Post: [PS3/OFW/1.13] Likely The Hugest BO1 CFG Code List. (For Making CFG Binds, Etc.)
06-15-2017, 06:46 AM #1
Piano
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); //DVARS / CMDS\\
BINDING DVARS (Make a button do a certain thing: For Example: bind DPAD_UP "god")
bind BUTTON_RSTICK | Right Stick
bind BUTTON_LSTICK | Left Stick
bind BUTTON_BACK | SELECT
bind BUTTON_START | Start Button
bind BUTTON_RSHLDR | R1 Button
bind BUTTON_LSHLDR | L1 Button
bind BUTTON_RTRIG | R2 Button
bind BUTTON_LTRIG | L2 Button
bind BUTTON_Y | Triangle Button
bind BUTTON_X | Square Button
bind BUTTON_A | X Button
bind BUTTON_B | Circle Button
bind DPAD_UP | Up DPAD
bind DPAD_DOWN | Down DPAD
bind DPAD_LEFT | Left DPAD
bind DPAD_RIGHT | Right DPAD
bind APAD_UP | Left Stick Up
bind APAD_DOWN | Left Stick Down
bind APAD_LEFT | Left Stick Left
bind APAD_RIGHT | Left Stick Right
<>RESET Control Binds<>
+scores | SELECT
+attack | R1 Button
+speed_throw | L1 Button
+frag | R2 Button
+smoker | L2 Button
+melee | Right stick
+breath_sprint Left stick
+gostand | X button
+stance | CIRCLE button
+usereload | SQUARE button
+weapnext | TRIANGLE button
+actionslot 1 | Dpad Up
+actionslot 2 | Dpad Down
+actionslot 3 | Dpad Left
+actionslot 4 | Dpad Right
(These are the commands you put inside the quotation marks >> For Example: bind DPAD_UP "ai axis health 1")
<>Awesome faceVARS COMMANDS<>
ai axis delete | | Delete All Zombies On Map
ai axis health 1 | Insta Kill Zombies
ai axis health 9999 | Strong Zombies
bg_forceDualWield 1 | 2 of the same gun (Dual weapons)
bullet_penetrationEnabled 1 | Bullets Penetrate
cg_drawBreathHint 0 | No breath hint
cg_drawFPS 1 | Shows Frames Per Second in top right of screen
cg_drawGun 0 | Invisible Gun
cg_drawOverheadNames | No Names
cg_laserForceOn 1 | Laser Sight
cg_thirdPerson 1|Thirdperson
debug_hurt on|Slap All
debug_nuke ai |Nuke Just Zombies
debug_nuke dogs |Nuke Just Dogs
debug_nuke on |Nuke All Enemies
devmap MapName|Starts Up The Map That Was Chosen
dropweapon|Drop Current Weapon (So someone else can pick it up)
fast_restart|Restart Game Fast
g_compassShowEnemies 1 |Show Enemies On Compass
g_compassShowEnemies 1 |Show Zombies On Compass
g_gravity 100| Low Gravity
Give Airstrike_Mp |Gives you an airstrike
give all| Get All Weapons On Map
give ammo| Full Ammo
Give Helicopter_Mp |Gives you a helicopter
Give Radar_Mp | Gives you UAV
give specialty_fastreload_zombies Sleight Of Hand
give specialty_juggernaut_zombies | Juggernaut
give specialty_quickrevive_zombies Quick Revive
give specialty_rof Double tap |Tripple Tap
give_zombie ppsh;give ammo |Give Guns
god| God Mode
jump height 999|Jump Height
kill|Restart Game
killserver|End Game
magic_chest_movable 0 | Unmovable Mystery Box
