Post: BO3 Offsets 1.03
11-22-2015, 08:33 PM #1
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MP Stats:
Originally posted by another user
Prestige: 0x38907E41
Level: 0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)
Level: 0x38907E5E (0x00, 0xFF, 0xFF, 0xFF)
Tokens: 0x389070F3
255 Tokens: 0x389070F3 (0xFF)
Kills: 0x389076CD
Dead: 0x38907289
Score: 0x38907E83
Won Games: 0x38907FAF
Lost Games: 0x389077AB
Played Time : 0x38907F61



Name and Class:
Originally posted by another user
Name: 0x215A8F8
Clan Changer: 0x38907FD5
Class: Custom 1 0x3891F7B1
Interval classes: 0x10



Unlock all Weapons only:
Originally posted by another user
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for(UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory
}



Non Host Mods:
Originally posted by another user
advuav:
0xC7808 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
0xC7824 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
No Recoil: 0x18E1D0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48,0x5E,0xD9,0xB1)
Wallhack: 0x113c40 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)[/QOUTE]

Redboxes:
[Qoute]0x582A68 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
0x582AA0 // (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
Steady Aim: 0x74DF4E (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
Chams: 0x103C40
fps: 0xBB41C
Weapons_flag: 0x7D888
Dead Bodies_flag: 0x104F40
No Blur: 0x3EA75C



MP Host:
Originally posted by another user
Client_Name = G_Client + 5DB0
Change Camouflage in game : G_ClientMP + 0x389
Invisible: G_ClientMP + 0x65B // on: 0xc0, off: 0x00
Unlimited Ammo (primary, secondary, fatal, tactical) :
0x18F94DA (0xff, 0xff) 0x1911C3A (0xff, 0xff)
0x18F94DE (0xff, 0xff) 0x1911C3E (0xff, 0xff)
0x18F951A (0xff, 0xff) 0x1911C7A (0xff, 0xff)
0x18F9516 (0xff, 0xff) 0x1911C76 (0xff, 0xff)
0x18F9523 (0xff, 0xff) 0x1911C83 (0xff, 0xff)
0x18F951F (0xff, 0xff) 0x1911C7F (0xff, 0xff)
Speed: on: 0x18FED74 (0x3f, 0xff ) 0x19174D4 (0x3f, 0xff )
Speedx2: on: 0x18FED74 (0x40, 0x96) 0x19174D4 (0x40, 0x96)
SuperSpeed: on: 0x18FED74 (0x40, 0xff) (0x19174D4 (0x40, 0xff)
off : (for the 3 types of Speed): 0x18FED74 (0x3f, 0x80) 0x19174D4 (0x3f, 0x80)


