public uint findPS(int client)
{
return 0xF444B0 + ((uint)client * 0x3700);
}
public void JetPack(int client)
{
float jH = Debug.Extension.ReadFloat(findPS(client));
jH += 100;
Debug.Extension.WriteFloat(findPS(client), jH);
}
if (ButtonPressed(0, Buttonz.Cross))
JetPack(0);
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