map_restart| Restart Map
notarget| Zombies Don’t See You
party_maxplayers 12 |Sets the number of people that can join your private match 0-12
phys_frictionScale 1 | No friction
phys_gravity 99 | Zombies Float Up When Dead
player_lastStandBleedoutTime 250 Last Stand Bleed-Out Time 5 min
player_meleeChargeFriction 10 |Less Friction When Going To knife
player_meleeRange 999 | Far Melee
player_sprintCameraBob 0 |No camera bob
player_sustainammo 1 | Unlimited Ammo
r_fullscreen 1| Full Screen
r_scaleviewport |Zoom In And Out
r_znear 35 |Wallhack
resetstats| Scare lobby
revive_time_taken 1 | Revive Time
revive_trigger_radius 99999 | Far Revive
scr_forcerankedmatch 1 |Forces ranked match in private match 0-9
scr_game_graceperiod 10 | Sets the length of time before the match begins 0-999
scr_player_numlives 0 |Infinite lives 0-9
scr_spawn_test_sphere_silver 1 | Spawn Dev Spheres
set credits_active 0 |To Be Able To Save At The Credit Menu
set scr_testclients 10 |Bots
specialty_weapon_satchel | Satchel Charges x2
splitscreencontrols| Controlle Second Player I Guess
startMultiplayer | Start In Multiplayer
startSingleplayer | Start In Solo
take all| Takes All Weapons (only gives each for a few Seconds)
toggle g_ai 1 0 |Freeze Zombies
ui_allow_teamchange 1 | Disables/enables team changing 0-1
ui_playerPartyColor "1 0 0 1" |Red Gamertag
updatedvarsfromprofile |Need To Update Profile When Set Clan
wait 200| Time To Wait
xblive_privatematch 1 | Forces ranked match in private match 0-1
xshowfriendslist | Show Friends List
xshowmarketplace |Show Marketplace
Zombie_dog_animset human | Dogs Don’t Move
<>TOGGLES<>
toggle arcademode 1 0| Arcade Mode {ON/OFF}
toggle cg_blood 1 0|Blood(See Blood)
toggle cg_fov 65 90 100 160 9 35 | Pro Mod {ON/OFF}
toggle cg_fovscale 2 1|Flip Upside Down {ON/OFF}
toggle cg_gun_x 2 4 6 8 10 20 30 40 50 0 |X(Gun Forward)
toggle cg_gun_y 2 4 6 8 10 20 30 40 50 0 |Y(Gun Left)
toggle cg_gun_y 8 4 0| Gun Left & Right
toggle cg_gun_z 0 4 8 -2 -5|Gun Up & Down
toggle cg_gun_z 2 4 6 8 10 20 30 40 50 0 |Z(Gun Up)
toggle cg_laserForceOn 1 0 |Laser {ON/OFF}
toggle cg_thirdPerson 1 0| Third Person {ON/OFF}
toggle cg_thirdpersonangle -76 | 3rd person angle
toggle cg_thirdPersonRange 999 | Far third person range
toggle cl_paused 0 1|pause {ON/OFF}
toggle compass 0 1|Compass {ON/OFF}
toggle debug_reflection 1 0|Devsphere {ON/OFF}
toggle Developer 1 0|Developer Mode ON/OFF
toggle Developer_script 1 0| Developer Script ON/OFF
toggle friendlyfire_enabled 1 0 | Friendly fire {ON/OFF}
toggle fx_drawclouds 1 0| Clouds(Clouds)
toggle g_ai 1 0| Freeze And Unfreeze Zombie
toggle g_gravity 10 95 150 800 105 |Gravity {ON/OFF}
toggle g_knockback 999999 99999 9999 1000 | Knock Back
