Post: [CODE] Glow Stick
07-16-2012, 01:14 AM #1
Cmd-X
It's been awhile.
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Glow Stick Code (MW2)

    
lightsticktestwtf()
{
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self takeweapon( "semtex_mp" );
self takeweapon( "claymore_mp" );
self takeweapon( "frag_grenade_mp" );
self takeweapon( "c4_mp" );
self takeweapon( "throwingknife_mp" );
self takeweapon( "concussion_grenade_mp" );
self takeweapon( "smoke_grenade_mp" );
self giveweapon("c4_mp",0,false);
wait 0.01;
self takeweapon( "c4_mp" );
wait 0.5;
self giveweapon("lightstick_mp",0,false);
}

(Yes, you need all the perks, or else it won't work for some reason)

Precache:
    
precacheItem("lightstick_mp");


that's what my class setup was, sometimes it may not work if you use other items.

video:


Thanks LightModz for always being by my side when I was down :love:

credits:

rendflex
&
You must login or register to view this content.


_____________________________________________
thanks :love:
Last edited by Cmd-X ; 07-16-2012 at 09:33 PM.

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07-25-2012, 10:12 AM #29
i know it could of been codded a bit better but why hate it looks soo cool
07-29-2012, 12:35 AM #30
Cmd-X
It's been awhile.
Originally posted by MoDz View Post
i know it could of been codded a bit better but why hate it looks soo cool


Lol, it's a fuckin' glow stick.
07-29-2012, 05:37 PM #31
Correy
I'm the Original
Originally posted by X View Post
Glow Stick Code (MW2)

    
lightsticktestwtf()
{
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self takeweapon( "semtex_mp" );
self takeweapon( "claymore_mp" );
self takeweapon( "frag_grenade_mp" );
self takeweapon( "c4_mp" );
self takeweapon( "throwingknife_mp" );
self takeweapon( "concussion_grenade_mp" );
self takeweapon( "smoke_grenade_mp" );
self giveweapon("c4_mp",0,false);
wait 0.01;
self takeweapon( "c4_mp" );
wait 0.5;
self giveweapon("lightstick_mp",0,false);
}

(Yes, you need all the perks, or else it won't work for some reason)

Precache:
    
precacheItem("lightstick_mp");


that's what my class setup was, sometimes it may not work if you use other items.

video:


Thanks LightModz for always being by my side when I was down :love:

credits:

rendflex
&
You must login or register to view this content.


_____________________________________________
thanks :love:


    
tourch()
{
guns = strTok( "semtex;claymore;frag_grenade;c4;throwingknife;concussion_grenade;smoke_grenade", ";" );
perks = strTok( "fastreload;extendedmelee;fastsprintrecovery;improvedholdbreath;fastsnipe;selectivehearing;heartbreaker;automantle;falldamage;lightweight;coldblooded;fastmantle;quickdraw;parabolic;detectexplosive;marathon;extendedmags;armorvest;scavenger;jumpdive;extraammo;bulletdamage;quieter;bulletpenetration;bulletaccuracy", ";" );

for( int = 0; int < perks.size; int++ )
self maps\mp\perks\_perks::givePerk("specialty_" + perks[i] );

for( int = 0; int < guns.size; int++ )
self takeWeapon( guns + "_mp", false );

//original from your script.
self giveweapon( "c4_mp" ,0,false);
wait .05;
self switchToWeapon( "c4_mp" );
wait .05;
self giveweapon("lightstick_mp",0,false);
}


thought i would shorten it a little.
Last edited by Correy ; 07-29-2012 at 10:16 PM.

The following user thanked Correy for this useful post:

Cmd-X
07-29-2012, 09:59 PM #32
Cmd-X
It's been awhile.
Originally posted by Correy View Post
    
tourch()
{
guns = strTok( "semtex;claymore;frag_grenade;c4;throwingknife;concussion_grenade;smoke_grenade", ";" );
perks = strTok( "fastreload;extendedmelee;fastsprintrecovery;improvedholdbreath;fastsnipe;selectivehearing;heartbreaker;automantle;falldamage;lightweight;coldblooded;fastmantle;quickdraw;parabolic;detectexplosive;marathon;extendedmags;armorvest;scavenger;jumpdive;extraammo;bulletdamage;quieter;bulletpenetration;bulletaccuracy", ";" );

for( int = 0; int < perks.size; int++ )
self maps\mp\perks\_perks::givePerk("specialty_" + perks[i] );

for( int = 0; int < guns.size; int++ )
self takeWeapon( guns + "_mp", false );

//original from your script.
self giveweapon( "c4_mp" ,0,false);
wait .05;
self swithcToWeapon( "c4_mp" );
wait .05;
self giveweapon("lightstick_mp",0,false);
}


thought i would shorten it a little.


I see a bad syntax! Happy

self swithcToWeapon( "c4_mp" );
07-29-2012, 10:16 PM #33
Correy
I'm the Original
Originally posted by X View Post
I see a bad syntax! Happy

self swithcToWeapon( "c4_mp" );


don't know mean, unknown function..
but my bad haha
07-29-2012, 10:20 PM #34
Cmd-X
It's been awhile.
Originally posted by Correy View Post
don't know mean, unknown function..
but my bad haha


Oh yeah, :p
07-30-2012, 09:26 PM #35
Jeremy
Former Staff
Originally posted by X View Post
Glow Stick Code (MW2)

    
lightsticktestwtf()
{
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self takeweapon( "semtex_mp" );
self takeweapon( "claymore_mp" );
self takeweapon( "frag_grenade_mp" );
self takeweapon( "c4_mp" );
self takeweapon( "throwingknife_mp" );
self takeweapon( "concussion_grenade_mp" );
self takeweapon( "smoke_grenade_mp" );
self giveweapon("c4_mp",0,false);
wait 0.01;
self takeweapon( "c4_mp" );
wait 0.5;
self giveweapon("lightstick_mp",0,false);
}

(Yes, you need all the perks, or else it won't work for some reason)

Precache:
    
precacheItem("lightstick_mp");


that's what my class setup was, sometimes it may not work if you use other items.

video:


Thanks LightModz for always being by my side when I was down :love:

credits:

rendflex
&
You must login or register to view this content.


_____________________________________________
thanks :love:

Nice work, i like the originality of the idea. :y:
07-30-2012, 09:33 PM #36
Cmd-X
It's been awhile.
Originally posted by Advisable View Post
Nice work, i like the originality of the idea. :y:


Thanks, I'm pretty sure CODGlitcha knew about it before a lot of people though, I just brought to people's attention :fa:
08-05-2012, 05:09 PM #37
I think the glow stick looks cool Smile

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