[code]dobullet()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
car = spawn( "script_model", eye );
car setModel( "defaultvehicle" );
car.angles = self getPlayerAngles();
car moveTo( end, 2.1);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
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