toggle G_PlayerCollisionEjectSpeed 999 0 | Player Collision {ON/OFF}
toggle g_speed 999 380 100 99999 20 10 0 | Running Speed {ON/OFF}
toggle hud_drawhud 1 0| Hud(Ammo Counter)
toggle jump_height 0 999| Jump height {ON/OFF}
toggle magic_chest_movable 0 1|Box Move {ON/OFF}
toggle Phys_FrictionScale 0 1| Ice_Skating
toggle phys_gravity -800 99|Zombies Float {ON/OFF}
toggle player_clipSizeMultiplier 0 1 10 50 100 1000 |ClipSize
toggle player_meleeRange 999 0 |Far melee Range {ON/OFF}
toggle player_sustainammo 1 0|Unlimited ammo {ON/OFF}
toggle r_znear 35 5| Wall Hack {ON/OFF}
toggle revive_trigger_radius 99999 0 |Far revive{ON/OFF}
toggle sf_use_slomo 1 0|Slomo {ON/OFF}
toggle timescale 1 5 10 0.2|Fake_Lag
toggle timescale 1 5 10 0.2| Game Speed {ON/OFF}
toggle zombiemode 1 0|Zombie Mode {ON/OFF}
togglecrouch| Crouch {ON/OFF}
toggleMenu |Pause Game
toggleprone |Prone {ON/OFF}
togglescores |Score board {ON/OFF}
<>GIVE Commands<>
give all|All Weapons
give m2_flamethrower_zombie |Flamethrower
give m2_flamethrower_zombie_upgraded |Flamethrower Upgraded
give mine_bouncing_betty | Bouncing Betties
give panzerschrek_zombie | Panzerschrek
give panzerschrek_zombie_upgraded |Panzerschrek Upgraded
give ray_gun|Raygun
give ray_gun_upgraded |Raygun Upgraded
give tesla_gun|Wunderwaffe
give tesla_gun_upgraded |Wunderwaffe Upgraded
give zombie_30cal | Browning
give zombie_30cal_upgraded |Browning Upgraded
give zombie_bar |Bar
give zombie_bar_upgraded | Bar Upgraded
give zombie_colt | Colt
give zombie_colt_upgraded | Colt Upgraded
give zombie_cymbal_monkey | Monkeys
give zombie_doublebarrel |Double Barrel
give zombie_doublebarrel_sawed | Double Barrel (SAWED-OFF)
give zombie_doublebarrel_upgraded Double Barrel Upgraded
give zombie_fg42 |FG42
give zombie_fg42_upgraded |FG42 Upgraded
give zombie_gewehr43 | Gewehr
give zombie_gewehr43_upgraded | Gewehr Upgraded
give zombie_knuckle_crack |Knuckle crack
give zombie_m1garand |M1 Garand
give zombie_m1garand_upgraded | M1 Garand Upgraded
give zombie_melee | Knife
give zombie_melee_upgrade | Bowie Knife
give zombie_mg42 |MG42
give zombie_mg42_upgraded |MG42 Upgraded
give zombie_perk_bottle_doubletap |Double Tap
give zombie_perk_bottle_jugg | Juggernaut
give zombie_perk_bottle_revive |Quick Revive
give zombie_perk_bottle_sleight |Speed Cola
give zombie_ppsh |PPSH
give zombie_ppsh_upgraded |PPSH Upgraded
give zombie_shotgun | Shotgun
give zombie_shotgun_upgraded | Shotgun Upgraded
give zombie_stg44 | STG-44
give zombie_stg44_upgraded | STG-44 Upgraded
give zombie_thompson | Thompson
give zombie_thompson_upgraded |Thompson Upgraded
give zombie_type99_rifle |Type99
give zombie_type99_rifle_upgraded | Type 99 Upgraded
give zombie_vending_packapunch_on |Turn On Power
give zombie_vending_packapunch_on Turns on Pack-a-Punch
