Post: [PREVIEW] FF Viewer
06-12-2012, 08:27 PM #1
aerosoul94
smooth like butter
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Hello I wanted to show you guys what I've been working on recently. I'm not 100% on the name but that is pretty much what my project does. I'm creating an application that opens any fastfile for PS3, XBOX, PC, and Wii. This isn't an ordinary .ff viewer. This application completely decompiles a fastfile and allows you to edit almost any data within.

At the moment it can read through these assets: menufiles, menus, localize, materials, images, sounds, rawfiles, stringtables, structureddatadefs, leaderboarddefs, xmodels, xanims, tracers, fonts, vehicles, snddriversglobals, sndcurves, physpresets, fx, impactfx, and weapons for COD4, MW2, W@W, and Black Ops.

If I ever do end up finishing this, I plan on making it decompile assets and compile all(or most)assets into fastfiles. The gui isn't so great so I plan on improving that also. I think I may have to rewrite it in C++ but I'm not sure about that yet. Really my goal is to learn more programming languages(especially C++). If this is ever finished I plan on making it open source.

Here are a few images of the application and some of the things it can do:
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Last edited by aerosoul94 ; 06-08-2013 at 12:09 AM. Reason: updated images... and no i'm not working on this anymore.

The following 88 users say thank you to aerosoul94 for this useful post:

Okami, Eddie Mac, $snowman, 04jberry, 247Yamato, anxify, Ariel R., Red-EyeX32, BriceC, BrinkerzHD, BuC-ShoTz, BvB-09r-_-N!c0, caleb01, Chaizm, Choco, CodingHoster, CoDyMoDz1000XD, CrEaTiiOn_BuRn, Curz, D3cH, daswiftguy, Davey, DEREKTROTTER, Dr. Mayham, Esker, Fail3rc, FAKA_ELITE, FaSt_FrEEdOm, FuntCase, Ghost1990, GiGaOcTeTs, GodDrinksPepsi, Hack-Tivision, Harry, Heaney, HonuCinema, I am Mara, Beats, ibombo, iiReFuZee, iMCSx, ismexyy, zL_j8hnb, Jamba_PLuR, jojolepro51, JordanPSN, Kearney158, KingcreekS, Kitty=^.^=, KM-_1337, kvichak, JokerRey, lovebros, M1LAN_S, Maty360414, MrReDN34L, Newelly, Jango, primetime43, Cmd-X, RaFn KiKi, ReeZ-_-MoDz, rimka06510, SoHax, Swifter, TheFuziioN-, TheJaRniBoi, ThePhantom410., theShocker97, TheUnexpected, This-Guyy, Treyz, UGz-, UnboundUser, UnHolyModz, Vampytwistッ, WEE_FITZYBOY, X-RAY200, xChronicModz, xePixTvx, xMrSuperMoDzZ--, XXSYNISTERXX, zxz0O0
06-13-2012, 03:52 AM #11
Blackstorm
Veni. Vidi. Vici.
i am gonna drill you with my rep penis
06-13-2012, 04:04 AM #12
Vanz
Z32 Love <3
This looks really nice. Keep up the good work!!:y:
06-13-2012, 09:29 AM #13
seb5594
Proud Former Admin
oh fu*k this is Nice :P
06-13-2012, 11:16 AM #14
TheJaRniBoi
Why So Serious?
this is very nice,

i see you can now edit challenges.csv any chance or could your program let you edit and import other csvs like killstreak.csv.
06-13-2012, 12:48 PM #15
aerosoul94
smooth like butter
Originally posted by CODGlitcha
this is very nice,

i see you can now edit challenges.csv any chance or could your program let you edit and import other csvs like killstreak.csv.

I'd easily be able to import .csv's into COD4 and W@W. For any COD, MW2 or newer however, there are a few things we haven't figured out how to use yet. COD4 and W@W should be VERY easy to compile assets for considering we Mod Tools to work with. All we have to do really is make a few changes to how the assets get compiled to be compatible with console's (each system uses different structures).
06-13-2012, 02:17 PM #16
Eddie Mac
At least I can fight
this will be very useful, keep up the work bro
06-13-2012, 02:29 PM #17
MrReDN34L
Do a barrel roll!
Originally posted by aerosoul94 View Post
Hello I wanted to show you guys what I've been working on recently. I'm not 100% on the name but that is pretty much what my project does. I'm creating an application that opens any fastfile for PS3, XBOX, PC, and Wii. This isn't an ordinary .ff viewer. This application completely decompiles a fastfile and allows you to edit almost any data within.

At the moment it can read through these assets: menufiles, menus, localize, materials, images, sounds, rawfiles, stringtables, structureddatadefs, leaderboarddefs, xmodels, xanims, tracers, fonts, and weapons for COD4, MW2, W@W, and Black Ops.

If I ever do end up finishing this, I plan on making it decompile assets and compile all(or most)assets into fastfiles. The gui isn't so great so I plan on improving that also. I think I may have to rewrite it in C++ but I'm not sure about that yet. Really my goal is to learn more programming languages(especially C++). If this is ever finished I plan on making it open source.

Here are a few images of the application and some of the things it can do:
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Looks good!
06-13-2012, 02:55 PM #18
Originally posted by aerosoul94 View Post
hello i wanted to show you guys what i've been working on recently. I'm not 100% on the name but that is pretty much what my project does. I'm creating an application that opens any fastfile for ps3, xbox, pc, and wii. This isn't an ordinary .ff viewer. This application completely decompiles a fastfile and allows you to edit almost any data within.

At the moment it can read through these assets: menufiles, menus, localize, materials, images, sounds, rawfiles, stringtables, structureddatadefs, leaderboarddefs, xmodels, xanims, tracers, fonts, and weapons for cod4, mw2, w@w, and black ops.

If i ever do end up finishing this, i plan on making it decompile assets and compile all(or most)assets into fastfiles. The gui isn't so great so i plan on improving that also. I think i may have to rewrite it in c++ but i'm not sure about that yet. Really my goal is to learn more programming languages(especially c++). If this is ever finished i plan on making it open source.

Here are a few images of the application and some of the things it can do:
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i love you aerosoul! I want a half kid from you!! <3
06-13-2012, 03:14 PM #19
xTc
[MOVE]Hello[/MOVE]
Originally posted by EyeX32 View Post
just a suggestion... instead of the textbox you should put ICSharpCode.TextEditor ,but thats your choice other than that it looks awesome


your a fan boy Happy

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