Post: [1.11] Drugs/Drunk/Spinning Mode (C#)
04-29-2014, 10:34 PM #1
Notorious
Caprisuns Is Back
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Hello NGU, I got bored and started messing with the angles and I decided to make a little something that spins you around and what not.. Im sure some of you will enjoy this in your tool/menu so I though I would release it Smile anyways I hope you enjoy this Winky Winky

    
public static void SpinClient(Int32 client)
{
PS3.SetMemory(0xF44400 + 0x6C + ((UInt32)client * 0x3700), new Byte[] { 0x44 });

for (Byte i = 0x00; i < 0x57; i++)
{
PS3.WriteByte(0xF44400 + 0x6C + ((UInt32)client * 0x3700), i);
System.Threading.Thread.Sleep(50);
}
}
Last edited by Notorious ; 06-03-2014 at 09:42 PM.

The following 13 users say thank you to Notorious for this useful post:

FusionIsDaName, ImAzazel, iMoDz-Baptiste, ImPiffHD, iNDMx, iTпDM, Mango_Knife, John, OLDSCHOOLMODZHD, TheUnknown21, worrorfight, Fatality, xHostModer
04-29-2014, 10:35 PM #2
noice breh

The following user thanked OLDSCHOOLMODZHD for this useful post:

Notorious
04-30-2014, 08:59 AM #3
Mango_Knife
In my man cave
Originally posted by Prime
Hello NGU, I got bored and started messing with the angles and I decided to make a little something that spins you around and what not.. Im sure some of you will enjoy this in your tool/menu so I though I would release it Smile anyways I hope you enjoy this Winky Winky

First off add this to the top of your form under public partial class:
    int TripModeSwitch = 0;



There is other ways to do this but this is how I do it (using a switch)
And then add a timer called TrippyMode or whatever and then add this in the timer:
    
if(TripModeSwitch == 0)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x49 });
SV_GameSendServerCommand(0, "J ac130_thermal");
Thread.Sleep(300);
TripModeSwitch++;
}
else if(TripModeSwitch == 1)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x48 });
SV_GameSendServerCommand(0, "J aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 2)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x47 });
SV_GameSendServerCommand(0, "J default_night_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 3)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x46 });
SV_GameSendServerCommand(0, "J near_death_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 4)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x45 });
SV_GameSendServerCommand(0, "J mpnuke_aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 5)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x44 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 6)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x43 });
SV_GameSendServerCommand(0, "J end_game");//you can add different visions or whatever
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 7)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x42 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == Cool Man (aka Tustin)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x41 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 9)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x40 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch = 0;
}


SV_GameSendServerCommand (not necessarily needed):
    
public static void SV_GameSendServerCommand(int Client, string Command)
{
int num = (int)RPC.Call(0x608800, (object)Client, (object)0, (object)Command);
}


Then you can add this to your button to start it:
    TrippyMode.Start();


Credits:
seb5594 - I got the SV_GameSendServerCommand address from his dump


Nice work my friend :yes:

The following user thanked Mango_Knife for this useful post:

Notorious
04-30-2014, 02:54 PM #4
iTпDM
Vault dweller
Thanks Man , Good work :yes:

The following user thanked iTпDM for this useful post:

Notorious
04-30-2014, 04:15 PM #5
xHostModer
Little One
Originally posted by Prime
Hello NGU, I got bored and started messing with the angles and I decided to make a little something that spins you around and what not.. Im sure some of you will enjoy this in your tool/menu so I though I would release it Smile anyways I hope you enjoy this Winky Winky

First off add this to the top of your form under public partial class:
    int TripModeSwitch = 0;



There is other ways to do this but this is how I do it (using a switch)
And then add a timer called TrippyMode or whatever and then add this in the timer:
    
if(TripModeSwitch == 0)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x49 });
SV_GameSendServerCommand(0, "J ac130_thermal");
Thread.Sleep(300);
TripModeSwitch++;
}
else if(TripModeSwitch == 1)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x48 });
SV_GameSendServerCommand(0, "J aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 2)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x47 });
SV_GameSendServerCommand(0, "J default_night_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 3)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x46 });
SV_GameSendServerCommand(0, "J near_death_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 4)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x45 });
SV_GameSendServerCommand(0, "J mpnuke_aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 5)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x44 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 6)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x43 });
SV_GameSendServerCommand(0, "J end_game");//you can add different visions or whatever
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 7)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x42 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == Cool Man (aka Tustin)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x41 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 9)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x40 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch = 0;
}


SV_GameSendServerCommand (not necessarily needed):
    
public static void SV_GameSendServerCommand(int Client, string Command)
{
int num = (int)RPC.Call(0x608800, (object)Client, (object)0, (object)Command);
}


Then you can add this to your button to start it:
    TrippyMode.Start();


Credits:
seb5594 - I got the SV_GameSendServerCommand address from his dump


Good Work.

