0x35b,
primaryammo = gclient103 + 0x53e,
secondaryammo = gclient103 + 0x57a,
primaryammo1 = gclient103 + 0x546,
secondaryammo1 = gclient103 + 0x582,
gnade = gclient103 + 0x57f,
getname = gclient103 + 0x5db0,
zmcounter = 0x012047C3;
[/QUOTE]
Credits:
realitygaming.fr
Tustin, pierr0t01, EM|T GsRClans'
tonyleffe, Developer_C#,
zincou45, Koolsami7,
JOniiX, Furydex, Nitrox,
tonyleffe, DevOps,
♣BM|T♣ ☠TonoxMoDz☠, jwm614