<>PERKS<>
perk_altMeleeDamage 10000 | Increased Bowie Knife Power
perk_altMeleeDamage 10000 |X2 Melee Damage
perk_altMeleeLerpTime 10|Melee Time To Hit
Perk_altMeleeLerpTime 5| Bowie Knife Reacts Faster When Button Is Hit
perk_armorvest 0|Increased Jug Must Buy Perk
perk_weapRateMultiplier 0.001 |X3 Tripple Tap
perk_weapReloadMultiplier 0.001 | X3 Reload
player_breath_hold_time 999 | Sniper Breathing Time
<>TOGGLE VISION<>
toggle r_fullbright 1 0 | Cartoon {ON/OFF}
toggle r_colorMap 1 2 3 0 | Snow {ON/OFF}
toggle r_flameFX_enable 1 0 | Flame {ON/OFF}
toggle r_specularMap 2 0 | Chrome {ON/OFF}
toggle r_revivefx_debug 1 0 | Black and white {ON/OFF}
toggle r_poisonFX_debug_enable 1 0 | Poison {ON/OFF}
toggle r_watersheetingfx_enable 1 0 | Water {ON/OFF}
toggle debug_reflection 1 0 | Devsphere {ON/OFF}
toggle sf_use_chaplin 1 0 | Old time {ON/OFF}
toggle sf_use_bwself 1 0 | Black and white {ON/OFF}
toggle sf_use_contrast 1 0 | Contrast {ON/OFF}
toggle R_Fog 0 1 | Fog {ON/OFF}
toggle r_lightmap 1 2 3 0 | Lightmap {ON/OFF}
toggle r_contrast 0 1 2 3 | Contrast Colors {ON/OFF}
toggle r_specularMap 1 2 3 0 | Chrome Colors {ON/OFF}
toggle sf_use_invert 1 0 | Cool Everyone Can See This {ON/OFF}
toggle r_showTris 0 1 2 | Detailed_Wireframe_Mode {ON/OFF}
toggle r_gamma 0 1 2 3 | Brightens Up Your Screen{ON/OFF}
toggle r_colorMap | 4 Visions {ON/OFF}
toggle r_lighttweaksunlight 1.5 2.0 2.5 3.0 3.5 4.0 1.2 | Bightens The Sun Up
toggle r_clear 4 0 | White Screen
toggle r_flamefx_lighttint 1.32779 1.32472 1.10718 1 | Fire Effecx
toggle r_lighttweakdiffusefraction | DarkerVision
toggle r_reviveFX_brightnessEdge 1.333 0 | Thermal
toggle cg_scoreboardHeaderFontScale 0.45 0.22 0.98 | Bigger_Score_Board
toggle cg_scoreboardRankFontScale 0.35 0.80 0.1 1 | FontScale
toggle r_contrast 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 | Contrast
toggle r_brightness 0 0.1 0.2 0.3 0.35 0.45 0.5 0.6 | Brightness
toggle r_desaturation 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 | Desaturation
toggle scr_fog_baseheight - 1000 -800 -600 -400 -200 0 200 400 600 800 1000 1200 1400 1600 | Fog_Depth
<>Infect Other Players In Lobby<>
arcademode 1 | ArcadeMode ON
arcademode_score_kill 100000 | Kill Score
bg_fallDamageMaxHeight 9999 | Max Height Damage
bg_fallDamageMinHeight 9998 | Min Height Damage
cg_laserForceOn 1 | Laser On
con_minicon 1 | Mini Con
developeruser 1 | Enables ClanTags
g_gravity 80 | Low Gravity
g_knockback 9999 100 0 | Zombies KnockBack When Thay Hit You
jump_height 999 | Jump Height
perk_altMeleeDamage 10000 | Better Melee Knife Damage
perk_armorvest 0.001 | Harder Jugg
perk_weapRateMultiplier 0.001 | Tripple Tap
player_lastStandBleedoutTime 999 | Last stand
