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Well here I bring you my latest creation that I'm pretty sure all you guys are going to be very happy since I didn't originally didn't wanted to release the editor.
This is one of the hardest editors I have made hence is why I'm releasing it, just for you guys . This file was so compressed I couldn't figure out how there compression algorithm went.
This application allows you to open, view and edit Ghosts .SVG Game Saves, this can be used for USB modding without any JB/CFW PS3.
Do not remove any files in the application's folder because then its not going to work correctly.
How To Use Tool:
Copy Ghosts Game Save from PS3 to PC
Start Up Application and Open The Game Save Folder
Edit Game Saves however you like
Press Save to save every changes to have made to the save files
Copy back to PS3 and you should be good to go.
All of this couldn't have been possible without unknown v2, he was a great help.
Make sure you make a backup. Please report any problems to me immediately!
Also when saving make sure that two message boxes appear before closing the app because it won't fix the hashes and save the changes!
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I tried using this, but the program gave me following once I tried to open the profile with MPDATA save:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at System.BitConverter.ToUInt32(Byte[] value, Int32 startIndex)
at ns16.Class29.method_6(Enum2 enum2_1)
at ns16.Class29.System.IO.BinaryReader.ReadUInt32()
at ns16.Class29.method_12(Int64 long_0)
at ns5.Class11..ctor(Class28 class28_2)
at ns18.MainForm.method_23(String string_1)
at ns18.MainForm.(Object sender, EventArgs e)
at DevComponents.DotNetBar.BaseItem.RaiseClick(eEventSource source)
at DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
at DevComponents.DotNetBar.PopupItem.InternalMouseUp(MouseEventArgs objArg)
at DevComponents.DotNetBar.ButtonItem.InternalMouseUp(MouseEventArgs objArg)
at DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
at DevComponents.DotNetBar.GenericItemContainer.InternalMouseUp(MouseEventArgs objArg)
at DevComponents.DotNetBar.RibbonStripContainerItem.InternalMouseUp(MouseEventArgs objArg)
at DevComponents.DotNetBar.ItemControl.OnMouseUp(MouseEventArgs e)
at DevComponents.DotNetBar.RibbonStrip.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at DevComponents.DotNetBar.ItemControl.WndProc(Message& m)
at DevComponents.DotNetBar.RibbonStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box
This is not made for the MPDATA...
It is for the campaign SAVEGAME.SVG.
The following user thanked Red-EyeX32 for this useful post:
Dvars used in these gamesaves (dont be signed in to psn or go online while using thes i recomend using these till u finish campaing trophies and or bored of offline then delete or back up in save data to play later)
ragdoll_self_collision_scale - 10 //AI body jitter when killed
phys_gravity_ragdoll -99 //Low AI gravity when killed.
cg_cursorHints - 2 //Pulsing effect on dropped weapon icons, intel laptop names, etc.
pickupPrints - 1 //Displays text on the top-left of the screen when weapon ammo for your current primary/secondary is picked up + grenades.
player_sprintSpeedScale - 5 //Fast sprint speed
player_sprintUnlimited - 1 //Unlimited sprint
cg_fov - 80 //FOV mod (field of view)
High Gloss Vision (New! by D1G1TAL)
r_specularMap - 2
r_normalMap - 0 //This dvar is what gives you the extra gloss look + makes the Chrome Vision a lot more shinier. Feel free to remove this and only keep the above dvar for the default Chrome Vision.
g_player_maxHealth - 2000 //This is the max setting for Demi-God. Any value above this will reset to default.
g_radiusDamageMax - 0 //Any value above this value will reset to default.
player_radiusDamageMultiplier - 0
player_damageMultiplier - 0
player_meleeDamageMultiplier - 0
player_deathInvulnerableToMelee - 1
player_deathInvulnerableToProjectile - 1
com_errorMessage - ^2D1G1TAL ^4MoDz ^1v1 //Appears after the loading bar disappears
ui_debug_localVarString - ^2CuStOm ^4MoDz ^6By ^5D1G1TAL //Appears at the top-right corner of the screen while the mission loads
ui_debug_localVarBool - ^1Mod Version: ^31 //Appears at the top-right corner of the screen underneath the "ui_debug_localVarString" custom text while the missions loads