0x1792B1C - Prestige
0x178DC3D - Preferred Weapon(Fuck around with the bytes to see which weapon is which byte :p)
0x1792824 - Squad Points
0x178DCBE - Time Played
0x178DC69 - Games Played
0x178DC4D - Winstreak
0x178DC81 - Losses
0x178DC86 - Misses
0x178DC71 - Hits
0x178DC7D - Killstreak
0x178DC51 - Deaths
0x178DC79 - Kills
0x178E54D - Current Streak
0x178DCCA - Wins
0x178DCA2 - Score
Experience Points:
Soldier 1 - 0x178EBDA
Soldier 2 - 0x178F13E
Soldier 3 - 0x178F6A2
Soldier 4 - 0x178FC06
Soldier 5 - 0x179016A
Soldier 6 - 0x17906CE
Soldier 7 - 0x1790C32
Soldier 8 - 0x1791196
Soldier 9 - 0x17916FA
Soldier 10 - 0x1791C5E
Unlock All: 0x1791EB0
Extinction Level: 0x1795313
Extinction Prestige: 0x179531A
0x0178E902 - Soldier 1 Class 1 Killstreak Slot 1
0x0178E904 - Soldier 1 Class 1 Killstreak Slot 2
0x0178E906 - Soldier 1 Class 1 Killstreak Slot 3
+0x2 for next killstreak slot
+0x80 for next class
+0x564 for next soldier
Soldier 1 Name: 0x178EBB9
Soldier 2 Name: 0x178F11D
Soldier 3 Name: 0x178F681
Soldier 4 Name: 0x178FBE5
Soldier 5 Name: 0x1790149
Soldier 6 Name: 0x17906AD
Soldier 7 Name: 0x1790C11
Soldier 8 Name: 0x1791175
Soldier 9 Name: 0x17916D9
Soldier 10 Name: 0x1791C3D
Soldier 1 Class 1 Name: 0x178E8BB
For the class names simply add 0x80 for the next class, and 0x564 for the next soldier class.
Like so, if I wanted to get soldier 2 class 1 i would add + 0x564 to 0x178E8BB
0x178E8BB + 0x564 = 0x178EE1F - Soldier 2 class 1 name.
Name: 0x0176A038
Clan Tag: 0x0CBF7EA
You can use this function to get the name of the person attaching to the tool, and have it say Welcome: and the name will be there.
Local Name: 0x176A008
Soldier 1 Class 1: 0x178E8E4 byte for wild widow is 0x22
Next Soldier is + 0x564 next class is +0x80
Soldier 1 Class 1: 0x0178E8D6
Next Soldier is +0x564 next class is +0x80
Maverick Byte: 0x57
Maverick A2 Byte: 0x59
Ripper Byte: 0x58
Soldier 1 Name: 0x178EBB9
Class 1: 0x178E8BB
Class 2: 0x178e93b
Class 3: 0x178e9bb
Class 4: 0x178ea3b
Class 5: 0x178eabb
Class 6: 0x178eb3b
Soldier 2 Name: 0x178F11D
Class 1: 0x178EE1F
Class 2: 0x178ee9f
Class 3: 0x178ef1f
Class 4: 0x178ef9f
Class 5: 0x178f01f
Class 6: 0x178f09f
Soldier 3 Name: 0x178F681
Class 1: 0x178f383
Class 2: 0x178f403
Class 3: 0x178f483
Class 4: 0x178f503
Class 5: 0x178f583
Class 6: 0x178f603
Soldier 4 Name: 0x178FBE5
Class 1: 0x178f8e7
Class 2: 0x178f967
Class 3: 0x178f9e7
Class 4: 0x178fa67
Class 5: 0x178fae7
Class 6: 0x178fb67
Soldier 5 Name: 0x1790149
Class 1: 0x178fe4b
Class 2: 0x178fecb
Class 3: 0x178ff4b
Class 4: 0x178ffcb
Class 5: 0x179004b
Class 6: 0x17900cb
Soldier 6 Name: 0x17906AD
Class 1: 0x17903af
Class 2: 0x179042f
Class 3: 0x17904af
Class 4: 0x179052f
Class 5: 0x17905af
Class 6: 0x179062f
byte[] welcomename = new byte[26];
PS3.GetMemory(theoffset, welcomename);
label1.text = Encoding.ASCII.GetString(welcomename);
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