Medals:
Originally posted by another user
public struct Medals
{
public struct Combat
{
Return = 0x389078E3,
Bullet dead = 0x38907AB7,
Savior = 0x38907AB1,
Survivor = 0x38907AE1,
Avenger = 0x38907B41,
Double Murder = 0x38907C49,
Triple Murder = 0x38907C4F,
Massacre = 0x38907C61,
Slaughter = 0x38907C5B,
Carnage = 0x38907C67,
Extermination = 0x38907C6D,
On disposal chain = 0x38907C73,
Assisted Suicide = 0x38907883,
Stealth dagger = 0x38907889,
Tri Rebound = 0x389078AD,
First Blood = 0x389079F1,
Hash = 0x38907A5d,
HeadShot = 0x38907A63,
Collateral = 0x38907A9f,
Post Mortem = 0x38907AA5,
Back in Flames = 0x38907B65,
Far From Shooting = 0x38907C25,
Crazy killer = 0x38907C55;
}
public struct Specialist
{
Gachette Rapide = 0x38907865,
Annihilation = 0x3890786b,
Predator = 0x389078b9,
Bow Hunting = 0x389078bf,
Megaton = 0x38907a45,
Ray Explosion = 0x38907a4b,
Electrocution = 0x38907c1f,
Lightning series = 0x38907C19,
in Lint = 0x38907C37,
ragged = 0x38907c3d;
}
public struct Anti Specialist
{
Gone To Play = 0x389079d3,
Espionage against = 0x38907ad5,
On the spot = 0x38907b23,
Brick wall = 0x38907b35,
Hold Up = 0x38907b3b;
}
public struct Point Series
{
Under The Ax = 0x389078ef,
Bloodthirsty = 0x38907bf5,
Without Pity = 0x38907bd7,
= 0x38907BDD ruthless,
Relentless = 0x38907be3,
Nuclear = 0x38907bef,
Invincible = 0x38907BFB,
Crepe = 0x38907b47,
Cooked Carry = 0x38907c2b,
Fatal = 0x38907cc1 rain,
From Coverage = 0x38907ce5;
}
public struct Point Of Anti Series
{
Pirate = 0x389078cb,
Chasseur De Drone = 0x3890790d,
Tole Crumple = 0x38907913,
Grilling = 0x38907919,
Hunt Cleaver = 0x3890791f,
Switch = 0x3890792B,
Seeker dombrés = 0x38907931,
Blind = 0x3890794f,
Circuits grids = 0x3890795b,
Technical KO = 0x38907961,
Extermination = 0x38907967,
Interception = 0x38907973,
= 0x38907979 anger subsided,
In Grand Menage = 0x3890797f,
Fly Swatter has = 0x38907985,
Dismantle = 0x3890798b,
Pas De Tip = 0x38907997,
Blackout = 0x3890799d,
Hacks = 0x38907a57,
Falling In The Trap = 0x38907b59;
}
public struct Game Modes
{
Strength And Honor = 0x389078E9,
Bomber = 0x389078a7,
PtStratSecuriser = 0x38907c0d,
Hang = 0x389078fb,
Heros = 0x38907901,
Accrocher2 = 0x38907907,
Last Survivor = 0x389079bb,
Game Leader = 0x389079f7,
Nothing = 0x389079fd,
Securiser = 0x38907a87,
The Suite has three = 0x38907a99,
felled = 0x38907b6b,
En_Ligne = 0x38907b9b,
Expeditionary = 0x38907ba1,
Anti Pirate = 0x38907bad,
Victorious = 0x38907d2d;
}
}


Zombies Stats:
Originally posted by another user
Prestige: 0x3880A5AF
Level35: 0x3880A5AF (0x02) ou 0x3880A54F (0x00, 0x00, 0xFF, 0x00)
Xp: 0x3880A54F
Kills: 0x3880A65C
Head shots: 0x3880A561
Rounds Survived: 0x3880A57F
Avg. Rounds/Game: 0x3880A57F
Avg. Game Score: 0x3880A555
Score Per Minute: 0x3880A555
Time played: 0x3880A5AB


Zombies:
Originally posted by another user
r_setframefog = 0x3CD8C8;
gclient103 = 0x18EF9F0;
gentity_s = 0x1783D00;
demigod = gclient103 + 0x130,
money = gclient103 + 0x5e8d,
speed = gclient103 + 0x5de5,
freeze = gclient103 + 0x130,
lag = gclient103 + 0x5d27,
primary = gclient103 + 0x30b,
secondary = gclient103 + 0x35b,
primaryammo = gclient103 + 0x53e,
secondaryammo = gclient103 + 0x57a,
primaryammo1 = gclient103 + 0x546,
secondaryammo1 = gclient103 + 0x582,
gnade = gclient103 + 0x57f,
getname = gclient103 + 0x5db0,
zmcounter = 0x012047C3;




[/QUOTE]

Credits:
realitygaming.fr
Tustin, pierr0t01, EM|T GsRClans'
tonyleffe, Developer_C#,
zincou45, Koolsami7,
JOniiX, Furydex, Nitrox,
tonyleffe, DevOps,
♣BM|T♣ ☠TonoxMoDz☠, jwm614

The following 7 users say thank you to coman96 for this useful post:

Afraid, COD_MoDz21, Dro, HeroWin, jazrawi_ae, ksa_7ooo7, tonyleffe

The following 3 users groaned at coman96 for this awful post:

mrtn, NickBeHaxing, John
11-22-2015, 09:36 PM #2
NickBeHaxing
Stoner Zone
Originally posted by coman96 View Post
MP Stats:



Name and Class:



Unlock all Weapons only:



Non Host Mods:



MP Host:


Medals:


Zombies Stats:


Zombies:






Credits:
realitygaming.fr
Tustin, pierr0t01, EM|T GsRClans'
tonyleffe, Developer_C#,
zincou45, Koolsami7,
JOniiX, Furydex, Nitrox,
tonyleffe, DevOps,
♣BM|T♣ ☠TonoxMoDz☠, jwm614
[/CENTER][/QUOTE]

Most of these are wrong lol

The following user thanked NickBeHaxing for this useful post:

Eddie-Lucas
11-22-2015, 09:50 PM #3
G_Client Adress for 1.03?
11-22-2015, 09:52 PM #4
Originally posted by One View Post
G_Client Adress for 1.03?


