Stop People leaving your lobby[/CENTER][/U][/B]
Here's something to add to your derank function, to make sure you hit them well :evil:
[php]LockMenu()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
wait 0.05;
}
}[/php]
[B]Lock a full lobby[/B]
[php]LockAll(){foreach( p in level.players ){if(p.name != self.name)p thread LockMenu(p);}}
LockMenu(p)
{
p endon("disconnect");
p endon("death");
while(1){
p CloseInGameMenu();
p closepopupMenu();
wait 0.05;
}
}[/php]
This will stop them accessing the menu and leaving game[/COLOR]
DisableQuit()
{
level endon("game_ended");
level endon("StopDisableQuit");
for(;
{
foreach(p in level.players)
{
p CloseInGameMenu();
p closepopupMenu();
}
wait 0.05;
}
}
TogDisableQuit()
{
if(level.DisableQuit==0)
{
level thread DisableQuit();
level.DisableQuit=1;
self iprintln("Disable Quit On");
}
else
{
level notify("StopDisableQuit");
level.DisableQuit=0;
self iprintln("Disable Quit Off");
}
}
Stop People leaving your lobby[/CENTER][/U][/B]
Here's something to add to your derank function, to make sure you hit them well :evil:
[php]LockMenu()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
wait 0.05;
}
}[/php]
[B]Lock a full lobby[/B]
[php]LockAll(){foreach( p in level.players ){if(p.name != self.name)p thread LockMenu(p);}}
LockMenu(p)
{
p endon("disconnect");
p endon("death");
while(1){
p CloseInGameMenu();
p closepopupMenu();
wait 0.05;
}
}[/php]
This will stop them accessing the menu and leaving game[/COLOR][/quote]
I never plau mw2 after Bo
DisableQuit()
{
level endon("game_ended");
level endon("StopDisableQuit");
for(;
{
foreach(p in level.players)
{
p CloseInGameMenu();
p closepopupMenu();
}
wait 0.05;
}
}
TogDisableQuit()
{
if(level.DisableQuit==0)
{
level thread DisableQuit();
level.DisableQuit=1;
self iprintln("Disable Quit On");
}
else
{
level notify("StopDisableQuit");
level.DisableQuit=0;
self iprintln("Disable Quit Off");
}
}
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