JuggernautVSHuman()
{
self setClientDvar("ui_allow_teamchange","0");
self setClientDvar("cg_everyonehearseveryone",1);
setDvar("g_teamname_allies","Human");
setDvar("g_teamname_axis","Juggernaut");
self thread Human();
self thread Juggernaut();
}
Human()
{
if(self.Human==0 && self.team=="allies")
{
self takeallweapons();
self SetMoveSpeedScale( 1.1 );
wait 0.01;
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Human");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
self giveweapon("walther_mp");
self giveweapon("mp40_bigammo_mp");
self switchtoweapon("mp40_bigammo_mp");
wait 1;
}
}
Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="ASSAULT";
ModelType[1]="SPECOPS";
ModelType[2]="SUPPORT";
ModelType[3]="RECON";
ModelType[4]="SNIPER";
if(Type==5){MyTeam=randomint(2);
Type=randomint(5);}
team=get_enemy_team(self.team);
if(MyTeam)team=self.team;
[[game[team+"_model"][ModelType[Type]]]]();
}
SwitchAppearance(){
self endon("death");
for(;{self detachAll();
ChangeAppearance(6,1);
wait 0.3;
}
}
JuggernautVSHuman()
{
self setClientDvar("ui_allow_teamchange","0");
self setClientDvar("cg_everyonehearseveryone",1);
setDvar("g_teamname_allies","Human");
setDvar("g_teamname_axis","Juggernaut");
self thread Human();
self thread Juggernaut();
}
Human()
{
if(self.Human==0 && self.team=="allies")
{
self takeallweapons();
self SetMoveSpeedScale( 1.1 );
wait 0.01;
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Human");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
self giveweapon("walther_mp");
self giveweapon("mp40_bigammo_mp");
self switchtoweapon("mp40_bigammo_mp");
wait 1;
}
}
Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="ASSAULT";
ModelType[1]="SPECOPS";
ModelType[2]="SUPPORT";
ModelType[3]="RECON";
ModelType[4]="SNIPER";
if(Type==5){MyTeam=randomint(2);
Type=randomint(5);}
team=get_enemy_team(self.team);
if(MyTeam)team=self.team;
[[game[team+"_model"][ModelType[Type]]]]();
}
SwitchAppearance(){
self endon("death");
for(;{self detachAll();
ChangeAppearance(6,1);
wait 0.3;
}
}
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