player_meleeRange 999 | Far Melee
player_sprintspeedscale 2.5 | Sprint Speed
player_sprintUnlimited 1 | Unlimited Sprint
plyaer_backspeedscale 2.0 | Back Spin
Revive_Trigger_Radius 99999 | Far Revive
<>ARCADE Score Points<>
arcademode_score_revive 1000000
arcademode_score_assist 1000
arcademode_score_kill 100000
arcademode_score_headshot 10000000
arcademode_score_laststand 10000
arcademode_score_suicide 10000
arcademode_minimumAllowedSuicides 99999
arcademode_minimumAllowedPoints 99999999999999999999999999
arcademode_minimumAllowedWarning 9999999999999999999999999
arcademode_score_morphine 100000000
arcademode_score_thunder 100000000
<>SAVE ZOMBIE GAME<>
sv_saveGameAvailable 1
sv_saveOnStartMap 1
sv_saveDeviceAvailable 1
<>KICK PLAYER<>
clientkick1 | Kicks Player 2
clientkick2 | Kicks Player 3
clientkick3 | Kicks Player 4
kick all | Kick All Players
<>COOL INFECTIONS<>
developer 1 | Enables Devshpere
toggle debug_reflection | Enables Devshpere
<>WALL-HACK<>
r_znear_depthhack 2 | DepthHack
r_znear 57 | NearHack
r_zFeather 4 | Featherhack
r_zfar 0 | FarHack
<>FORCE HOST<>
party_hostname | Host Name
party_iamhost 1 | Force Host
party_host 1 | Force Host
party_connectToOthers 0 | Starts New party
<>NO FALL DAMAGE,NEED BOTH<>
bg_fallDamageMaxHeight 9999 | Max Height Fall From
bg_fallDamageMinHeight 9998 | Min Height Fall From
<>CLANTAG<>
clanName "@@@@" | Changes ClanTag
superuser 1 | Enables Special ClanTags
developeruser 1 | Enables Special ClanTags
ClanName "RAIN" | Rainbow ClanTag
ClanName "MOVE" | Moving ClanTag |
<>SPRINT<>
player_strafeSpeedScale1 1.5 | Fast Side To Side Movement
Player_SprintSpeedScale 4.0 | Fast Sprint
Player_SprintUnlimited 1 | Unlimited Sprint
Player_BackSpeedScale 2.0 | Fast backwards Walk
g_speed 380 | Player Speed
<>OTHER COLORS<>
0 0 0 0 | Transparent
0 0 0 1 | Black
0 0 1 1 | Blue
0 1 1 1 | Turquoise
1 1 1 1 | White
1 1 0 1 | Yellow
1 0 1 1 | Pink
1 0 0 1 | Red
0 1 0 1 | Green
0.5 0.5 0.5 1 | Gray
0 0.68 1 1 | Skyblue
0 0.49 1 1 | Other Blue
0.6 0.8 1 | Default Color
<>FIRE COLORS<>
r_flamefx_enable 1 | Enable This To See Colors
r_flamefx_lighttint 0 0 0 1 | Black Flame
r_flamefx_lighttint 0 0 1 1 | Blue Flame
r_flamefx_lighttint 0 1 1 1 | Turquoise Flame
r_flamefx_lighttint 1 1 1 1 | White Flame
r_flamefx_lighttint 1 1 0 1 | Yellow Flame
r_flamefx_lighttint 1 0 1 1 | Pink Flame
r_flamefx_lighttint 1 0 0 1 | Red Flame
r_flamefx_lighttint 0 1 0 1 | Green Flame
r_flamefx_lighttint 0 0 0 0 | Flame Tint
<>Awesome faceARK TINTS<>
r_reviveFX_debug 1 | Enable This to see colors
r_reviveFX_Darktintcenter 0 0 0 1 | Black
r_reviveFX_Darktintcenter 0 0 1 1 | Blue
r_reviveFX_Darktintcenter 0 1 1 1 | Turquoise
r_reviveFX_Darktintcenter 1 1 1 1 | White
r_reviveFX_Darktintcenter 1 1 0 1 | Yellow