This ?
TOC: 0xDE1C88
SV_GameSendServerCommand - 0x5DEC94
Cbuf_AddText - 0x5A512C
Scr_Notify - 0x37DDE4
SL_ConvertToString - 0x1B03C4
SL_GetString - 0x1B0EB8
Scr_AddFloat - 0x1C3E84
Scr_AddInt - 0x1C3DCC
Scr_AddString - 0x1C402C
G_Damage - 0x314BC8
G_DamageClient - 0x313B48
Player_Die - 0x313450
Dvar_FindVar - 0x624560
Dvar_GetBool - 0x624874
G_irand - 0x617E08
G_flrand - 0x617DB0
va - 0x62FD90
R_SetFrameFog - 0x3CE408
g_hudelem - 0x173FD78
SetClientViewAngles - 0x2F93E0
Key_IsDown - 0x1D404C
G_LocalizedStringIndex - 0x38BDF4
G_MaterialIndex - 0x38BED8
G_SetModel - 0x38D4EC
LevelTime - 0x1751500 + 0x98C
gclient_s - 0x18F8F90
gclient_s size - 0x61D8
gentity_s - 0x17CECA0
gentity_s size - 0x348

Originally posted by NickBeHaxing View Post
Credits:
realitygaming.fr
Tustin, pierr0t01, EM|T GsRClans'
tonyleffe, Developer_C#,
zincou45, Koolsami7,
JOniiX, Furydex, Nitrox,
tonyleffe, DevOps,
♣BM|T♣ ☠TonoxMoDz☠, jwm614
[/CENTER]


Most of these are wrong lol[/QUOTE]

Nice
11-22-2015, 09:55 PM #5
Originally posted by One View Post
G_Client Adress for 1.03?


You must login or register to view this content.
11-22-2015, 09:56 PM #6
mrtn
Little One
Originally posted by coman96 View Post
This ?
TOC: 0xDE1C88
SV_GameSendServerCommand - 0x5DEC94
Cbuf_AddText - 0x5A512C
Scr_Notify - 0x37DDE4
SL_ConvertToString - 0x1B03C4
SL_GetString - 0x1B0EB8
Scr_AddFloat - 0x1C3E84
Scr_AddInt - 0x1C3DCC
Scr_AddString - 0x1C402C
G_Damage - 0x314BC8
G_DamageClient - 0x313B48
Player_Die - 0x313450
Dvar_FindVar - 0x624560
Dvar_GetBool - 0x624874
G_irand - 0x617E08
G_flrand - 0x617DB0
va - 0x62FD90
R_SetFrameFog - 0x3CE408
g_hudelem - 0x173FD78
SetClientViewAngles - 0x2F93E0
Key_IsDown - 0x1D404C
G_LocalizedStringIndex - 0x38BDF4
G_MaterialIndex - 0x38BED8
G_SetModel - 0x38D4EC
LevelTime - 0x1751500 + 0x98C
gclient_s - 0x18F8F90
gclient_s size - 0x61D8
gentity_s - 0x17CECA0
gentity_s size - 0x348



Most of these are wrong lol



You don't even have a clue about what you're posting lol

The following 3 users say thank you to mrtn for this useful post:

Boliberrys, MrToxlcBooty, NickBeHaxing
11-22-2015, 10:06 PM #7
Originally posted by mrtn View Post
You don't even have a clue about what you're posting lol


okay.
11-24-2015, 12:10 AM #8
HeroWin
Java Developer
This thread should be sticked until another update comes out but i guess not
11-24-2015, 01:09 AM #9
Originally posted by HeroWin View Post
This thread should be sticked until another update comes out but i guess not


I dont think it come so fast a next Update for Old Gen
11-24-2015, 02:57 PM #10
EncepT
I defeated!
This should be definitly stickcked Smile im crediting you if im release a tool with your offsets Smile

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