The following user thanked xHostModer for this useful post:

Notorious
05-01-2014, 08:57 AM #6
xHostModer
Little One
Originally posted by Prime
Hello NGU, I got bored and started messing with the angles and I decided to make a little something that spins you around and what not.. Im sure some of you will enjoy this in your tool/menu so I though I would release it Smile anyways I hope you enjoy this Winky Winky

First off add this to the top of your form under public partial class:
    int TripModeSwitch = 0;



There is other ways to do this but this is how I do it (using a switch)
And then add a timer called TrippyMode or whatever and then add this in the timer:
    
if(TripModeSwitch == 0)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x49 });
SV_GameSendServerCommand(0, "J ac130_thermal");
Thread.Sleep(300);
TripModeSwitch++;
}
else if(TripModeSwitch == 1)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x48 });
SV_GameSendServerCommand(0, "J aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 2)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x47 });
SV_GameSendServerCommand(0, "J default_night_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 3)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x46 });
SV_GameSendServerCommand(0, "J near_death_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 4)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x45 });
SV_GameSendServerCommand(0, "J mpnuke_aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 5)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x44 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 6)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x43 });
SV_GameSendServerCommand(0, "J end_game");//you can add different visions or whatever
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 7)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x42 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == Cool Man (aka Tustin)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x41 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 9)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x40 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch = 0;
}


SV_GameSendServerCommand (not necessarily needed):
    
public static void SV_GameSendServerCommand(int Client, string Command)
{
int num = (int)RPC.Call(0x608800, (object)Client, (object)0, (object)Command);
}


Then you can add this to your button to start it:
    TrippyMode.Start();


Credits:
seb5594 - I got the SV_GameSendServerCommand address from his dump


u Should Do PS3.SetMemory(0x00f43fec + (client * 0x3700), new byte[] { 0x49 }); To Make It All Clients No?
and int[] TripModeSwitch = new int[18];
Last edited by xHostModer ; 05-01-2014 at 09:12 AM.
05-01-2014, 12:27 PM #7
iMoDz-Baptiste
Do a barrel roll!
I test and it's so amazing tears
06-03-2014, 09:36 PM #8
Mango_Knife
In my man cave
Originally posted by Prime
Hello NGU, I got bored and started messing with the angles and I decided to make a little something that spins you around and what not.. Im sure some of you will enjoy this in your tool/menu so I though I would release it Smile anyways I hope you enjoy this Winky Winky

First off add this to the top of your form under public partial class:
    int TripModeSwitch = 0;



There is other ways to do this but this is how I do it (using a switch)
And then add a timer called TrippyMode or whatever and then add this in the timer:
    
if(TripModeSwitch == 0)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x49 });
SV_GameSendServerCommand(0, "J ac130_thermal");
Thread.Sleep(300);
TripModeSwitch++;
}
else if(TripModeSwitch == 1)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x48 });
SV_GameSendServerCommand(0, "J aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 2)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x47 });
SV_GameSendServerCommand(0, "J default_night_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 3)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x46 });
SV_GameSendServerCommand(0, "J near_death_mp");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 4)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x45 });
SV_GameSendServerCommand(0, "J mpnuke_aftermath");
Thread.Sleep(300);
TripModeSwitch++;
}
else if (TripModeSwitch == 5)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x44 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 6)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x43 });
SV_GameSendServerCommand(0, "J end_game");//you can add different visions or whatever
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 7)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x42 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == Cool Man (aka Tustin)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x41 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch++;
}
else if (TripModeSwitch == 9)
{
PS3.SetMemory(0x00f43fec, new byte[] { 0x40 });
SV_GameSendServerCommand(0, "J end_game");
Thread.Sleep(100);
TripModeSwitch = 0;
}


SV_GameSendServerCommand (not necessarily needed):
    
public static void SV_GameSendServerCommand(int Client, string Command)
{
int num = (int)RPC.Call(0x608800, (object)Client, (object)0, (object)Command);
}


Then you can add this to your button to start it:
    TrippyMode.Start();


Credits:
seb5594 - I got the SV_GameSendServerCommand address from his dump


I updated the function, to 1.13:
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