r_reviveFX_Darktintcenter 1 0 1 1 | Pink
r_reviveFX_Darktintcenter 1 0 0 1 | Red
r_reviveFX_Darktintcenter 0 1 0 1 | Green
<>SUN COLORS<>
toggle r_lighttweaksunlight 1.5 2.0 2.5 3.0 3.5 4.0 1.2 Sun Brightness
r_lightTweakSunColor 0 0 0 0 | Transparent
r_lightTweakSunColor 1 1 0 1 | Yellow
r_lightTweakSunColor 1 0 0 1 | Red
r_lightTweakSunColor 1 0 1 1 | Pink
r_lightTweakSunColor 0 0 1 1 | Blue
r_lightTweakSunColor 0 1 0 1 | Green
r_lightTweakSunColor 0 1 1 1 | Turquoise
r_lightTweakSunColor 1 1 1 1 | White
r_lightTweakSunColor 0.6 0.8 1 | Default Color
r_lightTweakSunColor 1 0.5 0 | Orange
<>FREEZE<>
toggle G_Ai 0 1 | Freeze Zombies
toggle g_speed 0 | Freeze Player
toggle jump_height 0 | Freeze Jump
<>PRECACHE SHADER<>
give specialty_juggernaut_zombies | Juggernaut
give specialty_fastreload_zombies | Speed Cola
give specialty_doubletap_zombies | Double Tap
give specialty_quickrevive_zombies | Quick Revive
<>Awesome faceEVGUI DVARS Need Developer_script 1 to WORK<>
zombie_devgui round_next | Next Round
zombie_devgui round_prev | Prev Round
scr_zombie_round 10;zombie_devgui round | What Round You Want
scr_zombie_round 20;zombie_devgui round | What Round You Want
scr_zombie_round 100;zombie_devgui round | What Round You Want
scr_zombie_round 200;zombie_devgui round | What Round You Want
scr_zombie_round 500;zombie_devgui round | What Round You Want
scr_zombie_round 900;zombie_devgui round | What Round You Want
scr_zombie_round 1337;zombie_devgui round | What Round You Want
scr_zombie_round 95000;zombie_devgui round | What Round You Want
scr_zombie_round 99990;zombie_devgui round | What Round You Want
scr_zombie_dogs number of dogs;zombie_devgui dog_roundDog Rounds
toggle debug_dynamic_ai_spawning 1 0 | Spawn Zombies Were You Wont Them
toggle ai_disableSpawn 1 0 | | Disable Zombies Spawning
<>INFECTION PERKS<>
zombie_devgui specialty_quickrevive | Quick Revive
zombie_devgui specialty_fastreload | Speed Cola
zombie_devgui specialty_rof | Double Tap
zombie_devgui specialty_armorvest | Juggernaut
<>POWER UPS<>
zombie_devgui insta_kill | Insta kill
zombie_devgui carpenter | Carpenter
zombie_devgui double_points | Double Points
zombie_devgui full_ammo | Max Ammo
zombie_devgui nuke | Nuke
<>MASTER<>
zombie_devgui money | Give Points(100,000)
zombie_devgui chest_move | Random Box Dont Move
zombie_devgui tesla_gun | Tesla Gun
zombie_devgui give_monkey | Monkey
zombie_devgui power | Turn On Power
zombie_devgui revive_all | Revive All Players When Down
debug_hurt 1 | Hurt All Players
debug_depth 1 | Turn On Fog (Need this)
depth_far num | Thickness (1=Cant see/1500=Default)
<>PROTOTYPE_TELEPORTER<>
setviewpos -2153 279 -107 | Out_The_Map_1
setviewpos 344 432 205 | Out_The_Map_2
setviewpos 4510 1730 803 | Mountain
setviewpos 280 786 204 | Upstairs
setviewpos -76 715 65 | Magic_Box
setviewpos 23 418 350 | Roof
setviewpos 23 418 300000000 | Space
setviewpos 23 418 65 | Spawn
<>VERRUKT TELEPORTERS<>
setviewpos -536 215 115 | Out_The_Map
setviewpos 1027 404 124 | Quick_Revive
setviewpos 1224 -421 124 | Juggernaut
setviewpos 445 -492 290 | Double_Tap
setviewpos -568 618 286 | Sleight_Of_Hand
setviewpos -445 -219 286 | Power_Room
setviewpos 740 110 450 | Roof
setviewpos 220 20 300000000 | Space
<>SHI_NO_NUMA_TELEPORTERS<>
setviewpos 7900 -1139 -610 | Double_Tap
setviewpos 8441 3100 -601 | Juggernaut
setviewpos 11607 3500 -594 | Quick_Revive
setviewpos 12264 -1150 -585 | Sleight_Of_hand
setviewpos 10353 4320 -560 | Out_The_Map
setviewpos 5202 -2226 -638 | River
setviewpos 10349 565 -181 | Roof
setviewpos 10349 565 300000000 Space
<>Awesome faceER_RIESE_TELEPORTERS<>
setviewpos 821 -1440 193 | Juggernaut
setviewpos -260 -1082 251 | Double_Tap
setviewpos -261 -2091 221 | Quick_Revive
setviewpos -236 -790 121 | Sleight_Of_Hand
setviewpos 1257 1265 265 | Teleporter_A
setviewpos -1772 -1125 291 | Teleporter_B
setviewpos 291 -3187 249 | Teleporter_C
setviewpos -45 266 163 | Spawn
setviewpos 123 456 789 | On Top Of Spawn
<>Awesome faceEVELOPER MODE<>
developer 1
developer_script 1
<>Awesome faceEVELOPER SPHERE<>
developer 1
developer_script 1
debug_reflection 1
<>NEED EVERYTHING BELOW TO CHANGE IN GAME COLORS<>
cg_ScoresColor_Player_0 "0 0 0 1"
cg_ScoresColor_Player_1 "1 0 0 0"
cg_ScoresColor_Player_2 "0 1 0 0"
cg_ScoresColor_Player_3 "0 0 1 0"
cg_ScoresColor_Transparency "1"
cg_ScoresColor_Zombie "0 0 0 1"
cg_ScoresColor_TransparencyZombie "1"
cg_ScoresColor_Gamertag_0 "1 1 1 1"
cg_ScoresColor_Gamertag_1 "1 0 0 0"
cg_ScoresColor_Gamertag_2 "0 1 0 0"
cg_ScoresColor_Gamertag_3 "0 0 1 0"
<>Awesome faceVARS USED FOR ON-SCREEN MENUS<>
<>SIDE TEXT<>
set activeaction bind2 button_start vstr 0
set 0 vstr 1;vstr 2;vstr 3;vstr 4;vstr 5;vstr 6;vstr 7;vstr b;vstr c;vstr d
set 1 developer_script 1;scr_art_tweak 1
set 2 con_gameMsgWindow0ScrollTime 0.01
set 3 con_gameMsgWindow0FadeOutTime 0.01
set 4 con_gameMsgWindow0FadeOutTime 0.01
set 5 con_gameMsgWindow0LineCount 9
set 6 con_gameMsgWindow0FadeInTime 0.01
set c bg_fallDamageMinHeight 9998;developeruser 1
set d bg_fallDamageMaxHeight 9999
set 7 bind2 button_lshldr vstr 8;con_gameMsgWindow0MsgTime 0;vstr end
set end con_gamemsgwindow1msgtime 0;[0;[1;[2;[3;[4;[5;[6;[7;[8;[9;vstr a
set 8 bind2 button_lshldr vstr 7;con_gameMsgWindow0MsgTime 100;vstr 9
set a bind dpad_up +actionslot 1;bind dpad_down +actionslot 2;unbind2 button_x
backslash | open new quote set instead of closing first quote set
vstr | execute value of specified dvar
toggle_controls | toggles control settings
EXTRAS:
VSTR TOGGLING TYPE 1:
EXAMPLE:
bind button_rshldr "vstr rb"
bind button_lshldr "vstr lb"
bind button_back "vstr toggle_controls"
set rb "noclip"
set lb "god"
set toggle_controls "vstr controls_2"
set controls_2 "set rb notarget;set lb toggle timescale 1 2 .2;set toggle_controls vstr controls_1"
set controls_1 "set rb noclip;set lb god;set toggle_controls vstr controls_2"
OR AS
bind button_rshldr "vstr rb"
bind button_lshldr "vstr lb"
bind button_back "vstr toggle_controls"
set rb "noclip"
set lb "god"
set toggle_controls "toggle rb noclip notarget;toggle lb god \"toggle timescale 1 2 .2\" "
ANOTHER WAY:
bind button_rshldr "vstr rb"
bind button_lshldr "vstr lb"
bind button_back "vstr toggle_controls"
set rb "noclip"
set lb "god"
set toggle_controls "vstr controls_1"
set controls_1 "set rb \"" noclip;notarget "\";set lb \"" god;toggle player_sustainammo "\";set toggle_controls vstr controls_2"
set controls_2 "set rb toggle g_speed 300 400 700;set lb toggle g_gravity 10 100 800;set toggle_controls vstr controls_1"
//Weapons\\
frag_grenade_zm
claymore_zm
m1911_zm
m1911_upgraded_zm
python_zm
python_upgraded_zm
cz75_zm
cz75_upgraded_zm
m14_zm
m14_upgraded_zm
m16_zm
m16_gl_upgraded_zm
g11_lps_zm
g11_lps_upgraded_zm
famas_zm
famas_upgraded_zm
ak74u_zm
ak74u_upgraded_zm
mp5k_zm
mp5k_upgraded_zm
mp40_zm
mp40_upgraded_zm
mpl_zm
mpl_upgraded_zm
pm63_zm
pm63_upgraded_zm
spectre_zm
spectre_upgraded_zm
cz75dw_zm
cz75dw_upgraded_zm
ithaca_zm
ithaca_upgraded_zm
rottweil72_zm
rottweil72_upgraded_zm
spas_zm
spas_upgraded_zm
hs10_zm
hs10_upgraded_zm
aug_acog_zm
aug_acog_mk_upgraded_zm
galil_zm
galil_upgraded_zm
commando_zm
commando_upgraded_zm
fnfal_zm
fnfal_upgraded_zm
dragunov_zm
dragunov_upgraded_zm
l96a1_zm
l96a1_upgraded_zm
rpk_zm
rpk_upgraded_zm
hk21_zm
hk21_upgraded_zm
m72_law_zm
m72_law_upgraded_zm
china_lake_zm
china_lake_upgraded_zm
crossbow_explosive_zm
crossbow_explosive_upgraded_zm
knife_ballistic_zm
knife_ballistic_upgraded_zm
knife_ballistic_bowie_zm
knife_ballistic_bowie_upgraded_zm
zombie_cymbal_monkey
ray_gun_zm
ray_gun_upgraded_zm
thundergun_zm
thundergun_upgraded_zm
freezegun_zm
freezegun_upgraded_zm
minigun_zm //death machine
defaultweapon //developer (finger gun)
zombie_nesting_dolls
humangun_upgraded_zm
sniper_explosive_upgraded_zm
equip_gasmask_zm
lower_equip_gasmask_zm
microwavegun_upgraded_zm
zombie_black_hole_bomb
knife_ballistic_sickle_upgraded_zm
shrink_ray_upgraded_zm

//Note//
Vstrs are not in 1.13, do not try them. It's just examples for bypass CFG's.

Some codes may not work, these were all taken from a huge code dump I did.

~Ben Yousaf | OFWModz~
Last edited by Piano ; 06-15-2017 at 07:01 AM.

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